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Jusupov
May 24, 2007
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Umbreon posted:

It took me a second to realize it, but farm soil is actually placeable in the world and is fantastic for growing things on. Anything grown on farm soil specifically will grow way faster than just random soil.

Nice tip, need to do some planting in my base

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Jusupov
May 24, 2007
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Getting some of the stuff for late-game armor was pretty grindy but they reduced the amounts required already

Jusupov
May 24, 2007
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RVT posted:

We did the revelwood one tonight as well, and yeah, we couldn't believe it just kept going and going. The stamina poison slime is deeply unfun, but these devs continue to show that they have an early 2000s mindset when it comes to taking mobility away from the player as a mechanic.

Re the weapon durability complaints, that's been a thing the whole way. We're max level with nearing max level gear, so I can blender through level 15 dudes, and it wasn't a problem with 2 weapons with the repair anvils provided. But for the next one, I'll be bringing 4 weapons.

Game is really close to being good. After finishing exploring the map and doing the remaining hollow halls, we'll be done for awhile. Hopefully whenever we circle back around all this QoL stuff will be worked out.

Also, who is playing on a controller vs kbm? As a melee, I switched to controller and while there is a lot of jank, it's way more fun and effective. I still use kbm when we're in our base, cause dealing with inventory stuff is way easier.

Bring some stamina stuff for the third one, ran out of rested for the fights at the end

Jusupov
May 24, 2007
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Sure wish I'd brought a slower glider to the last dungeon, so many deaths mastering the way

Jusupov
May 24, 2007
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Kibayasu posted:

Solo will probably have problems in the dungeons they added in the last major update, skeletons absolutely swarm you in those, but everything else seemed pretty doable combat wise.

I did them solo.

Can't wait for new content and do everything again

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