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Relyssa
Jul 29, 2012





Official site - Steam page - Wiki - Official Twitter - Otzdarva (fan creator with helpful tier lists and guides) - Otzdarva's Youtube channel (some content may be outdated, check the year)

What is Dead by Daylight?

Dead By Daylight is an asymmetrical multiplayer video game with a horror theme, developed by Behaviour Interactive. It came out in 2016 and, despite growing pains, has only grown in popularity since. Today, it boasts millions of players worldwide, and tie-ins with over a dozen massively popular franchises. It is available on PC (Steam or Epic), Playstation 4/5, Xbox One/Series X/S, and the Nintendo Switch and Stadia. All of these play with each other on the same servers, but you cannot transfer your progress across consoles (e.g. PS4 to PC). Switch cross-progression was promised at some point, but it's been years, so I wouldn't wait.

"Which platform should I buy" is basically "whichever platform you'll want to stick with", though the Switch version can have performance issues. There's also a surprisingly popular mobile version, but it's handled by different developers and thus has different servers and content.


Asymmetrical multiplayer? Horror theme? What kind of a game is this, really?

DBD is fairly unique! It's hard to relate it to anything else if you've never played anything like it. When we say asymmetrical multiplayer, we're referring to two teams with a significant power imbalance: the killer (1 player) and the survivors (a team of 4 players, cooperating). Other games have taken a similar approach (Friday the 13th, Evolve, Propnight, Texas Chain Saw Massacre) to varying degrees of success, and you can discuss them here, too, but DBD is the current undisputed king of the genre.

:black101: The Killer plays in first-person view, with a weapon and abilities unique to that killer. Their job is to chase and attack survivors. Upon being hit twice, a survivor will be knocked down onto the floor, at which point they can be picked up and placed upon a meat hook (and later rescued by other survivors). Being "hooked" three times means a survivor is permanently dead. Three strikes, they're out: no bringing them back.

:ohdear: :c00l: :v: :mmmhmm: The Survivors are weaker and slower than the Killer and cannot meaningfully hurt them (except their feelings), but have the benefit of strength in numbers. They play in 3rd person with a rotateable camera. Their job is to repair generators, waste the killer's time, and rescue and heal other survivors. After 5 generators are repaired, an exit gate opens, and survivors are able to escape... if they're not dead by that point.

:spooky: Horror elements: Though the game is based heavily in horror aesthetics and features characters from famous horror franchises (Nightmare on Elm Street, Hellraiser, Saw...), the gore is relatively mild (aside from certain kill animations) and the graphics aren't particularly realistic. It's definitely terrifying when you're first starting out as a survivor, but after enough hours in the game and understanding that the killer is a real person just like you, the horror factor largely wears off for most people, aside from the occasional fright from a stealth killer. As such, it is accessible to many people who otherwise struggle with horror, but fair warning: the lore often deals with darker themes (but this is largely relegated to optional character bios).

As a player, you can choose either role freely: there's no lottery, you queue as what you want to play. Indeed, many people exclusively play one role or the other. Play whichever appeals to you, but it is generally advised that you try both roles at least once to learn more about how the game works. Also, the tutorial is... okay, but it's not going to prep you on a lot of things (especially things like Killer powers if you're playing Survivor), so consider watching some Youtube videos or Twitch streams to get an idea about how the game actually plays.

That's pretty much all you need to know to start, but if you want to know more, read on! :toot:


I played this game some years back. How has it changed?

A lot of things are different now. Stranger Things was removed because Netflix is miserly with its IPs (and recently added back in because they realized they were missing out on free money). Matchmaking is no longer based on rank. Old Keys are dead, Hatch only spawns when 1 person is left. There's built-in Borrowed Time when unhooking now. Killers have received buffs across the board. Many killers have gotten reworks, buffs, or nerfs, but Trapper still sucks. Dead Hard has been significantly nerfed and Decisive Strike, doubly so. Nurse and Blight are still the top killers. If you played early early (2016-2019), the game has received a load of bugfixes, rebalances, and graphical improvements. But if you're curious about specifics, post and tell us when you last played!


Tell me more about Killers!


Complete list of killers

A big draw of DBD is playing as a famous slasher and getting your murder on. The killer side features many iconic faces like Freddy Krueger, Leatherface, Pinhead, and more! Unfortunately, the licensed killers are paid DLC. But there are also a large amount of original characters designed for the game itself. Each killer is differentiated by their power: some are as simple as setting bear traps, while others have more complex powers like teleportation. And with over 30 killers and a new one every few months, there's something for everyone.

You do not have to kill all 4 survivors to "win". The game is a bit strange in that there's not a clear win/lose condition. Technically, you could let everyone go at the end if you really wanted to... but you get more points, rank, and higher matchmaking for killing more people. Still, you can set your own pace and goals, to some extent.

A common question is "Why doesn't everyone just play killer, the cooler/stronger role?". Well... because the killer role is stressful. You're against a team of 4 people, and you can't be everywhere at once. Killer is all about building effective pressure to stop survivors from completing their objectives, and it's not uncommon to have frustrating games where a single mistake costs you massive amounts of time. It can also be incredibly fun and rewarding! But it's rarely as easy as running up to someone and hitting them, especially as you start to face more competent survivors.


Tell me more about Survivors!


Complete list of survivors

As a survivor, you are part of a team with a common goal. Between the four of you, five generators will need to be repaired before your escape. This is achieved by holding a button down at a generator while a progress bar fills up, with occasional QTE skill checks. While this can be dull, you also need to help save your teammates and run from the killer, which is generally more exciting. Getting hit by the killer will give you a short boost of speed, and you can also drop wooden pallets to stun them. Higher level survivor gameplay ultimately features a lot of "looping": running the killer around some garbage in a precise enough way to waste as much of their time as possible, then dropping a pallet on them, then using the brief stun to get to another bunch of garbage. Yes, it's just as silly as it sounds. Also, survivors can vault over pallets and windows. Killers can vault windows, too, but they do so more slowly.

But ultimately, getting downed and hooked is part of the game's design and you should expect to have it happen a lot. The killer is more powerful than you, so he's supposed to catch you sometimes. Don't be afraid of it happening. The game is also balanced around the idea that survivors won't always get out. Expect to die sometimes! Perhaps a lot!

You can also group up and play survivor with your friends/family/landlord/fellow goons! This is referred to as "SWF" (Survive With Friends), and is sometimes referred to derisively because survivors that can exchange information on a Discord call have a lot more information than survivors who can't, which has contributed to balance issues. There is no in-game match chat system, voiced or otherwise. PC players have a chat before and after the match, but console players cannot see it.


Tell me about Perks, Items, Add-ons, and Offerings!


List of Perks - List of Items - List of Add-ons - List of Offerings

Survivors and Killers both have Perks, DBD's equivalent to skills. Every survivor and killer can equip up to 4 perks. There is a pool of "universal" perks that your character can learn at the start, and every character additionally has 3 unique perks available to them, which can then be made available to other characters through the prestige system. Killers and Survivors have different perk pools, of course. With how long this game has been around, there are a lot of perks, and some are honestly nigh-useless, but they're occasionally rebalanced. Some are incredibly useful, such as giving you a speed boost or letting you see the aura of Survivors. It's okay to use whatever perks you want, but some may compliment your character or playstyle better than others.

Each Survivor can additionally hold one item. These help survivors perform actions faster or unlock additional actions, such as blinding the killer, healing oneself, or even temporarily breaking a hook. These items have a limited amount of uses ("charges") before they become paperweights, but if you escape the trial holding it, it'll be completely refilled for next time! If you get killed you lose your item entirely (unless you took a White Ward), but you can always get more, so don't be shy about using them. Items can also have add-ons that make them more efficient (such as giving a medkit more charges), but these are consumed no matter what (again, unless you take a White Ward offering).

Similarly, Killers can equip power add-ons that make their power stronger, or even change the way that killer plays. Every Killer's power is unique and thus has unique add-ons you'll need to learn. The teleporting killer, for example, has add-ons that make her teleports faster to recover from, an add-on that makes survivors scream if you teleport through them, or even a rare add-on that gives her an extra teleport - among others. These are also consumable unless you take a Black Ward offering. Some add-ons are better than others. Much, much better than others. Some killers are stuck with add-ons that largely suck (hello Pyramid Head). It's worth investigating what people say about add-ons for your chosen killer, but it's ultimately up to personal preference.

Finally, Offerings are consumables that slightly affect a match, and every player can take one. Most of them just increase how many points you get in a match. Some make hooks easier or harder to find. Some take you to a certain map. Others (the aforementioned Wards) will protect items and/or add-ons from being consumed, so you can use rare consumables without worry.


Who should I play? What perks should I use? What add-ons should I use?


Otzdarva's page, which has all perks and killers ranked - Otzdarva's most recent add-on tierlist (right click -> open image in new tab if it's too small) - Otzdarva's quick info sheet, featuring a list of all killers and survivors, with their starting perks ranked by tier. Also ranks survivors by relative stealth, and build suggestions (scroll right on the tabs)

:sun: For survivors: Unlike killers, survivors have identical abilities aside from starting perks, and you can always prestige a survivor to get their perks on someone else. Some are louder and/or taller than others, and some have lighter skin and clothes which can make it harder for you to hide, but their hitboxes and kits are the same, so the differences are ultimately negligible. Play who you want to play. You start with Dwight, Meg, Claudette, Jake, Nea, David (do the ingame tutorial to unlock him), and Bill (yes, from L4D). If you're on console, you also get Ace and Feng Min.

Meg or Dwight are probably your best bets for useful starting perks, but nobody is really bad.

:devil: For killers: Try Otzdarva's WHICH KILLER SHOULD YOU PLAY quiz! There are a few free killers that come with the game: Trapper, Wraith (do the ingame tutorial), Hillbilly, Nurse, Huntress, and if you're on console, Hag and Doctor. Unfortunately, they're not the best selection: most of the starting killer perks aren't great, Hillbilly is considered punishingly hard, and Nurse is complex and her skills don't really map onto any other killer in the game.

Wraith or Trapper are probably your best bet. Wraith can go invisible and move real fast, then come out of invisibility and surprise people with his attack. Trapper puts down traps, and if people get caught in them, they are injured and have to struggle to try and escape, leaving them vulnerable to be downed. He's a bit weak at higher levels, but he's a good basic killer who will teach you fundamentals. Nurse and Hillbilly probably have the best perks out of the free killers, so try to level them toward a prestige when you have bloodpoints to spare, whether you play them or not.

Some killers are absolutely stronger than others, but don't pay too much attention to tier lists, especially just starting out. Tier lists are a reflection of the killer's ultimate potential and how much you'll struggle at high matchmaking, but you're talking about going against survivors with 2000+ hours, so that's a long way out. Every killer in the game can be fun to play! Go for who personally appeals to you (even if it's just "he looks the coolest"), and don't be afraid to pick up a DLC at the start that interests you.

That said, you probably shouldn't play Twins (broken) or Skull Merchant (broken and people hate her very much).


Tell me about the progression system!



Dead By Daylight has a bunch of weird-rear end numbers and ranks and points flying around, so let's simplify that.

Bloodpoints, Prestige, and Character Levels: At the end of each game you are awarded bloodpoints, the main currency, for actions in several categories. For killers, this includes how you use your power, how you perform in chases and finding survivors, and your ability to hook and sacrifice the survivors. For the survivors, this is awarded based on progress toward generator repair, healing and rescuing teammates, surviving the trial, and your performance in chases, including escaping from the killer. These points are then spent leveling up your Bloodweb. Each character has their own separate web, starting at level 1 and ending at level 50. Once at level 50 a character can be prestiged, dropping them to level 1 but keeping everything they’ve obtained up to that point. This will also unlock that character’s perks on everyone else.

As you level a character, you'll unlock add-ons, perks, offerings and, for survivors, items. As you level higher, you'll find that you can't get everything on a Bloodweb, so always go for the perks on your Bloodweb first, since that's the most important. Every perk has three levels you need to unlock, and they grow stronger with every level.

Emblems, Pips, and Rank: Your performance in the aforementioned categories may also get you emblems, which range from bronze, silver, gold, and iridescent. The scoring system for these can be kind of weird and arbitrary, so don't worry about it. But, based on your emblems, you may get a "pip" or two (or lose a pip). If you get enough pips, your rank goes up, going in reverse order from 4 to 1 before it reaches the next color ranking. If you're at Bronze II, you'll go to Bronze I, then Silver IV, then Silver III, et cetera, finally ending at Iridescent 1. It's a weird system and it used to be important because it had to do with matchmaking, but all you really need to know now is that, upon rank reset (the 13th of every month), you'll get a bunch of free bloodpoints depending on how high you got.

Experience Points and Account Level: You're also awarded experience points for every match. For the most part, this stems from how long a match ran, capping out at 600 points for 10 minutes. Enough EXP and your account levels up. This is completely unconnected to your characters' level and progression and is mostly just a number to show how long you've been playing, but leveling up gives you iridescent shards and (if a rift is open) rift fragments.

Iridescent Shards: This is the freebie currency. This is used for unlocking unlicensed cosmetics, unlicensed DLC characters, and Perks in the Shrine of Secrets.

Auric Cells: Pay currency. You can't get this through any means but real money. This can be used to buy cosmetics and characters, licensed or otherwise, and unlock the battle pass.

Rift Fragments: These unlock spots in the Battle Pass, also known as the Rift. You can get them from completing challenges in the Archive or leveling up.


Microtransactions, or, "do I need to pay to play this?" (No)



Dead By Daylight has a lot of DLC. With DLC, you can either buy the "chapter" (through the store on your console of choice, e.g. Steam) or buy the characters individually (by using Auric Cells or Iridescent Shards in the ingame store). Each chapter usually comes with a killer, a survivor, and some kind of extra cosmetic or charm as a thank-you, but some chapters only have one Killer or Survivor (like Hellraiser just has Pinhead, Nicolas Cage just has... well, Nicolas Cage). You don't get the thank-you cosmetic if you buy the characters with Auric Cells or Iridescent Shards through the store. Example: buying the Silent Hill chapter through Steam gives you Pyramid Head and Cheryl Mason, and you also get a little Seal of Metatron charm for buying it, but you don't get the charm if you just buy Pyramid Head with Auric Cells. That's the only difference.

Iridescent Shards, a currency earned in-game, can also be used to buy characters - but only non-licensed DLC (e.g. DBD original characters). In other words, you can buy non-licensed DLC with fakemoney or paymoney, but licensed DLC is paymoney only. If you're paying money either way, it's cheaper to buy with Auric Cells if you just want one character (e.g. you want the Killer from a chapter but not the Survivor), but if you want both, it's cheaper to buy the Chapter.

You don't need to pay money to play this game. The highest tier killer in the game is free, after all, and survivors have a bunch of solid free perks. But, it is fun to have more characters, especially if there's a character you're a really big fan of! If you pick up the game and find you're enjoying it, it may be worth it to grab a chapter if there's a particular franchise you like or killer that sparks your interest, especially if none of the starting killers quite click with you. The game also has frequent DLC sales on various storefronts.

You can unlock every non-licensed character just using Iridescent Shards, which are earned through gameplay, but it's definitely time-consuming. You can also get perks from characters you don't own (including from licensed DLC) through the Shrine of Secrets, a store for perks that rotates every week.

There's also a battle pass of sorts called the Rift, which you progress by earning Rift Fragments. It's nothing but cosmetics (charms + outfits), has a free track, and the pay track refunds your Auric Cells if you complete it in full. While the charms are exclusive to that Rift and cannot be obtained once it closes, the cosmetics are eventually added to the ingame store.


By the way: this game has Problems



A truly informative post on Dead By Daylight would not be complete without admitting that it kind of loving sucks sometimes. There are huge balance issues that regularly go unchecked for months or years, old content constantly goes neglected and power crept in favor of the new, the devs regularly make boneheaded choices that demonstrate they are startlingly out-of-touch with their game's needs, and there's a lot of toxicity in the playerbase (:ssh: it's mostly survivors, though killers do it too - if you want to read about some of the causes behind the toxicity, there's a real verbose article here).

Some people will treat you like you're being an rear end in a top hat for doing things that are normal and effective ingame strategies, just because those things are kinda unfun for the other team. Those same people expecting you to make concessions will take the most overpowered perks in the game. Some people deliberately play a killer with a specific build and playstyle that is known to make people disconnect because of how agonizing and long the matches are. Every single killer in the game is someone's most hated killer; it is a war crime that you are playing them, and in the absence of a tribunal, they're going to teabag the poo poo out of you for 2 minutes straight then tell you to kill yourself.

There's also a LOT to learn about this game. Over a hundred perks to memorize on both sides, a ton of maps, a ton of killer abilities and add-ons, not to mention actual gameplay strategies and muscle memory. This is a game requiring the kind of time investment where "100 hours" is considered pretty new. And the matchmaking is so crappy that a fresh face might get slammed up against 2000 hours players anyway.

Above all else you should avoid playing this game at all costs.



But, if you want to try it anyway, a lot of us have over 1000 hours in it, because there's nothing else in the world that lets you do things like "put a reverse bear trap on Nicolas Cage".

Thanks to the wonderful Tiny Myers for help writing this OP!

Pants Donkey posted:

JUST WALK OUT

you can leave!!!

hooked teammates
event thing
injured folk
glyph
deep wounds
other gate door
people tbaggi
too fancy item chest
p100 nurse if your quick
swf friends

IF IT SUCKS OPEN DA GATE


Relyssa fucked around with this message at 20:08 on Jan 7, 2024

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Relyssa
Jul 29, 2012





Current Roadmap





Latest Patch Notes and Chapter Info



Features

Game Engine Update


Game engine was updated to Unreal Engine 5. This update will have no effect on gameplay or in-game graphics and serves as a foundation for possible future improvements.
Due to the engine update, overall game file size has been reduced by ~18Gb on Xbox Series S|X and PlayStation 5.

New Store

New Store available, replacing the previous one:

Featured Page: Latest releases and Chapters, and the addition of the Weekly Gift feature.
Weekly Gift: Allows players to claim free rewards during multiple weeks, if activated. Rewards are renewed per week, meaning that unclaimed ones are discarded when the week is reset.
Specials Page: A dedicated page to show all special offers currently available in the game.
Collections Page: Houses all Collections that exist in the game, and shows their content. Players can also unlock Cosmetics directly from there!
Bundles Page: Showcases special bundles available for unlocking, Chapter bundles (previously known as DLC Chapters), and the new DLC Packs. Bundles can be opened to review their content before unlocking them, although not yet in the case of DLC Packs.
Killer and Survivor dedicated Wardrobes: New separated independent pages for Killers and Survivors that allow for quick Mix and Matching of Characters and their Cosmetics.

Mix and Matching specifics:
Players can now select Characters and Cosmetics without having to equip them immediately.
Clicking on an option allows players to preview the Character or Cosmetic.
Selecting the Character or equipping the Cosmetic confirms their choice.
Being able to preview allows players to preview pieces from different locked and unlocked Cosmetics, mix and matching options to be able to "try them out" before unlocking them.
Players can now filter their Cosmetics with different options, and are able to show all options that are currently unavailable!

Previewing Perks, Powers and Moris:
Players now can open a little section that displays the Power and Perks of any Character that is currently selected, allowing for a smoother way to review and compare their Characters' gameplay.
Players can now preview every Killer's Mori, including with the Mix and Match Outfits! This way players can check out how their Cosmetic choices are going to look during the Mori!
Visceral Outfits are going to show their own version of their Character's Mori.

Bio pages for Characters:
These were made a part of the Characters' Wardrobes.
They showcase the Characters' lore, height, speed and Terror Radius size. Power and Perks were moved to the Power and Perks window.

Common:
Unlocking is now done with a press and hold mechanic to allow for a confirmation process free of pop ups.
The section for getting more Auric Cells can now be accessed through the Store, and it can also be accessed by clicking the Auric Cells counter on the top right corner of the screen.
Kill switched options are going to be available for unlocking, yet we are making sure to communicate it with a pop up for players to confirm they still want to proceed.
Search bars have been included in most sections to allow finding Characters, Collections, and Cosmetics easier.
Added a celebration pop up to better communicate that players have unlocked content or earned a reward at the Store.

Shrine of Secrets:
The Shrine was taken out of the Store and placed in the Characters' lobbies, to be closer to the loadout and Bloodweb.
The layout was updated to be easier to read and use, providing key information without the need to hover on any Perk option.


Match's Details Menu

The Match Details Menu now allow players to review Perks.
During a match, when opening the Match Details window (Escape on computers), players can see their equipped Perks.
Hovering on Perks and Offerings allow players to see the tooltips and read their description.


Content

The Archives


Tome 19 "SPLENDOR" - Level 1 opens April 23rd at 11:00:00 AM Eastern Time.


Killer Update - The Twins

The Visual Terror Radius accessibility setting will now include Victor’s grunts. (NEW)
Victor will now glow red whenever he is vulnerable to being crushed and white when he is not. (NEW)
Charlotte can now recall Victor at any point while he is unbound. (NEW)
A new icon has been added to indicate the moment when Victor can be recalled. (NEW)
Decreased the time it takes to switch back to Charlotte to 1.5 seconds. (was 3 seconds)
Decreased the time it takes to unbind Victor to 0.75 seconds. (was 1 second)
Decreased the time it takes to charge Victor’s Pounce to 0.85 seconds. (was 1 second)
Increased the cooldown for Victor to come back after being crushed to 10 seconds. (was 6 seconds)

Add-Ons:

Tiny Fingernail:
Decreases Victor’s Unbind time by 33%. (was 50%)

Toy Sword:
Decreases Pounce charge time by 10%. (was 20%)

UX improvements

Power Widget:
Victor's cooldown is now displayed.
Cooldown is now displayed at a decreased opacity.
Charlotte's Power icon updates to surface when recalling Victor is available.
Charlottes Power icon updates to surface the correct input when recalling Victor is available.


Killer Update - The Blight

Improved collision detection to reduce cases where The Blight slides off objects.

Add-Ons:

Shredded Notes:
Decreases time to recharge a Rush token by 0.33 seconds. (Removed downside)

Summoning Stone:
Increases the initial Rush duration by 0.5 second. (Rework)

Soul Chemical:
Increases the initial Rush speed by 5%. (Rework)

UX improvements

Power Widget:
Cooldown is now displayed at a decreased opacity
Cooldown now uses the consistent white colour
Cooldown is now displayed per charge
Rush duration is now surfaced
Time to perform a new Rush is now surfaced


Perk Updates

Ultimate Weapon


Now activates for 15 seconds (was 30 seconds).
Now reveals Survivor auras for 3 seconds instead of causing them to scream and show their position.
Increased cooldown to 80/70/60 seconds (was 40/35/30 seconds).

Decisive Strike

Increased the Stun duration to 5 seconds (was 3 seconds).

Adrenaline

Burst of speed now lasts 3 seconds (was 5 seconds).
Adrenaline no longer activates if you are hooked or carried when the Gates are powered.
Adrenaline no longer causes you to wake up when facing The Nightmare.


Environment/Maps

Haddonfield - Lampkin Lane


The map has been difficult for the players to enjoy. We made the decision to update it, prioritizing gameplay quality. The length of the street was reduced, line of sight blockers have been added in the street, removed any closed houses, reduced the amount of tiles in the map, added gameplay and blockers on the border tiles. added openings in the main house to improve the navigation and the gameplay. and the park tiles have also been revisited.


Gameplay Mechanics

The Generator Damage interaction has been reviewed so that the Generator is actually damaged closer to the point where the hit lands to prevent letting go of the input early.

Emblems

It is no longer possible to lose a pip after a match.


Bug Fixes

Audio


Fixed an issue that caused the Survivors to hear the Territorial Imperative Perk audio cue.
Fixed an issue that caused dead Survivors to be moaning after a Mori.
Fixed an issue that caused Pod breaking SFX being heard by the Killer at any distance.

Archives

Fixed an issue that prevented aura-reading related Challenges to not track progress properly, for example Caleb's Watchful Eye Master Challenge.
Fixed an issue that prevented The Dredge gaining progress on Challenges that required downing Survivors if the Survivor was grabbed during a locker teleportation interaction.
Fixed an issue that prevented The Hillbilly from gaining progress for the Blood Runner Master Challenge.
Fixed an issue where the Amateur Ornithologist Challenge would not award the correct amount of progress when startling a murder of crows in affected Realms.
Fixed an issue that caused the Botanist Extraordinaire and Here For You Challenges not to gain progress when healing from the Dying State.

Characters

Fixed an issue that caused The Trickster's vault animation through a window to jitter.
Fixed an issue that caused the male Survivor's flashlight aim to be lower than before.
Fixed an issue that caused Survivors to have to aim higher than Victor’s head to blind it.
Fixed an issue that caused the Exit Gate Entity spikes to disappear if Victor leaps on a Survivor near the Exit Gate while Charlotte is also near.
Fixed an issue that caused the Killer Instinct aura to show during The Twins Mori if Victor is nearby.
Fixed an issue that caused Victor and The Nemesis' Zombies to not be destroyed by the Head On Perk.
Fixed an issue that caused the Punishment score event to be granted when hitting a hooked Survivor with the Punishment of the Damned attack.
Fixed an issue that caused Bear Traps to float when placed under Survivors.
Fixed an issue that caused Killers to play the normal vault animation and start falling too early when vaulting into a drop.
Fixed an issue that caused Killers to fail to be Blinded by Firecrackers and Flashbangs when a downed Survivor is in front of the Killer.

Environment/Maps

Fixed an issue with the Crashed Bus where the Characters could not vault.
Fixed an issue with the Shack on Greenville Square where the Killer could hit through a visual blocker.
Fixed an issue in Lampkin Lane where the Zombies of The Nemesis could not navigate part of the map.
Fixed an issue that caused Bear Traps to clip inside a rock on the hill in Coldwind Farm maps.

Bots

The Knight's Guards will no longer get stuck on stairs.
Bots can now activate the Plot Twist Perk
Fixed an issue where bots were unable to interact with some Hex Totems in Léry's Memorial Institute and Midwich Elementary School

Perks

Fixed an issue that caused the Scourge Hook: Gift of Pain Perk to fail to apply more than once.

UI

Fixed an issue where Killers could see a random Grade displayed in their scoreboard in the tally screen.
Fixed an issue where the scale of the reward tooltip was not applied properly according to the option.
Fixed an issue where the search result of friends cannot be scrolled with a Controller.

Misc

Fixed an issue where players would not disconnect from their party when closing the game.
Fixed an issue where players could not block other players.
Fixed an issue that could cause Survivors to be unable to unhook after cancelling an unhook interaction.
Fixed an issue that could cause Survivors to become unhookable if they had previously unhooked themselves just before reaching the struggle stage.


Known Issues

The "i" button that opens up the selected Character's lore is removed. This information will be again available in a future update:
Lore is still accessible through the Store, using the "Bio" subtab on Characters' wardrobes
Charles Lee Ray is sometimes invisible to some players POV.
Victor can sometimes not be crushed by pallets.
Due to the internal engine changes, update download size is bigger than usual, since the game needs to be re-downloaded.


Public Test Build (PTB) Adjustments

General Updates


Reverted the unhook interaction to being cancellable.


Killer Updates - The Twins

Reverted most of the changes that were on the PTB, except the quality of life changes listed above.

Add-Ons:

Rusted Needle:
Crushing Victor when attached inflicts Hemorrhage until healed. (Reverted)

Sewer Sludge:
Increases time to crush Victor when attached by 2 seconds. (Reverted)

Silencing Cloth:
Charlotte gains Undetectable for 20 seconds after waking from her dormant state. (Reverted)

Weighty Rattle:
Crushing Victor when attached inflicts Broken for 20 seconds. (Reverted)

Iridescent Pendant:
Crushing Victor while he is dormant inflicts Exposed for 45 seconds. (Reverted)


Killer Updates - The Blight

Add-Ons:


Summoning Stone:
Increases the initial Rush duration by 0.5 second. (was 1 second)

Soul Chemical:
Increases the initial Rush speed by 5%. (was 10%)


Perk Updates

Decisive Strike


Removed the new stabbing animation.


Bug Fixes

Fixed an issue that caused Killers to bypass the Decisive Strike stun by immediately dropping Survivors.
Fixed an issue that caused the pallet break effects to play several times when pulling down a Dream Pallet.
Fixed an issue that caused Charles Lee Ray to be invisible during multiple interactions.
Fixed an issue that caused The Twin's Silencing Cloth Add-On not to grant undetectable when Victor is crushed stunned by any means.
Fixed an issue that caused a discrepancy between male and female Survivor running vault distances.
Fixed an issue that caused Survivors animation to stop playing during the Naughty Bear's Mori.
Fixed an issue that caused The Blight's legs to face the wrong direction when moving during the inject animation.
Fixed an issue that could cause a crash when quitting the game.
⁠Missing a healing skill check then cancelling the heal no longer causes the healing animation to loop indefinitely.
The Dead Hard perk no longer causes Survivors to A-Pose during the special animation run when activated.
The Dramaturgy Perk no longer causes Survivors to A-Pose during the high-knee run when activated.

Relyssa fucked around with this message at 16:46 on Apr 23, 2024

Relyssa
Jul 29, 2012



Games That Will Totally Kill DBD This Time We Swear
All summary blurbs taken from the store page because I haven't played any of them and let's be real they're not going to kill DBD.

The Texas Chain Saw Massacre



Take on the role of one of the notorious Slaughter family, or their victims, in The Texas Chain Saw Massacre, a third-person asymmetrical horror experience based on the groundbreaking and iconic 1974 horror film. Experience the mad and macabre for yourself in The Texas Chain Saw Massacre.


Evil Dead: The Game



Step into the shoes of Ash Williams or his friends from the iconic Evil Dead franchise in a game loaded with over-the-top co-op & PVP multiplayer action! Play as a team of 4 survivors in a game inspired by all 3 original Evil Dead films as well as the Ash vs Evil Dead television series.


Propnight



Join a thrilling party in Propnight, a multiplayer hide-and-seek game.


Deceive Inc.



Go undercover as the world’s greatest spies in this tense multiplayer game of subterfuge. Disguise as anyone, deploy an arsenal of high-tech gadgets or neutralize the competition. As long as you extract with the objective, no trick is too dirty when you work for DECEIVE INC.


Killer Klowns from Outer Space: The Game



Plan your own alien invasion and harvest humans as the iconic Killer Klowns, or gather a team of survivors to fight the extraterrestrial threat, in a game based on the ‘80s cult classic movie. Welcome to a new, craazzy take on the asymmetrical multiplayer horror experience!


Ghostbusters: Spirits Unleashed



Ghostbusters: Spirits Unleashed is a fun, multiplayer game perfect for all skill levels. Four proton pack wielding Ghostbusters attempt to catch a Ghost haunting unique locations in asymmetrical multiplayer battles (online or offline). As players progress, they will unlock cosmetics and upgrades for both Ghostbusters and Ghosts to evolve their gameplay experiences. The look and feel will deliver to fans an immersive experience in the universe, allowing them to play out their Ghostbusting fantasies. Whether hunting or haunting, the game is easy to learn and fun to master!

Relyssa fucked around with this message at 15:28 on Aug 28, 2023

tithin
Nov 14, 2003


[Grandmaster Tactician]





It was on The Game.

rydiafan
Mar 17, 2009


Did you kill them all? Sometimes you get a crew like that who are overconfident and don't have the skills to back up the build, and that is the most satisfying 4K ever.

Evil Kit
May 29, 2013

I'm viable ladies.

The fresh new thread smell.

That Meg knows what's up though. Classic meme build, probably more effective now after the buffs to Buckle Up lol.

canada jezus
Jul 18, 2011

Trying out TCM today, so far i like it better than evil dead. Enjoy being on a team as the killer player tbh. Just had a game with some vocal dudes, which was pretty fun.

edit: crashes are frustrating though

canada jezus fucked around with this message at 16:25 on Aug 27, 2023

CuddleCryptid
Jan 11, 2013

Things could be going better

More like Dead Game By Daylight once [insert game title in post] comes out

canada jezus posted:

Trying out TCM today, so far i like it better than evil dead. Enjoy being on a team as the killer player tbh. Just had a game with some vocal dudes, which was pretty fun.

edit: crashes are frustrating though

Yeah it's pretty buggy. I haven't had any crashes yet but I still randomly just lose the ability to move forward and have to backwards run through the level.

Tiny Myers
Jul 29, 2021

say hello to my little friend


CuddleCryptid posted:

More like Dead Game By Daylight once [insert game title in post] comes out
Lmao

Getting in on ground floor! I'm a Nurse Main and you can too! Join the legions of Broken OP Character Totally Ruining This Game (not really, not at my level nor yours)

Tiny Myers' Patented Nurse Tips posted:

  1. Wear Plaid Flannel addon to start (shows blink location)
  2. Only use your first blink to traverse the map, don't waste the second
  3. try to get line of sight on someone BEFORE you blink
  4. Use first blink to get close, second blink to course correct to their location
  5. You can aim at the ground to adjust your distance (be careful on the 2nd floor or above the basement lol)
  6. You can practice with bots in custom games now but bots can be weirdly psychic and better than players sometimes so don't be demoralized
  7. If you have a friend to practice with in a custom game, even better! Have them practice things like turning mid blink and running at you (the answer to this behavior is a short blink or aiming at the ground to modulate your distance btw)
  8. When trying to go "through" something (obstacles, walls, floors), especially when you're going vertical, hold down longer than you think you'll need to
  9. it can help to try and teleport ahead of someone
  10. Play a lot of survivor to get an idea of where people are likely to go
  11. Expect to make mistakes! Laugh at them!
  12. Your blink attack isn't a basic attack anymore so no more Exposed perks or Sloppy Butcher etc... unless you're using Agitation and people get cocky :getin:
  13. Aura perks aura perks aura perks

My current favorite build is Awakened Awareness+Agitation+Iron Grasp+Nowhere to Hide. Not because it's amazing, but because it's really funny.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Tiny Myers posted:

Lmao

Getting in on ground floor! I'm a Nurse Main and you can too! Join the legions of Broken OP Character Totally Ruining This Game (not really, not at my level nor yours)

My current favorite build is Awakened Awareness+Agitation+Iron Grasp+Nowhere to Hide. Not because it's amazing, but because it's really funny.

Swap Nowhere to Hide for Starstruck. Be a mobile assassin with a backpack.

And I actually recommend against using Plaid Flannel unless maybe it's your first or second match. It builds bad habits and makes it hard to feel where you're going to go.

curiousTerminal
Sep 2, 2011

what a humorous anecdote.
It isn't the same distance, but the behavior of Pinhead's chain cast is the same as Nurse blinking and playing him helped me understand the logic on how it works with a killer that's both 115 and has passive slowdown.

Nikumatic
Feb 13, 2012

a fantastic machine made of meat
play legion do crimes

Relyssa
Jul 29, 2012



Nikumatic posted:

play legion do crimes

Tiny Myers
Jul 29, 2021

say hello to my little friend


Medullah posted:

Swap Nowhere to Hide for Starstruck. Be a mobile assassin with a backpack.

And I actually recommend against using Plaid Flannel unless maybe it's your first or second match. It builds bad habits and makes it hard to feel where you're going to go.
Meh, Starstruck gives them too much warning for what I'm up to. If you don't have Starstruck on then you get a ton of people body blocking like "oh, just one more hit and they'll wiggle out! Just one more hit! Just one more-" then you effortlessly hook the person you're carrying and, if the other person didn't already get themselves downed in manic desperation, they're a short distance away out of position and injured. It's better for comedy value, and you can often get multiple people injured with a single carry.

Nowhere To Hide just gets way too much value + the aura moves with you, so you can kick a gen then blink with it. It's ideal for catching those survivors who are crawling around like rats once they're on death hook.

I've heard the Flannel advice and I disagree with it, personally. I used it for a month or two and I wouldn't say it gave me bad habits or made it hard to feel where I'm going to go, quite the opposite. It gives a really invaluable visual of how janky the blink can be and how navigating through geometry works in practice, which you probably aren't going to fully absorb in just a couple of matches with how much else you'll be focusing on.

Nikumatic posted:

play legion do crimes
:hai: playing legion is like this

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

Yeah, without Flannel I would have had a real hard time grasping how teleports get hung up on walls/trees/the random bits of crap all over Garden of Joy

Kwolok
Jan 4, 2022

canada jezus posted:

Trying out TCM today, so far i like it better than evil dead. Enjoy being on a team as the killer player tbh. Just had a game with some vocal dudes, which was pretty fun.

edit: crashes are frustrating though

Its pretty fun, but it definitely has some work to do. For a dev team that is only 12 strong I think they did really good, and hopefully can patch things up.

If DBD is tag, TCM is hide and seek. Its tense and crazy (though some victim meta is starting to get taggy, hopefully they nip that in the bud)

canada jezus
Jul 18, 2011

Kwolok posted:

Its pretty fun, but it definitely has some work to do. For a dev team that is only 12 strong I think they did really good, and hopefully can patch things up.

If DBD is tag, TCM is hide and seek. Its tense and crazy (though some victim meta is starting to get taggy, hopefully they nip that in the bud)

No idea this was done by a team of twelve, kinda impressive. What does taggy mean, like not showing fear and stabbing grandpa a ton? Also progression slows down too quick imo. I've got leatherface at 10 and sonny at 4 and i need to play like five games before i level up again.

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
I use Flannel every match as Nurse and nobody can stop me, except myself because I stopped playing Nurse after getting her achievements. Haven't felt like begging a survivor to let me do the gen grab though.

Kwolok
Jan 4, 2022

canada jezus posted:

No idea this was done by a team of twelve, kinda impressive. What does taggy mean, like not showing fear and stabbing grandpa a ton? Also progression slows down too quick imo. I've got leatherface at 10 and sonny at 4 and i need to play like five games before i level up again.

Yeah just basically being able to bully the family and "loop" the family with high endurance builds gaming the I-frames and stamina system.

Ideally tcm should be a game where victims fear the family and while they may have the opportunity to occasionally fight back it should be risky and at great cost

Ghislaine of YOSPOS
Apr 19, 2020

friendly reminder that you can just boot the game
up and play it and not go out of your way to turn chat on or talk to people. if you try to play by some unwritten rules with the expectation that others will reciprocate you will go insane because that is an insane thing to expect.

why are you teabagging I was nice to you! that person was going to teabag whether you had e-bushido or not. you can’t control other peoples be havior

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



I had a Cheryl who was extremely bad manners when I was learning Sadako and who was carrying her team. She came to unhook the one person I got on hook during the endgame, teabagged, turned to run, turned to teabag again AND that's when I downed her.

To be fair to the Cheryl, who, yes, got to go on the hook and get stared at in case she had some additional bullshit, her response was "lol gg" at the end.

I think it mostly sucks when you get overwhelmed and mocked as the killer, rather than just being outplayed.

SkyeAuroline
Nov 12, 2020

Nessus posted:

I think it mostly sucks when you get overwhelmed and mocked as the killer, rather than just being outplayed.

Having just gotten out of a match of getting mocked by a troll SWF... yeah, all the "turn the chat off" in the world doesn't touch the sheer amount of bullshit survivors can do in games.

Relyssa
Jul 29, 2012



SkyeAuroline posted:

Having just gotten out of a match of getting mocked by a troll SWF... yeah, all the "turn the chat off" in the world doesn't touch the sheer amount of bullshit survivors can do in games.

An upsetting amount of the time I spectate the last survivor or two after escaping/dying and watch them stand in the exit gate teabagging while the killer is across the map and cannot see them. I don't understand why they do this, but it keeps happening.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Relyssa posted:

An upsetting amount of the time I spectate the last survivor or two after escaping/dying and watch them stand in the exit gate teabagging while the killer is across the map and cannot see them. I don't understand why they do this, but it keeps happening.
What? They just stand there and mash the button even if the killer isn't there or they don't hear TR?

What in tarnation lol

Relyssa
Jul 29, 2012



Nessus posted:

What? They just stand there and mash the button even if the killer isn't there or they don't hear TR?

What in tarnation lol

Yes. I keep seeing it happen. The killer is not in view, there's no TR, they're not a stealth killer. There is absolutely no reason to believe the killer has any idea this is happening. They'll just stand there and mash the button until EGC timer is almost up.

Nikumatic
Feb 13, 2012

a fantastic machine made of meat
"How was I supposed to know it was considered toxic, I just thought survivors had fun endgame dance parties!"

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS
It's fine by me, more time for me to run around breaking doors and pallets

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS
https://www.youtube.com/watch?v=oqz8pCD98QA


Huh there's a lot of things here I already knew but some are really cool that I didn't know

Edit - Whoops, apparently fake

Medullah fucked around with this message at 11:59 on Aug 28, 2023

Umbreon
May 21, 2011

Kwolok posted:

Yeah just basically being able to bully the family and "loop" the family with high endurance builds gaming the I-frames and stamina system.

Ideally tcm should be a game where victims fear the family and while they may have the opportunity to occasionally fight back it should be risky and at great cost

My experience so far is that family members working together can kill pretty much whoever they want by locking them down and preventing them from using any loops, and the one shot bubba build seems to be getting a lot of traction now.

rydiafan
Mar 17, 2009


Medullah posted:

https://www.youtube.com/watch?v=oqz8pCD98QA


Huh there's a lot of things here I already knew but some are really cool that I didn't know

Several of these are fake, btw. This was an April 1st video.

curiousTerminal
Sep 2, 2011

what a humorous anecdote.
Learned last night that bleedouts don't count as a kill for adepting. I rarely bleed anyone out (except boil over abusers) so it's never come up, but I'm still surprised given it shares an icon with moris which DO count.

Lonjon
Jun 26, 2007

Books are the real treasures of the world!
Fun Shoe

Pyrolocutus
Feb 5, 2005
Shape of Flame



Killer Klowns From Outer Space is going to be the next contender (to get knocked out after a few months).

Pouring one out for VHS. It looked like it coulda stayed in the space with room for expansion, but the company seemed kind of lost with how to promote it.

https://store.steampowered.com/app/1556100/Killer_Klowns_from_Outer_Space_The_Game/

Mr. Locke
Jul 28, 2010

Pyrolocutus posted:

Killer Klowns From Outer Space is going to be the next contender (to get knocked out after a few months).

Pouring one out for VHS. It looked like it coulda stayed in the space with room for expansion, but the company seemed kind of lost with how to promote it.

https://store.steampowered.com/app/1556100/Killer_Klowns_from_Outer_Space_The_Game/

They promoted it fine- it got a very big presence in in the launch of it's beta. VHS just fell off instantly because people figured out that playing as the monster was an awful experience- two of the three monsters were incredibly weak after then opening minutes unless you got a very early elimination to snowball off of, while the third monster was probably stronger then the teens but absolutely forced the game into a long, grindy cat-and-mouse game that could go upwards of half an hour as the teens would be forced to slowly whittle down the Dollmaster's resources while keeping themselves armed. And at no stage did the devs ever do anything to actually tweak how bad it felt as the 'villain' of the game.

Like, we complain how bad killer feels sometimes in DbD, but it's a whole league better then it felt in Video Horror Society.

Kwolok
Jan 4, 2022

Mr. Locke posted:

They promoted it fine- it got a very big presence in in the launch of it's beta. VHS just fell off instantly because people figured out that playing as the monster was an awful experience- two of the three monsters were incredibly weak after then opening minutes unless you got a very early elimination to snowball off of, while the third monster was probably stronger then the teens but absolutely forced the game into a long, grindy cat-and-mouse game that could go upwards of half an hour as the teens would be forced to slowly whittle down the Dollmaster's resources while keeping themselves armed. And at no stage did the devs ever do anything to actually tweak how bad it felt as the 'villain' of the game.

Like, we complain how bad killer feels sometimes in DbD, but it's a whole league better then it felt in Video Horror Society.

TCM is starting to fall into this category but hopefully the devs can turn it around because tis not designed to be like that

Tiny Myers
Jul 29, 2021

say hello to my little friend


It's sad because I heard at so many points that the biggest problem with that game was how survivor-sided it was (or that people were afraid it would be). And I guess they just didn't do anything about that? Or not enough? I didn't really keep up with VHS.

I wonder if part of it was because they didn't know how to do it without significant mechanical overhauls, kind of like how DBD is still floundering with anti-tunneling after 7 years because it's a huge problem with the core game design. You have to be really loving careful with that when it comes to asymmetrical titles, I guess.

Didn't Evil Dead have a lot of problems with the killer role too? Like survivors abusing the poo poo out of iframes? At least with something like that you can try and tweak the numbers.

Mr. Locke
Jul 28, 2010

Tiny Myers posted:

It's sad because I heard at so many points that the biggest problem with that game was how survivor-sided it was (or that people were afraid it would be). And I guess they just didn't do anything about that? Or not enough? I didn't really keep up with VHS.

I wonder if part of it was because they didn't know how to do it without significant mechanical overhauls, kind of like how DBD is still floundering with anti-tunneling after 7 years because it's a huge problem with the core game design. You have to be really loving careful with that when it comes to asymmetrical titles, I guess.

Didn't Evil Dead have a lot of problems with the killer role too? Like survivors abusing the poo poo out of iframes? At least with something like that you can try and tweak the numbers.

A lot of it was just that the monster didn't have anything to do but hunt the teens. I said it before, and I'll say it again- if you're gonna make a game where your primary gameplay is basically borrowed from Evolve, the shrewdest thing Evolve did was 1) Swap the power dynamic to the monster starting weak and eventually getting stronger then the hunters as the game went on and 2) Made the final stage where the MONSTER had the game-ending objective that forced the hunters, officially on the backfoot, to go fight it or just lose by default. VHS did the opposite, where the monsters are strongest in the first 2-4 minutes of the game and then once most teens have a weapon they started to get weaker and weaker if the teens play it right (staying near but not on top of each other) because it became very hard to remove a health state without risking losing a stigma, which was a losing proposition for Werewolf and WART and even Doll Master would rather not trade a doll for a hit unless he was certain to have another doll (or their body, if extremely desperate to conserve dolls) near enough to follow up while folks were injured/had depleted weapons. And since the only way to end the game is to kill the other side, it forced the Monster to either stall the game for a very long time looking for openings or get very lucky making some sneaky picks while baiting out some kind of opening where 2+ teens run out of weapons.

Dawgstar
Jul 15, 2017

Kwolok posted:

TCM is starting to fall into this category but hopefully the devs can turn it around because tis not designed to be like that

I dunno, people seem to be having a lot of fun with the Family side of things.

It's funny people are sleeping on Leatherface when he's pretty strong and in fact there will be standoffs between randos over who has to play him when if you take a few games to learn him you can get back at Leland bodychecking you by chainsawing him to pieces.

canada jezus
Jul 18, 2011

I got leatherface at 10 on TCM and honestly he feels great. You get right in on the action and even if you can't catch people you can ruin their loops. That's pretty fun, gets you points too.

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Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

rydiafan posted:

Several of these are fake, btw. This was an April 1st video.

God drat Youtube algorithm.

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