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Veloxyll
May 3, 2011

Fuck you say?!

Lustful Man Hugs posted:

Wait, how did that last part do anything? If a group of ships had the energy potential to push something into a planet, wouldn't they inherently have the ability to do as much damage to a planet by crashing into it themselves?

There's perfectly good gravity to help it on its last leg.
And uh, why are you assuming the ships didn't follow the station all the way down? So were just grabbing some extra mass on the way

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Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets


Oof. Oof. These are some bruising battles - the Eldar melt through my ships here, and the heavier Chaos cruisers can take a beating.

These "victories" may well cost me big in the long term.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets



After a couple of brutal wins, it's fine to see if I can sort my economic situation and get this rolling again.


As you can see from the thumbnail, this is going to be an interesting one!


I'm fighting my urge to just concentrate on the economy and actually buy ships, not the ways of making ships.

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



Yeah, in my playthrough I'm well torn between improving my ability to make money and actually having enough dough to buy the ships needed to take on the enemy.

I wonder if there is no Aeldari campaign because they would be way too easy to win with?

bunnyofdoom
Mar 29, 2008

Jaxxon: Still not the stupidest thing from the expanded universe.



Focus on getting bigger guns

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets



You asked for some bigger ships, so let’s get them - and massively expand the fleet! 

bunnyofdoom
Mar 29, 2008

Jaxxon: Still not the stupidest thing from the expanded universe.



Hey Grey, you aren't saving your renames. So the ships just sit there with their auto-generated names.

In light of that, and you immediately getting my ship blown up, can I get Lepus Leti back? :shobon:

Chronische
Aug 7, 2012

Samovar posted:

Yeah, in my playthrough I'm well torn between improving my ability to make money and actually having enough dough to buy the ships needed to take on the enemy.

I wonder if there is no Aeldari campaign because they would be way too easy to win with?

It's because they can't ram without instantly dying. Such a weakness is both moral AND spiritual, and they refuse to let it rub off on a player through a campaign!

White Coke
May 29, 2015
Which factions do have campaigns?

Bookthief
Jan 28, 2019
Imperium, necrons, tyranids, and a dlc chaos campaign. Sadly no orks or tau campaigns.

White Coke
May 29, 2015
Tyranids? The Orks and Tau don’t have any special reason to be there so them not having a campaign makes sense, but the Eldar were an important part of the 13th Black Crusade’s narrative. Which factions had campaigns in the first game?

Chronische
Aug 7, 2012

White Coke posted:

Tyranids? The Orks and Tau don’t have any special reason to be there so them not having a campaign makes sense, but the Eldar were an important part of the 13th Black Crusade’s narrative. Which factions had campaigns in the first game?

Imperium only, no AdMech or Astartes joint ops either!

White Coke
May 29, 2015
You don't get Space Marines? They had a chart about asking Space Marines to help in the core rulebook. Before they even had rules for unique Space Marine ships.

V. Illych L.
Apr 11, 2008

ASK ME ABOUT LUMBER

White Coke posted:

You don't get Space Marines? They had a chart about asking Space Marines to help in the core rulebook. Before they even had rules for unique Space Marine ships.

imperium can do space marines, admech and imperial navy (in 2). eldar have craftworld eldar, dark eldar and pirates following a similar scheme.

dark eldar are actually really fun imo, i do wish there was an eldar campaign

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
url=https://youtu.be/a0WMW1nM8Ok][/url]


Let’s take on the Necrons - and the last of those Eldar Pirates! 


The necrons are interesting, but seems like less of a threat than the Eldar, who are responsible for most of my losses this campaign.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Gonna have to find time to watch these.

bunnyofdoom
Mar 29, 2008

Jaxxon: Still not the stupidest thing from the expanded universe.



Grey did you recently rewatch the matrix?

Cause I could make a drinking game out of how many times you said "Dodge This"

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Nope, apparently some things are hard coded now.

White Coke
May 29, 2015

V. Illych L. posted:

imperium can do space marines, admech and imperial navy (in 2).

Is there any way for the Imperium to get Chaos ships and vice versa? The Bastion Fleets list, which represents Cadia and other sectors around the Eye of Terror, has rules that let you pick a few typically Chaos vessels to represent the decommissioned reserves they have lying around for the next Black Crusade, while Chaos can get some Imperial ships to represent the fact that potentially any Imperial Navy vessel can turn traitor even if some are more predisposed to it.

Veloxyll
May 3, 2011

Fuck you say?!

White Coke posted:

Is there any way for the Imperium to get Chaos ships and vice versa? The Bastion Fleets list, which represents Cadia and other sectors around the Eye of Terror, has rules that let you pick a few typically Chaos vessels to represent the decommissioned reserves they have lying around for the next Black Crusade, while Chaos can get some Imperial ships to represent the fact that potentially any Imperial Navy vessel can turn traitor even if some are more predisposed to it.

Not in this, no. Unoless it's in the Chaos DLC campaign

Chronische
Aug 7, 2012

White Coke posted:

Is there any way for the Imperium to get Chaos ships and vice versa? The Bastion Fleets list, which represents Cadia and other sectors around the Eye of Terror, has rules that let you pick a few typically Chaos vessels to represent the decommissioned reserves they have lying around for the next Black Crusade, while Chaos can get some Imperial ships to represent the fact that potentially any Imperial Navy vessel can turn traitor even if some are more predisposed to it.

I wish! Honestly, outside of blatantly demon possessed vessels, it's not like "Chaos" ships aren't just stolen Imperial vessels for the most part. Would be nice to see them having more variety from their non-Imperial Chaos members; something wacky like a Yu'Vath crystal ship or a Chaos-corrupted Necron vessel feel entirely appropriate to the faction. Dark Mechanicus vessels, alone, would be a wild nightmare of, say, Necrontyr living metal, eldar solar sails, and warpsmith-enhanced lance batteries. Would make that faction pretty busted, I suppose!

White Coke
May 29, 2015
I hope they have playable Gloriana-class ships in this. They went through the trouble of making the Vengeful Spirit but I want to see how they handle in gameplay instead of cutscenes.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Gotta say I spooled up a 'cron campaign because of this, and lightning zapping people left and right is just... satisfying, and being able to go "nice escort pack there, be a shame if... they got covered in scarabs and eaten."

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets


In a series of close defeats, I grind down the enemy.
I lost lots of battles in this one, but preserved most of my fleets. That sounds like the Imperial way!

bunnyofdoom
Mar 29, 2008

Jaxxon: Still not the stupidest thing from the expanded universe.



What does the blue 1 next to your xp bar mean? Do you have a skill unlock?


Also thank you for giving me back my Lapus Leti. As a lapsed catholic I felt a Latin name was most appropriate

Edit: looks like necrons have a pulse to disable torps/bombers. Maybe have an escort shoot two to bait out the pulse then launch the rest? I bet it runs off cooldown

bunnyofdoom fucked around with this message at 03:24 on Feb 16, 2024

White Coke
May 29, 2015

Grey Hunter posted:

In a series of close defeats, I grind down the enemy.
I lost lots of battles in this one, but preserved most of my fleets. That sounds like the Imperial way!

As long as your losses died in heroic last stands/suicidal frontal attacks, then yes.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets


I push forwards on two fronts, taking more ground for the Imperium!

bunnyofdoom
Mar 29, 2008

Jaxxon: Still not the stupidest thing from the expanded universe.



Thank you for finally remembering your upgrades

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets


The Tyranids are here - and that is a bloody bruising battle at the end! 


Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



Have to remember to adjust my tactics when I get to this point. I like being up close and personal, but I see that is a tres bad idea with these boys.

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.
Just a quick tip: There's really no downside to select a stance for all your ships during the deployment phase before each battle (you can select all of them and click the icon to speed things up), I'd recommend reload stance (the lightning bolt one) as is generically good in most situations, making you shoot faster and helping you recharge the thrust gauge.

Speaking of which, when you're activating thrusters for extra speed, your ships will collide into each other if they are bunched up (as opposed to normal movement where the AI wil actively avoid this happening), causing hull damage, moral and destroyed turrets. I suggest using the 'right click & drag' type of movement when ordering a big group of ships around, as it will help you put some space between your ships.

Keep up the good work!

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

I normally do brace because the AI absolutely LOVES to yeet fighter wings at the beginning of the fight and chopping those up before the actual clash helps.

White Coke
May 29, 2015
How does the games adapt some of the weirder rules that were designed to balance the fleets and add character. For example: Tyranids are so dangerous at boarding they have a special rule called "All is Lost" that allows their enemies to try and blow up their own ships if they're caught in melee.

Chronische
Aug 7, 2012

AtomikKrab posted:

I normally do brace because the AI absolutely LOVES to yeet fighter wings at the beginning of the fight and chopping those up before the actual clash helps.

The easy resolution to that is to launch your own wing to counteract them while they are also within range of your turrets; that shreds them and you (usually) don't lose your own fighter wings in the process.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets



After a brutal encounter with the orks, the main job is breaking an Eldar stronghold. 


I need to make the decision if I concentrate on the main missions - I get the feeling the whack-a-mole is only going to get worse, and I should concentrate on getting the job done rather than trying to hold the entire map against 4 other hostile races throwing huge fleets at me!


What do you guys think?

Grey Hunter fucked around with this message at 10:58 on Feb 25, 2024

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



Unless there's something extremely noteworthy that would come about from the whackamole, I say go for the final prize.

bunnyofdoom
Mar 29, 2008

Jaxxon: Still not the stupidest thing from the expanded universe.



As I understand it, the story missions only get harder and harder while the whackamole is the best way to keep building renown to get the tools you need as well as upgrading systems and the like.

SIGSEGV
Nov 4, 2010


That game-ness ambiguity between either storyline missions gating escalation or storyline missions being independent of escalation is always annoying to face.

Also you linked episode 12 instead of 13.

Chronische
Aug 7, 2012

bunnyofdoom posted:

As I understand it, the story missions only get harder and harder while the whackamole is the best way to keep building renown to get the tools you need as well as upgrading systems and the like.

It's also very important to keep developing your fleet commanders and ships' levels while you can! That, and building up resources to grow your battle groups. Phasing out most of the lighter vessels in exchange for cruisers with maybe one or two escorts, or even Battle/Grand cruisers (though that'd take quite a bit of whack-a-mole) is pretty important, because light cruisers become little better than escorts after no time flat.

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Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

SIGSEGV posted:

That game-ness ambiguity between either storyline missions gating escalation or storyline missions being independent of escalation is always annoying to face.

Also you linked episode 12 instead of 13.

Fixed the link!

But yeah, the story missions add in new challenges, but the invasions are coming from everywhere now, and I can't have the fleets needed to face 4 1,200 fleet strength invasions a turn.

Chronische posted:

It's also very important to keep developing your fleet commanders and ships' levels while you can! That, and building up resources to grow your battle groups. Phasing out most of the lighter vessels in exchange for cruisers with maybe one or two escorts, or even Battle/Grand cruisers (though that'd take quite a bit of whack-a-mole) is pretty important, because light cruisers become little better than escorts after no time flat.

Yeah, escorts are popping in seconds now - their active scan is great against Eldar, but they have no life expectancy.

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