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Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Turin Turambar posted:

Yeah, the game is definitely harder now, and not in a 'oh there are more stuff so it's all more diluted now' way (although that is true too). I actually mean, for example, they are attack patterns in floor 5 already that are way more tricky than they were in a previous version, before you had to wait until Floor 8 for the tricky ones. And the classes themselves were more powerful before, with some traits had made them gain a ridiculous amount of armor, soul hearts or stamina, now their traits are less 'meaty'.

Imo, a bad choice, people with skills can play with higher cinder, people without those skills can't beat the game anymore, as there is no way to make the game easier.

I have to agree. The new metaprogression systems feel clunky and pointless, Cinder 0 is now about as hard as Cinder 4-6 was before, and some of the new attacks are just stupidly cruel. It's way too easy to take an unavoidable hit now and at the same time all the evasion has been nerfed. And just to rub it in, being revived doesn't give i-frames so you take damage from whatever killed you.

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Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

deep dish peat moss posted:

Something I just realized: If you have a companion with Companion Weight lower than your maximum companions you can use the item multiple times to summon multiple of the same companion :doh:

This makes every source of +companions insanely good, lmao

Unless you get the trait that multiplies up the stats gained when you have fewer companions. That does some insane things with the right companion.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Kuros posted:

There's a bonfire perk that guarantees Taverns on Floors 3/6/9. Great way to help out getting the last points of Good/Evil/Law/Chaos.

There is also, I believe, a guaranteed alignment shop on Floor 11. I know I've gone into Burning Hells at -1 thinking my unlock run was shot then made it to Floor 12 on the back of a devil shop.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

WarpedLichen posted:

Those are maybe ok if you get the right stat and can plan towards it but Natural Burden (You gain no more stats from strength, dexterity or intelligence but the penalties from exceeding your equip load capacity are reversed.) - seems like it actually just is absolute rear end.

Natural Burden is great under very specific circumstances. When you're Insanely Overencumbered (150 weight load without increases to base) you have 20-30% each of extra move and attack speed, crit, and stamina and mana regeneration. So if you have a build that doesn't specialise in any one stat and you have tally gear/traits and you can load up with bulky armour, it's just free stats supplementing massive defences. The best build is probably Best Friends Forever/Tiger Cub, which will tend to have innate 90-100% crit before Dex bonuses. With 2 block you can use the tally reduction trait to throw on rocket gloves and/or the boots that rain fire as you walk to constantly nuke the world with autocrit homing attacks. I'm pretty sure it could get a win without using a weapon at all, but adding a weapon with a debuff effect just makes it meaner.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Snooze Cruise posted:

money bag companion is funny since you only need to keep like 50 gold for the full benefit and that is barely nothing. if i see it i always pick it up and hunt for the trait that gives you stat increases based on how many companions you have.

I just got that combo on a Monk with a repeating crossbow and Glass Cannon for my last run to complete Don't You Forget About Me. It was like being one of Terry Pratchett's Yen Buddhists, who see money as the root of all evil and so accumulate as much as possible to selflessly take the burden of sin onto themselves. 30k crushes everywhere, bosses melting in seconds.

Minimum damage for +1 companion is probably best on Druid. With something like Fetish Doll you can easily get 15 companions and a 7-8% damage buff for each, and there are weapon types like Cold that usually have a fairly narrow damage range anyway.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Shaman Tank Spec posted:

Those rooms with Beholders in them are still unbelievably hosed. Yes, they changed it so that their attacks are SLIGHTLY staggered, but if there's two of them you're still gonna be in a situation where there's two spinning wheels of death going around on top of every enemy spamming poo poo at you.

The only thing that's changed for sure is that three of them can't activate simultaneously. They can still all be zapping at once, though. That said, I think that they're now proximity/damage activated, so they won't zap if you're not in the top half of the room unless you hit them with a long range attack. They're still hosed, but they feel less hosed than before.

Double gryphon rooms can gently caress off though.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Shaman Tank Spec posted:

I think they are mostly garbage, but yesterday I got a flail that somehow rotated at about 800% speed, which meant that I was a whirling fiery blender that was also shooting lasers everywhere. that was hilarious.

The Gunchaku is a hilarious weapon, but I like other weapons more.

Shock weapons can be garbage, but they have a huge number of sequential triggers available. If you can combine that with a source of crushing hit, preferably Glass Cannon or the Strength trait that gives 100% crushing at the cost of 0% crit, then that weapon which does 27-4000 damage is suddenly doing 4000 damage several times a second and making GBS threads out a few more four digit secondaries and triggers on top of that.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

WarpedLichen posted:


S
Alchemist - solid starting kit and can almost guarantee a legendary weapon fairly early on (just need keys). Since weapons are about all you need, this class is almost RNG proof. Even if you get a bad weapon, you can reroll it next floor.

I tried rerolling a legendary weapon and got a pop-up warning me not to.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Snooze Cruise posted:

in an ideal world there would be a lil pop up previewwith a short animation of like the weapon's standard attack animation or something, people should keep giving the tiny rogues dev lots of money so this is a possiblity, i assume it would take a lot of hard work

Instead of dropping cages on the weapons, lock the exit door if you're carrying more than one of them. Then players can try out the animations before making a final selection.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Your Computer posted:

are they though? i don't think i've ever had a good run with an instrument, even the legendary ones. the slow projectile speed is such a killer when i could've instead been pelting the enemies with arrows or bombard them with spells


it bums me out tbh because i really want to like the instrument weapon type

I got a purple guitar with a secondary that shot lightning on my Chaos run for the achievement. It didn't seem worse than any other weapon.

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Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

deep dish peat moss posted:

Beat death with 10 companions is easy to get as the necromancer since you start with a bunch of 1/3 weight companions. Necro companion spam is actually an insanely overpowered build... Until floor 11. Once you get some +companions and summon 6+ skeleton archers they instagib every room and boss as soon as you enter. But then you hit level 6 and their damage stops scaling, and when you get to floor 11 they don't do enough damage to kill anything even if you have 12 of them.

E: yeah I did have auras in the run I did this on

Don't use companions for damage, use them to turbo-charge yourself. Necromancers can start with 45% crushing hit chance, which is every bit as gibbing as Archers if they get a Lightning weapon and does not fall off as the game progresses.

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