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Come for Nat's Jumping Skills, stay for a discussion on pixel art in games. I can live with this.
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# ? Oct 5, 2023 01:50 |
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# ? Apr 29, 2024 16:24 |
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I wish I were capable (and funny). Nat: I want the Springball! Tea: We have Springball at home. The Springball at home: <gif of morph ball bomb hopping>
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# ? Oct 5, 2023 04:27 |
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# ? Oct 7, 2023 00:34 |
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Nat forgetting to take the heal every time he picks up an item will never not be funny to me.
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# ? Oct 7, 2023 08:06 |
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Commander Keene posted:Nat forgetting to take the heal every time he picks up an item will never not be funny to me. Nat ain't got time for that
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# ? Oct 8, 2023 00:03 |
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I think for the shinespark puzzle you have to hold the d-pad in the direction you're gonna be running in as you hit the ledge, so hold left in this case. Then you can hold down again to store the speed again.
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# ? Oct 8, 2023 17:22 |
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I've never really enjoyed shine spark puzzles in Metroid games because it always feels like the designers map out the exact bare minimum number of spaces you'll need to build up a charge, and then that's all you get. So you have no margin for error or wiggle room. It's intensely frustrating.
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# ? Oct 8, 2023 18:31 |
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W.T. Fits posted:I've never really enjoyed shine spark puzzles in Metroid games because it always feels like the designers map out the exact bare minimum number of spaces you'll need to build up a charge, and then that's all you get. So you have no margin for error or wiggle room. It's intensely frustrating. Yeah this is my main gripe with the Speed Booster across the series: it feels like 25% a traversal tool and 75% a way to put the screws on people going for 100%, with or without a time cap. Anyway this is my favorite 2D Metroid and getting 100% completion under 2 hours is one of my prouder pro-gamer accomplishments. They really make you work for it, for reasons which may or may not be described in this post!
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# ? Oct 9, 2023 02:49 |
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Hey all, slightly early episode for you, the Patreon early video will be late however as Tea and I are literally just about to record the next set of videos!
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# ? Oct 9, 2023 21:44 |
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I've been playing through Zero Mission (also blind) in my free time, and I got stuck on the puzzle where you had to bring the ticks through the lava/acid to the plant because it never entered my mind that the ticks were wearing mini Varia suits. Also got stuck on the bug larva blocking the tunnel for distressingly long.
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# ? Oct 9, 2023 22:24 |
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Commander Keene posted:Also got stuck on the bug larva blocking the tunnel for distressingly long. That one gets a lot of people. You can see the logic in hindsight but it's *just* shy of being intuitive.
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# ? Oct 9, 2023 22:35 |
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I have finished the game. The conclusion is that I am not very good at Metroid.
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# ? Oct 10, 2023 00:16 |
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Your data requires further testing. More science! More space jumps! More Shinespark puzzles!
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# ? Oct 10, 2023 01:12 |
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Natural 20 posted:I have finished the game. I thought you did ok,
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# ? Oct 10, 2023 02:49 |
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https://www.youtube.com/watch?v=giiaNc9jKAg Art will be up shortly!
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# ? Oct 12, 2023 00:58 |
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# ? Oct 14, 2023 00:03 |
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Never seen anybody die to Kraid, never seen anybody die to Mother Brain... how many people HAVE you seen play this game for the first time? Because I see that quite a lot. They're fights that require precision shooting when your footing isn't solid, that's a recipe for failure.
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# ? Oct 14, 2023 00:24 |
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Congrats on finishing the game! See you next mission.
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# ? Oct 14, 2023 00:28 |
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Yeah, I didn't die to Kraid or Ridley in my recent first playthrough of this game, but I did die to Mother Brain. It's not a good boss fight!Yorkshire Tea posted:Sadly no, you can't just Speed Boost and Shinespark your entire way into Mother Brain and tear right through her.
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# ? Oct 15, 2023 00:44 |
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Yeah, every time Tea said "if you want the game to have any challenge you shouldn't try to 100% the powerups" I thought you were setting a huge red flag that Nat was going to die to Mother Brain. Well, no, I actually expected that to mean Nat would die to Mother Brain multiple times, so I guess you exceeded my cynical thoughts (barely). And yeah it was almost painful watching Nat struggle with the controls. It really brought home how much familiarity with Metroid style controls colors my opinions of the games' difficulty.
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# ? Oct 16, 2023 05:11 |
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# ? Oct 16, 2023 23:00 |
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I'm sure this part really bugged some people, but I loved it. Contrasting with SA-X those segments were fun but very scripted, and breaking the script usually meant failure. Here there's some forced places to lose alarms, some places that are easy to get caught (the alarmless run mentioned heavily requires knowing exactly what's going on, I think I did it once or at least close), but even at non-difficult parts everywhere you can get into trouble you have *some* chance of getting back out of it. That always bugs me in stealth games, where you basically need to do it fail-less because you flip into combat mode. Sometimes you can hide again (Dishonored for example) but in a lot of older stealth games once they know you're there that's it. So frustrating.
Bruceski fucked around with this message at 23:28 on Oct 16, 2023 |
# ? Oct 16, 2023 23:24 |
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Isn't the vulnerable phase on the Chozo trial boss on a strict timer? So you're supposed to keep track of the cooldown for it and line up your shot by prediction, not reaction. Doing perfect stealth is hilarious though. Space pirates go from celebrating they shot down the Hunter to "oh god oh god an even angrier Hunter is here plasma beaming our base"
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# ? Oct 17, 2023 03:16 |
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Omobono posted:Isn't the vulnerable phase on the Chozo trial boss on a strict timer? So you're supposed to keep track of the cooldown for it and line up your shot by prediction, not reaction. Yeah, I think that's the trick based on what I saw in the video and from what I vaguely recall from playing this myself years ago. The vulnerability window decreases after each successful hit, so that by the time you get to the last one, you have to predict it instead of react to it.
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# ? Oct 17, 2023 03:37 |
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Omobono posted:Space pirates go from celebrating they shot down the Hunter to "oh god oh god an even angrier Hunter is here plasma beaming our base" The Samus experience in a nutshell.
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# ? Oct 17, 2023 03:42 |
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Put me down as another Zero Suit section liker. It really understands the Zero Mission imperative of "always be moving", and does a good job of keeping the tension going all throughout. Most of the alarms can be dodged if you're careful, but a few of them (the very first one, the one that forces you to flee the mothership, and the final chase before getting the suit) feel mandatory. A no-alarm run of the section sounds really tough to pull off. E: Watching one on YT now and I know why I never managed this: I can't wall-jump in these games for poo poo C-Euro fucked around with this message at 04:30 on Oct 17, 2023 |
# ? Oct 17, 2023 04:03 |
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C-Euro posted:A no-alarm run of the section sounds really tough to pull off. It is. If I remember right there's a couple of really tight things, basically pixel-perfect.
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# ? Oct 17, 2023 04:12 |
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Omobono posted:Isn't the vulnerable phase on the Chozo trial boss on a strict timer? So you're supposed to keep track of the cooldown for it and line up your shot by prediction, not reaction. I figured it *might* be a timer but there's no tell for the actual timer itself so you kinda just have to count out loud between openings?
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# ? Oct 18, 2023 01:12 |
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Nat is a LOT better at the suitless section of Zero Mission than I was in my playthrough. I died a lot. Enough that I took a break from the game for a while. Not really a fan, TBH. To be fair to Nat regarding that one room he did die in (which somehow managed to be the one room I did perfectly), technically when you're shooting those blocks on the run (crawl?) up to the door, the game is teaching you that shooting those blocks ONLY gets rid of those blocks. Then suddenly you shoot an identical block and it kills the entire platform you and the enemies are standing on. I'd call that bad visual communication. Also not really a huge fan of the boss, TBH, for mainly the same reasons Nat stated. Knowing that the boss is vulnerable on a timer is one thing, being able to keep track of that while the boss is careening around the room and shooting lightning at you is a different story. I also beat it mostly by luck. IMO the whole suitless section sucks, then you're back in the Power Suit with all your missing upgrades and the game is good again.
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# ? Oct 18, 2023 01:24 |
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Commander Keene posted:Also not really a huge fan of the boss, TBH, for mainly the same reasons Nat stated. Knowing that the boss is vulnerable on a timer is one thing, being able to keep track of that while the boss is careening around the room and shooting lightning at you is a different story. I also beat it mostly by luck. IMO the whole suitless section sucks, then you're back in the Power Suit with all your missing upgrades and the game is good again. Honestly looking back, I think boss fights are Zero Mission’s worst aspect by a mile, they’re either too easy or frustrating or both.
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# ? Oct 18, 2023 02:03 |
bladeworksmaster posted:Honestly looking back, I think boss fights are Zero Mission’s worst aspect by a mile, they’re either too easy or frustrating or both. This is how I feel too. Either their entire body is vulnerable to missile spam, or they have an extremely specific, often temporary weak spot that can feel like it needs pixel-perfect shots to hit. Zero Mission isn't the only Metroid game that suffers from this. I almost spiked my Wii nunchuck into the floor out of frustration fighting Mogenar.
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# ? Oct 18, 2023 02:46 |
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bladeworksmaster posted:Honestly looking back, I think boss fights are Zero Mission’s worst aspect by a mile, they’re either too easy or frustrating or both.
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# ? Oct 18, 2023 03:19 |
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Natural 20 posted:I figured it *might* be a timer but there's no tell for the actual timer itself so you kinda just have to count out loud between openings? Yup. Anyone know if there are major differences between the JP and USA version of the game? Speedrunners overwhelmingly use the JP version.
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# ? Oct 18, 2023 05:06 |
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Speedrunners tend to use the Japanese version of games a lot because there's less text overall usually.
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# ? Oct 18, 2023 05:21 |
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And that's it for Zero Mission! There might be a Brucie bonus speedrun episode, but by popular demand we're going to be trying out Super Mario Wonder co-op in our next set!
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# ? Oct 18, 2023 23:25 |
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Congratulations on your heroic escape in a hijacked cyber-sperm
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# ? Oct 19, 2023 00:06 |
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The 100% completion run of this game is good fun but boy do they make you backtrack for it. There is a way off of the mothership and back into the rest of Zebes, you're not soft-locked into that final zone! Pretty sure this game and Metroid Prime 2 released in the same year, the Metroid team really wanted people to put off their collectathons until the last possible moment.
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# ? Oct 19, 2023 03:34 |
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"...you've got to admire [the space pirates'] guts." a fine example of which is splattered across the hood of Samus' escape pod
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# ? Oct 19, 2023 21:17 |
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Doesn't 100% also double Metal Ridley's health? not that it matters when you have super missiles for days.
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# ? Oct 19, 2023 21:32 |
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# ? Apr 29, 2024 16:24 |
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FeyerbrandX posted:Doesn't 100% also double Metal Ridley's health? not that it matters when you have super missiles for days. Damage doubled, health tripled.
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# ? Oct 19, 2023 22:27 |