|
Vahakyla posted:
The armament and capability of these planes (as represented in DCS) are as follows: F5
Su-25T
As much as I personally love the F-5, I feel that the Su-25T would be the better pick, as it can CAS far more effectively than the F-5 can CAP. To that end, I vote RESOLUTION GUINEA PIG (Fetch the Su-25T parts)
|
# ¿ Sep 27, 2023 15:30 |
|
|
# ¿ May 16, 2024 07:57 |
|
Vahakyla posted:
Venom 1 was completely successful in all objectives, though admittedly, we didn't really have to do much aside from fly near Ascot and look pretty. Since BARCAP didn't gently caress up, we had plenty of opportunity to look real loving pretty. https://i.imgur.com/HjwkEy1.mp4 There were some adjustments that had to be made to our flight path since the clouds were so thick. Namely, the clouds were so thick that we really didn't care to go below 15000. What went well:
What went less than well:
What can improve:
For the upcoming operation, I am going to vote as follows: Rabbit: With blues in the line of fire, we must assist if able on principle alone. The SAMs will make themselves known in time. Alpha/Bravo: On this point I am torn: the airbase is currently unusable so the question becomes can it be made usable either by ourselves or the enemy? If we can render it operable, then my vote becomes Alpha. If we cannot, then we should bomb/sabotage it so the enemy cannot use it and focus on Bravo. BurntCornMuffin fucked around with this message at 19:08 on Oct 1, 2023 |
# ¿ Oct 1, 2023 19:02 |
|
Bentai posted:What kind of planes would be needed for this in MSFS, and would it require any sort of hot dogging, or just 500ft AGL + autopilot? We fly DCS. The minimum you need to participate is the South Atlantic map, then grab the free and excellent Hercules, A4E, and SRS. You should also join our discord: https://discord.gg/airgoons As far as landings go, that really depends on the aircraft you favor and weather conditions, but if you can land a small airplane on MSFS, you're a good chunk of the way there.
|
# ¿ Oct 2, 2023 00:21 |
|
Snapshot posted:Burnt, vaha is asking for msfs people to deliver anti shipping missile batteries from Brazil. Oh lmao, missed that. My bad
|
# ¿ Oct 2, 2023 01:48 |
|
concise posted:I need the following: Venom 1 I am going to recommend an approximately 10 mile race track situated at the purple line. This will position us approximately 15-20 miles away from the main package, giving them plenty of of time to evac in a GUINEA PIG or ALPACA situation, but not so far off that we couldn't respond to situations in the battle zone. It should also allow us to effectively provide a barrier against aircraft flying from the east without flying within range of known ship positions. By keeping the race track itself less than ten miles, I can stagger my flight to maximize sensor coverage without incurring too much separation.
|
# ¿ Nov 30, 2023 05:49 |
|
Yooper posted:
It is my opinion that we have a few points set up for the mortar: counter-battery fire should be expected and scooting will go more smoothly with a couple of prebriefed points.
|
# ¿ Dec 20, 2023 15:44 |
|
Mike Team Report Mike Lead: BurntCornMuffin Mortar Gunner: Davin Valkri Mortar Asst: Breaky Prior to the mission I briefed my team on procedure and established a workflow between the three of us:
We started our insertion by following the other teams at a distance, until we broke off road in order to evade possible roadblocks and set up our first position about 1.5km from the target site. RECCE's first radio call was a little rough because I didn't have time to rehearse comms with their lead, but we worked it out pretty quick. Eventually, we were able to deliver remarkably accurate fires. We were also very diligent about scooting from one hill to the next between fires, which kept us alive and able to assist (albeit not always timely). I was never briefed on the full effect of our fire, but we were informed that we took out a couple of vehicles and at least one squad. What fires didn't hit the target, had a suppressing effect on enemy forces. While the PLA did not employ a counter battery radar, we were informed that two QRF helos tried to drop troops on sites we had long vacated, wasting time that could have been better spent elsewhere. What went well:
What went poorly:
Lessons learned:
|
# ¿ Dec 26, 2023 02:44 |
|
Panther 2 report: Panther 2-2 experienced technical difficulties and was forced to cancel their flight. This left us as a flight of two with myself and radintrov. In order to declutter the airport, I directed Panther 1-3 to take control of their flight and proceed with the mission, my flight following shortly after. We burner climbed to altitude and immediately started getting RWR pings from PLAN vessels, but we knew they were far enough away to not be a factor. Not long after we marshaled, Venom had some technical difficulties with their HARMS and was forced to abort mission due to losses, leaving the SEAD task incomplete. After a little back and forth with Buzzard (Davin Valkri), we proceeded with the mission choosing to limit ourselves to northen targets to minimize SAM exposure. Both of us were able to identify and prosecute targets using GMT radar and TGP, dropping both of our GBU-31s each in a single pass. While the effect of my own bombs was a bit dubious, radintrov's bombs landed square in a SAM site and demolished it. Once we dropped our bombs, we flew back to SAWT and landed successfully, though the short runway meant that it took me a couple passes to stick it. What was supposed to happen: Destroy enemy SAM sites, get out without casualties. What ended up happening: Damaged a SAM site as well as scattered logistics, got out without casualties. What went well:
What went poorly:
Lessons Learned/Observations: I don't see how we could have improved on our performance, to be honest. We got in, expended our bombs quickly, and got out before anything could hurt us, which is exactly what we planned to do. While missing a guy hurt our ability to deliver ordinance, both of the remaining flight members had TGPs, so we didn't have to deal with handoffs.
|
# ¿ Dec 31, 2023 01:22 |
|
Ninja 1 Tasking: SEAD Escort for Dude Loadout: 9M, HARM, Wing Tanks, ALQ-131 Flight Plan WP1 - SAWC - Takeoff WP2 - SPOON - Gather Flight WP3 - PLATE - Hold until MATADOR WP4 - COLO - IP WP5-7 - AO, cycle between these until Dude flight is clear of AO. Call OLE after first cycle as long as no SA-11 emitters (`SD` or `11`) are active. Remarks Primary target is SA-11, engage other sites only as self defense or as parting shots on RTB. Mission ALIC Config: TBL1 - As Default, SA-11 preconfigured TBL2 - Shorad: * 119 - SA-15 - Default Configuration * 117 - SA-8 - Default Configuration * 127 - HQ-7 Launcher * 128 - HQ-7 Search/Track Radar TBL3 - Ships: * 409 - Type 52B * 410 - Type 52C * 411 - Type 54A BurntCornMuffin fucked around with this message at 20:39 on Jan 20, 2024 |
# ¿ Jan 6, 2024 14:49 |
|
Mortar Team Lead Seems solid. Just a few points: The big thing I see is that the enemy mortar needs to die first. The problem is that it's dangerously close to the hospital for our own mortar to engage, especially if we're lacking precision munitions and targeting computers. This problem *may* be mitigated by, with coordination from another team, zeroing in on another target (such as planes or hq) and applying those corrections when we retarget. However, this leaves us open to counter artillery from that same mortar. Another possible mitigation would be to task the marksman with dealing with the opposing mortar before we open up. Positioning for such a shot, however, poses a significant risk to the marksman, and if they go down we're stuck with a danger close fire mission by a hospital anyway. Another mitigation would be to use a smoke for ranging, which alerts the enemy, but at least a hospital directioned error won't hurt anyone. Our mortar also needs a couple of positions to maneuver to post-firing, ideally to the north of 3: close enough to set up for continued support, but far enough to avoid counterattack. To remind you of the precision we're working with, in the previous Arma mission we started with a 300m error on our first shot, but got steadily more accurate as we figured out wind corrections. These targets are much closer to the mortar, which may help a little, but 100m between success and war crime is still quite the needle to thread. BurntCornMuffin fucked around with this message at 23:05 on Jan 10, 2024 |
# ¿ Jan 10, 2024 22:46 |
|
|
# ¿ May 16, 2024 07:57 |
|
Vahakyla posted:TENTATIVE AIR FORCE TASKING Jedi 1 will match Rattler 1's flight plan, arriving at each steer point no later than five minutes prior to Rattler 1.
|
# ¿ Apr 11, 2024 04:06 |