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Bloody Pom
Jun 5, 2011



bladeworksmaster posted:

Honestly looking back, I think boss fights are Zero Mission’s worst aspect by a mile, they’re either too easy or frustrating or both.

This is how I feel too. Either their entire body is vulnerable to missile spam, or they have an extremely specific, often temporary weak spot that can feel like it needs pixel-perfect shots to hit.

Zero Mission isn't the only Metroid game that suffers from this. I almost spiked my Wii nunchuck into the floor out of frustration fighting Mogenar.

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