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Nothing to brighten up my evening like checking my subscription feed on YouTube and seeing a new Metroid LP by Natural 20 in the list.
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# ¿ Sep 26, 2023 01:40 |
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# ¿ May 15, 2024 18:54 |
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AtomikKrab posted:But there is no need for grinding in AC6, other than grinding your skills to get good, you have no level ups, you can more or less swap out parts and your entire build on the fly and sell back at the same price as buying so theres never a reason to try different plans if you get jammed on a boss. I haven't had a chance to play AC6 yet, but this was always one of my favorite things about the older Armored Core games on PS1 and PS2. It's a refreshing change for a video game to simply have a fixed price for both buying and selling so that there's no net loss/gain of resources, and therefore no risk of accidentally screwing yourself over by experimenting with new part load outs and equipment configurations.
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# ¿ Sep 30, 2023 03:10 |
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I've never really enjoyed shine spark puzzles in Metroid games because it always feels like the designers map out the exact bare minimum number of spaces you'll need to build up a charge, and then that's all you get. So you have no margin for error or wiggle room. It's intensely frustrating.
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# ¿ Oct 8, 2023 18:31 |
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Omobono posted:Isn't the vulnerable phase on the Chozo trial boss on a strict timer? So you're supposed to keep track of the cooldown for it and line up your shot by prediction, not reaction. Yeah, I think that's the trick based on what I saw in the video and from what I vaguely recall from playing this myself years ago. The vulnerability window decreases after each successful hit, so that by the time you get to the last one, you have to predict it instead of react to it.
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# ¿ Oct 17, 2023 03:37 |