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Finally caught up. I haven't played a lot of SMT games, but I feel like the "demon negotiation" was always one of the most frustrating parts because of how random it was(or at least how random it felt). Do the demon "races" have any mechanical effect or is it just something to sort demons by?
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# ¿ Mar 8, 2024 04:08 |
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# ¿ May 15, 2024 04:09 |
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A demon summoning saxophone is insanely stylish.
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# ¿ Mar 9, 2024 01:15 |
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Well, we ended up with Urabe's Gun PC, are we gonna end up with Judah's sweet sax, too? Maybe Nemissa is going to belt out sick tunes during fights?
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# ¿ Mar 12, 2024 03:42 |
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I love hidden quests and stuff. Cool.
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# ¿ Mar 15, 2024 01:41 |
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A club called EL-115 and the two guys are named Reticulian? That feels like an X-COM/UFO Enemy Unknown reference, of all things. Elerium 115 was the fictional element used to power alien technology in the first X-COM game, and Reticulan is one of the names people have invented for classic "Grey" aliens which were the first enemy you'd encounter in X-COM.
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# ¿ Mar 22, 2024 13:09 |
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I don't get it either! Maybe it was a completely incomprehensible reference in the original Japanese and it got translated into some niche dorkery for overseas audiences? Or maybe the Japanese devs were just an extremely specific type of nerd?
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# ¿ Mar 23, 2024 11:59 |
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Well that makes a lot of sense but isn't quite as funny.
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# ¿ Mar 25, 2024 20:41 |
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# ¿ May 15, 2024 04:09 |
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As much of a confusing mess as demon negotiation seems to be, I do appreciate some of the bizarre dialogue.
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# ¿ May 3, 2024 02:16 |