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If I Have No Mouth and I Must Scream taught me anything, you should always be wary of what yarns digital desert canines try to spin you on. (Okay that one was a Jackal but close enough) I still need to go back and finish this game, I made it a ways into it but it's yet another RPG that got lost in the lurch that is my limited attention span.
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# ¿ Jan 13, 2024 19:20 |
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# ¿ May 15, 2024 22:17 |
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My first experience playing this game was the untranslated PS1 version, so Paradigm X and the Vision Quest were a surreal experience to say the least. I find the Spooky's to be pretty amusing as a gang. Despite that badass truck and remarkable branding they have, they prove to be surprisingly rag-tag throughout most of the game. I have no memory of the Hard mode of this game, which probably means I did not set it when I played it. It'll be interesting to see how that affects things.
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# ¿ Jan 27, 2024 06:16 |
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I've always disliked Hard modes in MegaTen games increasing prices because they always just do a flat multiplier instead of giving everything a unique price. It only succeeds in making things harder in the early game, where you have to make some tough choices with selling items to obtain useful stuff, and just makes it incredibly annoying in the late game where money is easy to get but the prices are so inflated it takes about an hour or two to get it all together.
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# ¿ Jan 27, 2024 21:01 |
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PurpleXVI posted:Do the demon "races" have any mechanical effect or is it just something to sort demons by? It depends on the game. In some games Demons have Race skills that give them unique abilities in battle or unique bonuses to the party, but in most games it's just a category system and the main thing it affects is that Demon of Race A fusing with Demon of Race B results in Race C. Soul Hackers falls into the latter category, though it is worth noting most demons of a given Race tend to fall into a specific archetype i.e. Brutes are slow and bulky physical specialists.
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# ¿ Mar 8, 2024 04:38 |
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I actually thought the Dolphin boss fight was really clever, as it's an interesting way to screw with the knowledge the player has. I did eventually figure it out on my own after enough attempts and really labored on why I'd be randomly told that dolphins can lie. Funnily enough, the way I interpreted this fight was as a pure 4th wall break, where the dolphin is lying to the player and pretending like he's draining attacks even though he takes normal damage.
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# ¿ Apr 1, 2024 13:23 |