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Lustful Man Hugs posted:Wait, how did that last part do anything? If a group of ships had the energy potential to push something into a planet, wouldn't they inherently have the ability to do as much damage to a planet by crashing into it themselves? There's perfectly good gravity to help it on its last leg. And uh, why are you assuming the ships didn't follow the station all the way down? So were just grabbing some extra mass on the way
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# ? Feb 1, 2024 00:25 |
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# ? Apr 29, 2024 18:42 |
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Oof. Oof. These are some bruising battles - the Eldar melt through my ships here, and the heavier Chaos cruisers can take a beating. These "victories" may well cost me big in the long term.
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# ? Feb 2, 2024 10:25 |
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After a couple of brutal wins, it's fine to see if I can sort my economic situation and get this rolling again. As you can see from the thumbnail, this is going to be an interesting one! I'm fighting my urge to just concentrate on the economy and actually buy ships, not the ways of making ships.
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# ? Feb 5, 2024 10:03 |
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Yeah, in my playthrough I'm well torn between improving my ability to make money and actually having enough dough to buy the ships needed to take on the enemy. I wonder if there is no Aeldari campaign because they would be way too easy to win with?
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# ? Feb 5, 2024 11:36 |
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Focus on getting bigger guns
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# ? Feb 5, 2024 19:50 |
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You asked for some bigger ships, so let’s get them - and massively expand the fleet!
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# ? Feb 9, 2024 12:50 |
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Hey Grey, you aren't saving your renames. So the ships just sit there with their auto-generated names. In light of that, and you immediately getting my ship blown up, can I get Lepus Leti back?
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# ? Feb 9, 2024 15:52 |
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Samovar posted:Yeah, in my playthrough I'm well torn between improving my ability to make money and actually having enough dough to buy the ships needed to take on the enemy. It's because they can't ram without instantly dying. Such a weakness is both moral AND spiritual, and they refuse to let it rub off on a player through a campaign!
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# ? Feb 9, 2024 18:50 |
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Which factions do have campaigns?
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# ? Feb 10, 2024 02:34 |
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Imperium, necrons, tyranids, and a dlc chaos campaign. Sadly no orks or tau campaigns.
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# ? Feb 10, 2024 02:37 |
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Tyranids? The Orks and Tau don’t have any special reason to be there so them not having a campaign makes sense, but the Eldar were an important part of the 13th Black Crusade’s narrative. Which factions had campaigns in the first game?
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# ? Feb 11, 2024 02:12 |
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White Coke posted:Tyranids? The Orks and Tau don’t have any special reason to be there so them not having a campaign makes sense, but the Eldar were an important part of the 13th Black Crusade’s narrative. Which factions had campaigns in the first game? Imperium only, no AdMech or Astartes joint ops either!
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# ? Feb 11, 2024 03:49 |
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You don't get Space Marines? They had a chart about asking Space Marines to help in the core rulebook. Before they even had rules for unique Space Marine ships.
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# ? Feb 11, 2024 06:15 |
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White Coke posted:You don't get Space Marines? They had a chart about asking Space Marines to help in the core rulebook. Before they even had rules for unique Space Marine ships. imperium can do space marines, admech and imperial navy (in 2). eldar have craftworld eldar, dark eldar and pirates following a similar scheme. dark eldar are actually really fun imo, i do wish there was an eldar campaign
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# ? Feb 11, 2024 11:43 |
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url=https://youtu.be/a0WMW1nM8Ok][/url] Let’s take on the Necrons - and the last of those Eldar Pirates! The necrons are interesting, but seems like less of a threat than the Eldar, who are responsible for most of my losses this campaign.
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# ? Feb 12, 2024 11:20 |
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Gonna have to find time to watch these.
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# ? Feb 12, 2024 12:26 |
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Grey did you recently rewatch the matrix? Cause I could make a drinking game out of how many times you said "Dodge This"
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# ? Feb 12, 2024 17:37 |
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Nope, apparently some things are hard coded now.
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# ? Feb 12, 2024 18:15 |
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V. Illych L. posted:imperium can do space marines, admech and imperial navy (in 2). Is there any way for the Imperium to get Chaos ships and vice versa? The Bastion Fleets list, which represents Cadia and other sectors around the Eye of Terror, has rules that let you pick a few typically Chaos vessels to represent the decommissioned reserves they have lying around for the next Black Crusade, while Chaos can get some Imperial ships to represent the fact that potentially any Imperial Navy vessel can turn traitor even if some are more predisposed to it.
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# ? Feb 12, 2024 21:33 |
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White Coke posted:Is there any way for the Imperium to get Chaos ships and vice versa? The Bastion Fleets list, which represents Cadia and other sectors around the Eye of Terror, has rules that let you pick a few typically Chaos vessels to represent the decommissioned reserves they have lying around for the next Black Crusade, while Chaos can get some Imperial ships to represent the fact that potentially any Imperial Navy vessel can turn traitor even if some are more predisposed to it. Not in this, no. Unoless it's in the Chaos DLC campaign
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# ? Feb 12, 2024 21:53 |
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White Coke posted:Is there any way for the Imperium to get Chaos ships and vice versa? The Bastion Fleets list, which represents Cadia and other sectors around the Eye of Terror, has rules that let you pick a few typically Chaos vessels to represent the decommissioned reserves they have lying around for the next Black Crusade, while Chaos can get some Imperial ships to represent the fact that potentially any Imperial Navy vessel can turn traitor even if some are more predisposed to it. I wish! Honestly, outside of blatantly demon possessed vessels, it's not like "Chaos" ships aren't just stolen Imperial vessels for the most part. Would be nice to see them having more variety from their non-Imperial Chaos members; something wacky like a Yu'Vath crystal ship or a Chaos-corrupted Necron vessel feel entirely appropriate to the faction. Dark Mechanicus vessels, alone, would be a wild nightmare of, say, Necrontyr living metal, eldar solar sails, and warpsmith-enhanced lance batteries. Would make that faction pretty busted, I suppose!
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# ? Feb 12, 2024 22:26 |
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I hope they have playable Gloriana-class ships in this. They went through the trouble of making the Vengeful Spirit but I want to see how they handle in gameplay instead of cutscenes.
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# ? Feb 12, 2024 23:57 |
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Gotta say I spooled up a 'cron campaign because of this, and lightning zapping people left and right is just... satisfying, and being able to go "nice escort pack there, be a shame if... they got covered in scarabs and eaten."
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# ? Feb 14, 2024 18:33 |
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In a series of close defeats, I grind down the enemy. I lost lots of battles in this one, but preserved most of my fleets. That sounds like the Imperial way!
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# ? Feb 15, 2024 10:57 |
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What does the blue 1 next to your xp bar mean? Do you have a skill unlock? Also thank you for giving me back my Lapus Leti. As a lapsed catholic I felt a Latin name was most appropriate Edit: looks like necrons have a pulse to disable torps/bombers. Maybe have an escort shoot two to bait out the pulse then launch the rest? I bet it runs off cooldown bunnyofdoom fucked around with this message at 03:24 on Feb 16, 2024 |
# ? Feb 16, 2024 03:20 |
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Grey Hunter posted:In a series of close defeats, I grind down the enemy. As long as your losses died in heroic last stands/suicidal frontal attacks, then yes.
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# ? Feb 16, 2024 22:41 |
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I push forwards on two fronts, taking more ground for the Imperium!
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# ? Feb 18, 2024 14:08 |
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Thank you for finally remembering your upgrades
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# ? Feb 18, 2024 18:45 |
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The Tyranids are here - and that is a bloody bruising battle at the end!
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# ? Feb 21, 2024 11:04 |
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Have to remember to adjust my tactics when I get to this point. I like being up close and personal, but I see that is a tres bad idea with these boys.
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# ? Feb 21, 2024 11:42 |
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Just a quick tip: There's really no downside to select a stance for all your ships during the deployment phase before each battle (you can select all of them and click the icon to speed things up), I'd recommend reload stance (the lightning bolt one) as is generically good in most situations, making you shoot faster and helping you recharge the thrust gauge. Speaking of which, when you're activating thrusters for extra speed, your ships will collide into each other if they are bunched up (as opposed to normal movement where the AI wil actively avoid this happening), causing hull damage, moral and destroyed turrets. I suggest using the 'right click & drag' type of movement when ordering a big group of ships around, as it will help you put some space between your ships. Keep up the good work!
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# ? Feb 21, 2024 18:37 |
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I normally do brace because the AI absolutely LOVES to yeet fighter wings at the beginning of the fight and chopping those up before the actual clash helps.
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# ? Feb 21, 2024 19:38 |
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How does the games adapt some of the weirder rules that were designed to balance the fleets and add character. For example: Tyranids are so dangerous at boarding they have a special rule called "All is Lost" that allows their enemies to try and blow up their own ships if they're caught in melee.
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# ? Feb 22, 2024 00:36 |
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AtomikKrab posted:I normally do brace because the AI absolutely LOVES to yeet fighter wings at the beginning of the fight and chopping those up before the actual clash helps. The easy resolution to that is to launch your own wing to counteract them while they are also within range of your turrets; that shreds them and you (usually) don't lose your own fighter wings in the process.
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# ? Feb 22, 2024 17:02 |
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After a brutal encounter with the orks, the main job is breaking an Eldar stronghold. I need to make the decision if I concentrate on the main missions - I get the feeling the whack-a-mole is only going to get worse, and I should concentrate on getting the job done rather than trying to hold the entire map against 4 other hostile races throwing huge fleets at me! What do you guys think? Grey Hunter fucked around with this message at 10:58 on Feb 25, 2024 |
# ? Feb 24, 2024 13:24 |
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Unless there's something extremely noteworthy that would come about from the whackamole, I say go for the final prize.
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# ? Feb 24, 2024 13:32 |
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As I understand it, the story missions only get harder and harder while the whackamole is the best way to keep building renown to get the tools you need as well as upgrading systems and the like.
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# ? Feb 24, 2024 15:54 |
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That game-ness ambiguity between either storyline missions gating escalation or storyline missions being independent of escalation is always annoying to face. Also you linked episode 12 instead of 13.
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# ? Feb 24, 2024 20:30 |
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bunnyofdoom posted:As I understand it, the story missions only get harder and harder while the whackamole is the best way to keep building renown to get the tools you need as well as upgrading systems and the like. It's also very important to keep developing your fleet commanders and ships' levels while you can! That, and building up resources to grow your battle groups. Phasing out most of the lighter vessels in exchange for cruisers with maybe one or two escorts, or even Battle/Grand cruisers (though that'd take quite a bit of whack-a-mole) is pretty important, because light cruisers become little better than escorts after no time flat.
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# ? Feb 24, 2024 22:11 |
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# ? Apr 29, 2024 18:42 |
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SIGSEGV posted:That game-ness ambiguity between either storyline missions gating escalation or storyline missions being independent of escalation is always annoying to face. Fixed the link! But yeah, the story missions add in new challenges, but the invasions are coming from everywhere now, and I can't have the fleets needed to face 4 1,200 fleet strength invasions a turn. Chronische posted:It's also very important to keep developing your fleet commanders and ships' levels while you can! That, and building up resources to grow your battle groups. Phasing out most of the lighter vessels in exchange for cruisers with maybe one or two escorts, or even Battle/Grand cruisers (though that'd take quite a bit of whack-a-mole) is pretty important, because light cruisers become little better than escorts after no time flat. Yeah, escorts are popping in seconds now - their active scan is great against Eldar, but they have no life expectancy.
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# ? Feb 25, 2024 11:00 |