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I'm not a master tactician or anything, but it feels like having your capitol surrounded like that is a bad thing.
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# ? Jan 25, 2024 21:02 |
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# ? May 8, 2024 07:28 |
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May/Jun 1942 - Impulse #7 - Fascists It is still: Arctic: Fine North Temperate: Fine Mediterranean: Fine North Monsoon: Fine South Monsoon: Fine South Temperate: Fine Action Phase Italy will choose a Combined Impulse. They will have 3 Land Moves, 1 Land Attacks, 3 Air Missions, and 1 Naval Moves. Japan will choose a Land Impulse. They will have unlimited Land Moves, unlimited Land Attacks, 2 Air Missions, and 0 Naval Moves. Germany will choose an Land Impulse. They will have unlimted Land Moves, unlimited Land Attacks, 4 Air Missions, and 0 Naval Moves. Port attacks None. Naval air missions None. Naval movement None. Naval combat None. Strategic bombardment No strategic bombardments take place. Ground strike missions Rail movement None. Land movement Moscow... Java Air transport None. Debarking None Invasions None. Paradrops None. Land combat Italy and Germany* [Bulgaria] team up to attack Athens. The attack is on the Assault table. The combat factors are 14 to 7 for a 2:1 ratio or +4 DRM. There are no other modifiers to this combat. The 2d10 roll is 7, increased to 11, for a result of [1/-]. Italy will lose a Cavalry division, all attackers are flipped face down. Germany attacks the 4-3 unit East of Moscow. The attack is on the Blitz table. The combat factors involved are 36 to 4 for a 8:1 ratio or +16 DRM. There is a +3 DRM due to 3 Mech/Arm units attacking a clear hex in fine weather in a Blitz attack. The final DRM is +19. The 2d10 roll is 13, increased to the max of 23, for a result of [*/2B]. The infantry unit is eliminated. Germany attacks the 4-3 infantry unit in a stack of 2 units. The attack is on the Blitz table. The Combat factors are 23 (47 halved) +2 from the Bf-109G6 supporting, to 6 for a 4:1 ratio or +8 DRM. There is a +2 DRM due to 2 Mech units attacking a clear hex in fine weather during a Blitz attack. The final DRM for this fight is +10. The 2d10 roll is 3, increased to 13, for a result of [x1/1]. The Germans will lose an infantry corps and a Czech motorised corps. The Soviets will lose a garrison unit. The Soviet infantry army is exchanged for a Guards Banner Army (10-3). All attackers are flipped face down. Air rebases None. Reorganization No reorganization takes place. End of Turn Check The Turn cannot end now. Next up: Impulse #7 - Communists
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# ? Jan 25, 2024 21:02 |
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Well, less than optimal turn for the Fascists. The Italians are doing about as well in Greece as they did historically. The Germans are bleeding around Moscow. Wonder if it's worth it for the Italiasn to bring some of their BB's around for shore bombardment.
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# ? Jan 25, 2024 21:37 |
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May/Jun 1942 - Impulse #7 - Communists It is still: Arctic: Fine North Temperate: Fine Mediterranean: Fine North Monsoon: Fine South Monsoon: Fine South Temperate: Fine Action Phase The Soviet Union will choose a Land Impulse. They will have unlimited Land Moves, unlimited Land Attacks, 3 Air Missions, and 0 Naval Moves. The Commonwealth will choose a Naval Impulse. They will have 0 Land Moves, 0 Land Attacks, 3 Air Missions, and unlimited Naval Moves. Port attacks None. Naval air missions None. Naval movement None. Naval combat None Strategic bombardment No strategic bombardments take place. Ground strike missions None. Rail movement None. Land movement Moscow, a shuffling to have a slightly higher defense. The Mighty Montrealers move to help the flipped HQ. Air transport None. Debarking None Invasions No invasions take place. Paradrops None. Land combat None. Air rebases None. Reorganization None. End of Turn Check The Turn cannot end now. The impulse track will increase by 1. There is +0 modifier to the next Weather roll. Next up: Impulse #8 - Democracies
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# ? Jan 26, 2024 03:11 |
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May/Jun 1942 - Impulse #8 - Democracies Determining Weather There is a +0 DRM to weather, the final 1d10 roll is a 5. It is now: Arctic: Fine North Temperate: Fine Mediterranean: Fine North Monsoon: Rain South Monsoon: Fine South Temperate: Fine Action Phase France will choose to Pass. The USA will choose a Land Impulse. They will have unlimited Land Moves, unlimited Land Attacks, 4 Air Missions, and 0 Naval Moves. Port attacks None. Naval air missions None. Naval movement None. Naval combat None. Strategic bombardment No strategic bombardments take place. Ground strike missions None Rail movement None. Land movement Outside Cincinnati. Air transport None. Debarking None Invasions No invasions take place. Paradrops None. Land combat The Americans will attempt to clear out a second hex. The battle will be on the Blitz table. The combat factors are 29 to 11 for a 2:1 or +4 DRM. There is a +4 DRM due to both defenders being face down. There is a +2 DRM for attacking with 2 Mech/Arm units into a clear hex in fine weather. There is a -2 DRM for a Mech unit defending in a clear hex in fine weather. The final DRM for this combat is +8. The 2d10 roll is 8, increased to 16, for a result of [1/R]. The Americans will lose the Cavalry Corps. The Commonwealth units shift one hex east. Air rebases None. Reorganization None. End of Turn Check The Turn can now end on a 0 or less. There is a -1 DRM due to all Major Powers, except one, choosing to Pass. The 1d10 roll is 10, down to 9 - the Turn continues. Next up: Impulse #8 - Fascists
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# ? Jan 26, 2024 03:17 |
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May/Jun 1942 - Impulse #8 - Fascists It is still: Arctic: Fine North Temperate: Fine Mediterranean: Fine North Monsoon: Rain South Monsoon: Fine South Temperate: Fine Action Phase Italy will choose a Combined Impulse. They will have 3 Land Moves, 1 Land Attacks, 3 Air Missions, and 1 Naval Moves. Japan will choose a Land Impulse. They will have unlimited Land Moves, unlimited Land Attacks, 2 Air Missions, and 0 Naval Moves. Germany will choose an Land Impulse. They will have unlimted Land Moves, unlimited Land Attacks, 4 Air Missions, and 0 Naval Moves. Port attacks None. Naval air missions None. Naval movement None. Naval combat None. Strategic bombardment No strategic bombardments take place. Ground strike missions None. Rail movement None. Land movement Some units shuffle east in Ukraine. The Italians send a unit to the border with Turkey. Japan has some units move a hex in the mountains of the far east. Air transport None. Debarking None Invasions None. Paradrops None. Land combat The Germans attack Stalino. The combat is on the Assault table. The combat factors are 41 to 20 for a 2:1 ratio or +4 DRM. There is a +2 DRM due to 1 face down defender. There is a -2 DRM due to the presence of 2 factories. The final DRM for this combat is +4. The 2d10 roll is 15, increased to 19, for a result of [%x1/2]. The Germans will lose 2 units, 1 infantry and 1 motorised. The Soviets will lose the face up Division and Mech army. Half of the remaining units are flipped face down. Moscow is isolated! The Germans will attack the lonesome face-down Garrison unit. The attack is on the blitz table. The combat factors are 45 to 6 for a 7:1 ratio or +14 DRM. There is a +2 DRM for the defender being face down. There is a +6 DRM for attacking a clear hex in fine weather in a Blitz attack with 6 Mech/Arm/HQ-A units. The final DRM for this combat is +22. The combat is automatically a [*/2B] result. Japan attacks Batavia. The attack is on the Assault table. The combat factors are 15 to 5 for a 3:1 ratio or +6 DRM. There are no other modifiers for this combat. The 2d10 roll is 19, increased to the max of 23, for a result of [*/2S]. Both Dutch units are eliminated. Japan takes the city. Air rebases None. Reorganization The Czech and German HQs near Stalino are flipped face down to reorganize 8 units. (If the turn doesn't end early, another push will be attempted at Stalino...) End of Turn Check The Turn can now end on a 0 or less. There are no negative modifiers this impulse - the Turn continues. Next up: Impulse #8 - Communists
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# ? Jan 26, 2024 03:32 |
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Can Germany push through the city?!
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# ? Jan 26, 2024 03:33 |
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May/Jun 1942 - Impulse #8 - Communists It is still: Arctic: Fine North Temperate: Fine Mediterranean: Fine North Monsoon: Rain South Monsoon: Fine South Temperate: Fine Action Phase The Soviet Union will choose a Land Impulse. They will have unlimited Land Moves, unlimited Land Attacks, 3 Air Missions, and 0 Naval Moves. The Commonwealth will choose to Pass. Port attacks None. Naval air missions None. Naval movement None. Naval combat None Strategic bombardment No strategic bombardments take place. Ground strike missions None. Rail movement None. Land movement Reinforcing Stalino with a unit from Rostov. Air transport None. Debarking None Invasions No invasions take place. Paradrops None. Land combat None. Air rebases None. Reorganization None. End of Turn Check The Turn can now end on a 0 or less. There is a -1 DRM due to all Major Powers, except one, choosing to Pass. The 1d10 roll is 3, down to 2 - the Turn continues. The impulse track will increase by 1. There is +0 modifier to the next Weather roll. Next up: Impulse #9 - Democracies
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# ? Jan 26, 2024 03:37 |
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May/Jun 1942 - Impulse #9 - Democracies Determining Weather There is a +0 DRM to weather, the final 1d10 roll is a 6. It is now: Arctic: Fine North Temperate: Fine Mediterranean: Fine North Monsoon: Rain South Monsoon: Fine South Temperate: Fine Action Phase France will choose to Pass. The USA will choose a Combined Impulse. They will have 4 Land Moves, 2 Land Attacks, 7 Air Missions, and 3 Naval Moves. Port attacks None. Naval air missions None. Naval movement Naval combat The USA will flip the USS Trenton to search for convoys in the Amazons. The rolls are 5 and 10 - neither side finds the other. Strategic bombardment No strategic bombardments take place. Ground strike missions None Rail movement None. Land movement None. Air transport None. Debarking None Invasions No invasions take place. Paradrops None. Land combat None. Air rebases None. Reorganization None. End of Turn Check The Turn can now end on a 0 or less. There is a -1 DRM due to all Major Powers, except one, choosing to Pass. The 1d10 roll is 8, down to 7 - the Turn continues. Next up: Impulse #9 - Fascists
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# ? Jan 26, 2024 03:44 |
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May/Jun 1942 - Impulse #9 - Fascists It is still: Arctic: Fine North Temperate: Fine Mediterranean: Fine North Monsoon: Rain South Monsoon: Fine South Temperate: Fine Action Phase Italy will choose to Pass. Japan will choose a Land Impulse. They will have unlimited Land Moves, unlimited Land Attacks, 2 Air Missions, and 0 Naval Moves. Germany will choose an Land Impulse. They will have unlimted Land Moves, unlimited Land Attacks, 4 Air Missions, and 0 Naval Moves. Port attacks None. Naval air missions None. Naval movement None. Naval combat None. Strategic bombardment No strategic bombardments take place. Ground strike missions None. Rail movement A unit next to Batavia is sent to Surabaya. In the far east mountains, a Japanese unit is railed west as far as they can go. Land movement Moscow and Stalino. Batavia is occupied and will await a transport to help get to the other islands. Air transport None. Debarking None Invasions None. Paradrops None. Land combat Stalino is attacked once more. The attack is on the assault table, again. The combat factors are 53 to 14 for a 3:1 ratio or +6 DRM. There is a +2 DRM for the face down defender. There is a -2 for the presence of 2 factories. The final DRM for this combat is +6. The 2d10 roll is 7, increased to 13, for a result of [-/-]. All attackers are flipped face down. Air rebases None. Reorganization None. End of Turn Check The Turn can now end on a 0 or less. There are no negative modifiers this impulse - the Turn continues. Next up: Impulse #9 - Communists
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# ? Jan 26, 2024 03:54 |
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Brave defenders of Talino hold out against overwhelming Fascist odds! Moscow is still isolated and may fall to a seige. Particularly with all those bombers..
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# ? Jan 26, 2024 04:07 |
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May/Jun 1942 - Impulse #9 - Communists It is still: Arctic: Fine North Temperate: Fine Mediterranean: Fine North Monsoon: Rain South Monsoon: Fine South Temperate: Fine Action Phase The Soviet Union will choose to Pass. The Commonwealth will choose to Pass. Port attacks None. Naval air missions None. Naval movement None. Naval combat None Strategic bombardment No strategic bombardments take place. Ground strike missions None. Rail movement None. Land movement None. Air transport None. Debarking None Invasions No invasions take place. Paradrops None. Land combat None. Air rebases None. Reorganization None. End of Turn Check The Turn can now end on a 0 or less. There is a - DRM due to all Major Powers choosing to Pass. The 1d10 roll is 6, down to 4 - the Turn continues. The impulse track will increase by 1. There is +0 modifier to the next Weather roll. Next up: Impulse #10 - Democracies
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# ? Jan 26, 2024 04:39 |
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May/Jun 1942 - Impulse #10 - Democracies Determining Weather There is a +0 DRM to weather, the final 1d10 roll is a 9. It is now: Arctic: Fine North Temperate: Fine Mediterranean: Fine North Monsoon: Fine South Monsoon: Fine South Temperate: Fine Action Phase France will choose to Pass. The USA will choose a Combined Impulse. They will have 4 Land Moves, 2 Land Attacks, 7 Air Missions, and 3 Naval Moves. Port attacks None. Naval air missions None. Naval movement None. Naval combat The USA will flip the USS Honolulu to search for convoys in the Amazons. The rolls are 1 and 3 - the US fleets find the convoys. They are automatically sunk. Strategic bombardment No strategic bombardments take place. Ground strike missions None Rail movement None. Land movement None. Air transport None. Debarking None Invasions No invasions take place. Paradrops None. Land combat None. Air rebases None. Reorganization None. End of Turn Check The Turn can now end on a 0 or less. There is a -1 DRM due to all Major Powers, except one, choosing to Pass. The 1d10 roll is 1, down to 0 - the Turn ends. Next up: End of Turn actions.
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# ? Jan 26, 2024 04:41 |
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Slaggit, another early end of turn! Guesst hat's the saving grace to the Communists.
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# ? Jan 26, 2024 04:46 |
German dice luck is finally slowing down... They've been able to amass such high modifiers that even poorer dice typically just stall out the attacks rather than making them super costly, but stalling is just what the Soviets desperately need. Inter-American combats remain hilarious by contrast. HQs are definitely making a difference there, alongside the rising force levels, but just compare to the Russo-German front.
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# ? Jan 26, 2024 05:00 |
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May/Jun 1942 - End of Turn Production, Re-organization, and more... Partisan Phase The Partisan 1d10 roll is... 6. There is a chance for Partisans in Greece, Malaya. The Partisan values are 6, and 2, respectively. The Garrison values are currently 6, and 2, respectively. There is no chance for Partisans. US Entry Phase The USA will activate Entry Option 27 - Lend Lease to Western Allies. It'll make it easier to help France in the long run. The US will attempt to move a chit from Germany's Entry Pool to their Tension Pool on a 1d10 roll of 9 or less. The 1d10 roll is 10 - no chit is moved. Return to Base Phase Italy returns its fleet to Trieste. American ships return to Mobile, Alabama. French subs return to Dakar and French Guyana. Final Reorganisation Phase China: 0 units required fuel, though not enough to satisfy the Oil requirement (min: 1). No Oil is spent to re-organize them. Commonwealth: 4 units required fuel, though not enough to satisfy the Oil requirement (min: 1). No Oil is spent to re-organize them. France: 3 units required fuel, though not enough to satisfy the Oil requirement (min: 1). No Oil is spent to re-organize them. Germany: 33 units required fuel, totaling 4.6 oil. 4 oil will be spent to re-organize units. Italy: 5 units required fuel, though not enough to satisfy the Oil requirement (min: 1). No Oil is spent to re-organize them. Japan: 2 units required fuel, though not enough to satisfy the Oil requirement (min: 1). No Oil is spent to re-organize them. Soviet Union: 2 units required fuel, though not enough to satisfy the Oil requirement (min: 1). No Oil is spent to re-organize them. United States of America: 10 units required fuel, totaling 1.65 oil. 1 oil will be spent to re-organize units. Production Phase Let's calculate all of the resources that each major nation gets, and how they will use it for production. To break things down we have the following: China: They have 0 factories and their production multiplier is 0.5. They have 0 build points. [Modified: 0] Commonwealth: - British Guyana: 1 resource. (sent to England) {Undelivered} - Trinidad: 1 oil. (sent to England) {Undelivered} - Canada: 5 resources and 1 oil, and 6 factories (5 blue and 1 red). - Cyprus: 1 resource in Cyprus (sent to England) {Undelivered} - The UK: 2 resources, 2 oil, and 17 factories (13 blue and 4 red) - United States of America [Occupied]: 6 resources, 1 oil, and 6 factories (Red) The Commonwealth has a build modifier of 1.25. Canada will have 16 build points. The UK will have 6 build points. Belgium will have 0 build points. France has 0 resources and 0 factories - Algeria: 1 resource [Convoyed to France] {Undelivered} - New Caledonia: 1 resource [Not convoyed] - Senegal: 1 resource [Convoyed to France] {Undelivered} - Netherlands: 4 oil. [Not convoyed] - Dutch Guyana: 1 resource [Convoyed] - Iraq: 1 oil. [Economic Agreement] {Undelivered} - Norway: 1 resource. [Sent to France] {Undelivered} - Iran/Persia: 3 oil. [Sent to France] {Undelivered} France has a build point modifier of 1. They will have 0 build points. [Modified: 0] Germany has 8 resources, 4 oil, and 19 factories (11 blue and 8 red). - Argentina: 1 oil, and 2 factories (1 Blue and 1 Red) - Austria: 1 oil, and 1 factory (Red) - Brazil: 1 resource and 2 factories (1 Blue and 1 Red) - Bulgaria: 1 resource - Chile: 3 resources - Czechoslovakia: 1 resource and 3 factories (2 Red, and 1 Blue) - Finland: 1 resource [Sent to Germany] - Hungary: 1 resource, 1 factory (Red) - Spain: 4 resources and 4 factories (2 Red, and 2 Blue) - Sweden: 4 resources and 2 factories (1 Red and 1 Blue) - Ukraine: 4 resources and 5 factories (1 Red and 4 Blue) - Belgium [Occupied]: 1 resource and 1 factory (Red) - France [Occupied]: 6 resources and 4 factory (Red) - Netherlands [Occupied]: 1 resource - Poland [Occupied]: 2 resources and 3 factories (1 Red, 2 Blue) - Portugal [Occupied]: 1 resource - Rumania [Occupied]: 3 oil - The Soviet Union [Occupied]: 2 resource and 1 factory (Red) Germany has a build point modifier of 1.5. They will have 42 build points. [Modified: 62] - Argentina will have 3 build point. {Undelivered} - Austria will provide 1 build point to Germany. - Brazil will provide 3 build point to Germany. {Undelivered} - Czechoslovakia will provide 3 build point to Germany. - Hungary will provide 1 build point to Germany. - Sweden will provide 3 build points to Germany. - Spain will provide 6 build points to Germany. - Ukraine will provide 6 build points to Germany. Italy has 4 resources, 1 Oil and 12 factories (9 blue and 3 red). - Iraq: 1 oil [Economic Agreement] - Yugoslavia [Occupied]: 2 resources Italy has a building point modifier of 1.5. They will have 12 build points. [Modified: 12] Japan has 1 resource, 1 oil, and 15 factories (10 blue and 5 red) - Formosa: 1 resource [Convoyed to Japan] - Indochina: 1 resource [Convoyed to Japan] - Korea: 1 resource, and 2 factories (1 blue and 1 red) - Manchuria: 4 resources, and 2 factories (1 blue and 1 red) [1 resource convoyed to Japan] - Mexico: 1 resource, 2 oil, and 1 factory (Red) - Burma [Occupied]: 1 oil - China [Occupied]: 11 resources and 4 Factories (Red) [6 resources convoyed to Japan] - Malaya [Occupied]: 2 resources - The Soviet Union [Occupied]: 4 resources, 1 factory (Red) Japan receives 1 resource from India [Economic Agreement] Japan has a build point modifier of 1.5. They will have 40 build points. [Modified: 40] - Mexico will have 1 build point Soviet Union has 9 resources, 10 oil, and 19 factories (14 blue, 5 red). - Greece: 1 resource [Sent to the Soviet Union] {Undelivered} Soviet Union has a build point modifier of 1. They will have 19 build points. They will receive 12 bonus BP for units lost this turn. [Modified: 31] United States of America has 18 resources, 17 oil, and 22 factories (16 blue and 6 red). - Alaska: 1 oil {Undelivered} - Australia: 3 resources and 1 factory (red). - Colombia: 1 resource [Economic Agreement] - Philippines: 1 resource - South Africa: 3 resources, and 1 factory (blue). - Turkey has 2 resources and 2 factories (1 Blue, 1 Red) USA has a build point modifier of 1. They will have 22 build points. They will receive 4 bonus BP for units lost this turn. [Modified: 26] - Australia will have 1 build point. - Turkey will have 2 build points - South Africa will have 1 build point. Losses this turn: - China: 0 points - Commonwealth: 21 points - France: 0 points (+4 Dutch) - Germany: 25 points - Italy: 2 points - Japan: 0 points - Soviet Union: 70 points - USA: 13 points *Convoys not counted* Next Up: Production!
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# ? Jan 26, 2024 05:13 |
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May/Jun 1942 - Production Phase Now that we've determined everyone's available resources and factories, including losses to strategic bombing, trading, etc. you proceed to build units and move things down the chain. China has 0 build points. China is very sad. Canada will have 16 build point. The UK will have 6 build points. Belgium will have 0 build point. The UK starts repairs on the HMS Galatea. They buy 1 infantry corps, 1 mountain corps, 2 flak units, and 2 motorised AA divisions. France has 0 build points. France is very sad. Germany has 62 build points. Germany: 4 subs (2nd stage), the Grossdeutschland battleship (2nd stage), the 1st stage of the Zeiten, 6 infantry divisions, 5 pilots, 3 naval bombers, and 1 tactical bomber. They also buy a tactical bomber for Spain. Italy has 12 build points. Italy will build the 2nd stage of the Lepanto, as well as the same for 4 cruisers. A strategic bomber and a militia round out the buys. Italy also calls out its Reserves. Japan has 40 build points. Japan: 4 transports, 2 amphibious landers, 2 battleships (all 2nd stage), 1 dockyard spec, 1 AT Division, 1 fighter. The Soviet Union has 31 build points. The Soviets buys 2 armored units, 1 motorised unit, and 6 infantry units. USA has 26 build points. The USA buys 2 motorised units, a Motorised AT division, and 5 factory/port specializations. We can't forget the Minors! The Nationalists will have 0 Build Points. Argentina will have 3 build points. Brazil will have 3 build points. Belgium will have 0 build point. Turkey will have 2 build points. Australia will have 1 build point. South Africa will have 1 build point. Mexico will have 1 build point. South Africa pays 1 of 3 for an infantry corps. Australia does the same. Brazil upgrades a Militia unit. Argentina pays most of an upgrade for a Cavalry unit. Mexico starts paying for a garrison unit. Turkey buys a Militia unit. Production Phase is now over. May/Jun 1942 is now officially over. Next up will be the Jul/Aug 1942 Political Phase.
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# ? Jan 26, 2024 05:53 |
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And Japan's finally dumping everything into the Navy... Not that there's anyone out there in the Pacific for the moment.
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# ? Jan 26, 2024 06:34 |
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Jul/Aug 1942 - Political Phase It is the Political Phase of July-August 1942 Each country gains money ($) equal to their build points received in the last production phase. China has -10$ UK has 15$ France has 6$ Germany has 20$ Italy has 12$ Japan has 15$ Soviet Union has 10$ USA has 28$ Each nation can spend a certain number of bid points, which are used to determine who gets to go first. The formula is BID$ + Bid Modifier = Initiative score. Highest initiative score is 1st, then the rest slot in behind in descending bid value order. 1st place last turn gets a +4 bonus to their bid, so staying on top costs less, or at least forces your opponents to spend more. Any country that did not get to play a card automatically receives BID points equal to their Political Effectiveness. Once the initiative positions have been determined we proceed to playing the various political cards. All cards in a nation's card pile are available from the start, as are International cards. However, not all cards can be played without the pre-requisite being completed (see the beige box in the top right). Any cards with the word "PLAYED" on it means they cannot be played a 2nd time. As more turns take place, and more cards get played, we'll see even more re-alignments and shifts in ideology. Should anyone wish to suggest a card be played for a specific nation, I invite you to peek at the cards below. Just let me know what the card's "code" is (seen in the upper left box) and I will attempt to work it in. Note that its best to aim for a specific goal so you aren't just wasting money and time. I may veto the truly outrageous ideas, but I want to keep that to a minimum. Lastly, some cards may not be played simply because the turn ended before they had a chance. There's a bonus to your next turn bid to help with that, but we'll get more into that later. Chinese Cards Commonwealth French Cards German Cards Italian Cards Japanese Cards Soviet Cards USA Cards International (All players/Common) Cards Politics will be actioned today or tomorrow.
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# ? Jan 26, 2024 14:49 |
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Jul/Aug 1942 - Political Action Phase It is the Political Phase of July-August 1942 Bids are revealed, the initiative for this political phase is: Germany Japan USA Italy USSR UK France China If a country wishes to play multiple cards during their turn, their bid is divided by the number of cards they declare they are playing. Germany plays MP0(L) - Collaborators. All possible CBVs will be added to the production charts. The US will roll 1d10, needing a 1, to see if they add an Entry Chit against Germany. The 1d10 roll is 2, no chit is added. Germany will activate Hungary. The Political Phase cannot end on the first card played. Japan plays MP0(L) - Collaborators. All possible CBVs will be added to the production charts. The US will roll 1d10, needing a 1, to see if they add an Entry Chit against Japan. The 1d10 roll is 7, no chit is added. Japan will activate Hungary. The Political Phase may now end on a 1 or less. The 1d10 roll is 7 - the Phase continues. The US plays US2 - Double All Production. Their production modifier is now 1.25! The US will roll against itself for an Entry Chit. The 1d10 roll is 6, a chit is added. The US will activate Austria. The Political Phase may now end on a 2 or less. The 1d10 roll is 4 - the Phase continues. Italy will play IT0 - PE Buy. They will increase their PE by 2. They will activate the Baltic States. The Political Phase may now end on a 3 or less. The 1d10 roll is 10 - the Phase continues. The USSR plays IPO28 - Kurdish Uprising! The US will roll 1d10 to see if they add an Entry Chit against them. The 1d10 roll is 7, no chit is added. They will activate Norway. The Political Phase may now end on a 4 or less. The 1d10 roll is 4 - the Phase ends. The following countries will receive bid points equal to their Political Effectiveness: UK France China Next up: Reinforcements, Lending, Initiative, Weather, Impulse #1
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# ? Jan 26, 2024 18:22 |
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Don't forget to mark on your list that Germany's played GE 11 (Form Ukraine). THat was played awhile back.
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# ? Jan 26, 2024 19:44 |
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Jul/Aug 1942 - Reinforcements/Initiative/Lending/Weather/Impulse #1 Wars! The Commonwealth and the Soviet Union [+Allies] are at war with the United States of America [w/ Australia, South Africa, Turkey]. France [/w Iran, Netherlands, Norway] is at war with Belgium [/w the UK] Germany, Italy, and Japan [+Allies] is at war with Netherlands [/w France] Germany, Italy, and Japan [+Allies] are at war with the Soviet Union and The Commonwealth [+Allies] Peru and Ecuador are in a Limited War. (Germany will control Peru, the USA will control Ecuador) Reinforcements Phase Japan gets 2 new carriers, 3 new planes (lacking pilots), a whole mess of militias and some specialist troops. Germany finishes the specialization for the factory at Essen. Two excavation projects are finished, one in Ukraine and the other in Belorussia. 2 fighters, 2 HQs, 1 AA Division, and a bunch of SS/Volunteers. Italy's reserves make it to the battlefield, and 4 pilots complete their training. The Soviet Union deploys a Mot. Corps in Stalino and several units in Stalingrad. The UK receives an infantry corps in Winnipeg, and 5 units in Ontario. The US gets a P-38 Squadron. Minors: South Africa gets a convoy. Turkey gets a Militia. Argentina and Brazil get a militia each. Lending Resources Phase Germany has an alliance with Argentina. Germany has an alliance with Austria. Germany has an alliance with Brazil. Germany has an alliance with Bulgaria. Germany has an alliance with Chile. Germany has an alliance with Czechoslovakia. Germany has an alliance with Finland. Germany has an alliance with Nationalist Spain. Germany has an alliance with Peru. Germany has an alliance with Sweden. Germany has an alliance with Ukraine. Germany has a Level 3 Alliance with Japan. Germany has a Level 3 Alliance with Italy. Japan has an alliance with Mexico. Japan has an alliance with Siam. Japan receives 1 resource from India [IPO2] Japan has a Level 3 Alliance with Germany. Japan has a Level 1 Alliance with Italy. France has an alliance with the Netherlands. France has an alliance with Norway. France has an alliance with Iran/Persia. France has an economic agreement with Iraq. France has a Level 2 Alliance with the USA. The Commonwealth has an alliance with Belgium. The Commonwealth has an alliance with Saudi Arabia. The Commonwealth has a Level 3 Alliance with the Soviet Union. The Soviet Union has an alliance with Portugal. The Soviet Union has an alliance with Rumania. The Soviet Union has an alliance with Greece. The Soviet Union has a Level 3 Alliance with the Commonwealth. Italy has an economic agreement with Iraq. Italy has a Level 1 Alliance with Japan. Italy has a Level 3 Alliance with Germany. The United States of America has an alliance with Australia. The United States of America has an alliance with South Africa. The United States of America has an alliance with Turkey. The United States of America has an economic agreement with Colombia. The United States of America has an economic agreement with Cuba. The United States of America has a Level 2 Alliance with France. All other nations receive or send resources and oil to their parent/controlling nation. Pilot Reserves China: 0 Commonwealth: 3 France: 3 Germany: 0 Italy: 5 Japan: 0 USSR: 8 USA: 0 Initiative Phase The Fascists have a +2 DRM, Democracies have a +1 DRM, Communists have a +0 DRM. Only the Fascists and Democracies may demand a re-roll. The rolls are 9(+2), 5(+1), and 4. The Fascist will go first, Democracies second, and Communists third. Jul/Aug 1942 - Impulse #1 - Fascists Determining Weather There is a +0 DRM to weather, the final 1d10 roll is a 10. It is now: Arctic: Fine North Temperate: Fine Mediterranean: Fine North Monsoon: Storms South Monsoon: Fine South Temperate: Fine Action Phase Italy will choose a Combined Impulse. They will have 3 Land Moves, 1 Land Attacks, 3 Air Missions, and 1 Naval Moves. Japan will choose a Combined Impulse. They will have 3 Land Moves, 1 Land Attacks, 4 Air Missions, and 2 Naval Moves. Germany will choose an Air Impulse. They will have 0 Land Moves, 0 Land Attacks, unlimited Air Missions, and 0 Naval Moves. Port attacks None. Naval air missions None. Naval movement Italy attempts to prevent the French from leaving the Mediterranean. Japan sends two Militia/Volunteers (1 to Canton and another to Singapore.) Naval combat None. Strategic bombardment No strategic bombardments take place. Ground strike missions Italy attempts to bomb the Greeks in Athens. The 1d10 rolls are 10 and 8 - no effect. Germany will bomb Moscow with a Do-17E, Bf-109E3, and Ju-88A4 squadron. The Soviets cannot intercept. There is an Anti-Air Division that will shoot in an attempt to abort the bombers. The AA Division will fire 4 times (out of 4) to provide 12 Anti-Air factors. Against 3 bombers, the result is [-1/2]. The lowest of 2 1d10 rolls is the number of factors turned away. The rolls are 10 and 9, all aircraft are turned away. The participating aircraft are all flipped face down, the AA Division is flipped face down. The Axis forces will bomb 3 different hexes. 1: The Hs-123 Squadron is bombing a 3-unit stack. The Soviets cannot intercept the flight. The 1d10 rolls are 2, 2, and 6. The AT Division and an infantry army are flipped face down. 2: Axis aircraft will bomb Stalino. The bombers are the Letov S328 and Ju-88A4, escorted by the Bf-109F4. The Soviets will intercept with the I-16(17) adjacent to the city. The first round of combat will be on the +/- 3 column. Round One: - I-16(17) rolls 2d10 for a 8 - AC. The Soviets will clear through the Letov bomber. - Bf-109F4 rolls 2d10 for a 8 - DA. The I-16(17) is aborted. No further A2A combat can take place. The bombers will attack, the Letov first, the Ju-88A4 second. The 1d10 rolls are 5, 3, and 10 from the Letov, and 9, 2, and 10 from the Junkers. (A Militia is flipped face down). 3: An He-111H6 and a Bf-109G6 are bombing a stack of 2 units NE of Stalino. There are no aircraft intercepting. The (109) 1d10 rolls are 1 and 9, the Militia is flipped face down. The (He-11) 1d10 rolls are 6 and 5 - no effect. Rail movement None. Land movement Movement in the far east. Air transport None. Debarking None Invasions No invasions take place. Paradrops None. Land combat None. Air rebases Aircraft rebase east. Reorganization No reorganization takes place. End of Turn Check The Turn cannot end now. Next up: Impulse #1 - Democracies
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# ? Jan 26, 2024 19:44 |
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Bunch of bombing done to not a ton of effect. Guess this shows that the Italians don't have great planes. Remember to mark off Ukraine for the Germans! And I guess all those volunteers will be useful for garrison duties/meatshields. Looks like Japan has lots of advancing into empty space going on.
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# ? Jan 26, 2024 20:02 |
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Jul/Aug 1942 - Impulse #1 - Democracies It is still: Arctic: Fine North Temperate: Fine Mediterranean: Fine North Monsoon: Storms South Monsoon: Fine South Temperate: Fine Action Phase France will choose a Naval Impulse. They will have 0 Land Moves, 0 Land Attacks, 2 Air Missions, and unlimited Naval Moves. The USA will choose a Land Impulse. They will have unlimited Land Moves, unlimited Land Attacks, 4 Air Missions, and 0 Naval Moves. Port attacks None. Naval air missions None. Naval movement Naval combat France will flip the Dupleix to search for the Regia Marina. The rolls are 10 and 2 - Italy is successful! The number of surprise points available to the French is (3+2) - (2+10) = -7. Italy will have 7 surprise points. They will spend 4 surprise points to make it a surface combat. The French have 55 Surface Combat factors with 16 ships. The Italians have 62 Surface Combat factors with 16 ships. The results for this combat are: - France: 3 Sunk, 2 Aborts - Italy: 3 Sunk, 2 Aborts Italy will spend 2 surprise points to decrease the French results by 1 column. Their new results are: 2 Sunk, 1 Damaged, 2 Abort. Italian Combat Results posted:The French will assign the first Sunk result against the Damaged Foch. Because it is already Damaged - it is automatically Sunk. French Combat Results posted:The Italians will assign the first Sunk result against the Abruzzi. Its defence value is 6, the 1d10 roll is 9 - she is Damaged and remains at sea. France will try to engage in combat a 2nd time, flipping the Colbert to search for the Italians. The rolls are 4 and 6 - neither side is successful. Strategic bombardment No strategic bombardments take place. Ground strike missions None Rail movement Turkish troops are railed to the border with the Soviet Union, others pull back to secure the resource hex. Land movement US moves to encircle the Commonwealth troops. Air transport None. Debarking None Invasions No invasions take place. Paradrops None. Land combat The US will attack the New Zealand Division in the Midwest. The combat is on the Assault table. The combat factors are 6 to 1 for a +12 DRM. There are no other modifiers for this combat. The 2d10 roll is 9, increased to 21, for a result of [%/1S]. The Division is eliminated, the US unit is flipped face down. US Troops will assault Cincinnati. The combat is on the Assault table. The combat factors are 53 to 21 for a 2:1 ratio or +4 DRM. There is a +2 DRM due to the defenders being overstacked. There is a -1 DRM due to the presence of a factory. The final DRM for this combat is +5. The 2d10 roll is 12, increased to 17, for a result of [1/1]. The Commonwealth will lose a Canadian infantry corps. The Americans will lose an infantry corps. All attackers are flipped face down. One of the American Mech units is upgraded to its heavy weapons variant. Air rebases None. Reorganization None. End of Turn Check The Turn cannot end now. Next up: Impulse #1 - Communists
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# ? Jan 26, 2024 20:15 |
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That Cincinnati result is bad for the US right?
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# ? Jan 26, 2024 20:19 |
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bunnyofdoom posted:That Cincinnati result is bad for the US right? Looks like both sides lost about the same tier of unit but also the line seems somewhat even. So hard to say - depends on who can concentrate more fire along it and find holes to break.
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# ? Jan 26, 2024 20:29 |
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wedgekree posted:Looks like both sides lost about the same tier of unit but also the line seems somewhat even. So hard to say - depends on who can concentrate more fire along it and find holes to break. More with the attackers being flipped face down
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# ? Jan 26, 2024 20:33 |
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Jul/Aug 1942 - Impulse #1 - Communists It is still: Arctic: Fine North Temperate: Fine Mediterranean: Fine North Monsoon: Storms South Monsoon: Fine South Temperate: Fine Action Phase The Soviet Union will choose a Land Impulse. They will have unlimited Land Moves, unlimited Land Attacks, 3 Air Missions, and 0 Naval Moves. The Commonwealth will choose a Land Impulse. They will have unlimited Land Moves, unlimited Land Attacks, 2 Air Missions, and 0 Naval Moves. Port attacks None. Naval air missions None. Naval movement None. Naval combat None Strategic bombardment No strategic bombardments take place. Ground strike missions None. Rail movement None. Land movement The battles continue! Rather than duke it out over open ground, the Soviets retreat east of Voroshilovgrad. Aircraft also move to better cover troops. Air transport None. Debarking None Invasions No invasions take place. Paradrops None. Land combat The Americans next to Detroit come under fire, the attack is on the Blitz table. The combat factors are 26 to 5 for a 5:1 ratio or +10 DRM. There is a +3 DRM for 3 Arm/Mech attacking a clear hex in fine weather in a blitz. There is a -1 DRM for the Territorial unit attacking. The final DRM for this combat is +12. The 2d10 roll is 16, increased to the max of 23, for a result of [*/2B]. The American unit is eliminated. All attackers remain face up. SE of Cincinnati, in the woods, the face down Mech and Inf corps are attacked. The attack is on the Blitz table. The combat factors are 35 to 14 for a 2:1 ratio or +4 DRM. There is an additional +4 DRM due to both units being face down. The final DRM for this combat is +8. The 2d10 roll is 6, increased to 14, for a result of [1/1]. The Commonwealth will lose an AT division, the US forces will lose an infantry corps. Air rebases None. Reorganization None. End of Turn Check The Turn cannot end now. The impulse track will increase by 1. There is +1 modifier to the next Weather roll. Next up: Impulse #2 - Fascists
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# ? Jan 26, 2024 21:01 |
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bunnyofdoom posted:More with the attackers being flipped face down Yeah being face down is never great, especially if you can be encircled and/or picked off. But, you know, good rolls help...
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# ? Jan 26, 2024 21:02 |
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Is it worth it for the Commonwealth to try and attack from Detroit or not? And there any bombers they might move to Canada?
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# ? Jan 26, 2024 21:34 |
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Jul/Aug 1942 - Impulse #2 - Fascists Determining Weather There is a +1 DRM to weather, the final 1d10 roll is a 6. It is now: Arctic: Fine North Temperate: Fine Mediterranean: Fine North Monsoon: Storms South Monsoon: Fine South Temperate: Fine Action Phase Italy will choose a Combined Impulse. They will have 3 Land Moves, 1 Land Attacks, 3 Air Missions, and 1 Naval Moves. Japan will choose a Combined Impulse. They will have 3 Land Moves, 1 Land Attacks, 4 Air Missions, and 2 Naval Moves. Germany will choose an Land Impulse. They will have unlimited Land Moves, unlimited Land Attacks, 4 Air Missions, and 0 Naval Moves. Port attacks None. Naval air missions None. Naval movement Italy sends reinforcing ships to the Western Med. Japan starts moving some units in the sea. Naval combat Italy flips the Bari to search for the French. The rolls are 3 and 1 - the French are successful. The number of surprise points available to the Italians is (2+1) - (3+3) = -3. France will have 3 surprise points. The combat is a Surface Combat. The Italians have 55 Surface Combat factors with 15 ships. The French have 47 Surface Combat factors with 12 ships. The results for this combat are: - Italy: 3 Sunk, 2 Aborts - France: 2 Sunk, 1 Damaged, 2 Aborts. France will spend 2 surprise points to increase their results by 1 column. Their new results are: 3 Sunk, 2 Aborts French Combat Results posted:The Italian will assign the first Sunk result against the Damaged Diaz. Because it is already Damaged - it is automatically Sunk. Italian Combat Results posted:The French will assign the first Sunk result against the Montcalm. Its defence value is 7, the 1d10 roll is 2 - she is sunk. Italy flips the Montecuccoli to search for French ships once more. The rolls are 7 and 3 - the French are successful once more. The number of surprise points available to the Italians is (2+3) - (3+7) = -5. France will have 5 surprise points. The combat is a Surface Combat. The Italians have 47 Surface Combat factors with 10 ships. The French have 40 Surface Combat factors with 9 ships. The results for this combat are: - Italy: 2 Sunk, 1 Damaged - France: 2 Sunk, 1 Damaged France will spend 4 surprise points to increase its results: 3 Sunk and 2 Aborts. French Combat Results posted:The Italian will assign the first Sunk result against the Andrea Doria. Its defence value is 5, the 1d10 roll is 1 - she is sunk. Italian Combat Results posted:The French will assign the first Sunk result against the Duquesne. Its defence value is 8, the 1d10 roll is 3 - she is sunk. Italy will try a third time to be successful. The Duca d'Aosta is flipped to do so. The rolls are 10 and 3 - the French are successful, again. The number of surprise points available to the Italians is (2+3) - (3+10) = -8. France will have 8 surprise points. The combat is a Surface Combat. The Italians have 38 Surface Combat factors with 8 ships. The French have 29 Surface Combat factors with 6 ships. The results for this combat are: - Italy: 1 Sunk, 2 Damaged - France: 1 Sunk, 2 Damaged, and 2 Aborts France will spend 8 surprise points to change their results to 3 Sunk, 1 Damaged, and 3 Aborts. French Combat Results posted:The Italian will assign the first Sunk result against the Duca D'Aosta. Its defence value is 6, the 1d10 roll is 3 - she is sunk. Italian Combat Results posted:The French will assign the first Sunk result against the Lorraine. Its defence value is 5, the 1d10 roll is 6 - she is Damaged and remains at sea. Italy will abort the sea zone. Strategic bombardment No strategic bombardments take place. Ground strike missions None. Rail movement None. Land movement Attempting to encircle from the north, and focusing on Stalino to grab it once and for all. Air transport None. Debarking None Invasions Japan invades Sumatra with an Infantry unit. They are targeting an open hex. The combat factors for the Japanese is halved for invading as an infantry unit. The Notional Combat Factors for the open hex is 1. The ratio is 3:1 for a +6 DRM. There are no other modifiers for this combat. The 2d10 roll is 12, increased to 18, for a result of [-/1]. The Japanese infantry will land, and are flipped face down. Paradrops None. Land combat Italy and Bulgaria team up to attack Athens. The attack is on the Assault table. The combat factors are 16 to 7 for a 2:1 ratio or +4 DRM. The are no other modifiers to this combat. The 2d10 roll is 15, increased to 19, for a result of [%x1/2]. Both Bulgarian units are eliminated, the Italian Alpini take the city. Both Greek units are eliminated. No units can be upgraded. The ships in Athens all Abort to Cyprus. Germany attacks the units outside Moscow. The attack is on the Blitz table. The combat factors involved are 82 to 10 for an 8:1 or +16 DRM. There are no other modifiers to the combat. The 2d10 roll is 11, increased to the max of 23, for a result of [*/2B]. Both defenders are eliminated, Germany takes the hex. Stalino is attacking on the Assault table. The combat factors are 67 to 4 for a 16:1 ratio or +32 DRM. There is a -2 DRM for the presence of 2 factories. The final DRM is over +21, the result is automatically [*/2S]. The Militia is eliminated, Germany takes the city. Air rebases A Japanese bomber shuffles through China. Reorganization No reorganization takes place. End of Turn Check The Turn cannot end now. Next up: Impulse #2 - Democracies
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# ? Jan 26, 2024 22:16 |
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wedgekree posted:Is it worth it for the Commonwealth to try and attack from Detroit or not? And there any bombers they might move to Canada? Do you mean Chicago?
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# ? Jan 26, 2024 22:16 |
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Jobbo_Fett posted:Do you mean Chicago? Brainfart, missed the American 5-4 up there had been eliminated. And there's the proper showing of the Regina Marina, being mauled each round at sea against the French Navy! Guess they're gonna need those cruisers soon.. So roughly what is the state of the French Navy in the Med vs the Italians?
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# ? Jan 26, 2024 22:28 |
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Jul/Aug 1942 - Impulse #2 - Democracies It is still: Arctic: Fine North Temperate: Fine Mediterranean: Fine North Monsoon: Storms South Monsoon: Fine South Temperate: Fine Action Phase France will choose a Naval Impulse. They will have 0 Land Moves, 0 Land Attacks, 2 Air Missions, and unlimited Naval Moves. The USA will choose a Land Impulse. They will have unlimited Land Moves, unlimited Land Attacks, 4 Air Missions, and 0 Naval Moves. Port attacks None. Naval air missions None. Naval movement ** Current state of the French navy minus 2 ships ** Naval combat None Strategic bombardment No strategic bombardments take place. Ground strike missions None Rail movement None. Land movement Reinforce chicago and stacking with a one-unit hex. Air transport None. Debarking None Invasions No invasions take place. Paradrops None. Land combat None. Air rebases None. Reorganization None. End of Turn Check The Turn cannot end now. Next up: Impulse #2 - Communists
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# ? Jan 27, 2024 02:28 |
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Chicago at least is secure. The combat now focuses on the lower upper midwest...
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# ? Jan 27, 2024 02:31 |
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Jul/Aug 1942 - Impulse #2 - Communists It is still: Arctic: Fine North Temperate: Fine Mediterranean: Fine North Monsoon: Storms South Monsoon: Fine South Temperate: Fine Action Phase The Soviet Union will choose a Land Impulse. They will have unlimited Land Moves, unlimited Land Attacks, 3 Air Missions, and 0 Naval Moves. The Commonwealth will choose a Land Impulse. They will have unlimited Land Moves, unlimited Land Attacks, 2 Air Missions, and 0 Naval Moves. Port attacks None. Naval air missions None. Naval movement None. Naval combat None Strategic bombardment No strategic bombardments take place. Ground strike missions None. Rail movement None. Land movement You guessed it! Really have to play for time here... Air transport None. Debarking None Invasions No invasions take place. Paradrops None. Land combat Commonwealth troops attack the face down armored corps (+infantry corps). It will be on the Blitz table. The combat factors are 23 to 14 for a 3:2 or +3 DRM. There is a +4 DRM due to both defenders being face down. There is a -2 for the defender being an Arm unit defending in a clear hex in fine weather. There is a +3 DRM for 3 Mech/Arm units attacking a clear hex in fine weather in a blitz attack. The final DRM for this combat is +8. The 2d10 roll is 13, increased to 21, for a result of [*/B]. The Commonwealth will change it to an R, forcing them to overstack onto the 4-3 hex. All attackers remain face up. Air rebases None. Reorganization None. End of Turn Check The Turn cannot end now. The impulse track will increase by 1. There is +0 modifier to the next Weather roll. Next up: Impulse #3 - Fascists
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# ? Jan 27, 2024 02:39 |
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Looks like the French Navy is still flying the flags high despite the losses they've taken. They're hurting the Italians more than they're receiving.
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# ? Jan 27, 2024 02:59 |
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Jul/Aug 1942 - Impulse #3 - Fascists Determining Weather There is a +0 DRM to weather, the final 1d10 roll is a 7. It is now: Arctic: Fine North Temperate: Fine Mediterranean: Fine North Monsoon: Storms South Monsoon: Fine South Temperate: Fine Action Phase Italy will choose a Combined Impulse. They will have 3 Land Moves, 1 Land Attacks, 3 Air Missions, and 1 Naval Moves. Japan will choose a Combined Impulse. They will have 3 Land Moves, 1 Land Attacks, 4 Air Missions, and 2 Naval Moves. Germany will choose an Land Impulse. They will have unlimited Land Moves, unlimited Land Attacks, 4 Air Missions, and 0 Naval Moves. Port attacks None. Naval air missions None. Naval movement Japanese transports get to their destination of Caroline Islands. For now... Italian subs on the prowl... Naval combat The Sirena is flipped face down to search for the French navy. The rolls are 7 and 7 - no one is successful. Strategic bombardment No strategic bombardments take place. Ground strike missions The Ju-87B2 will bomb units in Moscow. There are no chances of intercepts and there are no available AA units. The 1d10 rolls are 7, 3, 5, 7. A Militia and AT Division are flipped face down. Rail movement None. Land movement Units move in on Yaroslavl's outskirts. Movement in the Soviet Union. Air transport None. Debarking None Invasions None. Paradrops None. Land combat Moscow is attacked! The attack is on the Assault table. The combat factors are 92 to 27 for a 3:1 ratio or +6 DRM. There is a +6 DRM for 3 defenders being face down. There is a +4 DRM for 2 units overstacking. There is a -3 DRM due to the presence of 3 factories. The final DRM for this combat is 13. The 2d10 roll is 13, increased to the max of 23, for a result of [*/2S]. Moscow has fallen! All attackers remain face up. A Finnish Motorised corps is flipped face down to receive its Heavy Weapons upgrade. The Militia is stuck in the open and is attacked on the Blitz table. The combat factors are 22 to 2 or 11:1 for a +22 DRM. There are no negative modifiers. The combat is automatically a [*/2B] result, the Militia is eliminated. South of Voronezh, the Axis troops will attempt to eliminate some face down units. The attack is on the Blitz table. The combat factors are 47 to 6 for a 7:1 ratio or +14 DRM. There is an additional +5 DRM for attacking a clear hex in fine weather during a blitz. The final DRM is +19. The 2d10 roll is 10, increased to the max of 23, for a result of [*/2B]. Both Soviets are eliminated, all attackers remain face up. Air rebases None. Reorganization No reorganization takes place. End of Turn Check The Turn cannot end now. Next up: Impulse #3 - Democracies
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# ? Jan 27, 2024 03:17 |
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Oof. Big hurt there for the Soviets losing Moscow. Can they fall back and make a better defensive line?
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# ? Jan 27, 2024 03:22 |
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# ? May 8, 2024 07:28 |
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Jul/Aug 1942 - Impulse #3 - Democracies It is still: Arctic: Fine North Temperate: Fine Mediterranean: Fine North Monsoon: Storms South Monsoon: Fine South Temperate: Fine Action Phase France will choose a Naval Impulse. They will have 0 Land Moves, 0 Land Attacks, 2 Air Missions, and unlimited Naval Moves. The USA will choose a Land Impulse. They will have unlimited Land Moves, unlimited Land Attacks, 4 Air Missions, and 0 Naval Moves. Port attacks None. Naval air missions None. Naval movement France will abandon the Western Mediterranean. (They had no ASW weapons) >_> Naval combat None Strategic bombardment No strategic bombardments take place. Ground strike missions None Rail movement None. Land movement The 4-3 infantry corps moves out of the hex east of Indianapolis to reduce the overstacking. Air transport None. Debarking None Invasions No invasions take place. Paradrops None. Land combat None. Air rebases None. Reorganization None. End of Turn Check The Turn cannot end now. Next up: Impulse #3 - Communists
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# ? Jan 27, 2024 03:27 |