Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Relyssa
Jul 29, 2012





Official site - Steam page - Wiki - Official Twitter - Otzdarva (fan creator with helpful tier lists and guides) - Otzdarva's Youtube channel (some content may be outdated, check the year)

What is Dead by Daylight?

Dead By Daylight is an asymmetrical multiplayer video game with a horror theme, developed by Behaviour Interactive. It came out in 2016 and, despite growing pains, has only grown in popularity since. Today, it boasts millions of players worldwide, and tie-ins with over a dozen massively popular franchises. It is available on PC (Steam or Epic), Playstation 4/5, Xbox One/Series X/S, and the Nintendo Switch and Stadia. All of these play with each other on the same servers, but you cannot transfer your progress across consoles (e.g. PS4 to PC). Switch cross-progression was promised at some point, but it's been years, so I wouldn't wait.

"Which platform should I buy" is basically "whichever platform you'll want to stick with", though the Switch version can have performance issues. There's also a surprisingly popular mobile version, but it's handled by different developers and thus has different servers and content.


Asymmetrical multiplayer? Horror theme? What kind of a game is this, really?

DBD is fairly unique! It's hard to relate it to anything else if you've never played anything like it. When we say asymmetrical multiplayer, we're referring to two teams with a significant power imbalance: the killer (1 player) and the survivors (a team of 4 players, cooperating). Other games have taken a similar approach (Friday the 13th, Evolve, Propnight, Texas Chain Saw Massacre) to varying degrees of success, and you can discuss them here, too, but DBD is the current undisputed king of the genre.

:black101: The Killer plays in first-person view, with a weapon and abilities unique to that killer. Their job is to chase and attack survivors. Upon being hit twice, a survivor will be knocked down onto the floor, at which point they can be picked up and placed upon a meat hook (and later rescued by other survivors). Being "hooked" three times means a survivor is permanently dead. Three strikes, they're out: no bringing them back.

:ohdear: :c00l: :v: :mmmhmm: The Survivors are weaker and slower than the Killer and cannot meaningfully hurt them (except their feelings), but have the benefit of strength in numbers. They play in 3rd person with a rotateable camera. Their job is to repair generators, waste the killer's time, and rescue and heal other survivors. After 5 generators are repaired, an exit gate opens, and survivors are able to escape... if they're not dead by that point.

:spooky: Horror elements: Though the game is based heavily in horror aesthetics and features characters from famous horror franchises (Nightmare on Elm Street, Hellraiser, Saw...), the gore is relatively mild (aside from certain kill animations) and the graphics aren't particularly realistic. It's definitely terrifying when you're first starting out as a survivor, but after enough hours in the game and understanding that the killer is a real person just like you, the horror factor largely wears off for most people, aside from the occasional fright from a stealth killer. As such, it is accessible to many people who otherwise struggle with horror, but fair warning: the lore often deals with darker themes (but this is largely relegated to optional character bios).

As a player, you can choose either role freely: there's no lottery, you queue as what you want to play. Indeed, many people exclusively play one role or the other. Play whichever appeals to you, but it is generally advised that you try both roles at least once to learn more about how the game works. Also, the tutorial is... okay, but it's not going to prep you on a lot of things (especially things like Killer powers if you're playing Survivor), so consider watching some Youtube videos or Twitch streams to get an idea about how the game actually plays.

That's pretty much all you need to know to start, but if you want to know more, read on! :toot:


I played this game some years back. How has it changed?

A lot of things are different now. Stranger Things was removed because Netflix is miserly with its IPs (and recently added back in because they realized they were missing out on free money). Matchmaking is no longer based on rank. Old Keys are dead, Hatch only spawns when 1 person is left. There's built-in Borrowed Time when unhooking now. Killers have received buffs across the board. Many killers have gotten reworks, buffs, or nerfs, but Trapper still sucks. Dead Hard has been significantly nerfed and Decisive Strike, doubly so. Nurse and Blight are still the top killers. If you played early early (2016-2019), the game has received a load of bugfixes, rebalances, and graphical improvements. But if you're curious about specifics, post and tell us when you last played!


Tell me more about Killers!


Complete list of killers

A big draw of DBD is playing as a famous slasher and getting your murder on. The killer side features many iconic faces like Freddy Krueger, Leatherface, Pinhead, and more! Unfortunately, the licensed killers are paid DLC. But there are also a large amount of original characters designed for the game itself. Each killer is differentiated by their power: some are as simple as setting bear traps, while others have more complex powers like teleportation. And with over 30 killers and a new one every few months, there's something for everyone.

You do not have to kill all 4 survivors to "win". The game is a bit strange in that there's not a clear win/lose condition. Technically, you could let everyone go at the end if you really wanted to... but you get more points, rank, and higher matchmaking for killing more people. Still, you can set your own pace and goals, to some extent.

A common question is "Why doesn't everyone just play killer, the cooler/stronger role?". Well... because the killer role is stressful. You're against a team of 4 people, and you can't be everywhere at once. Killer is all about building effective pressure to stop survivors from completing their objectives, and it's not uncommon to have frustrating games where a single mistake costs you massive amounts of time. It can also be incredibly fun and rewarding! But it's rarely as easy as running up to someone and hitting them, especially as you start to face more competent survivors.


Tell me more about Survivors!


Complete list of survivors

As a survivor, you are part of a team with a common goal. Between the four of you, five generators will need to be repaired before your escape. This is achieved by holding a button down at a generator while a progress bar fills up, with occasional QTE skill checks. While this can be dull, you also need to help save your teammates and run from the killer, which is generally more exciting. Getting hit by the killer will give you a short boost of speed, and you can also drop wooden pallets to stun them. Higher level survivor gameplay ultimately features a lot of "looping": running the killer around some garbage in a precise enough way to waste as much of their time as possible, then dropping a pallet on them, then using the brief stun to get to another bunch of garbage. Yes, it's just as silly as it sounds. Also, survivors can vault over pallets and windows. Killers can vault windows, too, but they do so more slowly.

But ultimately, getting downed and hooked is part of the game's design and you should expect to have it happen a lot. The killer is more powerful than you, so he's supposed to catch you sometimes. Don't be afraid of it happening. The game is also balanced around the idea that survivors won't always get out. Expect to die sometimes! Perhaps a lot!

You can also group up and play survivor with your friends/family/landlord/fellow goons! This is referred to as "SWF" (Survive With Friends), and is sometimes referred to derisively because survivors that can exchange information on a Discord call have a lot more information than survivors who can't, which has contributed to balance issues. There is no in-game match chat system, voiced or otherwise. PC players have a chat before and after the match, but console players cannot see it.


Tell me about Perks, Items, Add-ons, and Offerings!


List of Perks - List of Items - List of Add-ons - List of Offerings

Survivors and Killers both have Perks, DBD's equivalent to skills. Every survivor and killer can equip up to 4 perks. There is a pool of "universal" perks that your character can learn at the start, and every character additionally has 3 unique perks available to them, which can then be made available to other characters through the prestige system. Killers and Survivors have different perk pools, of course. With how long this game has been around, there are a lot of perks, and some are honestly nigh-useless, but they're occasionally rebalanced. Some are incredibly useful, such as giving you a speed boost or letting you see the aura of Survivors. It's okay to use whatever perks you want, but some may compliment your character or playstyle better than others.

Each Survivor can additionally hold one item. These help survivors perform actions faster or unlock additional actions, such as blinding the killer, healing oneself, or even temporarily breaking a hook. These items have a limited amount of uses ("charges") before they become paperweights, but if you escape the trial holding it, it'll be completely refilled for next time! If you get killed you lose your item entirely (unless you took a White Ward), but you can always get more, so don't be shy about using them. Items can also have add-ons that make them more efficient (such as giving a medkit more charges), but these are consumed no matter what (again, unless you take a White Ward offering).

Similarly, Killers can equip power add-ons that make their power stronger, or even change the way that killer plays. Every Killer's power is unique and thus has unique add-ons you'll need to learn. The teleporting killer, for example, has add-ons that make her teleports faster to recover from, an add-on that makes survivors scream if you teleport through them, or even a rare add-on that gives her an extra teleport - among others. These are also consumable unless you take a Black Ward offering. Some add-ons are better than others. Much, much better than others. Some killers are stuck with add-ons that largely suck (hello Pyramid Head). It's worth investigating what people say about add-ons for your chosen killer, but it's ultimately up to personal preference.

Finally, Offerings are consumables that slightly affect a match, and every player can take one. Most of them just increase how many points you get in a match. Some make hooks easier or harder to find. Some take you to a certain map. Others (the aforementioned Wards) will protect items and/or add-ons from being consumed, so you can use rare consumables without worry.


Who should I play? What perks should I use? What add-ons should I use?


Otzdarva's page, which has all perks and killers ranked - Otzdarva's most recent add-on tierlist (right click -> open image in new tab if it's too small) - Otzdarva's quick info sheet, featuring a list of all killers and survivors, with their starting perks ranked by tier. Also ranks survivors by relative stealth, and build suggestions (scroll right on the tabs)

:sun: For survivors: Unlike killers, survivors have identical abilities aside from starting perks, and you can always prestige a survivor to get their perks on someone else. Some are louder and/or taller than others, and some have lighter skin and clothes which can make it harder for you to hide, but their hitboxes and kits are the same, so the differences are ultimately negligible. Play who you want to play. You start with Dwight, Meg, Claudette, Jake, Nea, David (do the ingame tutorial to unlock him), and Bill (yes, from L4D). If you're on console, you also get Ace and Feng Min.

Meg or Dwight are probably your best bets for useful starting perks, but nobody is really bad.

:devil: For killers: Try Otzdarva's WHICH KILLER SHOULD YOU PLAY quiz! There are a few free killers that come with the game: Trapper, Wraith (do the ingame tutorial), Hillbilly, Nurse, Huntress, and if you're on console, Hag and Doctor. Unfortunately, they're not the best selection: most of the starting killer perks aren't great, Hillbilly is considered punishingly hard, and Nurse is complex and her skills don't really map onto any other killer in the game.

Wraith or Trapper are probably your best bet. Wraith can go invisible and move real fast, then come out of invisibility and surprise people with his attack. Trapper puts down traps, and if people get caught in them, they are injured and have to struggle to try and escape, leaving them vulnerable to be downed. He's a bit weak at higher levels, but he's a good basic killer who will teach you fundamentals. Nurse and Hillbilly probably have the best perks out of the free killers, so try to level them toward a prestige when you have bloodpoints to spare, whether you play them or not.

Some killers are absolutely stronger than others, but don't pay too much attention to tier lists, especially just starting out. Tier lists are a reflection of the killer's ultimate potential and how much you'll struggle at high matchmaking, but you're talking about going against survivors with 2000+ hours, so that's a long way out. Every killer in the game can be fun to play! Go for who personally appeals to you (even if it's just "he looks the coolest"), and don't be afraid to pick up a DLC at the start that interests you.

That said, you probably shouldn't play Twins (broken) or Skull Merchant (broken and people hate her very much).


Tell me about the progression system!



Dead By Daylight has a bunch of weird-rear end numbers and ranks and points flying around, so let's simplify that.

Bloodpoints, Prestige, and Character Levels: At the end of each game you are awarded bloodpoints, the main currency, for actions in several categories. For killers, this includes how you use your power, how you perform in chases and finding survivors, and your ability to hook and sacrifice the survivors. For the survivors, this is awarded based on progress toward generator repair, healing and rescuing teammates, surviving the trial, and your performance in chases, including escaping from the killer. These points are then spent leveling up your Bloodweb. Each character has their own separate web, starting at level 1 and ending at level 50. Once at level 50 a character can be prestiged, dropping them to level 1 but keeping everything they’ve obtained up to that point. This will also unlock that character’s perks on everyone else.

As you level a character, you'll unlock add-ons, perks, offerings and, for survivors, items. As you level higher, you'll find that you can't get everything on a Bloodweb, so always go for the perks on your Bloodweb first, since that's the most important. Every perk has three levels you need to unlock, and they grow stronger with every level.

Emblems, Pips, and Rank: Your performance in the aforementioned categories may also get you emblems, which range from bronze, silver, gold, and iridescent. The scoring system for these can be kind of weird and arbitrary, so don't worry about it. But, based on your emblems, you may get a "pip" or two (or lose a pip). If you get enough pips, your rank goes up, going in reverse order from 4 to 1 before it reaches the next color ranking. If you're at Bronze II, you'll go to Bronze I, then Silver IV, then Silver III, et cetera, finally ending at Iridescent 1. It's a weird system and it used to be important because it had to do with matchmaking, but all you really need to know now is that, upon rank reset (the 13th of every month), you'll get a bunch of free bloodpoints depending on how high you got.

Experience Points and Account Level: You're also awarded experience points for every match. For the most part, this stems from how long a match ran, capping out at 600 points for 10 minutes. Enough EXP and your account levels up. This is completely unconnected to your characters' level and progression and is mostly just a number to show how long you've been playing, but leveling up gives you iridescent shards and (if a rift is open) rift fragments.

Iridescent Shards: This is the freebie currency. This is used for unlocking unlicensed cosmetics, unlicensed DLC characters, and Perks in the Shrine of Secrets.

Auric Cells: Pay currency. You can't get this through any means but real money. This can be used to buy cosmetics and characters, licensed or otherwise, and unlock the battle pass.

Rift Fragments: These unlock spots in the Battle Pass, also known as the Rift. You can get them from completing challenges in the Archive or leveling up.


Microtransactions, or, "do I need to pay to play this?" (No)



Dead By Daylight has a lot of DLC. With DLC, you can either buy the "chapter" (through the store on your console of choice, e.g. Steam) or buy the characters individually (by using Auric Cells or Iridescent Shards in the ingame store). Each chapter usually comes with a killer, a survivor, and some kind of extra cosmetic or charm as a thank-you, but some chapters only have one Killer or Survivor (like Hellraiser just has Pinhead, Nicolas Cage just has... well, Nicolas Cage). You don't get the thank-you cosmetic if you buy the characters with Auric Cells or Iridescent Shards through the store. Example: buying the Silent Hill chapter through Steam gives you Pyramid Head and Cheryl Mason, and you also get a little Seal of Metatron charm for buying it, but you don't get the charm if you just buy Pyramid Head with Auric Cells. That's the only difference.

Iridescent Shards, a currency earned in-game, can also be used to buy characters - but only non-licensed DLC (e.g. DBD original characters). In other words, you can buy non-licensed DLC with fakemoney or paymoney, but licensed DLC is paymoney only. If you're paying money either way, it's cheaper to buy with Auric Cells if you just want one character (e.g. you want the Killer from a chapter but not the Survivor), but if you want both, it's cheaper to buy the Chapter.

You don't need to pay money to play this game. The highest tier killer in the game is free, after all, and survivors have a bunch of solid free perks. But, it is fun to have more characters, especially if there's a character you're a really big fan of! If you pick up the game and find you're enjoying it, it may be worth it to grab a chapter if there's a particular franchise you like or killer that sparks your interest, especially if none of the starting killers quite click with you. The game also has frequent DLC sales on various storefronts.

You can unlock every non-licensed character just using Iridescent Shards, which are earned through gameplay, but it's definitely time-consuming. You can also get perks from characters you don't own (including from licensed DLC) through the Shrine of Secrets, a store for perks that rotates every week.

There's also a battle pass of sorts called the Rift, which you progress by earning Rift Fragments. It's nothing but cosmetics (charms + outfits), has a free track, and the pay track refunds your Auric Cells if you complete it in full. While the charms are exclusive to that Rift and cannot be obtained once it closes, the cosmetics are eventually added to the ingame store.


By the way: this game has Problems



A truly informative post on Dead By Daylight would not be complete without admitting that it kind of loving sucks sometimes. There are huge balance issues that regularly go unchecked for months or years, old content constantly goes neglected and power crept in favor of the new, the devs regularly make boneheaded choices that demonstrate they are startlingly out-of-touch with their game's needs, and there's a lot of toxicity in the playerbase (:ssh: it's mostly survivors, though killers do it too - if you want to read about some of the causes behind the toxicity, there's a real verbose article here).

Some people will treat you like you're being an rear end in a top hat for doing things that are normal and effective ingame strategies, just because those things are kinda unfun for the other team. Those same people expecting you to make concessions will take the most overpowered perks in the game. Some people deliberately play a killer with a specific build and playstyle that is known to make people disconnect because of how agonizing and long the matches are. Every single killer in the game is someone's most hated killer; it is a war crime that you are playing them, and in the absence of a tribunal, they're going to teabag the poo poo out of you for 2 minutes straight then tell you to kill yourself.

There's also a LOT to learn about this game. Over a hundred perks to memorize on both sides, a ton of maps, a ton of killer abilities and add-ons, not to mention actual gameplay strategies and muscle memory. This is a game requiring the kind of time investment where "100 hours" is considered pretty new. And the matchmaking is so crappy that a fresh face might get slammed up against 2000 hours players anyway.

Above all else you should avoid playing this game at all costs.



But, if you want to try it anyway, a lot of us have over 1000 hours in it, because there's nothing else in the world that lets you do things like "put a reverse bear trap on Nicolas Cage".

Thanks to the wonderful Tiny Myers for help writing this OP!

Pants Donkey posted:

JUST WALK OUT

you can leave!!!

hooked teammates
event thing
injured folk
glyph
deep wounds
other gate door
people tbaggi
too fancy item chest
p100 nurse if your quick
swf friends

IF IT SUCKS OPEN DA GATE


Relyssa fucked around with this message at 20:08 on Jan 7, 2024

Adbot
ADBOT LOVES YOU

Relyssa
Jul 29, 2012





Current Roadmap





Latest Patch Notes and Chapter Info



Features

Game Engine Update


Game engine was updated to Unreal Engine 5. This update will have no effect on gameplay or in-game graphics and serves as a foundation for possible future improvements.
Due to the engine update, overall game file size has been reduced by ~18Gb on Xbox Series S|X and PlayStation 5.

New Store

New Store available, replacing the previous one:

Featured Page: Latest releases and Chapters, and the addition of the Weekly Gift feature.
Weekly Gift: Allows players to claim free rewards during multiple weeks, if activated. Rewards are renewed per week, meaning that unclaimed ones are discarded when the week is reset.
Specials Page: A dedicated page to show all special offers currently available in the game.
Collections Page: Houses all Collections that exist in the game, and shows their content. Players can also unlock Cosmetics directly from there!
Bundles Page: Showcases special bundles available for unlocking, Chapter bundles (previously known as DLC Chapters), and the new DLC Packs. Bundles can be opened to review their content before unlocking them, although not yet in the case of DLC Packs.
Killer and Survivor dedicated Wardrobes: New separated independent pages for Killers and Survivors that allow for quick Mix and Matching of Characters and their Cosmetics.

Mix and Matching specifics:
Players can now select Characters and Cosmetics without having to equip them immediately.
Clicking on an option allows players to preview the Character or Cosmetic.
Selecting the Character or equipping the Cosmetic confirms their choice.
Being able to preview allows players to preview pieces from different locked and unlocked Cosmetics, mix and matching options to be able to "try them out" before unlocking them.
Players can now filter their Cosmetics with different options, and are able to show all options that are currently unavailable!

Previewing Perks, Powers and Moris:
Players now can open a little section that displays the Power and Perks of any Character that is currently selected, allowing for a smoother way to review and compare their Characters' gameplay.
Players can now preview every Killer's Mori, including with the Mix and Match Outfits! This way players can check out how their Cosmetic choices are going to look during the Mori!
Visceral Outfits are going to show their own version of their Character's Mori.

Bio pages for Characters:
These were made a part of the Characters' Wardrobes.
They showcase the Characters' lore, height, speed and Terror Radius size. Power and Perks were moved to the Power and Perks window.

Common:
Unlocking is now done with a press and hold mechanic to allow for a confirmation process free of pop ups.
The section for getting more Auric Cells can now be accessed through the Store, and it can also be accessed by clicking the Auric Cells counter on the top right corner of the screen.
Kill switched options are going to be available for unlocking, yet we are making sure to communicate it with a pop up for players to confirm they still want to proceed.
Search bars have been included in most sections to allow finding Characters, Collections, and Cosmetics easier.
Added a celebration pop up to better communicate that players have unlocked content or earned a reward at the Store.

Shrine of Secrets:
The Shrine was taken out of the Store and placed in the Characters' lobbies, to be closer to the loadout and Bloodweb.
The layout was updated to be easier to read and use, providing key information without the need to hover on any Perk option.


Match's Details Menu

The Match Details Menu now allow players to review Perks.
During a match, when opening the Match Details window (Escape on computers), players can see their equipped Perks.
Hovering on Perks and Offerings allow players to see the tooltips and read their description.


Content

The Archives


Tome 19 "SPLENDOR" - Level 1 opens April 23rd at 11:00:00 AM Eastern Time.


Killer Update - The Twins

The Visual Terror Radius accessibility setting will now include Victor’s grunts. (NEW)
Victor will now glow red whenever he is vulnerable to being crushed and white when he is not. (NEW)
Charlotte can now recall Victor at any point while he is unbound. (NEW)
A new icon has been added to indicate the moment when Victor can be recalled. (NEW)
Decreased the time it takes to switch back to Charlotte to 1.5 seconds. (was 3 seconds)
Decreased the time it takes to unbind Victor to 0.75 seconds. (was 1 second)
Decreased the time it takes to charge Victor’s Pounce to 0.85 seconds. (was 1 second)
Increased the cooldown for Victor to come back after being crushed to 10 seconds. (was 6 seconds)

Add-Ons:

Tiny Fingernail:
Decreases Victor’s Unbind time by 33%. (was 50%)

Toy Sword:
Decreases Pounce charge time by 10%. (was 20%)

UX improvements

Power Widget:
Victor's cooldown is now displayed.
Cooldown is now displayed at a decreased opacity.
Charlotte's Power icon updates to surface when recalling Victor is available.
Charlottes Power icon updates to surface the correct input when recalling Victor is available.


Killer Update - The Blight

Improved collision detection to reduce cases where The Blight slides off objects.

Add-Ons:

Shredded Notes:
Decreases time to recharge a Rush token by 0.33 seconds. (Removed downside)

Summoning Stone:
Increases the initial Rush duration by 0.5 second. (Rework)

Soul Chemical:
Increases the initial Rush speed by 5%. (Rework)

UX improvements

Power Widget:
Cooldown is now displayed at a decreased opacity
Cooldown now uses the consistent white colour
Cooldown is now displayed per charge
Rush duration is now surfaced
Time to perform a new Rush is now surfaced


Perk Updates

Ultimate Weapon


Now activates for 15 seconds (was 30 seconds).
Now reveals Survivor auras for 3 seconds instead of causing them to scream and show their position.
Increased cooldown to 80/70/60 seconds (was 40/35/30 seconds).

Decisive Strike

Increased the Stun duration to 5 seconds (was 3 seconds).

Adrenaline

Burst of speed now lasts 3 seconds (was 5 seconds).
Adrenaline no longer activates if you are hooked or carried when the Gates are powered.
Adrenaline no longer causes you to wake up when facing The Nightmare.


Environment/Maps

Haddonfield - Lampkin Lane


The map has been difficult for the players to enjoy. We made the decision to update it, prioritizing gameplay quality. The length of the street was reduced, line of sight blockers have been added in the street, removed any closed houses, reduced the amount of tiles in the map, added gameplay and blockers on the border tiles. added openings in the main house to improve the navigation and the gameplay. and the park tiles have also been revisited.


Gameplay Mechanics

The Generator Damage interaction has been reviewed so that the Generator is actually damaged closer to the point where the hit lands to prevent letting go of the input early.

Emblems

It is no longer possible to lose a pip after a match.


Bug Fixes

Audio


Fixed an issue that caused the Survivors to hear the Territorial Imperative Perk audio cue.
Fixed an issue that caused dead Survivors to be moaning after a Mori.
Fixed an issue that caused Pod breaking SFX being heard by the Killer at any distance.

Archives

Fixed an issue that prevented aura-reading related Challenges to not track progress properly, for example Caleb's Watchful Eye Master Challenge.
Fixed an issue that prevented The Dredge gaining progress on Challenges that required downing Survivors if the Survivor was grabbed during a locker teleportation interaction.
Fixed an issue that prevented The Hillbilly from gaining progress for the Blood Runner Master Challenge.
Fixed an issue where the Amateur Ornithologist Challenge would not award the correct amount of progress when startling a murder of crows in affected Realms.
Fixed an issue that caused the Botanist Extraordinaire and Here For You Challenges not to gain progress when healing from the Dying State.

Characters

Fixed an issue that caused The Trickster's vault animation through a window to jitter.
Fixed an issue that caused the male Survivor's flashlight aim to be lower than before.
Fixed an issue that caused Survivors to have to aim higher than Victor’s head to blind it.
Fixed an issue that caused the Exit Gate Entity spikes to disappear if Victor leaps on a Survivor near the Exit Gate while Charlotte is also near.
Fixed an issue that caused the Killer Instinct aura to show during The Twins Mori if Victor is nearby.
Fixed an issue that caused Victor and The Nemesis' Zombies to not be destroyed by the Head On Perk.
Fixed an issue that caused the Punishment score event to be granted when hitting a hooked Survivor with the Punishment of the Damned attack.
Fixed an issue that caused Bear Traps to float when placed under Survivors.
Fixed an issue that caused Killers to play the normal vault animation and start falling too early when vaulting into a drop.
Fixed an issue that caused Killers to fail to be Blinded by Firecrackers and Flashbangs when a downed Survivor is in front of the Killer.

Environment/Maps

Fixed an issue with the Crashed Bus where the Characters could not vault.
Fixed an issue with the Shack on Greenville Square where the Killer could hit through a visual blocker.
Fixed an issue in Lampkin Lane where the Zombies of The Nemesis could not navigate part of the map.
Fixed an issue that caused Bear Traps to clip inside a rock on the hill in Coldwind Farm maps.

Bots

The Knight's Guards will no longer get stuck on stairs.
Bots can now activate the Plot Twist Perk
Fixed an issue where bots were unable to interact with some Hex Totems in Léry's Memorial Institute and Midwich Elementary School

Perks

Fixed an issue that caused the Scourge Hook: Gift of Pain Perk to fail to apply more than once.

UI

Fixed an issue where Killers could see a random Grade displayed in their scoreboard in the tally screen.
Fixed an issue where the scale of the reward tooltip was not applied properly according to the option.
Fixed an issue where the search result of friends cannot be scrolled with a Controller.

Misc

Fixed an issue where players would not disconnect from their party when closing the game.
Fixed an issue where players could not block other players.
Fixed an issue that could cause Survivors to be unable to unhook after cancelling an unhook interaction.
Fixed an issue that could cause Survivors to become unhookable if they had previously unhooked themselves just before reaching the struggle stage.


Known Issues

The "i" button that opens up the selected Character's lore is removed. This information will be again available in a future update:
Lore is still accessible through the Store, using the "Bio" subtab on Characters' wardrobes
Charles Lee Ray is sometimes invisible to some players POV.
Victor can sometimes not be crushed by pallets.
Due to the internal engine changes, update download size is bigger than usual, since the game needs to be re-downloaded.


Public Test Build (PTB) Adjustments

General Updates


Reverted the unhook interaction to being cancellable.


Killer Updates - The Twins

Reverted most of the changes that were on the PTB, except the quality of life changes listed above.

Add-Ons:

Rusted Needle:
Crushing Victor when attached inflicts Hemorrhage until healed. (Reverted)

Sewer Sludge:
Increases time to crush Victor when attached by 2 seconds. (Reverted)

Silencing Cloth:
Charlotte gains Undetectable for 20 seconds after waking from her dormant state. (Reverted)

Weighty Rattle:
Crushing Victor when attached inflicts Broken for 20 seconds. (Reverted)

Iridescent Pendant:
Crushing Victor while he is dormant inflicts Exposed for 45 seconds. (Reverted)


Killer Updates - The Blight

Add-Ons:


Summoning Stone:
Increases the initial Rush duration by 0.5 second. (was 1 second)

Soul Chemical:
Increases the initial Rush speed by 5%. (was 10%)


Perk Updates

Decisive Strike


Removed the new stabbing animation.


Bug Fixes

Fixed an issue that caused Killers to bypass the Decisive Strike stun by immediately dropping Survivors.
Fixed an issue that caused the pallet break effects to play several times when pulling down a Dream Pallet.
Fixed an issue that caused Charles Lee Ray to be invisible during multiple interactions.
Fixed an issue that caused The Twin's Silencing Cloth Add-On not to grant undetectable when Victor is crushed stunned by any means.
Fixed an issue that caused a discrepancy between male and female Survivor running vault distances.
Fixed an issue that caused Survivors animation to stop playing during the Naughty Bear's Mori.
Fixed an issue that caused The Blight's legs to face the wrong direction when moving during the inject animation.
Fixed an issue that could cause a crash when quitting the game.
⁠Missing a healing skill check then cancelling the heal no longer causes the healing animation to loop indefinitely.
The Dead Hard perk no longer causes Survivors to A-Pose during the special animation run when activated.
The Dramaturgy Perk no longer causes Survivors to A-Pose during the high-knee run when activated.

Relyssa fucked around with this message at 16:46 on Apr 23, 2024

Relyssa
Jul 29, 2012



Games That Will Totally Kill DBD This Time We Swear
All summary blurbs taken from the store page because I haven't played any of them and let's be real they're not going to kill DBD.

The Texas Chain Saw Massacre



Take on the role of one of the notorious Slaughter family, or their victims, in The Texas Chain Saw Massacre, a third-person asymmetrical horror experience based on the groundbreaking and iconic 1974 horror film. Experience the mad and macabre for yourself in The Texas Chain Saw Massacre.


Evil Dead: The Game



Step into the shoes of Ash Williams or his friends from the iconic Evil Dead franchise in a game loaded with over-the-top co-op & PVP multiplayer action! Play as a team of 4 survivors in a game inspired by all 3 original Evil Dead films as well as the Ash vs Evil Dead television series.


Propnight



Join a thrilling party in Propnight, a multiplayer hide-and-seek game.


Deceive Inc.



Go undercover as the world’s greatest spies in this tense multiplayer game of subterfuge. Disguise as anyone, deploy an arsenal of high-tech gadgets or neutralize the competition. As long as you extract with the objective, no trick is too dirty when you work for DECEIVE INC.


Killer Klowns from Outer Space: The Game



Plan your own alien invasion and harvest humans as the iconic Killer Klowns, or gather a team of survivors to fight the extraterrestrial threat, in a game based on the ‘80s cult classic movie. Welcome to a new, craazzy take on the asymmetrical multiplayer horror experience!


Ghostbusters: Spirits Unleashed



Ghostbusters: Spirits Unleashed is a fun, multiplayer game perfect for all skill levels. Four proton pack wielding Ghostbusters attempt to catch a Ghost haunting unique locations in asymmetrical multiplayer battles (online or offline). As players progress, they will unlock cosmetics and upgrades for both Ghostbusters and Ghosts to evolve their gameplay experiences. The look and feel will deliver to fans an immersive experience in the universe, allowing them to play out their Ghostbusting fantasies. Whether hunting or haunting, the game is easy to learn and fun to master!

Relyssa fucked around with this message at 15:28 on Aug 28, 2023

Relyssa
Jul 29, 2012



Nikumatic posted:

play legion do crimes

Relyssa
Jul 29, 2012



SkyeAuroline posted:

Having just gotten out of a match of getting mocked by a troll SWF... yeah, all the "turn the chat off" in the world doesn't touch the sheer amount of bullshit survivors can do in games.

An upsetting amount of the time I spectate the last survivor or two after escaping/dying and watch them stand in the exit gate teabagging while the killer is across the map and cannot see them. I don't understand why they do this, but it keeps happening.

Relyssa
Jul 29, 2012



Nessus posted:

What? They just stand there and mash the button even if the killer isn't there or they don't hear TR?

What in tarnation lol

Yes. I keep seeing it happen. The killer is not in view, there's no TR, they're not a stealth killer. There is absolutely no reason to believe the killer has any idea this is happening. They'll just stand there and mash the button until EGC timer is almost up.

Relyssa
Jul 29, 2012



Pyrolocutus posted:

Killer Klowns From Outer Space is going to be the next contender (to get knocked out after a few months).

Pouring one out for VHS. It looked like it coulda stayed in the space with room for expansion, but the company seemed kind of lost with how to promote it.

https://store.steampowered.com/app/1556100/Killer_Klowns_from_Outer_Space_The_Game/

Added to OP.

Relyssa
Jul 29, 2012



Medullah posted:

There's also Ghostbusters: Spirits Unleashed which is an assymetrical as well.

Added, thank you.

Relyssa
Jul 29, 2012



Medullah posted:

For the OP, another suggestion is to move the roadmap closer to the top so returning players can get a rough estimate of where the game is at.

Good shout, moved it to the top of the second post.

Relyssa
Jul 29, 2012



curiousTerminal posted:

It's why i don't understand when people say dbd needs a voice chat for soloq balancing. You wanna give this community an unfiltered way to call you slurs?

Seriously. Gamers in general get weird about a feminine-sounding voice, DBD's community would crank that up to ridiculous levels. It's bad enough that it feels necessary to hide everything on my steam profile so I don't get harassed, if there was voice chat I'd get to hear the death threats in real time too.

Relyssa
Jul 29, 2012



Some very good Xeno skins there.

Relyssa
Jul 29, 2012



Shaman Tank Spec posted:

Apparently there's some hidden nerfs that weren't included in the patch notes for ~* reasons *~. Windows of Opportunity at least got got.

Also that Alien Queen is comically huge.

Any compiled list yet? Not surprised Windows got hit.

Relyssa
Jul 29, 2012



Shaman Tank Spec posted:

This pretty much puts to rest any claims that they're not balancing by pick rate. Windows is not an amazing perk, but it's useful for solo players and newbies so people run it a lot.

Yep. This makes it blindingly obvious they only care about the spreadsheet stats and nothing else.

Relyssa
Jul 29, 2012



Found a Leon hiding in a corner thanks to Lethal Pursuer. Instead of trying to get away or do anything productive he stood there and teabagged me while I smacked him to the ground. I don't understand survivors.

Relyssa
Jul 29, 2012



DBD lets you murder Nicolas Cage as Pinhead. No other game even comes close to that level.

Relyssa
Jul 29, 2012



Doomykins posted:

Not knowing killer perks will get you aura read about a thousand times as survivor admittedly.

That's what Distortion and Off the Record are for. Plus Shadowstep I guess.

Relyssa
Jul 29, 2012



Nessus posted:

It's all just ways that those little shits get more slippery so they can put themselves into situations where they can spam the CTRL key

MFT is pretty broken because it means they get a permanent and consequential speed buff while running, and many of these people have been training in the gravity chamber to be able to perfectly run loops. I believe you can also stack various other things with it, leading to survivors you just cannot catch?

MFT + Hope in endgame gives them 110% speed which means there are at least a few killers that cannot catch up and many more that are at equal speed. It's gross.

Relyssa
Jul 29, 2012



Evil Kit posted:

The point I'm making with Dead Hard is that until they use it (and this give away they have it), you don't know they have it. Certainly at one point in the game it was so prevalent it was easier to play like every survivor was running it! Which is what MTF is also doing, it just doesn't have an obvious give away at any point.

Tbh I was just trying to offer up about the killer side also having some places where there are speed boosts without obvious tells (one was just added by the Alien even!) and MTF just feels more frustrating because unlike every other survivor speed boost perk it doesn't have obvious tells that let the killer player adjust their choices.

It's the fact that it doesn't have a tell at any point that's the problem. You have absolutely no way of telling, for the entire match, that a survivor is slightly faster than usual and why. Dead Hard has the decency of having a tell when used and isn't a constant effect that you have to deal with. They use it, you now know they have it, and they can only use it once per chase.

I also don't believe that the killer side having similar things is quite as similar as you're making it out to be. PWYF has tokens, the Hag/Nurse add-ons have severe drawbacks, survivors just get a free speed boost for being injured, a state they can be reasonably expected to be in for a good chunk of the match. In case of Plague it's even worse.

Relyssa fucked around with this message at 18:29 on Aug 30, 2023

Relyssa
Jul 29, 2012



Gort posted:

So I have a group of four friends (four including me, so four people in total) and this game's on discount this weekend. If we all buy it with the intention of just playing with the four of us (IE: One killer, three survivors) are we going to have a good time?

I found a Steam forums post indicating that you need to deal with fewer generators if there are fewer survivors, but the post was from 2016 and I have no idea if it's still true or can be relied upon.

You'll likely have a good time. Progression is disabled in custom matches, but in exchange it opens up everything for use - all perks/items/add-ons, etc. One generator is removed from the requirement for each missing survivor, so three survivors would need to repair 4 generators. The game is balanced around a team of 4 so it won't be quite the same but you'll still enjoy yourselves especially if you don't take it seriously.

Relyssa
Jul 29, 2012



Otz is live, and it looks like they're experimenting with hiding prestige number in the lobby. Would be good if they made it optional, so you could choose whether to hide yours or not. Still shows up in the endgame summary screen.

Relyssa
Jul 29, 2012



I really enjoy playing Skull Merchant, though I don't go for the awful 3 gen strat.

Relyssa
Jul 29, 2012



I've gotten quite a bit of use out of the pallet auto-destruction when they have a claw trap. Can force some really bad choices if played right.

Relyssa
Jul 29, 2012



Kwolok posted:

I pray something gets rid of dbd. The fact that xenomorph feels so fun is because we're so starved for new non stale, dated mechanics. And it really only adds one mechanic survivors side ...

I don't think I'd want DBD to go away entirely, but something coming into the space to be an actual competitor and make BHVR actually try for once would be good.

Relyssa
Jul 29, 2012



Why give out free skins when they could wring more auric cells out of us?

Relyssa
Jul 29, 2012




Ughhhh why

Relyssa
Jul 29, 2012




I give it even odds that they either buff it outright or "nerf" it in such a way that does absolutely nothing to fix the issues it has.

Relyssa
Jul 29, 2012



curiousTerminal posted:

That's why Nemmy's only got 3 perk slots because the first one always has Discordance - it's the only loud noise that the zombies will investigate at any distance for some reason. It keeps them at least SOMEWHAT near the objective you need them to do.
If the survivors split up or you get red forest though it's gg.

That's a really weird fact that I didn't know before. Wonder why they won't investigate any other loud noises like that.

Relyssa
Jul 29, 2012



Danknificent posted:

So what's the tier list with the alien in the game?
edit: or what I'm really asking is where is Alien on the tier list?

Otz has Xenomorph at roughly A tier so far.

Relyssa
Jul 29, 2012



Medullah posted:



This made me laugh out loud, someone made this reference in Starfield (likely fake but still funny)

Now someone needs to make that same reference but it's a chess board instead.

Relyssa
Jul 29, 2012




Beautiful.

Relyssa
Jul 29, 2012



CuddleCryptid posted:

Flashlight squads in ruins, Killers it is time to rise

Finally, the Lightborn crew has won.

Relyssa
Jul 29, 2012



Tiny Myers posted:

Before flashlights were killswitched, I discovered something loving hysterical about that exploit.

I was playing survivor and a Mikaela demonstrated the exploit for me by shining her flashlight and clipping into a locker. I shook my head very aggressively at her like "no, stop that". The killer happened to come down, noticed me shaking my head at the locker, and paused. I pointed at it. He opened the locker, saw Mikaela standing there inside (but impervious to attack or being pulled out due to the exploit), looked at me, then nodded like "ah, yeah".

Then, I tried getting in the locker myself - the normal way, not the exploit way.

Friends, my survivor hitbox collided with Mikaela's and SHOVED HER rear end CLEAN OUT OF THE LOCKER. Straight up displaced her out of it. I laughed so hard watching her run off with the killer on her tail. :allears:

Absolutely incredible. You love to see it. :allears:

Relyssa
Jul 29, 2012



Looking forward to survivors working out how to weaponize that against the killer somehow.

Relyssa
Jul 29, 2012



I still vividly remember loading into a match against Wesker and having terror radius already playing while the camera was circling my character during the initial fade-in.

Relyssa
Jul 29, 2012



I still get jumpscared by Hag traps and nothing else even comes close. Love playing as her and seeing survivor movement that absolutely means they got got.

Relyssa
Jul 29, 2012



Teriyaki Koinku posted:

It seems like main drawbacks of playing Ghost Face is that he moves slow and is bad at patrolling gens. It seems like by the time I've stalked and hooked one survivor, the survivors have already slammed through 3-4 gens and are down to 2 or 1 left.

I'm also not great at doing the side tilt stalk since I can't seem to get a good angle where I see them but they can't see me. Survivors are usually on awkward angles of gens where there's not really cover for me to stalk from so they spot me.

E: I also get a visual bug where after a match the fog effect etc on text loops really fast. Not game-breaking, but distracting and a bug I think has been there for years now.

He moves at 115% speed when not crouched, so he's a perfectly average killer in that respect. When crouched he moves at something like 96% though, so if you're crouching all the time you will be slow as hell.

Relyssa
Jul 29, 2012



Good Trapper changes. Skully rework looks interesting, very curious to see how it plays in an actual game. I enjoyed playing as her before this despite the memes and the negative connotations, hoping she's even more fun after this.

Lightborn rules and I will never stop taking it. Survivors never seem to work out that I have it, even after staring at the flashlight while I run towards them for the free hits.

Relyssa
Jul 29, 2012



The hook camp thing looks like it will do nothing at all against the worst offender, that is facecamping Bubba. He can just chew through the endurance and down you again immediately.

Relyssa
Jul 29, 2012



curiousTerminal posted:



This was, of course, not mentioned at all in the anti camping section of the dev update.

I remain deeply suspicious of this but we shall see.

Adbot
ADBOT LOVES YOU

Relyssa
Jul 29, 2012



CuddleCryptid posted:

I thought you could buy them with cells too? It's been a while so I don't remember. Okay, special currency then.

Shrine is shards only. Cells can be used on cosmetics and DLC characters.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply