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Empty Sandwich
Apr 22, 2008

goatse mugs

I haven't been able to swing kimchi and it's always nice to see it happen


this is cool as hell


I like the juke into a calm domestic story.

pog boyfriend posted:

i am partial to this piece of music https://vocaroo.com/1fCTF2m6czIX

v chill


holy poo poo. the cables seem like a good choice -- don't obscure the trees.


holy poo poo again


man, I would like to learn how to make knives but I keep not doing it. I like that everything is from a found source, too. are you an inveterate cheapskate (a complimentary question)?


jfc this is wizardry. cool as gently caress.

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Empty Sandwich
Apr 22, 2008

goatse mugs

Samovar posted:

it helped me appreciate creativity even in the realm of something as minor as translation work.

it's wild how creative translation ends up having to be, even though it looks like just shunting things across.


yes another kind of creativity I'm jealous of. do you end up thinking of it like a 3D space you can navigate, or just the isometric view?


hell yes. I had a couple figures cast an extremely long time ago when mailing lists ruled the land but nothing so ambitious.


nice. what's it colored with? stain? paint?


extremely cool


I like the burl (?) bowl (?) as well


ah, the original sinister Santa outfit

Empty Sandwich
Apr 22, 2008

goatse mugs
feeling as though I'm getting a handle on these



this is my favorite piece so far this year



top one had some coffee grounds mixed into my usual clay on the crackly side. bottom one had a bunch of unsieved raw local clay mixed in overall.

Empty Sandwich
Apr 22, 2008

goatse mugs

aniviron posted:

A little bit of both, funny enough. I've done a lot more work for 3d games than 2d, but this is probably the project of mine which has been most-viewed. In this case, I make a really rough shape of what I want, usually starting with some flat concept - in this case, I wanted a roughly T-shaped level which would create an unusual funneling effect for the player's encounter with the enemies. Once I have the roughest shape, I start adding the pieces which will give it some dimensionality, cover of varying heights and durability, which is where the 3d layering starts to come in. I play the heck out of the level, tweaking as I go, until it starts to be fun to play. Around this time I also start to think of it as a real space, which means doing things like laying out buildings in the same way as a real place might, which lends verisimilitude to the map.

So yeah, saying it's both might be a cop out, but generally when making maps I try to come at it from a few approaches and layer them into one another, because I think it results in a more interesting and considered play space. This approach is just as valid for 3d games, but you come at it slightly differently as well.

no, that's an extremely articulate response. ty

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