|
If we wanted to play a good game, we wouldn't be playing Warhammer. https://youtu.be/RbhcRKsRwFM?t=71 If this doesn't work out, ask me about Conquest TLAOK!
|
# ¿ Jan 6, 2024 17:43 |
|
|
# ¿ May 22, 2024 08:47 |
|
MonsterEnvy posted:Great Book of Grudges gives all Base Sizes it seems putting this in the form of a video is extremely obnoxious
|
# ¿ Jan 6, 2024 18:36 |
|
MonsterEnvy posted:I just pause the video and jump to different sections. I don't need to listen to him, I can just look at the images. i mean it's not your fault
|
# ¿ Jan 6, 2024 18:45 |
|
Also basically all of the old VC units still exist in AOS, except for the unique characters.
|
# ¿ Jan 7, 2024 18:21 |
|
MonsterEnvy posted:Who are currently all dead in the current time period. i know people pointed out that they are vampires and lol, but: it would be very funny to have elector count charlestone of wissenland as an empire unique character Padical posted:I really like the fomoroid crusher for some reason but I am struggling to find a good analog in TOS. Any ideas? can't thing of anything similar to that giant humanoid who throws giant rocks also cygors in beastmen Al-Saqr posted:Also question for all you guys, whats the fundamental difference between a rank-and-file system like the old world and Age of Sigmar? Like how different is the flow? It seems like either ways you have to position yourself to get into melee range the best way. Im curious. much more interesting game of maneuver and positioning, and more of a pain in the rear end to assemble, store, transport, assemble, and play. Cease to Hope fucked around with this message at 06:50 on Jan 9, 2024 |
# ¿ Jan 9, 2024 06:43 |
|
Padical posted:That was my first thought, but aren't cygors way too big? Does height even matter in this game as long as I have them on the right base? nah as long as you're on more or less the right base, you're good
|
# ¿ Jan 10, 2024 03:42 |
|
Lovely Joe Stalin posted:I've spent the afternoon looking at all the cool gobbo stuff that's come out for AoS in the years that I wasn't paying attention. Seems like it is super easy to get hero characters now, and my god the Wolf Riders got a nice re-do. As did everything to do with squigs. I was less enchanted by some of the newer orcs though. They look quite LoTR, and not at all O&G. Aleguzzler gargants are regular giants, and an option in Gloomspite Gitz, the same army as the arachnarok. The official model is the same one as the mancrusher model. They can even still stuff enemies in their pants, and fall over when they die. Additionally, Sons of Behemat, the all-giant army, has a set of four named mega-gargants (the big giant model), such that every army has a legal mega-gargant ally.
|
# ¿ Jan 12, 2024 20:21 |
|
MonsterEnvy posted:Think they are talking about taking them together in an old world list. oooh, thought LJS was still talking about AOS there. although they do, in fact, get several moons on sticks
|
# ¿ Jan 12, 2024 20:59 |
|
Verisimilidude posted:Same! And I can only hope HH also receives better support in the coming days. My FLGS bought in hard on that game and it hasn't seen a meaningful release since. When did they buy in? Since November, HH had three new plastic unit boxes, a Christmas value box, and a new rule book, on top of various resin FW stuff that doesn't do your FLGS any good.
|
# ¿ Jan 16, 2024 01:17 |
|
hooman posted:How can a young man resist "Horse ride me closer so I can shoot them in the face with my gun." historically pistoliers were shock cavalry! they were a response to the dominance of armored lancers in full plate, which were ruinously expensive but basically unstoppable imagine a bunch of men with lancers or sabers on horseback, charging amidst a hail of gunfire
|
# ¿ Jan 20, 2024 09:04 |
|
Yeast posted:I will stop being excited, apologies. that's the opposite of the takeaway. the point is that GW could do more of this. that's good news
|
# ¿ Jan 21, 2024 04:13 |
|
Fuligin posted:Wtf happened to warmachine and hordes anyway third edition had fairly severe balance issues and a model line that grew so large as to be unmanageable. PP tried to solve this with mk4, an edition reset that dumped many legacy armies into a legends-like purgatory, and a shift to printed resin minis. it didn't work out.
|
# ¿ Jan 22, 2024 08:58 |
|
Eggplant Squire posted:The rumor is also they got their molds stolen by the factory that produced the plastic minis which is one of the reasons for the faction shift since those lines started being incredibly hard to find even before mk4. they always had huge stocking issues, though. their manufacturing process was never well-managed, and stores/distributors were always stuck with a bunch of stuff that was completely useless unless the player had something that literally could not be ordered anywhere. mk4 came along and proposed to make that problem worse, while shipping $100 boxes that consistently ended up returned for QC problems. and 2022-2023 was a really sensitive time for whether gaming groups reformed or not after covid. stores had a lot of good reasons to just lose privateer's number and stop carrying warmachine at all.
|
# ¿ Jan 22, 2024 10:56 |
|
Eggplant Squire posted:Strigoi lords honestly seem like a value with hatred, poison attacks, and 5 attacks base. If you want an infantry Vamp Lord that seems like the statlines to use hands down, just slap on a talisman of protection for the 5+ ward and give it an extra wound. It will be a blender. Reminds me of 6th edition where the Strigoi were the best. Strigoi can't be wizard level 3, lose the Illusion lore (which is nice but it's not like Dark and Necro are slouches!), and have a somewhat lower cap on magic tchotchkes. It seems like the optimal choice will come down to how important it is to always be wizard-maxing.
|
# ¿ Jan 23, 2024 16:53 |
|
Eggplant Squire posted:I think I'm going to spam cheap necromancers for the invocation and leave the casting to the Necro Lord so don't really need caster Vamps; I think the Strigoi is going to be my stand in profile for my Vampire lords. I think if you take a foot vamp lord, you always want it to be at least a level 1 wizard so it can be your general, even if you have a level 4 necro too. I can see the argument for a necro general if your vamp lord is going to be risking a cannonball to the face by screwing around with riding a monster. Otherwise, there are no good reasons to have your necro be the general if you have a vamp lord, and a number of good reasons not to. As for dual-coded models, AOS has some outstanding bestial foot vampires. Radukar, Ivya Volga, the rat guy, and even Lady Annika (on a long cav base I guess?) read as either traditional vampires or monstrous bloodhungry fiends.
|
# ¿ Jan 23, 2024 19:22 |
|
Eggplant Squire posted:That's what I figured. I just don't see a 5+ save doing much since any attack that matters has AP 1 or 2. Points seem better spent on the 5+ ward talisman. an army with a vamp lord and a master necro has two heroes you want to protect
|
# ¿ Jan 24, 2024 03:39 |
|
Bad Decision Dino posted:True, but they are weirdly tall compared to skeletons. feature and not a bug imo (they're largely meant to tower over the goofy AOS SBGL chaff infantry)
|
# ¿ Jan 24, 2024 09:31 |
|
also the toilet dice
|
# ¿ Feb 3, 2024 19:48 |
|
moths posted:E: Fear is written, "If a unit is engaged with an enemy unit that both causes Fear and has a higher Unit Strength ..." (emphasis mine.) Does that mean multiple fear-causing units can't add up? On 168, it says you only check once per turn.
|
# ¿ Feb 4, 2024 01:48 |
|
Crazy Ferret posted:My biggest issue with the Old World is how constrained it feels to me. Everything is mapped out and all the subfactions have great lore, but never a ton of space to make your own. The lore never seemed to really move in any direction since the world felt like a bunch of apocalypses all stacked on top each other. there were designated loving-around areas like the border princes and the other side of the big mountain range to the east, but i get this. WHFB always had a millenarian vibe, where everything is building up to the grand battle to decide the fate of the world (which, presumably, is the match you are playing). the timeline rarely advanced, but GW constantly added new things that happened last week. who knows what they'll do with TOW.
|
# ¿ Feb 7, 2024 04:27 |
|
lilljonas posted:Overall this was a thing that came along later on, same with 40K. Up to, say, 4th and 5th editions of WHFB, there was IMHO much less focus on the "main plotline characters" of GW, or the main plot at all, and more room for players to carve out their own piece of the fantasy. Some of this depended on the army books you had, I suppose. Even the earliest undead books emphasized that Nagash and the von Carlsteins are coming back and there'll be hell to pay. Archaon was 5th edition. The High/Dark Elf struggle was basically fully formed in 5th. Those gave it a millenarian vibe to me, even before Storm of Chaos, Mordheim, Belakor, Grimgor, etc. Those are some of the retconned-to-be-last-week things I was talking about.
|
# ¿ Feb 7, 2024 15:08 |
|
apparently GW had a bunch of shipments en route destroyed by water damage, which would explain irregular shortages
|
# ¿ Feb 7, 2024 16:10 |
|
ro5s posted:It feels even more static than eternal 999.M41 did to be pretending all these events are taking place and they have zero effect, not even culling some excessive named characters. even the ones that died are still kicking around. captain tycho died in the same story that introduced goth captain tycho. which was in 2001. LashLightning posted:I don't know how millenarian Grimgor was, or Snarsnik - who I think was still around at the time. Certainly less so than Ghazghkull in 40k. Grimgor's problems were more the first time Storm of Chaos came around when GW wrote him as suddenly not wanting to fight when he met Archaon. Grimgor was just Ghazghkull, the orc chosen one who's here lead the final waagh, according to his witch doctor Merlin. (That is Wurrzag's whole deal btw.) And Archaon did just appear to be Fantasy Abaddon, although he did benefit from an outstanding sculpt that I hope does come back. (It got demoted to Chaos Lord on Nightmare when Archaon went all supermonstery.) Archaon's original book was really forgettable, a collection of named characters that got bumped from the overstuffed 5e Chaos book, but he got his it's-time-to-end-the-world sidekick in Belakor sometime around 6e. Nagash was always Sauron and was always working to come back, as far back as 4e. But part of this story was in the O&G book, which establishes that the Crown of Sorcery is just Nagash's One Ring. He ended up downplayed in 5-6, pushing him way back in the storyline to focus on the (IMO extremely boring and bad) deep backstory.
|
# ¿ Feb 7, 2024 17:44 |
|
ro5s posted:That's the bit I find baffling - 40K's allergic to historic characters to the point I think Tycho's the only dead one, even Eldrad got better and came back to life. a lot of the 40K characters were historical and they just forgot or didn't look at the dates, lol. once the warp became time travel they just stopped worrying about who was historical or not (except for tycho, who is very dead.) there have been a lot of named characters, with rules and everything, that fell by the wayside over the years. some of them were just names for generic figures (what, you don't remember seraphicus?), some of them were ridiculous (fear the might of arbaal, the champion of chaos who rides a flesh hound!), some were boring (gorthor rides a chariot and has inordinately large horns, even for a beastman). they can't all be winners. as for the sunk cost, most of them were intentionally designed to be basically interchangeable with a generic figure from the same army. the exceptions were few and far between until around about end times, and even then i don't think 40K had any until giant Ghaz.
|
# ¿ Feb 7, 2024 19:57 |
|
empire and orcs & goblins can bring as many level 4 wizards as they can afford. wood elves can take both a treemen ancient and a spell weaver per 1000 points, which means they can spend all of their character points on three level 4 wizards and one level 3 wizard per 2K. hail satan
|
# ¿ Feb 10, 2024 21:53 |
|
i saw a picture of galrauch and it reminded me how everyone was mad about how bad that model sucked when it came out they were right
|
# ¿ Feb 11, 2024 00:14 |
|
huh. dispelling remains-in-play spells on subsequent turns requires the dispeller to measure range to the caster, not the effect.
|
# ¿ Feb 11, 2024 23:09 |
|
in fairness, GW completely mismanaging everything is in keeping with the retro WHFB and epic experience
|
# ¿ Feb 24, 2024 18:15 |
|
GW still sells karl franz and steam tanks and flagellants and the goofy wizard wagon
|
# ¿ Feb 25, 2024 01:20 |
|
MonsterEnvy posted:Here is hoping the next Old World wave is announced tomorrow. please enjoy your new horus heresy resin kit
|
# ¿ Feb 25, 2024 01:39 |
|
The Chosen look like individual hero poses, which is thematic and works fine in AOS, but I can't imagine it looks very good in close order.
|
# ¿ Feb 27, 2024 23:52 |
|
literally tossing them under the bus
|
# ¿ Mar 4, 2024 18:00 |
|
a bunch of spearmen just pushing the sergeant into traffic
|
# ¿ Mar 4, 2024 20:58 |
|
hooman posted:Does that mean if the impact hits kill the champion then the lord doesn't get to attack, but the horses do? The impact hits kill the champion and then both the lord and the horses get to mutilate the corpse intimidatingly.
|
# ¿ Mar 4, 2024 21:50 |
|
hooman posted:If either participant in a challenge is mounted, their mount (including a crew of a chariot) must direct its attacks against the other participant. If the rival participant is slain before a mount's attacks are made (because the mount has lower initiative, for example) the mount's attacks may be made against the rival as normal for the purposes of Overkill True, but the basic rules still apply: How many attacks? posted:When a model fights in combat, it makes a number of ‘attacks’. How many is determined by its Attacks characteristic and its proximity to the enemy: And we have rules for what happens when you keep beating on a dead guy. Overkill posted:If a character fighting in a challenge kills their opponent and causes more unsaved wounds than their opponent has Wounds remaining, then for each excess wound you may claim a bonus of +1 combat result point, up to a maximum of +5. Just because the mounts can attack doesn't mean the character can't. And we have a rule (the basic attack rules) saying yes, your character can attack.
|
# ¿ Mar 4, 2024 22:01 |
|
I guess they're spacing out the MTO, since the trolls and some other old MTO metal monsters haven't shown up yet.
|
# ¿ Mar 17, 2024 20:48 |
|
the big doom diver, the one with the wooden launching ramp, that was in this wave.
|
# ¿ Mar 17, 2024 21:21 |
|
the one they're selling was always a bolt throwa anyway. the name change predates that particular model.
|
# ¿ Mar 17, 2024 23:25 |
|
ijyt posted:yeah with these prices... yeah. even with inflation that's a 1/3 price increase, for a significantly worse model in finecast. it's even worse outside of the UK because GW ratchets the price up when the GBP is up for a year but not to match its overall decline over the last 15ish years.
|
# ¿ Mar 25, 2024 16:36 |
|
|
# ¿ May 22, 2024 08:47 |
|
MonsterEnvy posted:It’s not finecast. ??? the GW store page for the orc on wyvern posted:This kit contains 13 resin components, 2 plastic components, and 1x Citadel 50x100mm Rectangular Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Colour paints.
|
# ¿ Mar 25, 2024 17:44 |