Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Tangy Zizzle
Aug 22, 2007
- brad

rantmo posted:

Question for home players without massive dining room tables: how do you manage getting a properly sized board? My table can reach 60" with leaves but is only about 33" in the other direction which is a pretty significant loss depending on the board orientation. Neither of my friends who I play with have tables in the right size either but we've been trying to think of solutions for a topper (in my mind four 22x30" rectangles with something like mortise and tenons works perfectly but watching a shitload of This Old House only gives me ideas and no actual experience or knowledge of woodworking) and it only occurred to us last night to see if anyone else had solved this problem. Google doesn't really give me much to go off of but maybe Goon expertise has the answer.

two fold up 8'x4' tables work fine for me, also it's always good to have those tables on hand anyways.

Adbot
ADBOT LOVES YOU

Tangy Zizzle
Aug 22, 2007
- brad
Went 1-1 today with my first 2000pt 10th edition games.

I brought a mixed artillery and mechanized guard army with some leman russ tanks and a few chimeras and scout sentinels.

First game was a 5 +/- point victory against White Scars. I managed to bottle up his army in his deployment zone and then even with a ten man squad of outriders and ten man squad of relic temies I managed to whittle him down with artillery. We both were learning how to play as we went so there were a few mistakes and misplays, I count it as a tie probably.

Second game was a 1 point loss against a mechanized guard army. Too many hulls and they withstood my early pressure and managed to win on a last turn secondary mission draw of assassinate, managed to put enough fire into finishing off my tank commander.

I like the secondary cards! If you and your opponent know how to play, I can imagine most games coming down to sheer luck of the draw. I guess there's something to be said for meta positioning based on the cards drawn so far and what could be left.

Tangy Zizzle
Aug 22, 2007
- brad
in one of the the later Gaunt's ghosts books (forget which one) they raid an 'archenemy' mechanicus forge-factory on an asteroid, fight through thousands of enemy soldiers, and bring 3 space marines from different chapters to support them

Tangy Zizzle
Aug 22, 2007
- brad

radlum posted:

I got the Cadia Stands box, two chimeras and a Castellan. What should I buy next to start an imperial guard army?

You could pick up a couple units of 'veteran guardsmen' (IE Death Korps) squads. A few heavy weapons teams (you could buy the mortars from a 3rd party and then model some extra guardsmen from tank kits on the bases)
You'll want a few leman russ tanks, maybe a rogal dorn.

Really depends on what you want to do? Do you want to eventually have a good mix of all units in the range so you can play multiple combinations of units for a 2000pt game?

Tangy Zizzle
Aug 22, 2007
- brad
I played against a full squad of armored sentinels and they were tough! Especially since you can order them to take cover, etc. Plus they re-roll wounds when they shoot, very dangerous to my tanks.

Tangy Zizzle
Aug 22, 2007
- brad
You charge flamer heavy units from behind obscuring terrain of course, so they can't see you to shoot you.

Question re: indirect fire and overwatch - can you still fire overwatch at a unit if you can't see it? Last edition it was a firm no. This edition I'm not sure.

Also, one of the tables at our game day last week wasn't secure and one set of legs folded in and dumped a 2k votann army, half a table worth of terrain, and a few black Templars on the ground. No real damage just some magnetized arms and guns went flying. The whole room got really quiet though.

Tangy Zizzle
Aug 22, 2007
- brad
Suggestion -


The carriage battery is a forgeworld only offering - though you can get proxies for it.

If you're just starting out, I would suggest avoiding forgeworld units, as they're likely to be dropped from future codexes.

I would try to stick to units that are on standard indexes, so the units you buy now are still playable in future editions.

Tangy Zizzle
Aug 22, 2007
- brad

Wrr posted:

Okay feeling better about this!

DKoK One (980 points)
Astra Militarum
Incursion (1000 points)
Combined Regiment



Nice list, it also helps that the veteran guardsmen kits are going on sale again so you should be good to go.


A couple of notes from a guard player:

Keep a close eye on how you build the kriegers as they have specific restrictions on what weapons they can use, and what you have to give up. (for example, if you take a vox caster you can't have a plasma gun etc)

Magnetize the weapons and extra items on vehicles - including sponsons. There are lots of videos describing how to do this. Points costs for vehicles and weapons are always in flux, last edition you could choose from a long list of options and they all had different points values, this edition they just made the base cost higher to accommodate a fully loaded unit. People are a little annoyed that their vehicles are less bespoke now. I suspect this will change again in the next edition.

The wyvern kit can be built as both a hydra and a wyvern with little to no difference (except the longer barrels on the hydra). I would suggest you keep the barrels and magnetize the kit in a way that allows you to run it both ways.

Good luck have fun! Remember it's a social game so the most important thing is that you and your opponent work together to have a fun time together.

Tangy Zizzle
Aug 22, 2007
- brad
to be fair to the OP he did just join the hobby and is really excited about being a part of it, if you want to make suggestions for him to add anything I think that would be nice to do

Tangy Zizzle
Aug 22, 2007
- brad
I chewed through Gaunt's Ghosts and then did the same for Eisenhorn and Ravenor and adored them all

Tangy Zizzle
Aug 22, 2007
- brad
Yes, restocked I meant

Tangy Zizzle
Aug 22, 2007
- brad
building used to be fun, now the bits are too little and my fingers are too old

Tangy Zizzle
Aug 22, 2007
- brad

Decorus posted:

I haven't checked the new Cadian shock troop sprues, but I find it completely unacceptable that the field ordnance crews have separate leg bits and separate front and back torsos. One IG infantry model shouldn't consist of a minimum of 8 parts that you have to clean and dry fit to figure out how exactly they fit together. If I have to spend a month assembling a platoon it should be because I wanted to spend the time making cool squad leaders and specialists, not because it takes half an hour to assemble one dude with a lasgun.

Also, GWs numbering systems on the sprues is complete poo poo. I'm not interested in using the bits in order from 1 to x, I want the numbers to indicate where on the goddamn sprues the piece I'm looking for is. I've wasted way too much time trying to find the correctly bent elbow arm.

Thanks for reading my rant.

this is exactly my problem, the kits used to be so easy

Tangy Zizzle
Aug 22, 2007
- brad
10th is real hoot to play, I dunno.


It's a social game, so if you play in a group you might be caught flat-footed once or twice by your friend with a strategem that you didn't consider ahead of time. You'll remember to ask about it during your eventual rematch! Who cares.

If you're playing a tournament, you ask your opponent at the start of the game the classic game-breaking things like "what has advance and charge" and "what other nasty things are you going to do to me" etc, and if you're polite about it, your opponent will walk you through their list

10th is a lot easier than 9th so far, and I'm sure they're going to gently caress it up with the codexes, and then play in the margins, etc - it's a business and this is their model.

Tangy Zizzle
Aug 22, 2007
- brad

IncredibleIgloo posted:

I play mostly guard so I can answer that; a large portion of their codex was invalidated with the switch to 10th just a few months after the release of their book. The sting from this is lessened in that their free rules were released at the start of 10th. Perhaps Guard is heavily impacted by the changes in 10th so they feel it more. Guard historically has had a lot of unique subfactions and armies that make up the guard with unique styles and whatnot, and that was removed with 10th, for all armies. The worrying part is that it appears from the Tyranid codex leaks that the codexes will introduce subfactions again, but call them detachments instead, but the point is roughly the same; using the same models but having army wide rules that modify how they play. Perhaps encouraging a different selection of models than normal. So it stands to reason that the books released late in 9th edition are likely to also be released late in 10th edition, which will be frustrating for Guard players.

yeah, exactly

Tangy Zizzle
Aug 22, 2007
- brad
a well piloted army can beat the meta, without a doubt

especially now that Eldar have had a few long weeks of being top dog - it's a well studied problem at this point

Tangy Zizzle
Aug 22, 2007
- brad
lots of my Guard stuff came down in points, hell yeah

no changes to how the army works

Tangy Zizzle
Aug 22, 2007
- brad

AndyElusive posted:

Pros and cons.

Cons: you can't turn off your brain and speed-Frankenstein your guardsmen models.

Pros: you now have really loving cool guardsmen who aren't gross homunculi made up from organic battlefield detritus.

I'm with Kitchner on this one, 3rd party sites allowed me to have cool parts and the IG models looked goofy but that was always the point! If they looked too human it would only take away from the 80s/90s satire nature of the setting

Tangy Zizzle
Aug 22, 2007
- brad

Virtual Russian posted:

Can I get folks opinions on this 1k pts list please?

From my limited experiences playing guard I've found I'm most successful when I seize a lot of ground early, then hold onto it for as long as I can. I have a far harder time pushing my opponent off objectives. This list has some problems for sure, but I don't think any are fatal. I'm woefully short on infantry, and those units are small to fit in chimera. I'm quite short on orders too, I don't have a good way to solve that.
My plan is rather obvious, rush forwards onto objectives and pillbox them with the chimera. Dorn with Enginseer close by is my fixer, it isn't optimized for one role, but can fight monsters/tanks, but also spray down hordes. Hydra will mulch flyers, but also chip tanks or really mess up some elites. Arty will slow down fast movers or just provide some much needed firepower. Cavalry can either rush forwards or act as a mobile reserve force. Command squad will likely stay in Chimera to issue orders from a safe distance.
I would love to run a shitload more infantry, but I paint slow and am doing Vostroyans, I don't want to track down and buy many more of these models. In my collection I've also got the following:

-Primaris psyker
-Commissar
-regimental preacher
-Ogryn bodyguard
-unbuilt leman russ (don't know what variant to pick yet)
-armoured sentinel
-ordnance battery (1 bombast and 1 rocket, thanks combat patrol)

So my options to replace things are a bit limited, but I could always buy another kit I suppose. People in my area are fun to play with, but also seem to go hard by default. If anyone recalls, the guy who ran my intro game in 9th tried to table me. So I'm hoping this list, while certainly not competitive, can hold its own and be fun to play.


Your command squad will last longer / be more effective if attached to an infantry squad.

The hydra is worthless right now (aircraft aren't really the meta)

The rough riders aren't good objective holders but good in strategic reserve as a countercharge (*maybe)

If you're careful (or buy 3rd party turrets), use magnets, etc - you can have all types of Leman Russ in one kit.

Good luck, have fun!

Tangy Zizzle
Aug 22, 2007
- brad
yeah I mean ultimately this is more about your local meta than anything.

if you play with a bunch of people that use shining spears and biker custodes etc sure

you could call all of your guys 'catachans' and have them scout 6" in their chimeras at the start of the battle to get extra movement towards objectives

Tangy Zizzle
Aug 22, 2007
- brad
1k guard is tough sledding no matter what, don't be too hard on yourself

Tangy Zizzle
Aug 22, 2007
- brad

Notahippie posted:

I think the gap between these two povs is partly just that there's always room for interpretation of things and partly that the way that GW does fluff causes some narrative whiplash. I liked the first HH book because it felt like Abnett was setting up a Greek tragedy where the Emperor couldn't tell Horus the truth about chaos without undermining his own goals, but that then led Horus to confront the fact that his spacedad was lying to his face which set up a feeling of rejection. But then the next author comes in and hams up Horus as a powerhungry mustache-twirling evil tyrant. I don't think they ever settled on any core theme within the writing team.


I think a lot of the HH books set this up, but some others also add supplementary reasons for each primarch behaving the ways they do.

I fall back a lot to the 'you created me, am I a person or an instrument of your will' tension that each primarch has at one point or another with the emperor, but that's more my own interests showing up in the work. I think it's great that there are so many books / perspectives / writing styles because it gives each reader a chance to form their own relationship with the material, which is very 40k.

Tangy Zizzle
Aug 22, 2007
- brad
I am very stoked for the final "End and the Death"

Tangy Zizzle
Aug 22, 2007
- brad

Lady Militant posted:

Hey y'all! I just started assembling my imperial guardsmen after they have been sitting in boxes for a decade or more at this point, and was wondering where people source stuff to equip their guardsmen with alternate weapons. Id like to give mine plasma guns and meltas, but I can't find those on the GW website. I was also wondering if theres any recommendations for what's "meta" for the imperial guard, so I don't accidentally make a totally non-viable army. The stuff I currently have is:

1 Chimera, 1 Valkyrie, 1 Manticore, A bunch of assorted cadians w/ some heavy weapons teams, and a Baneblade. I used to have a leman russ demolisher but unless I can find one of the tracks it's not viable atm.

lots of 3rd party suppliers sell special weapon variants, try anvil industries or bitsofwar.com etc

have you played 40k in 10+ years?


If you're a regular player - you know that meta will pass you by while you assemble your dudes (unless you buy a commission army)

If you're just getting back into it after a long time away or you're brand new - my advice is to buy and assemble what you think is cool, because eventually it will be meta

remember - all vehicles you can get parts for online, and you should magnetize as much as you can when building so you can get the most from your models. once you get the hang of it it's quite easy

enjoy man! welcome to the guard, son, etc

Tangy Zizzle
Aug 22, 2007
- brad

Lady Militant posted:

Thanks! I might get another russ or that weird new dorn tank. Iv always liked the russ variants more than the standard.



Ill check them out! Iv never played table top before, so I guess ill just stick to what I think is cool. Id really like to use my baneblade at some point. Back in the day weren't baneblades only allowed in apocalypse battles? and wasn't there some change that let you take them in normal fights now?

As a follow up question; are mixed armies allowed? Like Space Marines w/ Imperial guard. Iv been thinking about what regiment I want to paint/theme my guardsmen around and I really like the ultramar auxilla, and in the books Iv read they fight alongside the ultramarines and their successor chapters fairly often. Would be cool to have a predator or small squad of marines alongside my guardsmen.

Yes you can take baneblades and variants in normal 40k games.

Most competitive/tourney games are at 2000 points, and that's generally what the game is 'balanced' at.

Mixed armies are not currently competitively allowed, but you can take some separate detachments with separate rules. For example, you can take a small 'Agents of the Imperium' detachment with your IG.

Check out https://www.warhammer-community.com/warhammer-40000-downloads/ for Astra Militarum (imperial guard) index cards (what units are legal, how they work, etc). Download the munitorum field manual for points values (these change periodically as GW balances the game, but rarely anything major), and you can even download the 10th edition rulebook! Become familiar with how it works!

Look around your area for gaming groups that might allow you to come and check out a gameday, or play a tutorial etc.

Feel free to PM with any other questions, or ask in the thread!

Tangy Zizzle
Aug 22, 2007
- brad
what happened to my drat catachans

Tangy Zizzle
Aug 22, 2007
- brad

Weird Pumpkin posted:


The coverage definitely didn't look so bad last night! I guess as the paint shrank, it pulled back from some of the spots that I had it on since it was a little bit too water-y

great first coat, now you cover it in ink

when it dries, go in and touch up your coverage with really watered down paint

then go in and find the things that need accent painting - the eagle on the pauldron, the bolter furniture (not the barrel or other parts) and do those.

then bust out slightly lighter versions of all the colours (or add white) and do some edge highlighting, or very very delicate dry brushing to bring out some detail


:)

Tangy Zizzle
Aug 22, 2007
- brad
Had a tough game yesterday against new Tyranids -


I think it was the first game in my group where my opponent (who I hadn't played before) wasn't really invested in making sure we both got the most out of the game. He didn't really discuss his army at all at the start of the game (only responded to specific questions about specific units) and was real quick on the gotchas when he had me on the backfoot.

I conceded turn two because I wasn't having any fun, (I was losing badly, but that doesn't normally stop me).

Kind of a drag, my first game in like a month to have go that way

Tangy Zizzle
Aug 22, 2007
- brad

Lady Militant posted:

I think I might be stuck buying only off ebay or other places to get cheaper models. I forgot how expensive Imperial guard as a faction is to army build, I went to the store yesterday and 1 squad of cadian shock troops and Ursala creed cost me 100 dollars! and that's not that many points! Even the combat patrol box for guard doesn't add up to that many points and that's supposed to be the most efficient way to get more infantry for the IG. And this may be a hot take but I highkey kind of hate how the rogal dorn tank looks. Id rather pay for two leman russes than pay 100 dollars for....that.

It's absolutely true that it's one of the most expensive factions.

Holiday time has some box sets that give you some savings. Also look out for local gaming stores that give you 'points' for your purchases, even better if they have free shipping.

Kromlech has some really cool alternate turrets for Leman Russ tanks so you can make sure you have what you want when you want it.

Check FB marketplace and similar for people selling their armies - it was a meta winner only 6 + months ago but now is garbage (tourney wise, for now) so the real gamers might be getting rid of their supplies. Learning how to strip models effectively is a good idea.

Again - don't forget to magnetize your vehicle options, it helps you stretch your budget.

Tangy Zizzle
Aug 22, 2007
- brad
I kind of dig the new armoured sentinel, but they are obviously not going to suit being a scout sentinel

Tangy Zizzle
Aug 22, 2007
- brad

Lostconfused posted:

So I am looking at this thread because I have a serious case of :brainworms:

Took a look at the guard combat patrol box, which at the start seems reasonably priced.

And then I made the mistake of building out a 1000 point list, which looks a lot less reasonably priced at like $500 or something.

And just using the combat patrol box building it out to something like
for any other big boy model with big stats and there isn't anything all that tanky about it.


Check out the new holiday box FYI - looks to be around a 30 percent discount for two dorns, two infantry squads, and a command squad.

Tangy Zizzle
Aug 22, 2007
- brad

Lostconfused posted:

Yeah, last time I played was when my mother drove me down to scarborough town center (or wherever that games workshop store was) on sunday. None of the super weird rules made sense back then, i just wanted to play with all the cool looking miniature soldiers and tanks.

Yeah I took a look and if you combine it with a combat patrol box you get 1000 points exactly, after you convert the sentinel to a scout variant.


I thought people were going to talk me out of it, but you're all enablers here.

Anyway, I haven't even decided on a color scheme yet, and I need to clear up a work area for painting.

Do you still live / work in the Toronto area? If so, we have a group that hangs out twice a month to roll dice, it's extremely welcoming to newbies as well.

Tangy Zizzle
Aug 22, 2007
- brad

Lostconfused posted:

I'm in the GTA, Richmond Hill.

Ah, I mean you're more than welcome, but we meet at like the Lakeshore and DVP twice a month.

Tangy Zizzle
Aug 22, 2007
- brad
Page snipe-




thanks for the New Recruit Tip pal, it's a great list builder

Tangy Zizzle
Aug 22, 2007
- brad

Lostconfused posted:

After gluing twenty five guardsmen



I'm already sick of Cadia's poo poo. There's just not enough variety, I need to find a way to break this up somewhat.

headswaps help if you have any other kits.

I used all scion heads one set, and all palantine enforcers for another, they look pretty sick

Tangy Zizzle
Aug 22, 2007
- brad
bought the christmas box for guard. I swear to god this will be my last purchase for this army

Tangy Zizzle
Aug 22, 2007
- brad
i've always liked to think of my astra militarum guys as the mobile infantry from the first 1/2 of Starship Troopers

they have no idea what is going on and are beset on all sides by horrifying nightmare xenos beasts

Tangy Zizzle
Aug 22, 2007
- brad
I am going to start work this week on a forge world vendetta gunship that my pal sold me about a month ago

Tangy Zizzle
Aug 22, 2007
- brad
yeah it's a feel bad situation for sure, but ultimately I think that 'the rule of cool' comes in here. Collect what you find cool and build at your own speed and hobby level. The rules eventually come around.

Adbot
ADBOT LOVES YOU

Tangy Zizzle
Aug 22, 2007
- brad

JBP posted:

Is taking a command squad in every squad of 20 guard stupid or rad? I'd also give them a commissar, psyker or castellan because why the hell not.

In my head 20 guys with a lieutenant level officer in the command squad and a specialist/captain makes sense and feels cool even though it's probably bad.

E: I envision running three squads of twenty guys one day.

It's awesome. Infantry squad - 18 guardsman and 2 heavy weapon teams paired with a command squad with a heavy weapon team
3 heavy weaps plus two special weapons and if you're touching an objective you have cover with their special rule (20 men you can string out pretty far) and with a primaris psker you can give them a 4+ invulnerable save. 27 wounds, 4+ invuln, 6+ feel no pain, pretty good.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply