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https://twitter.com/MochieShaders/status/1526709064310194176 Decided it might be time for a dedicated VRChat thread! Use this to recommend or find new worlds, set up hangouts, show the progress on stuff you're making, and what not! curse you tcl for sitting and making the negative space awkward Store Pages: Steam Oculus (Desktop) Oculus Quest ...Viveport..?? (Who uses Viveport?!) ...and Android! (VRChat Plus only for now) https://www.youtube.com/watch?v=YpyMVAcllYs What is VRChat? More or less, what it says on the tin. VRChat is a virtual reality social game, that consists of worlds and avatars that are primarily user generated. It is available for SteamVR, Oculus PC, and Oculus Quest. Despite the name, you do not need a VR headset to play! FAQ Isn't this full of kids? I mean... sometimes? but if you stay out of Quest-compatible Public worlds you're able to avoid a lot of them. So... what do you do? All sorts of crazy crap! Socialize, play games, explore strange new worlds I found a bug/have a feature request! Post it on VRChat's official feedback page! (You can find VRChat's own Community FAQ here) What are some cool worlds? Glad you asked because the next section is... Recommended Worlds There are an absolutely enormous amount of worlds, so this isn't even a comprehensive list of my recommendations for a first day in VRChat. Mainly just giving a few examples here and having part of this thread for posting new worlds people have found(or created!) Experiences Treehouse in the Shade by 1001. The quintessential VRChat experience. A treehouse with a bunch of pretty skybox options. ORGANISM by DrMorro Winner of the 2022 Raindance Immersive World Award. According to the author there is "no backstory, no puzzles, and no definitive answers." It's deep, complex, and absolutely stunning. You could spend hours here and not see everything. AudioOrbs by Kilerbomb. A wonderful music visualizer world with a bunch of different settings that really shows off the power of AudioLink. ElevatorVR by MehStrongBadMeh Inspired by Elevator: Source. There are many floors. Each one more random than the last. Test Pilots by Sacchan Fly planes! Go pew pew! I feel like Tupper would be miffed if I did not include a flight world Games Super VR Ball by Faxmashine. https://www.youtube.com/watch?v=r07Zx9l-SGM Super Monkey Ball inspired game, where you roll around on top of a ball and collect watermelons. Quick, Draw! by Maki Maki Pictionary, pretty much. Fun bit where it enforces mute on the current drawer! Avi Wars by xCirrex https://www.youtube.com/watch?v=tzRJmfs4QKE Worms-like game, works surprisingly well in VR! Prison Escape! by Ostinyo Prisoners vs Guards. if you're a Prisoner, you try to escape, and the Guards try to stop them! Social Hangouts https://www.youtube.com/watch?v=YeoXAGPujR8 The Great Pug One of the classics, this world is PC-Only and tends to be more chill than somewhere like the Black Cat. I'd have a section for Avatar worlds but I've had a custom avatar my entire time on VRChat so I honestly have no idea. Post your faves! What's this I hear about user-generated content? VRChat offers an extensive custom content system, for both Avatars and Worlds. You use the Unity game engine to develop both Worlds and Avatars with the VRChat SDK! Right now it's using Unity 2019, but 2022 is right around the corner! Step one is downloading the Creator Companion, which helps you set up the current Unity version, and manages the SDK for you and keeps it up to date! Resources First of all, check out The Docs™! They're constantly updated and a great resource on getting started developing content for VRChat. First of all, VRCPrefabs is a must-bookmark, has a ton of free prefab systems for your world and avatar. Avatars https://creators.vrchat.com/avatars/creating-your-first-avatar/VRChat's guide to creating your first avatar![/url] There is also our own Neddy Seagoon's wonderful "How to make a VRChat Avatar" tutorial VRCFury, a must-have multipurpose non-destructive tool for avatars. Helps set up toggles, optimize your avatars, set up animation controllers, etc. If you've got a Quest Pro or Vive Facial Tracker, also check out VRCFT, an app that connects those and lets you have face and eye tracking in game! e: how on earth did I forget Poiyomi, an all-around great shader that probably has the effect you're looking for. and Tupper's great talk on avatar optimization: https://www.youtube.com/watch?v=JFBQeNON64Q Worlds SDK3 introduces Udon, and with VCC, UdonSharp! VRChat's guide on creating your first world! VRChat's docs on Udon and what it is. Neddy's Seagoons World Guide I gotta be honest, Udon still perplexes me sometimes so I tend to use CyanTrigger, which brings back some of the trigger style programming that SDK2 used. Hardware You thought VRChat was a free game? Ha! Here are some accessories that you'll likely end up getting for VRChat: Full Body Tracking Want your lazy rear end to show that you're actually laying down while you're in VR? Here's some options! Lighthouse (Index/Vive tracking) based. You'll need 3 of these, two for your feet, and one for your hips: HTC Vive Tracker (3.0): The go-to. Very robust and the horns give them a bit better line of sight than the Tundras. Tundra Trackers: Smaller and better battery life than the HTC trackers. A bit more expensive, but they only use a single USB dongle and have amazing battery life. "How do I attach these to my body?" Tracker straps! They have a little .25" tripod thread that attaches to the battery life. (VRChat has partnered with Tundra & EOZ to have their own branded set. I like my foot straps, way more comfortable, but the unbranded ones have a new foot strap that is supposedly better.) "What if I want to use Lighthouse tracking with my Quest?" Then you'll need at least one (preferably two) SteamVR base stations. Valve charges $50 less than HTC, so be sure to get it from there. You'll also want OpenVR Space Calibrator, which helps you sync the SteamVR and Oculus base stations. If you've got an extra tracker, you can slap it on your headset and use the Continuous Calibration Branch to auto-sync! IMU based trackers are less expensive, but also less accurate since they are purely based on IMUs. Though they do not require any external sensors so you can be warm under your blanket and still be tracked. SlimeVR (~$200~400): The obligatory open-source option, SlimeVR has their own hardware, but with such a long lead time, you're better off building your own if you've got the experience. I've seen it in action and it's probably 80-90% good as Lighthouse trackers. HaritoraX ($300~$500): HaritoraX, a bit more polished IMU tracker, but I haven't heard any good reviews. Including because it's probably the second most popular after SlimeVR Sony Mocopi ($450): Probably the slickest IMU trackers, but they are made for full body mocap so in addition to redundant trackers on the head and arms, so VR tracking suffers a lot. Though a beta version puts the wrist tracker on your legs, which makes the tracking way more accurate for VR. I wouldn't recommend it until that comes out, and always buy hardware for what it is, not future features. Face Tracking Only two real options currently (Vive Focus 3 is terrible) Vive Facial Tracker ($129): The Vive Face Tracker is probably the most versitile, it can be used on pretty much any headset (including the Quest if you're dedicated enough). Quest Pro Headset ($1,000): Face tracking in social VR is probably the only thing this thing is good for. Get a top strap. Money is no object. What's the absolute best PC I can get for VRChat? This guide by Tupper is (I think currently) the best hardware you can get for VRChat. tldr: AMD X3D CPU with a ton of L3 cache and a 4090. Unity games like L3 cache and VRChat likes VRAM. I'm sure there's plenty that I missed, so be sure to let me know! Kazy fucked around with this message at 00:16 on Sep 15, 2023 |
# ? Sep 5, 2023 01:30 |
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# ? May 3, 2024 13:02 |
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Taking this post to post my own stuff! I've been playing since 2015 so I have an odd mishmash of stuff. I make a lot of FFXI worlds as well as some ActiveWorlds stuff. My latest, porting some of ActiveWorlds into VRChat, bringing old style cyberspace into the new age. Link San d'Oria, a port of the city-state from FFXI. Did this way back in like 2017 or 2018. Link You can find the rest of my stuff here, including some original content. I also make some music videos, here's my latest I made for the New Years' event: https://www.youtube.com/watch?v=_rmBubpLcMs Kazy fucked around with this message at 02:21 on Sep 5, 2023 |
# ? Sep 5, 2023 02:06 |
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Quoting myself from the VR megathread on How to Make An Avatar;Neddy Seagoon posted:Actually may as well do this here while I got Unity open anyway. Neddy Seagoon fucked around with this message at 03:19 on Sep 5, 2023 |
# ? Sep 5, 2023 03:01 |
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And How to Make a World. I've tweaked it slightly to account for the Creator Companion existing.Neddy Seagoon posted:Might as well bang out the other half of the question too; Neddy Seagoon fucked around with this message at 03:09 on Sep 5, 2023 |
# ? Sep 5, 2023 03:05 |
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cool thread
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# ? Sep 5, 2023 03:09 |
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NO I MEANT TO EDIT NOT DOUBLE POST OH WELLKazy posted:(You can find VRChat's own Community FAQ here) Oh my god this page is so out of date. Guess I've got something to do this week.
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# ? Sep 5, 2023 03:38 |
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VRChat: "I have like 850 hours in this game and less than half an hour of that is in public or friends+ instances"
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# ? Sep 5, 2023 04:06 |
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Luneshot posted:VRChat: "I have like 850 hours in this game and less than half an hour of that is in public or friends+ instances" "VRChat: Avoid The Black Cat".
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# ? Sep 5, 2023 05:13 |
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I got a good amount of time in vrchat but lately it’s been be joining a random world, hearing overt racism almost instantly, and then me logging out. Reporting doesn’t actually do anything. Vrchat was more chill back in like 2017ish
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# ? Sep 5, 2023 16:24 |
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Overbite posted:I got a good amount of time in vrchat but lately it’s been be joining a random world, hearing overt racism almost instantly, and then me logging out. Reporting doesn’t actually do anything. Vrchat was more chill back in like 2017ish You know, I was wondering why only come across this a handful of times despite being in publics a fair bit (especially the furry ones) Then I realized! Here is my recommended safety settings for Visitors: (if you can't tell due to the color scheme, everything is shut off so I only see mute robots) This weeds out a lot of trolls, as generally cool people tend to graduate out of Visitor pretty quickly, and if not, if I see people having genuine conversations with one, I can manually unmute and show them. Neddy Seagoon posted:Quoting myself from the VR megathread on How to Make An Avatar; These are great guides! I would have linked them in the OP but I forgot about them.
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# ? Sep 5, 2023 19:21 |
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I fell into the vrchat black hole in early 2021, and since then i've become competent at Unity, substance painter and became really good at swearing at blender. it's quite an amazing platform, even with its shortcomings. I really do hope any kind of actual competition will arise purely to keep them on their toes. I'm very much looking forward to the unity 2022 platform update, i'm already really liking the new SDK UI, so far all my stuff's worked perfectly in the beta. @kazy I do believe we share a few discords at this point
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# ? Sep 7, 2023 09:38 |
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Frobbe posted:I fell into the vrchat black hole in early 2021, and since then i've become competent at Unity, substance painter and became really good at swearing at blender. it's quite an amazing platform, even with its shortcomings. I really do hope any kind of actual competition will arise purely to keep them on their toes. The beta's nice, but it's definitely got some bugs to squash. It's mostly fine for the basics, but if you're doing anything clever with Unity for avatars or worlds, you'll definitely bump into them. Player Tracking data looks jittery in the beta, for example. I THINK it's lagging a frame or two behind, as best I can tell. Oh, speaking of; Might be worth adding a link to the Canny in the OP.
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# ? Sep 7, 2023 09:45 |
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Tupper posted:NO I MEANT TO EDIT NOT DOUBLE POST OH WELL If you want something else hilariously outdated, there's the official vrchat asset over on the unity asset store https://assetstore.unity.com/packages/templates/tutorials/home-kit-vrchat-sdk-template-149278 yay sdk2!
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# ? Sep 7, 2023 12:39 |
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Frobbe posted:If you want something else hilariously outdated, there's the official vrchat asset over on the unity asset store https://assetstore.unity.com/packages/templates/tutorials/home-kit-vrchat-sdk-template-149278 yay sdk2! I wondered where people were getting that from, as I've seen it turn up in the odd world or two. I never knew it was just on the Unity Asset Store.
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# ? Sep 7, 2023 14:03 |
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Neddy Seagoon posted:The beta's nice, but it's definitely got some bugs to squash. It's mostly fine for the basics, but if you're doing anything clever with Unity for avatars or worlds, you'll definitely bump into them. Player Tracking data looks jittery in the beta, for example. I THINK it's lagging a frame or two behind, as best I can tell. If you mean full body trackers feel like they're lagging, are you sure you're not experiencing the new IK update's reduced reliance on SteamVR motion prediction? I felt that, too, but you can add the motion prediction influence back under Tracking & IK > Tracker Motion Prediction: I just ended up keeping mine low and am used to the new feel now. Also added the canny to the OP! e: Also, small patch is out: quote:Fixes & Updates Wonder what they did to improve loading times and memory usage. Kazy fucked around with this message at 19:46 on Sep 7, 2023 |
# ? Sep 7, 2023 19:43 |
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Kazy posted:If you mean full body trackers feel like they're lagging, are you sure you're not experiencing the new IK update's reduced reliance on SteamVR motion prediction? I felt that, too, but you can add the motion prediction influence back under Tracking & IK > Tracker Motion Prediction: No, this is something in the beta specifically breaking Player.TrackingData in Udon scripts when fetching the position/rotation of the Head, Left Hand, Right Hand and Origin points. It's very noticeable and doesn't exist in Live.
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# ? Sep 8, 2023 12:22 |
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Today is my 8th anniversary of being on VRChat. I was terrible about keeping screenshots because vrchive is slow AF, but have one from what I think is my first time on VRChat, way back in 2015: And the sole one that was on my VRChive account for some reason: https://vrchive.com/image/9Qbl
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# ? Sep 9, 2023 22:07 |
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I used to see full rooms with the Orion nightclub. Now its nearly empty on the weekend and totally empty on the weekdays. Wondering if people just dont use that room anymore for some reason, or if the whole games population is dropping off.
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# ? Sep 9, 2023 22:18 |
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ChocNitty posted:I used to see full rooms with the Orion nightclub. Now its nearly empty on the weekend and totally empty on the weekdays. Find better venues imo. The ones I go to usually need two or more 80 pop instances.
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# ? Sep 10, 2023 07:06 |
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There's only one avatar world you need. https://www.youtube.com/watch?v=9QiwIsfItZc https://vrchat.com/home/world/wrld_57514404-7f4e-4aee-a50a-57f55d3084bf Prismic's Avatar Search is a catalogue of thousands of publically available avatars, searchable by name and description, and filterable by platform (I always stick to quest compatible because I want to make sure everybody can see me) If you aren't careful you can spend days just hanging out here. I like to play a game where you and your friends put in a single keyword and pick random avatars that come up until one of you guesses what the other's word was
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# ? Sep 12, 2023 14:57 |
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It’s honestly relaxing to have a call going or video to listen to while just hitting random over and over and saving the best ones that come up.
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# ? Sep 12, 2023 15:15 |
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Oh that's so good, I'll need to explore it later.
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# ? Sep 12, 2023 19:14 |
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Question about the Index & Tracking. So it looks like the Full-Kit Index comes with lighthouses, but not the body trackers themselves? I hate that I love VR Chat so much I'm half considering buying a friggen 1300$ VR headset just cause my Quest 2 might need replacing lol.
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# ? Sep 14, 2023 21:53 |
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I'd hold out for the $500 Quest 3 for the added portability and pancake lenses. Read reviews before buying of course. I have a weird bug in VRChat where I don't receive invites and friend requests unless I restart the application entirely. Almost missed out on a beer pong game (lost horribly anyway) because of it. The friend request appears when I look up a person's info page though. Any way I can fix it?
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# ? Sep 14, 2023 23:17 |
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Oxyclean posted:Question about the Index & Tracking. So it looks like the Full-Kit Index comes with lighthouses, but not the body trackers themselves? Valve's next thing is pretty imminent, and will very likely have built in eye tracking. The Index is over 4 years old at this point and frankly, has a lot of QA issues. But yes, the full kit comes with the base stations but no body trackers. You could either go for the Tundra kit for $380 for 3, or HTC's at $129 each. Either way you'll still need the straps to wear them. School Nickname posted:I'd hold out for the $500 Quest 3 for the added portability and pancake lenses. Read reviews before buying of course. There are a few bugs I've seen that do this, but the most common once I've seen is IPv6 fuckery. There was an old one where if you launched via an instance link it would break them too, but I think they fixed that one. Oh hey, a friend of mine made that. It has every single map from the game! Too bad I was terrible at it so I don't have many fond memories
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# ? Sep 14, 2023 23:29 |
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School Nickname posted:I'd hold out for the $500 Quest 3 for the added portability and pancake lenses. Read reviews before buying of course. Kazy posted:Valve's next thing is pretty imminent, and will very likely have built in eye tracking. The Index is over 4 years old at this point and frankly, has a lot of QA issues. But yes, the full kit comes with the base stations but no body trackers. You could either go for the Tundra kit for $380 for 3, or HTC's at $129 each. Either way you'll still need the straps to wear them. My quest 2 has been having a really funky battery issue that's made me just want a headset that runs off power and not battery, so I'm iffy on how much I want Meta's next thing, and if Valve does a Quest-like thing, I sure hope they design it with some kind of perpetual power in mind. Dang the cost to go from quest 2 to full body is so dang steep.
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# ? Sep 15, 2023 00:11 |
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Oxyclean posted:Dang the cost to go from quest 2 to full body is so dang steep. Pretty much. There are HTC's self-tracking trackers (uses SLAM instead of lighthouses, like the Quest Pro controllers) due out relatively soon, but I'm willing to bet those will probably be like $180-$200 each. https://www.youtube.com/watch?v=5ckK_qvgJoQ Basically right now isn't the best time to buy new hardware But if you do, try to find something used. I was able to get a set of HTC 2.0's and straps for $200, so only $350 all in if you only need one base station. I used my Quest 2 with an external battery, it was mounted on the back and would last somewhere around 10-12 hours. It was very heavy. Though now with my Quest Pro it only gets somewhere around 6 hours. I keep the battery in my pocket now. Here's the external battery I use. e: Also, New developer update.. More protections against ripping, slight update on Imposters, and general update about 2022 timeline. Kazy fucked around with this message at 01:30 on Sep 15, 2023 |
# ? Sep 15, 2023 00:23 |
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Kazy posted:I used my Quest 2 with an external battery, it was mounted on the back and would last somewhere around 10-12 hours. It was very heavy. Though now with my Quest Pro it only gets somewhere around 6 hours. I keep the battery in my pocket now. My issue is i've had setups that have worked - to try to keep a long story short, the battery will start to read 100% when im plugged into power, but will drop to the real amount if I unplug the cord. In this state, it doesn't seem like the headset is getting any power cause I had the headset run out of power with no warning and is only lasting about as long as it would with no cord. I was able to fix the problem for a little while by factory resetting, but it appears to be back. Strangely, I was testing an external battery this time and despite the bug still appearing the same (battery jumping to 100% while plugged into external) it did actually seem to offset the drain. Dunno if there might be adverse effects though.
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# ? Sep 15, 2023 00:58 |
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For body tracking if you have an old 360 Kinect lying around with the PC adapter (or can source one) you can do tracking with that to an extent. https://k2vr.tech/ Better than strapping PS Moves to your feet at least.
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# ? Sep 18, 2023 14:06 |
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Avatar ripping's gonna be much less of a problem anyway as the infamous Ripper Store's closing down on the first of October. I wouldn't be surprised if they're getting out ahead of whatever VRChat's working on on their end, if it's not just for their stated reason of being too big a hassle to keep managing.
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# ? Sep 18, 2023 14:40 |
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Frobbe posted:If you want something else hilariously outdated, there's the official vrchat asset over on the unity asset store https://assetstore.unity.com/packages/templates/tutorials/home-kit-vrchat-sdk-template-149278 yay sdk2! Ah yeah I remember when we pushed for that. Didn't get much of a return so I guess we didn't invest more time in it. Neddy Seagoon posted:Avatar ripping's gonna be much less of a problem anyway as the infamous Ripper Store's closing down on the first of October. I wouldn't believe them for a second, FWIW. They already got kneecapped with EAC -- they (and others, on their behalf) used to sneak what were effectively trojans into innocuous mods and modpacks. Those trojans would grab and upload every avatar it saw and then credit the mod creator's account. Basically a distributed piracy network running on tons of computers, hidden behind "harmless, wholesome, QOL" mods. EAC killed that. Either way, yeah, wouldn't believe them. Piracy's always gonna be around. Tupper fucked around with this message at 16:53 on Sep 19, 2023 |
# ? Sep 19, 2023 16:47 |
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Tupper posted:Ah yeah I remember when we pushed for that. Didn't get much of a return so I guess we didn't invest more time in it. First I'd heard of the putting trojans in QoL mods, but zero surprise that they would.
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# ? Sep 19, 2023 17:00 |
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Got caught playing this within 1000 feet of a school. Any legal advice? (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Sep 19, 2023 17:45 |
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Neddy Seagoon posted:First I'd heard of the putting trojans in QoL mods, but zero surprise that they would. Those were pretty common. There were also mods that would secretly:
Those are just the ones I observed myself. Glad they're gone.
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# ? Sep 19, 2023 18:29 |
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Tupper posted:Ah yeah I remember when we pushed for that. Didn't get much of a return so I guess we didn't invest more time in it. I couldn't believe my personal avatars were on the ripper sites. Wasn't hard to get em removed but yeah. They basically index everything it seems.
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# ? Sep 19, 2023 20:17 |
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I'm kind of surprised they were easy to get taken down, or does even threatening a semi-serious content removal thing enough to scare them? Cause the vibe I got from what I heard the ripper site people seem pretty douchey so it seems shocking they'd take anything down at request.
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# ? Sep 19, 2023 22:37 |
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Douchey is one thing but they probably also know to pick their battles if they don't want to risk drawing too much attention.
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# ? Sep 19, 2023 22:48 |
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Oxyclean posted:I'm kind of surprised they were easy to get taken down, or does even threatening a semi-serious content removal thing enough to scare them? When you own the rights to something its pretty easy to go "hey bud, yank that please". When I was doing content creation it happened all the time. Chinese companies would take my videos to advertise poo poo that clearly wasn't even in the video. Short email and it was usually down pretty quick. Once in a blue moon someone would try to make an issue with it but a second email with rates to keep it up without me moving forward with legal would have them pull it. I'd honestly guess some of my avatar craps back on those sites again since neither myself or my artist keep up on it anymore. Thing is they just end up back there at some point after the next scrape. So you do have to keep going back to check again and again. EbolaIvory fucked around with this message at 23:09 on Sep 19, 2023 |
# ? Sep 19, 2023 23:07 |
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I'll believe they're removing the store when I see it. How much you want to bet a new site will mysteriously pop up with all the same content? In other news, VRChat is finally adding content filtering. With how Tupper worded the Community Guidelines update it sounded further away. Also I absolutely do not remember providing my birthday when signing up.
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# ? Sep 20, 2023 00:52 |
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# ? May 3, 2024 13:02 |
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Went in here and it was just a couple of screaming children running around while 90% of the patrons were sitting in a corner staring at themselves in a mirror
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# ? Sep 20, 2023 17:02 |