Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
Join The Helldivers!
Freedom!
Democracy!
Liber-tea!
Call for reinforcements!
View Results
 
  • Post
  • Reply
DeliciousPatriotism
May 26, 2008
SES Octagon of Morality joining the fleet

Also yeah server access seems totally random. But I can reliabily get in inside a 30 minute wait but also I can see multiple people on my steam right now with the game on and idle so, that's an issue too.

Adbot
ADBOT LOVES YOU

DeliciousPatriotism
May 26, 2008
I like that the game's lack of floating numbers and coop focus because it makes this game so much more sweat resistant than its peers. It's so much about "does it feel good? then use it!"

DeliciousPatriotism
May 26, 2008
The patch today seemed pretty big for being balance tweaks, wonder what is hidden in there for upcoming events.

Also on the list of datamined/leaked stratagems I'm most excited for the potential of AI SEAF troop drops. I strongly desire henchmen and this game gives me big EDF feels so I need more expendable troops to help hold the line against light/medium mobs. I see thr soldier models dead on the ground, I want more opportunities to fight around friendlies to add to that sense of scale this game already has.

DeliciousPatriotism
May 26, 2008
The more popular a game is the more tryhards and capital G gamers that don't get that games can be fun for many types of people will go up. Ratio means more loud voices. It's just math.

In the real world I've enjoyed playing this game with many types of player. Sometimes it's casual sometimes its hunting the next exploit.

Also the ceo been real professional and diplomatic on this. I'm sure Arrowhead feels proud of their work, they know it's popular. The people fussing about max difficulties few people are playing are an absolute minority inshallah.

DeliciousPatriotism
May 26, 2008

toasterwarrior posted:

What option do I have against those eye of Sauron towers the bots have? Just 500kg bombs or orbital precision? I noticed standard airstrikes don't work

110mm rocket strikes are great against tanks and towers, as is the railgun strike.

DeliciousPatriotism
May 26, 2008

Bogus Adventure posted:

Thank you to everyone who recommended the EAT in this thread. I am now an EAT convert. I didn't pick it because I didn't like only having 2 shots from my stratagem weapon, but that quick cooldown makes it much more palatable.

I wish fighting bots was more fun. I was in a mission last night gathering ore samples with a pubbie team. We were methodically working through the map, being careful to avoid getting into ridiculous fights. Did the two prerequisite objectives before we could collect the soil sample. As soon as we started the main objective, about 10 loving ships just rubberbanded in and dropped about 3-4 tanks on us, and all that hard work just went poof. poo poo like that gets old

I find the grueling terror of the bots to have been a fun obstacle to overcome and now my buddies and I kick their asses for acceptable casualties. Bugs are fun to mulch and all but I find great joy in overcoming the horrors of sky net. Also blowing up tanks and dropships is extremely cool.

Just wish they would fix the Lance locking and arc crash already!!!!

DeliciousPatriotism
May 26, 2008

Reiley posted:

My spears hit them on the top of the head and get them in one. Are you shooting up at them from below? I don't mean that dismissively, I'd just posted that after clearing a whole map of turrets and am curious how yours are hitting the front.

Yeah I find the spear to be pretty consistently higher damage than the recoilless.i 2 shot hulks easy and from the front plus there is a sweet spot at close range where the top attack will hit the weak spot and one shot them.

However, lockon error.

DeliciousPatriotism
May 26, 2008

Arglebargle III posted:

How do I shot robit?

Pll trgr

DeliciousPatriotism
May 26, 2008
Octagon of Morality cuz it struck me as in universe esoteric fascism

I see a lot of patriots of patriotism and it never gets old

DeliciousPatriotism
May 26, 2008

haddedam posted:

I have never had luck with orbital airburst, it just seems to tickle everyone.

I just started using it and I'm having the opposite experience. It's fast cool down means I'm in the habit of using it as often as possible against groups of troops, strikers and devastates. Rips em up, especially on chokepoints.

DeliciousPatriotism
May 26, 2008

Dandywalken posted:

To the turret vents, yep!

Found out last night if you the the cook on your explosive grenade you can do vent damage too. Killed two turrets with well timed explosive grenades.

DeliciousPatriotism
May 26, 2008

Reiley posted:

Can you blow up bot factories through their vents with impact grenades? Is it just really precise?
e: I keep waiting for the door to open like an idiot.

You gotta arc it so the explosion hits the floor of the vent and not the back panel that normally bounces it downward.

DeliciousPatriotism
May 26, 2008

Psykmoe posted:

Yeah, loving the Dominator. It's a clumsy beast, but the burst fire mode makes it feel really good against Berserkers and it fucks up any kind of Devastator. Doesn't smash Striders as quickly as a Scorcher does by splashing the pilot, but 2-3 shots to the hip joints do sort them out.

Still, the crap gun handling makes the already wasteful task (my ammo reserves!) of overkilling chaff bots that survived through crowd control measures more annoying than with the Scorcher (which benefits from some splash in this task), and I think the Scorcher's explosive projectiles make a superior contribution to weakspots on heavy units, since Dominator projectiles are just kinetic impacts which happen to be gyro-jet driven. Unless I misunderstand the damage mechanics vis-a-vis heavy weakspots.

I am also really terrible at hitting jetpack dudes in flight with the Dominator's slow-rear end projectiles.

I love it, its become my bot main. It finally achieves a boltgun sense since the patch.

It handles like a convection oven but once you get a feel on its sway you can devour devastators like its nothing. Normal and rocket devestators you can stagger in the chest guaranteed and all can be one shotted to the face. Plus it damages components faster.

Firing it at the troopers is overkill but you can do easy enough once you get a feel for it. I currently carry the machine pistol set to semi to get more economy out of it. Decent for the tiny bugs and most troopers at close and even mediumish range. I have it out when clearing or doing self defense. Find someone on my squad that has a good mob weapon and stick near them.

Plus it does fantastic damage to vents. If you catch a Hulk's vent with its back straight to you, you can drop him in like 6-8 shots, magazines hold 15. Tanks, turrets, if it has a glowing weak spot you can hurt it. You can even damage gunships engines with it. poo poo you can even kill mortars.

Stalkers? Shoot them at the base of the legs, it also causes stagger and destroys it. The pilot survives but hey no ATST. Hit him with a rocket assisted rebar post and move to the next one.

As someone who tends to roll very armor piercing/anti tank heavy against bots (recoilless/quasar/spear + impact grenades + at lest 1 AT strategem like rockets or railgun) I feel like it makes me confidently able to take on pretty much any heavy threat. However it's a hard spec so I tend to bring at least one anti personnel strat like clusterbombs and stick with my squad. If I'm not getting mobbed, I'm falling giants.

Moral of the story is dominator rules now (under preferred conditions,) try it.

DeliciousPatriotism
May 26, 2008

Eediot Jedi posted:

The dominator two shots devastators in a leg or their pelvis, just gotta hit the same place twice. It's more consistent than chest shots or fishing for headshots for me.

Ah yes.

Tho this reminds me that finishing berserkers in the pelvis bisects them and with all the time I've spent running from them and kiting them (am level 37) I find it extremely satisfying to trivialize them that much.

DeliciousPatriotism
May 26, 2008
I prefer the RR still and folks with friends realize a buddy reload can shoot down 6 drop ships as fast as they appear.

DeliciousPatriotism
May 26, 2008

Reiley posted:

What's the armor perk that's so good that a Helldiver can't just run the perk that comes with the armor they like the look of?

Two more grenade

DeliciousPatriotism
May 26, 2008

explosivo posted:

Hm. Yeah I would definitely prefer not getting more warbonds with mostly trash weapons over fixing all the bugs with existing weapons and systems.

All this bitching about "trash" weapons when I find all of them fun e em if they aren't "competitive." lol yall.

It's telling to me how strong this games design is when folks will whinge and complain about how bad a gun or strat is then I'll read like five accounts of people saying how those guns/strats are their favorite.

I'm glad the devs are devs and it's critics are not.

DeliciousPatriotism
May 26, 2008

explosivo posted:

I'm not really bitching at all I'm just saying there are definitely weapons that have come out in premium battle passes that do not work as advertised such as the incendiary shotgun and the thermite grenade which is legitimately trash. I realize stakeholders probably want regular cadence of premium content which makes sense but it's not whinging for whinging's sake because you find them fun to use. There's absolutely room for fun, not so competitive weapons but it's okay to admit that some of the weapons are objectively worse than others or actually currently broken due to bugs that have been acknowledged by the developers of the game.

Well it is true they've got some goof rear end bugs they're trying to fix. They're a tiny team and I bet it's a monster task until they hire and integrate new programmers. Generally I'm optimistic because the more recent balance pack transformed a bunch of weapons, particularly those on the first warbond. I see lots of folks complain about the scorcher but I also see people love it and sing it's praises. The patch took the Dominator, which was very disappointing at release, into my personal favorite weapon in the game.

I get why people are disappointed but I have adjusted my expectations for the devs given the attention and workload and have faith the devs know what's off and will get to it when they can.

Like I love the spear but have somewhat shelved it until the lock on is fixed. Fire weapons? Kinda not on my radar but when the fire dot is fixed eventually, that will be exciting again.

Honestly the big patches have been really fun for me cuz it just throws everything on its head when old weapons are made new.

Anyway I get the annoyance but I dont get the frustration. If folks are incensed by elements of the game set it down and come back in a month. There will be more content, more fixes and 250 medals waiting for you from community events.

DeliciousPatriotism
May 26, 2008

Gazaar posted:

Eruptor owns how it is.

It'd be nice if the flak pushed instead of pulled but imo it's a drat hoot. With a stalwart and rocket rifle I can solve most problems.

Edit unrelated: but I think way too many playstyles are built for people running solo or quick play builds. So much commentary forgets this is a cooperative team game. I run AT heavy load outs so my friends can kill chaff. A single bubble shield brought by one person supports four. Flare? Dropships incoming? Screw the Quasar a buddy reload on the recoilless lets me shoot them down literally as fast as they appear.

explosivo posted:

I've been having fun with the bugged (?) blast by shooting behind enemies chasing my teammates so it yanks them away from em. Like my own little black hole cannon.

Lmao this rules

DeliciousPatriotism fucked around with this message at 20:52 on Apr 16, 2024

DeliciousPatriotism
May 26, 2008

Question Time posted:

I just barely hit level 25 and ground up enough currency to get one warbond. Which should it be? I’ve been using breaker/redeemer/laserdog or shield/quasar or grenade launcher but it’s worked better against bots than bugs, and I’m jealous of the other loadouts gated by the warbonds.

I really enjoy the Dominator a ton in the Steeled Vets warbond. It's just so fun to trivialize Devastators at any range and it feels so unique in the arsenal. You can kill anything with a glowing weak spot very fast. It staggers hulks! The senator just feels fun to use and is amazing when you get skill with it. You can one shot devastators in the face, kills troopers with a single bullet and staggers many enemy types.

The other I have is the explosives one and all the weapons are fun. The space G3 rifle is chunky and heavy, very flexible but doesn't excel at everything. Eruptor is a comedy stick. The crossbow mulched bugs big time. Also grenade pistol! Great utility.

DeliciousPatriotism
May 26, 2008
I feel insane because I consider the RR way more effective than the Quasar or EAT and I just can't understand how nobody else seems to feel that way.

Lots of ammo, instant fire with no charge up, team reload as an option, reloads from common ammo boxes. I slay with the drat thing. What are other people missing that I understand?

Seriously I watch folks on YouTube vids and I see so many misses from the quasar charge up alone. It's fun to use sometimes but for dedicated AT work it's mid.

DeliciousPatriotism
May 26, 2008

ijyt posted:

Maybe you're missing something about the quasar and EAT that everyone else sees :wink:

I can snap fire and clap a charger in the face and finish reloading before the corpse finishes tumbling.

Also bubble shiled backpacks slow down my killing when I could have more offensive strats.

DeliciousPatriotism
May 26, 2008

Risky Bisquick posted:

RR is great, it has some downsides, but can be extremely powerful if you have a team reload going (realistically something like evacuate high value personnel missions)

VVV same thoughts



This is why I like EATs over Quasar most of the time for bugs, the firing delay can be a deal breaker in some situations. Bonus is the EATs people if not sending their rockets can clear the chaff to give space for the Queso chefs to cook. Win-Win

I'm inclined to agree the quasar has a bias against bugs because of how much mobility is required for dealing with them. Just constant repositioning. But that charge up makes me miss more than i like and I hate taking a clear shot on a bile titan in a field and I can't kill it fast enough cuz I gotta wait out the charge.

I do like the EAT. I appreciate folks having it on my team because it's a great thing to share. It provides some flex in the AT department, which is nice.

RR is for me essential for bots for my play style. They generally move slow, I can take cover and reload. Spotting a Hulk across a field with the quasar is always bad news for me as if I miss the eye on the first shot he's gonna close the gap and gently caress me up. Also solo I can kill 2-4 dropships per wave on higher difficulties.

Defense missions are indeed great situations for RR teams against bots. You can destroy them so fast you can get literal minutes of silence between waves. I prefer to have 2 RR gunners so we can reload each other and be flexible solo if we need.

DeliciousPatriotism fucked around with this message at 17:05 on Apr 23, 2024

DeliciousPatriotism
May 26, 2008

WoodrowSkillson posted:

you can also run it with the stalwart or mg since you can eventually kill a charger. Makes for a fun if not optimal loadout.

I use eruptor/stalwart when I want to fill a bug chaff killing role and it regularly results in obscene kill counts. However it tends to mean that my team members need to be specc'd for AT to compensate.

DeliciousPatriotism
May 26, 2008

WoodrowSkillson posted:

yeah, like i said you can manage individual chargers but titans are obviously a problem. but good old airstrikes, 500kg, and other things can work too.

i have not tried stalwart/mg and eruptor against bots though, seems like a similar issue where you can handle a whole bunch of stuff but a few things can really mess you up.

As the person who is usually a highly specialized AT specialist who struggles with trooper chaff with my low rof, high pen loadouts: thank you for your service (if you so choose this loadout.) My Dominator is here to gently caress up devastators but it makes troopers surprisingly dangerous.

I find the stalwart+MG good generally against troopers and devastators. MGs medium pen helps. I've had mixed results with eruptor vs bots, though it's great against groups of troopers and devastators or berserkers at range. Sometimes it blows their torso sky high and it's VERY satisfying.

DeliciousPatriotism fucked around with this message at 21:59 on Apr 23, 2024

DeliciousPatriotism
May 26, 2008

Captainicus posted:

By my observation, the spear does more damage the longer the missile travels in flight , I never fail to kill something with one spear missile at 120+ meters-ish (I don't know the exact distance, that's an estimate). From closer up, you can get lucky weakpoint hits but it will otherwise take multiple hits. I haven't done super scientific testing but awhile ago I dropped into a bot map solo for some testing and it always seemed my close up shots wouldn't one-hit cannon towers, but my longshots always would (including from the front). I didn't get as much testing on hulks or tanks, but the long distance=more damage explanation does reflect my anecdotal gameplay experience.

I think you are more likely to be hitting weak points at range for some reason. I got a tinfoil at theory that weak point hit boxes are larger if your target is further from your POV.

Haven't used the spear in a little bit but I also found that some enemies had close range weakspot hitting ranges as the high angle attack would wheel behind them if you were at a certain close range. It was a great (but absolutely risky) way to trickshot hulks bearing down on you.

DeliciousPatriotism
May 26, 2008
I would love an AA sentry that targets gunships, shriekers and dropship engines. Questionable use against bugs maybe but would be a huge benefit against bots.

DeliciousPatriotism
May 26, 2008

Crows Turn Off posted:

Since I have all the weapons and strategems unlocked, I've been playing around with different things. I've discovered that I like automatic weapons more - more bullets = better - even if it technically isn't as powerful as another choice. I also like big-bada-booms, like airstrikes and 500kg bombs. And charging up the quasar cannon to explode the face of a Charger just feels good.

So just pick the loadout you enjoy, it's not that serious. At least 2 of the other players are probably playing with the current OP or preferred loadout so you most likely don't have to worry about that aspect of it anyway.

Sometimes I pick a joke loadout like 120, 380, walking barrage and airburst them I do insanely well with it. Meta hunting drains fun for most people. Squad balance is important but that's not the same thing as meta.

DeliciousPatriotism
May 26, 2008

ErKeL posted:

Mines need more love. Halve the cooldown so I can go nuts with them.

One of the ship upgrades reduces the cooldown by 100 seconds.

DeliciousPatriotism
May 26, 2008
I'm convinced Petra is the worst planet to have the airburst on.

Trees and rocks. Constant fog, low visibility. Add on comically high aoe proximity detonation launcher. It's a recipe for TK disaster. It has to be on purpose.

But what if I had this on a clear map. Desert dunes or moors or ice planet. With bugs. Far away. In dense concentrations. Oh yeah.

Besides it might have a pretty significant rework when it's finalized. Right now it feels less like an airburst and more of a cluster rocket.

Adbot
ADBOT LOVES YOU

DeliciousPatriotism
May 26, 2008
I'm amused and delighted this whole PSN thing was undone literally by the power of democracy.

Also Arrowhead took all of this with a lot of chin up grace and the ceo been setting a real standard for accountability, even for stuff that isn't his fault. Sure there were some angry lovely voices but that's gonna be a percentage with any objectively stupid corporate decision that pisses everyone off.

It's a good outcome. Helldivers 2 is fun. Arrowhead is a neat company and I wish them continued success.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply