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Endorph posted:this is 100% true lol, just look at kotaku going on an insane hitjob about ff16. they literally ran an article about how we need to be meaner to japanese games. I've seen people highlight the article(s) about Baldur's Gate 3 being 'unapologetically horny', saying that if it were a Japanese game doing the same things, there would be a negative reaction to it. You could maybe argue that's not the case, but ever since those old X-Play videos surfaced, gaming outlets really haven't really tried that hard to shake the notion that they're biased against Japanese games (the Plunkett tweet probably being the worst). Endorph posted:remembering red string club, a game with multiple trans devs and a trans character, where there's a bit when some creepy stalker dude uses a trans character's dead name as his email password. and the literal only gaming site to cover it made a giant stink about DONT DEADNAME. EVER. and accused the devs of being massive transphobes. Endorph posted:the writer yelling at the devs later tried to say it was okay for her to do this because she was bi I remember this happening, and hold this up as an answer to 'why don't more devs tackle issues of representation in games?' EightFlyingCars posted:there was an LA Times article recently about how the movie Oppenheimer portrayed the bombing of Hiroshima and Nagasaki, or rather, how it didn't. the full article is worth a read, and it shouldn't be paywalled unless you regularly visit the site, but the money quote is near the end (edited slightly for brevity): This is kind peripheral to point of the article (and the current discussion), but if you want an film that depicts the bombing from Japan's perspective, there are other films that do that. The Moon Monster posted:I just assumed it was because the movie was about Oppenheimer himself moreso than the Manhattan project and he didn't actually see the bombs being dropped That's what I thought too, and I haven't even seen the film!
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# ¿ Aug 15, 2023 23:48 |
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# ¿ May 18, 2024 10:23 |
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Endorph posted:yeah lol. she didnt deserve what she got at all but also like, literally all im saying here is that it would have been nice if her videos had spent 30 seconds mentioning games made by and for women and the video descriptions had included some links to other writing on the topic. she profited off the idea that she was basically the only woman to ever put these thoughts out there or even conceive of anything different. im not saying shes some massive scam artist or anything but there's no reason she should have been doing 'consulting work' or whatever. Anita videos made fair critiques, but her word isn't gospel, and there are other women or different spheres of feminism that have different perspectives and feelings about what's good and what needs to be changed. However, people took her videos as the go-to rubric for representation in games and ignored or squashed anything that didn't fit that mold. That's how I read what you said. I guess the question I'd ask is if Anita at fault for not promoting other women with alternate perspectives? I remember someone saying her critique aired on the side of sex-negativity, but there's no way to know if she just didn't acknowledge sex-positivity, or if she was against it.
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# ¿ Aug 17, 2023 04:07 |
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Endorph posted:her 'more recent work' seems to 90% be podcasts about mcu movies that get sub-500 views I noticed that too, because I think I checked the Feminist Frequency YouTube channel at one point (maybe around the time of the Mandalorian armor controversy), and I saw that a lot of the videos had low view counts, and I thought, "Why are they so low?" It's puzzling, because even though she moved away from the field of video games, for as big of a splash she made, and for as many defenders as she had, it didn't really seem to result in long term support. Given that, it seems like FemFreq shut down not due to continued harassment, but moreso due to lack of interest. Feels Villeneuve posted:Jonathan McIntosh McIntosh probably did a better job of dissuading me from listen to FemFreq takes than any of the detractors could have. Like you could write a book (or at the very least, a very long pamphlet) about all the takes he's made. However, the crowning one that always stands out to me is related to something that was mentioned a few pages ago: mycot posted:Tracer's girlfriend was very early in Overwatch's lifespan when people were very high on the game and still hopeful that they might do something with it. By the time you got to Soldier 76 is Gay the game had been mismanaged for years and it was clear nothing was going anywhere, so people became a lot more cynical. When the comic with the Tracer girlfriend reveal dropped, McIntosh tweeted about how problematic is was. I don't remember word-for-word what he said, and I really don't want to go digging for it, but it was something along the lines , 'we need lesbian couples that make straight men uncomfortable. I remember the topic came up in another thread, and someone said that there were a bunch of women who tweeted at him, saying that it wasn't a big deal and that they liked the reveal, and that his response...was to block them. In fairness, it's been a while since I read that, and it's possible he may have apologized for it, but when I heard that, I found equals parts hilarious and aggravating. EDIT: Pharohman777 posted:That is pretty much what everybody replying to him in the Twitter thread was pointing out. He seems to assume that lesbians and straight men have completely different standards of attractiveness, so to McIntosh its somehow possible to make a lesbian that is only attractive to lesbians and is not attractive to straight men. Max Wilco fucked around with this message at 00:14 on Aug 18, 2023 |
# ¿ Aug 18, 2023 00:00 |
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Dapper_Swindler posted:i mean hot take, alot of the people related to game gate loving sucked poo poo. its just the good guys were way less awful then the loving nazis. quinn strikes me as a lovely person and wu strikes me as someone who jumped on the horror show for clout. Something that I was surprised didn't make waves is that it turned out Zoe Quinn did a collab with Lowtax...AFTER he got ousted from Something Awful. nine-gear crow posted:Wow, and that's even AFTER he was publicly outed as a serial domestic abuser too. DoctorWhat posted:Quinn posted on Facebook back during the first wave of lowtax abuse allegations calling his wife a liar. Jamie Faith posted:Yeah I noticed this too. I was thinking maybe Lowtax is lying or "joking" or whatever about it really being her, but on the other hand, Lady Ambien did say Zoe supported Lowtax thru the controversy sadly. Like Dapper_Swindler posted:personally i think some horror show like gamergate was growing for a long loving time because games jorunalism was either really really meh/bad culture critics attemps or bad corpo ads. All Hail The King Of Good Games Journalism (published February 2nd, 2013) Dapper_Swindler posted:I think my issue with their(plural) is the "critque what you love" or some poo poo, but like every time i watched a video or read their threads, i never got the vibe that they liked the poo poo. its like if i wrote about like cars or some poo poo and pretended i loved them. MarquiseMindfang posted:To be fair I get that vibe from a hell of a lot of gaming journalism these days. The problem I have with a lot of critics in that sphere (or spheres, because it's not really one category), is that they infantilize their audience, talk down to them, and treat them like backwards idiots. McIntosh's rhetoric in particular emphasizes this notion that people need to have strict diet with the media they consume; that it explicitly promotes good, conducive ideas. If not, it might corrupt people. With game journalism, my take is that it may not be unethical, but it sure as hell isn't good. Rather than try and mend the gap that was made, I think journalists have only further alienated people with rage bait, hate click articles, and just generally not being on the same page as their audience.
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# ¿ Aug 18, 2023 03:12 |
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Valatar posted:Yeah, I think that's really the thing. There's plenty of room to criticize video games, lord knows it's like the favorite pastime of gamers. If she had gone in against Metroid Other M for being a cringey sexist piece of poo poo, the Metroid fans of the world would've been right there with her. Instead she talked poo poo about Samus and said she was basically just a man, so that went over like a lead balloon. It is possible to be a game fan and acknowledge that many of them aren't perfect and some of them are downright dire, but the way she came at them made it pretty apparent that she was not coming from a fan's perspective. Aside from Roberta Williams though, you also had Jane Jensen (who made Gabriel Knight), Lorelai Shannon (who made Phantasmagoria 2), Muriel Tramis (who was actually part of Coktel Vision, but made games like Gobliiins and Lost in Time) and Christy Marx (who made Conquests of the Longbow, as well as also having done a lot of writing for television). Outside of Sierra, you've got Brenda Romero, who worked on the Wizardry series and was the lead on Wizardry 8. There's Amy Hennig, who wrote Legacy of Kain series and Uncharted. There's Rebecca Heineman, who was one of the co-founders of Interplay and helped developed the Bard's Tale, as well as doing a ton of ports. There's Mari Shimazaki, who worked on the designs for Bayonetta. There's Rieko Kodama, who worked on Phantasy Star and produced Skies of Arcadia (though she passed away last year, unfortunately). There's Jehanne Rousseau, who's the CEO of Spiders, and was a lead on Sliverfall, Mars: War Logs, and The Technomancer. More recently there's Ikumi Nakamura, who worked on the Evil Within and who did the E3 presentation for Ghostwire: Tokyo, which a lot of people loved. You can certainly argue there's a disproportionate amount of women designers vs men designers, but there's a lot women who were vital in some pretty beloved games. Thing is, I'd have to think some of their work/creative choices would probably not pass Anita's standards.
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# ¿ Aug 19, 2023 06:42 |