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Cat Machine
Jun 18, 2008

Pockyless posted:

https://twitter.com/Fergus_TK/status/1749514580915810718?s=20

For anyone that wants a brief overview of what characters can do and their general play style.
Cool guide, though I’m hoping at launch someone just dumps a list of “here’s the 10F, here’s the launcher, here’s the poke, here’s the wall combo, here’s the sidestep check, have fun”

e:

CharlieFoxtrot posted:

The Applay Spreadsheet was one of the best resources for Tekken 7 and it looks like they are going to keep things up for 8:

https://docs.google.com/spreadsheets/d/e/2PACX-1vTsgbCJNSTKajMNlJvQleJOl0eTiEcV-PbeU0obDg1lsSqmz0lTtcD2k6NzfTPt7Db9Ua2dz1o_34Sv/pubhtml
ahhhhhhhhhhh there we go

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Cat Machine
Jun 18, 2008

Weasling Weasel posted:

First time I'm jumping in to Tekken. From my limited reading in to it, there isn't a big a difference between Characters as in something like SF6 in terms of achetypes. As someone who is more confident in taking time and waiting to punish and counter rather than rushing down and going on the offence, is there a particular way I should go for my first character. Feeling Leo and Jun's vibes and I think like everyone I think Reina is cool, but she looks like she's going to be the Tekken 8 Ken and also seems a little bit more difficult to start with?

Also I appreciate that the ranking percentiles may be difficult, but in terms of Tekken 7 how difficult is the trophie for ranking up to Vanquisher going to be for a beginner?
The guide on the previous page will answer these questions for you

Cat Machine
Jun 18, 2008

Von Linus posted:

It was a sad day for me when I discovered there was a skill level to Tekken beyond learning how to powerbomb with King, or confusing people long enough to body press them with Jack-2. I realised I would never manage that. OTOH I'll get it anyway because tekken rules.
I think an underrated element of Ranked in fighting games is that you can, if you want, stay at the level of the game where this is the meta

Cat Machine
Jun 18, 2008

Nice Van My Man posted:

My first big fighting game revelation was to just throw out more quick pokes so that my opponent couldn't constantly power bomb me with their big windup moves.
https://www.youtube.com/watch?v=tjmnNbG0HAw

Cat Machine
Jun 18, 2008

spiritual bypass posted:

Sounds like a job for the Steam controller settings menu
If it's a PlayStation controller there's a decent chance Steam is gonna make it look like an Xinput to the Tekken 8 client, which makes it think it should show Xbox buttons. If Tekken 8 has PS buttons built into the PC version, it might be worth turning off Steam Controller stuff while playing the game.

Cat Machine
Jun 18, 2008

Kazuya says some really badass poo poo in this game. Probably the coolest fascist I've seen in a while.

Cat Machine
Jun 18, 2008

Sinatrapod posted:

Getting absolutely dumpstered by a 20 year veteran arisen King master is the most hilariously enjoyable loss I've ever endured in a fighting game. I was way too busy being excited at the revelation of what hilariously violent thing he was about to do to me to get salty.

https://twitter.com/SoulDrainer_/status/1751740042958062063


Big Bizness posted:

This is indeed one of the coolest tracks in the series. Maybe an uncleared sample issue?
Namco seem to have totally disavowed the PSX Tekken 2 soundtrack - you can get both Arcade and PS2 versions of the Tekken 3 and Tag soundtracks on Spotify, but T2 PSX is nowhere to be seen

Cat Machine
Jun 18, 2008

Orv posted:

but it does seem to mean that characters who were borderline scary are now just scary.
Reliable DSS was my skill ceiling for Law in T7 so being able to access it on a whim now has meant I can basically pick up where I left off when learning him in 8. He feels gooooood. Post-DSS options feel like being able to do Deejay EX sway mixups in a 3D fighter.

Also I beat the story today and the final fight had me pogging out like nobody’s business. The Tekken 3 Moment is probably the best thing single player fighting games have ever given us.

Cat Machine
Jun 18, 2008

Solus posted:

Whats the vibe you get when you're facing a mirror matchup

I'm 'maining" King at the moment and when I meet another King it's 100% hype but i feel like two Kazuya mains would be filled with anger
I have mostly been playing Law and as always, his mirrors are a contest to see who can do the most abstract unhinged poo poo because the regular unhinged poo poo (raw flips, slides, DSS stupidity, etc.) you pull on other players is already known to other Laws so you have to go either big brain stupid or become an ultraconservative who only starts damage from pressing standing 1. No inbetweens.

Cat Machine
Jun 18, 2008

With the Ghost system being in a pretty decent place now I feel like Tekken should follow the lead of other online games and start seeding bots into the player pool for newbies to help them build confidence and get comfy with how online works

Cat Machine
Jun 18, 2008

One thing I've found surprisingly useful for learning a new character is just throwing on Special Style and seeing what the game thinks that character's preferred juggle, poke, low and crush are. It's a good way to practice a character's basic plan without committing their inputs to memory. Would be cool if someone could write up a Special Style -> Regular Input mapping at some point.

Also it's just incredibly fun to turn it on while playing DJ and do five frame-perfect electrics by just tapping 2 on and off lol 😈

Cat Machine
Jun 18, 2008

Big Bizness posted:

I wish Reina didn't have any of the devil gene stuff. She seemed a lot cooler when she appeared to just be a naturally OP human who could clown on these devil freaks like Heihachi could.
Kinda bummed in general that the devil plot came back within minutes of Jin erasing the devil gene

Cat Machine
Jun 18, 2008

CharlieFoxtrot posted:

It seems like it, finally going against the cliche that T7 players hate playing women, I guess being a Mishima is more important lol

https://twitter.com/AlietteFaye/status/1753217490971246997
I’m surprised Law’s so low. The stigma must be rubbing off on people.

Cat Machine
Jun 18, 2008

I actually kinda enjoy going up against undercover Tekken God Primes because you get a fun preview of what a character can really do

Cat Machine
Jun 18, 2008

Giving up stick and becoming a pad player just so I can use replay viewer properly

Cat Machine
Jun 18, 2008

If you play any Mishima in Special Style you can do perfect electrics by just pressing triangle - could be that

Cat Machine
Jun 18, 2008

I'm surprised Jun and Kuma have never had a special intro given that Jun entered the second tournament because she thought it was hosed up to teach boxing to kangaroos and dinosaurs

Cat Machine
Jun 18, 2008

inthesto posted:

In the past week I have successfully ducked a high in a string, launch punished a launch punishable low, blocked a snake edge, and sidestepped to get out of a trap

:unsmith:
Learning how to do this stuff in T6 felt like I was healing the inner child who had to eat his big cousin's Tekken 3 bullshit for days on end every summer

Cat Machine
Jun 18, 2008

Yeah they're local to the machine

Cat Machine
Jun 18, 2008

unattended spaghetti posted:

Is there a good rule of thumb for stuff that is jab punishable without looking at the numbers?
Press jab after a string ends and see if they get hit

Cat Machine
Jun 18, 2008

Artelier posted:

Leverless EWGF update: I've decided to abandon the use right hand to press right + 2 while facing right method because I wanted a uniform method that works on both sides without switching hand positioning that much.

After experimenting the best method I have personally is
You need to pick one method and stick to practicing it for weeks, months, maybe even years. It’s about internalising a clean muscle memory - there’s no real shortcut to success if you wanna do this move manually. The more you refine this incredibly specialised input process for ewgf the more you’re limiting yourself as a player imo, you’ll be bound to this very specific configuration for life and it’ll prevent you from experiencing the joys of pulling electrics on Tekken 3 machines or playing on your friend’s PlayStation or whatever Tekken-related situ you find yourself in in the future.

Cat Machine
Jun 18, 2008

CuddleCryptid posted:

Man this game is good but it's so unlike any fighting game I have played before. My habit of crouch blocking attacks is getting me absolutely destroyed because here mediums go through instead of being blocked which throws me off so much.
I think of it as upside-down Street Fighter

Cat Machine
Jun 18, 2008

unattended spaghetti posted:

How do you mean? What am I looking for there? There are some situations where I feel like I can get it reliably—the db3 I mentioned above—and some where I really can’t guarantee it—df1 or the second hit of Feng’s 1 string which hits mid though it is not a launcher I don’t know what state that is but they’re definitely open after it—so I’m wondering what it is I’m looking for. Do you mean just like setting the counter hit to random and practicing followups kinda like hit confirming?
Yes, do that. Counter hits in Tekken are intuitive a lot of the time, you just need to build match experience to get a feel for what follows up when on who and how you can safely confirm a CH by getting a sense of the match and how a character looks when they’ve been tagged with one. I like it as a system a lot more than Street Fighter throwing up a big sign that confirms you got one.

Cat Machine
Jun 18, 2008

Mode 7 posted:

I get that Tekken doesn’t have zoning/zoners in the 2D fighter sense but as someone who generally leans towards zoners in fighting games, can anyone recommend which characters might scratch that sort of itch? I’m feeling a bit lost, character choice wise.

What I love about playing zoners is the combo of being able to repeatedly stuff their approach by either smart space control or predictively shoving a hitbox into where they’re going, and being able to condition or frustrate opponents to get them stuck back in my zoning blender.

How can I translate this to Tekken? There seem to be a few characters who have good keepout tools but nobody I’ve tried so far “feels” right - I probably just don’t know enough about Tekken yet to understand what I’m looking for. So yeah, any other Degenerate Zoner Enjoyers in other games got character suggestions?
They added this guy called “Akuma” in Tekken 7 who would probably fit your needs but he didn’t come back in 8 for some reason :(

It sounds like you might like Law though. He feels more pressure-focused in 8 but a lot of his game is about using your legs smartly to keep people at the idea range for stupid bullshit more complex mixups

Cat Machine
Jun 18, 2008

Nea posted:

you practice with weights on, and when you take the weights off you see the true power you've gained.
Learning EWGF is really fascinating to me because I feel like my brain must be practicing it subconsciously when I’m sleeping. Sometimes I just boot up the game and can somehow do it cleaner on my first try than in any of the previous night’s 400 attempts.

Cat Machine
Jun 18, 2008

Doing the second part of KBD/EWGF by thumb-sliding rather than jabbing made a big difference for me

Cat Machine
Jun 18, 2008

Jeremor posted:

Man, the arcade quest mode is actually really sweet and fun. It's like a mediocre anime plotline, but still kind of fun and useful for learning the very basics.
They hit on an interesting thread with your rival being an FGC Gary Oak tryhard purist who’d happily sacrifice friendships and community for a shot at being on the Tekken World Tour. In the hands of a good writer that might have made for a compelling story the likes of which a fighting game hasn’t had before, despite it being a major theme of the genre since 1991. But I’m probably asking too much from the Xbox Live Avatar dollshouse thing

Cat Machine
Jun 18, 2008

Artelier posted:

Also went into ranked for a bit and managed to hit double EWGF combo in for the first time wheeeee. Did I win the match? No, but hey, I hit it!! (I need to learn when do people actually use this)
Aaaaaand this is the supreme irony of every new player spending six weeks learning electrics. Not sure what Mishima you’re playing, but the main applications are unsafe move punishment/whiff punishment (what you can punish depends on how fast you can do the move - 14 frames is the absolute fastest) and combo extensions. You can also try and work out some spacing traps for your character where you push someone out to a range where you can safely start up EWGF and use it as a sorta-poke. The ultimate test of skill is prolly integrating wavedashing and electrics, but I can’t do that poo poo so I’ll let someone else weigh in

Cat Machine
Jun 18, 2008

Weird Pumpkin posted:

we basically just had that story from a bunch of people in the other fighting game thread lol
thanks for bringing this to my attention

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Cat Machine
Jun 18, 2008

Showing off the Tekken Ball stage as a brand new fighting stage produced a similar lol from me

Your Tekken Coins at work people

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