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sirtommygunn
Mar 7, 2013



I've beaten Slayers X: Terminal Aftermath: Vengance of the slayer, it's a decent shitpost boomer shooter that's got a bit of heart to it hidden in a few secrets and post-credits maps.

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Shard
Jul 30, 2005

Party Boat posted:

Final Fantasy 4 (and 8 to a lesser extent)

In final fantasy 1 and Strangers of Paradise you go to a space station

fridge corn
Apr 2, 2003

NO MERCY, ONLY PAIN :black101:
I also just finished Pentiment. It did a really good job of at times making me feel really clever and also incredibly dumb at others. Just like any good piece of literature should

sirtommygunn
Mar 7, 2013



Played through all of Pepper Grinder today, shorter than I expected it to be (about 4 hours without the time trials). Really good outside of the final boss, who was infuriating. Drilling forces you to keep moving making it feel like you're barely in control even when you're doing well. It keeps it exciting.

credburn
Jun 22, 2016
A tangled skein of bad opinions, the hottest takes, and the the world's most misinformed nonsense. Do not engage with me, it's useless, and better yet, put me on ignore.
Finished Cyberpunk 2077 and Phantom Liberty. I was in constant awe of how beautiful and well executed the game is, but I hated it. I don't know why, I can't figure out why, I absolutely hated playing this game.

Never found any pants that had value beyond just cosmetic stuff so the entire game I just had my junk flapping around like a crazyperson. Boots, shirt, helmet, sure, but never pants.

edit to elaborate on the ending: There was a part where it said I could either jump in "the well" or cross the bridge with Johnny. Well, I looked everywhere, I couldn't find the "well." What well were they talking about? There's no goddamn well here. So I walked to the bridge the Johnny became part of the Matrix or whatever. Then it concludes with V, dying, about to go on a killing spree in a space casino or something. I'm not unhappy with the ending, but I wonder, are there endings where V lives? I really expected a "Hey, turns out we CAN cure you," after 80+ hours of "we cannot cure you" and was really kind of happy that they stuck with that, but it was surprising. But now I'm wondering, is it just good writing, or did I gently caress up?

credburn fucked around with this message at 20:13 on Mar 31, 2024

wizard2
Apr 4, 2022

credburn posted:

Finished Cyberpunk 2077 and Phantom Liberty. I was in constant awe of how beautiful and well executed the game is, but I hated it. I don't know why, I can't figure out why, I absolutely hated playing this game.

Never found any pants that had value beyond just cosmetic stuff so the entire game I just had my junk flapping around like a crazyperson. Boots, shirt, helmet, sure, but never pants.

art imitates life...

I said come in!
Jun 22, 2004

credburn posted:

Never found any pants that had value beyond just cosmetic stuff so the entire game I just had my junk flapping around like a crazyperson.

This is intentional, you were playing correctly.

Mad Max this game is both really awesome, and frustrating at the same time. The main story is great, and the open world is mostly awesome. Driving around it is so fun, but all of the side objectives, and collecting stuff really sucks and feels bad. A lot of other goons have been playing it in the last few weeks, and I agree with everyone that this is a very 7/10 game that could be a lot better if maybe scaled back in pointless collection activities. The on foot combat at times felt janky too. But I really liked the characters, sound effects, story, and world. So much of the game has very good highs, but then trips over itself with some annoying lows.

Jerusalem
May 20, 2004

Would you be my new best friends?

The photo mode for Mad Max really was fantastic, and so was the one for Cyberpunk. The latter makes sense, but the former being so good makes the weak rear end photomode in Dragon's Dogma 2 more frustrating because this should be a solved problem!



Cambria Bold
Jan 1, 2024

Vookatos posted:

Yeah, once I saw Square Enix in the menu I figured some poo poo like this must've happened. I mean, it's the same company that nowadays does yearly "We love crypto/NFTs/AI" bullshit and seems to only care about Final Fantasy related properties.
Hope they can make more because even if it wasn't fully for me, the game deserves more than it got.

Square Enix is the shittiest company that still manages to have a pedigree in the industry. Nintendo might be a lovely company but you can at least expect their games to be good, meanwhile you've got the likes of Sega or Konami who can't stop getting in their own ways. Squeenix though? Total wild cards.

credburn
Jun 22, 2016
A tangled skein of bad opinions, the hottest takes, and the the world's most misinformed nonsense. Do not engage with me, it's useless, and better yet, put me on ignore.

Jerusalem posted:

The photo mode for Mad Max really was fantastic, and so was the one for Cyberpunk. The latter makes sense, but the former being so good makes the weak rear end photomode in Dragon's Dogma 2 more frustrating because this should be a solved problem!





The photo mode to Cyberpunk annoyed me because, when you select your pose, you don't select from a list of poses, you select from a list of like funny catchphrases and poo poo. "Hold my beer" is a pose in which V is doing a handstand and shooting. What?

Drowning Rabbit
Oct 28, 2003

YAAAAAAAAAAAAAAAY!
Started and finished Blaster Master Zero this week. Bought the collection a year ago on Switch, finally cracked the plastic wrap and decided I had to start it.

Didn't know what I was expecting, but was actually surprised that it was effectively just the NES game with extra buttons.

Heard amazing things about this series, so I'm hoping that the sequel is a bit more up my alley.

staberind
Feb 20, 2008

but i dont wanna be a spaceship
Fun Shoe
I also got lunacid, and played a little, so had to start up KF-TAC on an emulator, now grinding through persona 3 fes. I have a habit of starting games getting pretty far and then loosing interest/finding another game to play, so I'm try na stick to P3F at the moment.

yigh
Jan 3, 2021
Beat 'Picayune Dreams'.

Good fun. Story wont be for everyone...

shadowzero313
Feb 6, 2009
this week I beat Pizza Tower and Nier Automata , and you should, too.

gaming is built off of platformers and existential crisises

FutureCop
Jun 7, 2011

Have you heard of Fermat's principle?

yigh posted:

Beat 'Picayune Dreams'.

Good fun. Story wont be for everyone...


shadowzero313 posted:

this week I beat Pizza Tower and Nier Automata , and you should, too.

gaming is built off of platformers and existential crisises

Now when y'all say you beat these games, did you 'beat' them (aka get the true ultimate ending)?

Not trying to invalidate your claim or gatekeep or anything, I'm just genuinely curious since these games have some hidden endings that aren't obvious.

Er, I'm mostly talking about Picayune Dreams and Nier Automata, I'm not sure about Pizza Tower...does that have a hidden ending too? Well, apart from going for a high percentage judgment and saving Pillar John. I guess there's also the Noise update? Ok, maybe this is just silly that I brought it up.

credburn
Jun 22, 2016
A tangled skein of bad opinions, the hottest takes, and the the world's most misinformed nonsense. Do not engage with me, it's useless, and better yet, put me on ignore.

FutureCop posted:

Now when y'all say you beat these games, did you 'beat' them (aka get the true ultimate ending)?

Not trying to invalidate your claim or gatekeep or anything, I'm just genuinely curious since these games have some hidden endings that aren't obvious.

Er, I'm mostly talking about Picayune Dreams and Nier Automata, I'm not sure about Pizza Tower...does that have a hidden ending too? Well, apart from going for a high percentage judgment and saving Pillar John. I guess there's also the Noise update? Ok, maybe this is just silly that I brought it up.

Even though NieR:Automata has "multiple endings," they function more like chapter breaks, and none of them are hidden, are they?

Dabir
Nov 10, 2012

Endings A to E are not hidden.

F to Z, on the other hand

tango alpha delta
Sep 9, 2011

Ask me about my wealthy lifestyle and passive income! I love bragging about my wealth to my lessers! My opinions are more valid because I have more money than you! Stealing the fruits of the labor of the working class is okay, so long as you don't do it using crypto. More money = better than!
Finished Quake 2 on my Oculus Quest 2. I first played this in 1997 and being able to play the full game in VR was loving wild.

Now playing Doom 3 in VR.

shadowzero313
Feb 6, 2009

FutureCop posted:

Now when y'all say you beat these games, did you 'beat' them (aka get the true ultimate ending)?

Not trying to invalidate your claim or gatekeep or anything, I'm just genuinely curious since these games have some hidden endings that aren't obvious.

Er, I'm mostly talking about Picayune Dreams and Nier Automata, I'm not sure about Pizza Tower...does that have a hidden ending too? Well, apart from going for a high percentage judgment and saving Pillar John. I guess there's also the Noise update? Ok, maybe this is just silly that I brought it up.

nier:A A-E +5 thank you for your support

pizza tower was a casual clear with some secrets but not all at all, noise is very weird to play with but im getting down with it so far

credburn posted:

Even though NieR:Automata has "multiple endings," they function more like chapter breaks, and none of them are hidden, are they?

the real endings are from playing through the credits and breaking that gamer training that the game's done after credts roll, but it really leads on with more story hits and a save point after the credits roll that you aren't done yet.

shadowzero313 fucked around with this message at 04:59 on Apr 1, 2024

FutureCop
Jun 7, 2011

Have you heard of Fermat's principle?
Yeah, the Nier Automata one is a bit obvious since you get a message from the developer to let you know that there is more , but I've heard of plenty people that just end it at ending A before even getting a chance to see that message, because the credits are rolling and they figure welp, close it down. Also a lot of people might not want to go through the B run since it does retread a lot of similar ground. Congrats on making it all the way through!

The Picayune Dreams one is a bit less obvious, being that you need to beat all four of the bosses without getting hit in a run

FutureCop fucked around with this message at 06:01 on Apr 1, 2024

shadowzero313
Feb 6, 2009
it is always wild comparing the global completion percents of the first story achieve to the last, nier has come close

also sometimes really depressing seeing low percents on that first check point

credburn
Jun 22, 2016
A tangled skein of bad opinions, the hottest takes, and the the world's most misinformed nonsense. Do not engage with me, it's useless, and better yet, put me on ignore.
A Plague Tale: Innocence has a very funny difference in the percentage of people who got the achievement for beating the game, but not the achievement for playing the post small-credits roll, which I can only imagine means a lot of people were extremely disappointed, if that's how they thought the game ended.

magimix
Dec 31, 2003

MY FAT WAIFU!!! :love:
She's fetish efficient :3:

Nap Ghost
I truly, utterly crushed Piczle Puzzle: Story of Seasons. I had to see it all the way through, so I could properly focus on Picross S+ (that one is going to take a while. With all the DLCs, that's gotta be like 1,500 standard puzzles alone :stare: )

Megazver
Jan 13, 2006
Just beat Jagged Alliance 3. It's not perfect, but it's good enough that it earns the '3'.

A bit easy for the most part; only the three boss takedowns were an actual challenge, especially trying to keep President alive in Eagle's Nest, oof. Had to reload that one multiple times before I managed to sneak all of my stealthy characters right outside the tent before the final fight.

SchwarzeKrieg
Apr 15, 2009
Finished Half-Life for the first time (I'd poked away at it around release but never had a chance to really dive into it). Not sure how controversial of an opinion this is but it has not aged very well at all. I can appreciate how big of a step forward it was in terms of narrative design and ~immersion~, but it's just... not fun to play. The main culprit is the combat - the guns have no oomph, the enemies don't react to getting shot at all and take about 50% more bullets than they should, which makes encounters feel deeply unsatisfying and often outright frustrating. The level design is generally interesting (even if it leans a little too hard into platforming at times) and there are some well-done set pieces but even then there are enough little issues to keep it from standing on its own without a "for the time" modifier. The gameplay fundamentals are markedly worse than pretty much all the games it was building on, and most of the innovations feel like a rough draft for what would come later. It's kind of funny to think of Valve fumbling the basics when everything from HL2-on has nailed them to a Nintendo-level degree, but the gameplay in HL1 feels like it takes a distant backseat to the world design and it really holds the game back from reaching the "timeless" status of some of its predecessors and successors. Again, I can absolutely understand why it's an important game, but divorced of its context I'm not sure I can call it a great game.

Contrast with HL2, which I dove into immediately after and which still feels world-class in pretty much every aspect. The narrative and level design build on everything HL1 was doing but improve it tenfold, and the gameplay is honed to perfection and bursting with creative energy. You can barely go an hour without running into some new clever gameplay concept that is fun and refined enough to be the basis for an entire game.

tango alpha delta
Sep 9, 2011

Ask me about my wealthy lifestyle and passive income! I love bragging about my wealth to my lessers! My opinions are more valid because I have more money than you! Stealing the fruits of the labor of the working class is okay, so long as you don't do it using crypto. More money = better than!
The ladder mechanics in Half Life are really hard to stomach compared to modern game design.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



I beat Princess Peach Showtime, which I hadn't expected to pick up any time soon, but happened to pop up right when I was looking to give myself a little reward. I ended up liking it, even if it's a bit different from what I'd initially expected. It has various sets of levels to go through with challenges or abilities based around each outfit you wear - a lot are combat and platforming centric (what I generally expected), but others go into things like baking minigames, top-down space shooters, and even detective investigations. I'd rank them in three general levels of enjoyment - the more action-y ones were the best, the minigame ones were a bit less fun, and the detective ones were my least favorite. Not *bad* or anything, just slow in a way that feels more like what I'd want in a Professor Layton game or something.

But it's fun overall, and I loved the whole aesthetic. The levels are generally constructed as if they're made for a (surprisingly large and complex) stage play, there are spotlights that follow the characters around, and a lot of the object you interact with (up to and including the horse you ride as a cowboy) are crafted props operated with strings and pulleys and such. That design and presentation was really good.

Downsides are that some of the bosses lean too far into the "wait through long animations before you get a chance to maybe score damage" style of design, it's very easy, and it's fairly short. It feels like it should've started at the $40 price point. But it's a good time overall, it hits that classic comfy Nintendo feel even if it's not trying to be anything huge. I'm glad I picked it up, even if I'd ultimately recommend waiting for a sale.

Gaius Marius
Oct 9, 2012

Finished Clocktower PS1 with ending D Jennifer. I was worried about the adventure game sections in between the classic clocktower gameplay at first but those with the shorter escape scenarios actually worked pretty well. The last scenario really dragged the game down for me though, Scissorman went from being an occasional threat to being an absolute chore at that point. I must've escaped him almost twenty times, and being as I seemed to run out of escape opportunities quickly most of those were leading him all the way to the outside door of the castle to drop him out. The beds all being too close to the ground to hid under and the closets too full of clothes was pretty funny the first time though. The Castle also is really oddly put together and I never got a full grasp of the geography despite the admittedly helpful differing door shapes.

Story WiseEdward being evil is almost too predictable. And I didn't really get any other answers, Harris was helping him because he wanted Jennifer and Barton seems to have killed himself in the Garden room so maybe he felt guilty for something or not? Was Kay helping Edward? I never even saw her again. The game also feels like it was missing a cutscene between going to England and the start of the Castle chapter. We're going there and then suddenly they realize Jennifer is gone and then you play as her and most of the cast is captured or dead. How did they even get into the Castle?

I actually think it won't be too bad once I play it again though, I got a dagger and a plate that seem to lead to a better ending but unfortunately I hosed up something and the only survivor I found was Nolan and Edward and I never managed to translate the note I found. Now I can avoid ninety percent of the interactables that only seem to move the Scissorman timer up.

Thank god for the hints though, I would've never guessed talking to Harris is what determined who you play as. I'm not sure what the one talking about the Terrace means though, just that you can escape into the room with the ghosts if you click on the ledge?

Scalding Coffee
Jun 26, 2006

You're already dead

SchwarzeKrieg posted:

Finished Half-Life for the first time (I'd poked away at it around release but never had a chance to really dive into it). Not sure how controversial of an opinion this is but it has not aged very well at all. I can appreciate how big of a step forward it was in terms of narrative design and ~immersion~, but it's just... not fun to play. The main culprit is the combat - the guns have no oomph, the enemies don't react to getting shot at all and take about 50% more bullets than they should, which makes encounters feel deeply unsatisfying and often outright frustrating. The level design is generally interesting (even if it leans a little too hard into platforming at times) and there are some well-done set pieces but even then there are enough little issues to keep it from standing on its own without a "for the time" modifier. The gameplay fundamentals are markedly worse than pretty much all the games it was building on, and most of the innovations feel like a rough draft for what would come later. It's kind of funny to think of Valve fumbling the basics when everything from HL2-on has nailed them to a Nintendo-level degree, but the gameplay in HL1 feels like it takes a distant backseat to the world design and it really holds the game back from reaching the "timeless" status of some of its predecessors and successors. Again, I can absolutely understand why it's an important game, but divorced of its context I'm not sure I can call it a great game.

Contrast with HL2, which I dove into immediately after and which still feels world-class in pretty much every aspect. The narrative and level design build on everything HL1 was doing but improve it tenfold, and the gameplay is honed to perfection and bursting with creative energy. You can barely go an hour without running into some new clever gameplay concept that is fun and refined enough to be the basis for an entire game.
I ended up saving every few minutes because the map transitions have this issue with touching curves and loading you into the wall. Half-Life 2 did that a few times. I lost count the number of times I had to load earlier saves. It was made in an era of having a narrow path to follow where something is going to kill you and you have to guess where to go. Some stages felt like trial-and-error. Nihilanth was a crapshoot since he kept dropping me into the ground instead of the water. Took over an hour of reloading that one fight.

What HL is great for are the mods and Sven-Coop with 20 people bumrushing every map.

Shard
Jul 30, 2005

fridge corn posted:

I also just finished Pentiment. It did a really good job of at times making me feel really clever and also incredibly dumb at others. Just like any good piece of literature should

I beat Pentiment tonight. It's going on my game of the year list for sure.

fez_machine
Nov 27, 2004

Shard posted:

I beat Pentiment tonight. It's going on my game of the year list for sure.

:sickos:

Pomeron
Oct 31, 2008

Captain Hygiene posted:

I beat Princess Peach Showtime, which I hadn't expected to pick up any time soon, but happened to pop up right when I was looking to give myself a little reward. I ended up liking it, even if it's a bit different from what I'd initially expected. It has various sets of levels to go through with challenges or abilities based around each outfit you wear - a lot are combat and platforming centric (what I generally expected), but others go into things like baking minigames, top-down space shooters, and even detective investigations. I'd rank them in three general levels of enjoyment - the more action-y ones were the best, the minigame ones were a bit less fun, and the detective ones were my least favorite. Not *bad* or anything, just slow in a way that feels more like what I'd want in a Professor Layton game or something.

But it's fun overall, and I loved the whole aesthetic. The levels are generally constructed as if they're made for a (surprisingly large and complex) stage play, there are spotlights that follow the characters around, and a lot of the object you interact with (up to and including the horse you ride as a cowboy) are crafted props operated with strings and pulleys and such. That design and presentation was really good.

Downsides are that some of the bosses lean too far into the "wait through long animations before you get a chance to maybe score damage" style of design, it's very easy, and it's fairly short. It feels like it should've started at the $40 price point. But it's a good time overall, it hits that classic comfy Nintendo feel even if it's not trying to be anything huge. I'm glad I picked it up, even if I'd ultimately recommend waiting for a sale.

Playing through this with my kids, and it's been a ton of fun. Enjoying it both as their first platformer/puzzle game as well as when I go back through it solo to clean up the remaining sparkle gems. Each level has so much charm, and they explore each role decently enough for some good depth amongst the varied gameplay. The gimmicks feel actually coherent on the whole, which is something I felt Mario Wonder was missing. Except why oh why are the only skippable cutscenes the Sailor Moon transformation ones? The detective levels take so long on a replay from all the cutscenes. And wow does it make the Switch chug.

Jerusalem
May 20, 2004

Would you be my new best friends?

Shard posted:

I beat Pentiment tonight. It's going on my game of the year list for sure.

:bisonyes:

I hope that game continues to surprise and delight new players for years to come.

SCheeseman
Apr 23, 2003

I beat Adventure Time: Pirates of the Enchiridion

The world of Adventure Time is absolutely awesome and this game coasts entirely on that. Ooo is flooded, you have a boat and travel between islands by boat exploring, looting and fighting as well as completing basic fetch quests while gathering your party, which eventually includes Marceline and BMO. Combat is turn based, competently made but simple, there's some basic (and clunky) platforming and the occasional detective minigame too. It's all very easy, which is understandable considering it's target demographic, though it's rather slight and simple in ways that are less about demographics and more about budget. The game is extremely buggy, during a stealth section with Marceline I managed to softlock, requiring exiting the game and reloading. Luckily save checkpoints make this only a very tiny issue.

So as a game it's very basic, but it's visuals (aside some glitches), writing and sound design are absolutely pitch perfect, as good as any episode of the show. Running around in the Candy Kingdom with a Gumball Guardian towering overhead blowing bubbles, the denizens chattering amongst themselves, it's trite to say but it's immersive. The Evil Forest is another fun area and is quite easily the most expansive location in the game. Other areas are a lot less interesting, the Fire Kingdom is big but empty and the other small number of scattered islands may have a single quest each and maybe a dozen enemies to fight.

It doesn't feel like a cash-in, nothing about it is cynical, more like the developers earnestly tried to make the best, biggest Adventure Time video game they could with the budget they had. The show always seemed like it would make a good video game, there's multiple episodes that are literally about this, but in this case that narrative ambition that makes the show so special wasn't met with the scope it really deserves.

Nonetheless I enjoyed my time with it, hard to regret spending time with BMO. Love the little guy.

SCheeseman fucked around with this message at 12:11 on Apr 2, 2024

Tortolia
Dec 29, 2005

Hindustan Electronics Employee of the Month, July 2008
Grimey Drawer
Last night I finished Gnosia, a very cool little title. Gnosia is effectively a Very Weird Sci-Fi take on a Werewolf/Mafia simulator, where you play through a number of loops of the game with a variety of NPC crew members present; the gameplay revolves around debate sessions where the crew decides who is a probable Gnosia (the werewolf analogue) and tries to stop them by voting them into cold sleep. As you go through these loops and various permutations of role assignments for the crew, you see a number of events; some give you background on the crew, some teach you skills you can use during the debates, and some flesh out the broader mystery of why you and another crew member are time looping and how to stop it. There's also the complication of a special non-human/Gnosia role known as the Bug, effectively a walking paradox; if the Bug makes it to the end of the round without being put into cold sleep or scanned by an Engineer, they win by, uh, destroying the entire universe.

It's a fun game. The actual debates can get a bit repetitive in terms of dialogue since there's a relatively limited pool of statements each character has, but the devs did a really great job at actually designing the characters and giving them specific strengths/weaknesses and personalities that you have to learn to work with - and around. One character is incredibly adept at spotting lies but is effectively doomed the moment they have to try to tell one. Another character has high overall stats but is basically insane so he doesn't use any of them well. Another character has good logical and analytical capabilities but is so abrasive that they'll often get voted out purely because nobody wants to deal with them. Another plays almost entirely on emotion and if you get on her bad side, regardless of whether or not you're on the same team, look out. Learning the character styles fleshes out the debates, because you have to decide how best to handle each round - who's a threat, who's a potential ally and who's just acting weird. If someone everyone tends to hate suddenly has a bunch of supporters this round, they may well all be Gnosia. This ties into the fact that you get to choose your own stats and build and decide the approach you want to take; I went extremely high in intuition (spotting lies), performance (telling lies) and logic, but was generally weak in terms of keeping below the radar and lost a bunch of sessions because I made too many folks angry even when I was right about something.

Definitely worth a look if you're curious how a well handled single player social deduction game would play out, or if you just like weird sci-fi settings. It plays well and each loop is pretty speedy, and the game has a nice feature where you can have it set specific round parameters that can potentially trigger new events for you to help you progress. It is, however, very much not a visual novel at its core and just uses some of the trappings; Raging Loop is the flipside where the focus is the VN and the Werewolf games are more set dressing.

Megazver
Jan 13, 2006
Gnosia sounds interesting, thanks.

Morpheus
Apr 18, 2008

My favourite little monsters
I found the real draw of Gnosia was its narrative. Certain scenes will occur when particular conditions are met (for example, you're a particular special role and another character survives until the end), which trigger scenes and expand the story as a whole, making for some very exciting twists and turns. Kept me glued to it even when the werewolf gameplay was getting a little stale.

Tortolia
Dec 29, 2005

Hindustan Electronics Employee of the Month, July 2008
Grimey Drawer

Morpheus posted:

I found the real draw of Gnosia was its narrative. Certain scenes will occur when particular conditions are met (for example, you're a particular special role and another character survives until the end), which trigger scenes and expand the story as a whole, making for some very exciting twists and turns. Kept me glued to it even when the werewolf gameplay was getting a little stale.

I completely agree. The narrative is very interesting and the fact that a lot of it is situationally revealed encourages you to take different approaches as you go, or potentially try to force events by setting up certain round conditions and potentially sacrificing a win to keep a certain character or characters around longer. Mixes it up nicely.

ZCKaiser
Feb 13, 2014

Tortolia posted:

Last night I finished Gnosia, a very cool little title. Gnosia is effectively a Very Weird Sci-Fi take on a Werewolf/Mafia simulator, where you play through a number of loops of the game with a variety of NPC crew members present; the gameplay revolves around debate sessions where the crew decides who is a probable Gnosia (the werewolf analogue) and tries to stop them by voting them into cold sleep. As you go through these loops and various permutations of role assignments for the crew, you see a number of events; some give you background on the crew, some teach you skills you can use during the debates, and some flesh out the broader mystery of why you and another crew member are time looping and how to stop it. There's also the complication of a special non-human/Gnosia role known as the Bug, effectively a walking paradox; if the Bug makes it to the end of the round without being put into cold sleep or scanned by an Engineer, they win by, uh, destroying the entire universe.

It's a fun game. The actual debates can get a bit repetitive in terms of dialogue since there's a relatively limited pool of statements each character has, but the devs did a really great job at actually designing the characters and giving them specific strengths/weaknesses and personalities that you have to learn to work with - and around. One character is incredibly adept at spotting lies but is effectively doomed the moment they have to try to tell one. Another character has high overall stats but is basically insane so he doesn't use any of them well. Another character has good logical and analytical capabilities but is so abrasive that they'll often get voted out purely because nobody wants to deal with them. Another plays almost entirely on emotion and if you get on her bad side, regardless of whether or not you're on the same team, look out. Learning the character styles fleshes out the debates, because you have to decide how best to handle each round - who's a threat, who's a potential ally and who's just acting weird. If someone everyone tends to hate suddenly has a bunch of supporters this round, they may well all be Gnosia. This ties into the fact that you get to choose your own stats and build and decide the approach you want to take; I went extremely high in intuition (spotting lies), performance (telling lies) and logic, but was generally weak in terms of keeping below the radar and lost a bunch of sessions because I made too many folks angry even when I was right about something.

Definitely worth a look if you're curious how a well handled single player social deduction game would play out, or if you just like weird sci-fi settings. It plays well and each loop is pretty speedy, and the game has a nice feature where you can have it set specific round parameters that can potentially trigger new events for you to help you progress. It is, however, very much not a visual novel at its core and just uses some of the trappings; Raging Loop is the flipside where the focus is the VN and the Werewolf games are more set dressing.

Did you get the epilogue? If not, create a new file with the same name (and possibly gender) as your original.

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Tortolia
Dec 29, 2005

Hindustan Electronics Employee of the Month, July 2008
Grimey Drawer

ZCKaiser posted:

Did you get the epilogue? If not, create a new file with the same name (and possibly gender) as your original.

Sure did, yeah. Clever way to handle it.

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