|
Elex II, the latest game by Piranha Bytes. I would recommend this game to nobody, but I couldn't help like it. It's so fuckin janky, you know it got me thinking, there's something about a game like this that makes me feel a little hint of that old time we're all nostalgic for, when these big open world games were so immersive and magical, and I think I -- well, I think it was a little bit to do with that uncanny valley thing. Like, in a better presented, more believable game world, like RDR2, say, I am spending so much time kind of just appreciating the marvels of graphics and presentation that I never don't feel I'm being pandered to. It's like Elex II has so much jank, that instead of the game doing the extra work of creating a believable world, my imagination is doing it. My mind is filling in the gaps that a janky rear end game like Elex leaves. It sucks though:
|
# ¿ Dec 27, 2023 09:01 |
|
|
# ¿ May 12, 2024 19:16 |
|
Rogue AI Goddess posted:I just beat Baldur's Gate 1, a game I've never played past the tutorial area before 2024. You mean you played a solo character, and never reloaded a save?
|
# ¿ Jan 5, 2024 01:19 |
|
Cambria Bold posted:Recently wrapped up the Super Mario RPG remake. Game still holds up remarkably well, even if the new additions make an already easy game even easier. I loved FFTA2 but it really suffered from that problem where the game gives you tons and tons of freedom to make this huge and mixed army, but once the final battle comes you'll get hosed for not having leveled up a few very specific characters
|
# ¿ Jan 10, 2024 10:47 |
|
databasic posted:A…Asheron’s Call? That is the correct answer.
|
# ¿ Feb 2, 2024 04:01 |
|
Lightningproof posted:I read that in some pre-Pixel Remaster version the Flying Fortress was even more overtly a space-age thing, which I very much liked. For what little story it has it tells it quite well, I think. In the Dawn of Souls game, did they change the encounter rate for it? I encountered Warmech just by chance, and I remember thinking, isn't this the fucker people grind for?
|
# ¿ Feb 5, 2024 07:03 |
|
13 Sentinels is the one that has those "kids gotta be naked to use the machines, no other way to do it" situations, right?
|
# ¿ Feb 14, 2024 20:49 |
|
I beat all five endings to NieR:Automata. What a beautiful game. I can see why some people revere it so much. It's sure not flawless, but once you get past the first two endings it really takes off. I thought it was interesting, that only 17% of people got the achievement for finding all the pods. There's only one of them that's actually hidden. I didn't even realize it was hidden because I acquired it the first and only time I fished, which I thought was something the game had told me to do. Shrug!
|
# ¿ Feb 20, 2024 08:56 |
|
I remember Enclave because it was featured in a video game magazine (PC Gamer, maybe?) and it had a zoomed in shot of the leather g-string wearing character's rear end as she was climbing the ladder, and the caption was something like "This game delivers!" and it was when I think I realized I didn't like the state of games journalism.
|
# ¿ Feb 23, 2024 03:57 |
|
Punished Ape posted:Yakuza 3, 4, and 5 felt like the weakest in the series to me. Narratively they set up some important stuff but they tend to drag for large portions. 5 especially drags. Good lord does it overstay its welcome. Especially when you're almost done with the game and it pulls out a fifth protagonist out of nowhere! The fifth protagonist had a really great chapter of the story though, but I wish he'd taken the spot of another character. Like Saejima. I've never liked that guy.
|
# ¿ Mar 2, 2024 21:25 |
|
Jerusalem posted:"What should we include in this game?" I think I get what you mean, though I don't think the "say yes to everything" thing works if it's not a yes/no question Was it 5 or 4 that had the big reveal that Saejima's awesome sacrifice was just lol rubber bullets? I appreciate that Yakuza tries to tell the player that very few people actually die in the game, but give me a fuckin break. I think that's probably a universally loathed "reveal," though. Way to make an awesome character arc just silly and pointless and kind of sad for nothing
|
# ¿ Mar 3, 2024 02:38 |
|
https://www.youtube.com/watch?v=7_GimrcIt5A Rubber bullets, one imagines.
|
# ¿ Mar 3, 2024 10:20 |
|
WaltherFeng posted:Japanese MGS3 gameplay videos are amazing What does this mean? MGS3 in Japanese? Why are they amazing?
|
# ¿ Mar 4, 2024 01:46 |
|
SchwarzeKrieg posted:It's also one of the very rare FPS games that actually feels better on controller than KBM - you can't overstate how big of a leap forward it was in terms of FPS controls on a console. Plus, even though there were certainly more sophisticated shooters on PC, Halo did have a pretty unique feel with some open, sandbox-y level design and the mix of vehicles & on-foot action, in addition to either introducing or canonizing a lot of modern design tropes: regenerating health, two weapon limits, dedicated grenade & melee buttons, children screaming slurs into microphones on the internet (instead of just the weird neckbeards doing it on PC), etc. I think it was a proof of concept that you could make a functional FPS with a controller, but I'd never say it was better than keyboard+mouse. Aside from the vibrations, which definitely added a lot. edit: do they make vibrating mice?
|
# ¿ Mar 8, 2024 20:47 |
|
NOLF was solid multiplayer. Just the perfect execution of the game, with costumes. It does fun stuff like when you die near a rail your character will dramatically fall over it.
|
# ¿ Mar 9, 2024 01:42 |
|
I really wanted to get into Dragon's Dogma, but I totally did not get the pawn system. Once you get them, you recruit super high level pawns and they do all the work for you? I just didn't get it. It felt like cheating? But I didn't really play that far into it.
|
# ¿ Mar 11, 2024 10:57 |
|
Finished Cyberpunk 2077 and Phantom Liberty. I was in constant awe of how beautiful and well executed the game is, but I hated it. I don't know why, I can't figure out why, I absolutely hated playing this game. Never found any pants that had value beyond just cosmetic stuff so the entire game I just had my junk flapping around like a crazyperson. Boots, shirt, helmet, sure, but never pants. edit to elaborate on the ending: There was a part where it said I could either jump in "the well" or cross the bridge with Johnny. Well, I looked everywhere, I couldn't find the "well." What well were they talking about? There's no goddamn well here. So I walked to the bridge the Johnny became part of the Matrix or whatever. Then it concludes with V, dying, about to go on a killing spree in a space casino or something. I'm not unhappy with the ending, but I wonder, are there endings where V lives? I really expected a "Hey, turns out we CAN cure you," after 80+ hours of "we cannot cure you" and was really kind of happy that they stuck with that, but it was surprising. But now I'm wondering, is it just good writing, or did I gently caress up? credburn fucked around with this message at 20:13 on Mar 31, 2024 |
# ¿ Mar 31, 2024 04:56 |
|
Jerusalem posted:The photo mode for Mad Max really was fantastic, and so was the one for Cyberpunk. The latter makes sense, but the former being so good makes the weak rear end photomode in Dragon's Dogma 2 more frustrating because this should be a solved problem! The photo mode to Cyberpunk annoyed me because, when you select your pose, you don't select from a list of poses, you select from a list of like funny catchphrases and poo poo. "Hold my beer" is a pose in which V is doing a handstand and shooting. What?
|
# ¿ Mar 31, 2024 20:15 |
|
FutureCop posted:Now when y'all say you beat these games, did you 'beat' them (aka get the true ultimate ending)? Even though NieR:Automata has "multiple endings," they function more like chapter breaks, and none of them are hidden, are they?
|
# ¿ Apr 1, 2024 03:27 |
|
A Plague Tale: Innocence has a very funny difference in the percentage of people who got the achievement for beating the game, but not the achievement for playing the post small-credits roll, which I can only imagine means a lot of people were extremely disappointed, if that's how they thought the game ended.
|
# ¿ Apr 1, 2024 06:18 |
|
I've been going through the mobygames database and logging every single video game I've ever played. I'm halfway through the Ms presently. Here's the stats so far: Goodness Google Sheets picks the worst color scheme and I don't seem to be able to change it without changing each value specifically "beat" meaning in some cases like a lot of Atari 2600 games and that don't really have endings, played until I'd seen all one is expected to experience. Otherwise finished to completion. Includes DLC if the DLC is a thing you have to purchase and is kind of its own thing (like Phantom Liberty to Cyberpunk 2077, say) Computer based games come in DOS, Windows 3.1 and "PC," meaning Windows 95 or higher. Compared to the games I've played total. and years (based on release date with respect to the system) credburn fucked around with this message at 23:39 on Apr 2, 2024 |
# ¿ Apr 2, 2024 23:32 |
|
|
# ¿ May 12, 2024 19:16 |
|
Jagged Alliance 3 Right until the midpoint of this game I constantly felt like I was walking the line of "winning" and being in a fail-state, where I just wouldn't be able to keep up with maintenance costs and would have to either give up entirely or maybe start over. Then I got one more diamond mine and it seemed like it flipped the toggle from "difficult" to "cake-walk." Didn't realize my guns and mercs were pretty much maxed out by that point. The second half of the game had me mostly just wading from one sector to the next, annihilating everything. Which was fun. I hear melee got nerfed, which makes me wonder what it was like before because it's absurdly powerful as it is. Need five guys killed quickly, silently, without putting anyone at risk? Send Dr. Q with his big rear end machete into the barracks, not a sound is made, and he walks out covered in blood. Some of the goddamn achievements seem broken, though. It's nice to play a decent followup to JA2 after so many years and disappointing efforts. My biggest complaint is that you have room for like eighteen mercs (six per squad), but you don't need more than a single squad. I had a second squad that I briefly used to train militia, until I realized that's not really important in the second half of the game -- or maybe ever? They also ran ammo from docks to my main squad but beyond that they never saw combat and didn't really do anymore more than cost me money. Also was kind of disappointed the enemy didn't use more ordnance or tanks or that sort of thing. I think there were two battles I fought where they had a mortar? But they blew themselves up with it in one battle and the other was real easily avoided and negated. Smoke, gas grenades, mustard gas, all that stuff sounds like it would have been neat but I never found a use for it. My snipers, machine gunner, and machete man did all the work for me. I spent some time crafting like 50 rifle grenades but never used a single one :\ I didn't adjust the difficulty, and I did make it a little easier on myself by using the ChanceToHit mod. Does that make me a simp*? I honestly just can't stand not knowing what the chance to hit is. A big circle doesn't really tell me anything, especially when a tiny circle realistically could still mean 50% or worse without the mod. *I think of this word meaning "simple" but I think it means something else edit: oh yeah I loved that they had musical leitmotifs from JA2 (and maybe JA1 but I never played that) credburn fucked around with this message at 01:43 on Apr 15, 2024 |
# ¿ Apr 15, 2024 01:31 |