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explosivo
May 23, 2004

Fueled by Satan

Game seems to be $40 on steam, is $70 a next gen console price? Bc if so that sucks! I'm going to be waiting for reviews/impressions first. Love Snowrunner and specifically the scouting out maps part of Snowrunner, but I still think I want to see more actual gameplay first.

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explosivo
May 23, 2004

Fueled by Satan

Any early impressions? Curious to hear what the structure of this game is. I saw people saying there's like a pre-planning thing?

explosivo
May 23, 2004

Fueled by Satan


Hm. I like the small vehicle focus but was hoping for more new vehicles I guess. I think one of the reasons why I stuck with Snowrunner for so long was the way you built out a map over time and made it easier to traverse as you progressed (usually) or worked towards a goal of some sort, not sure if I'll dig the expedition format quite as much.

explosivo
May 23, 2004

Fueled by Satan

I bought this because I am weak of mind and spirit. Also I loved Snowrunner but hated repeated hauling missions all over the maps at a certain point. Only a couple expeditions in but seems neat so far. I was hoping there'd be some graphical changes from Snowrunner, DLSS would be nice. Game runs almost exactly like Snowrunner for me which is to say not amazingly on a 5800X3D/3080ti. Still got the same occasional hitches too that I ran into a lot in Snowrunner.

explosivo
May 23, 2004

Fueled by Satan

explosivo
May 23, 2004

Fueled by Satan

This is a lot of fun. I was really not sure how I'd feel about the change to the expeditions format, but I'm coming to terms with the fact that as much as I loved Snowrunner I just always flamed out when it came to having to haul a bunch of stuff across the map so this seems to be exactly what I wanted. I think this game will be divisive for fans of the series because some people thought that SR was "dumbed down" or easier than Mudrunner, therefore bad, and I imagine the lack of tedious hauling jobs will make them think this is going further away from the game they want (even though SR and MR still exist and can be played). There's definitely more sorta cheesy things in this like the jack which just lets you choose the new position for your truck when you get flipped or the anchors that allow you to literally scale a sheer rock wall, but those things cost money to bring on a mission and I think you'll be going broke pretty quickly if you bring those for every job (or you could just decide to not bring them even though the anchors are sick). I say this because I didn't realize this and am now almost broke lol. Thankfully I have the 'bad with money edition' trucks given to me from the start.

It's really cool having to bring in vehicles that you equip for the expedition, it means loading up on spare parts/fuel feels more important and they certainly give you tons of spots on the vehicles to put fuel canisters/parts between roof racks, door racks, front bumper racks, etc. Makes it feel like a proper expedition rolling in with a pack of trucks with gas tanks strapped all over em with equipment in the back. I like a lot of the changes to the garage UI too.

Yeah this is cool, definitely some technical jank but it doesn't feel like anything that wasn't also janky in Snowrunner. I will be curious to see what the DLC looks like, I don't really know how big all of the base maps are but there aren't a ton of trucks in the game so I just want to see more.

explosivo
May 23, 2004

Fueled by Satan

ColonelJohnMatrix posted:

I think my biggest hang-up on getting into this so far is that the vehicles are the same as SR, just with more tech add-ons. I don't know why, but it just does not feel good to me.

Yeah, there's like 3 new trucks i think then the rest are from SR, and even then there's not a ton of variety. The special DON 71 from the Pioneer pack is unbelievably OP, feels like the car is magnetized to the ground. I wonder if they're going to nickle-and-dime us for new trucks or nickle-and-dime us for old trucks brought into Expeditions. I would love to have those Jeeps from SR in here.

explosivo
May 23, 2004

Fueled by Satan

ColonelJohnMatrix posted:

I feel like this game would've really done well to launch with the starter/flagship vehicle being an older Landcruiser or some other kind of well known/legendary licensed overland vehicle.

Yeah agreed. The COTCO CANYON feels a lot like an old Landcruiser and also feels less cheaty than the DON so I've been using that one. But a more well known truck or two certainly wouldn't have hurt here. I feel like most of those came as a result of DLC for SR though so I have to assume that's where we'll be getting the Jeeps and whatnot. :sigh:

explosivo
May 23, 2004

Fueled by Satan

The mission markers are def weird as hell, specifically the ones that make you backtrack to drive into a square after you already did the thing it wanted you to. There was one in the starter map to climb a hill that I had just climbed, so I had to reverse back down the hill to drive into the square so it says "okay now drive up the hill but it's a tough one!!" then drive back up the hill to touch the square at the top of the hill. Maybe those are just particularly hand-holdey in the tutorial area. The "Explore the area" objectives are pretty lame too, just driving around aimlessly until the percentage goes up sorta stinks. You also have the 'look at area with binoculars' objective that for some reason works via golf swing minigame.

explosivo
May 23, 2004

Fueled by Satan

Engine sounds are scuffed as hell, the DON 71 sounds like a handheld vacuum or something.

explosivo
May 23, 2004

Fueled by Satan

Play posted:

I just listen to audiobooks or podcasts the entire time I play this game since it's so slow. I can hear the engines still but not super well.

Oh, same here, I'm usually watching something off on the side on YouTube or something but decided to play on my TV today with the sound up and was like oh god let's turn you back down..

explosivo
May 23, 2004

Fueled by Satan

Yeah the minigames are all pretty dumb. Slowly hovering the drone around and keeping the thing in the circle three times to 'scan the area' is just uugh. I am enjoying the driving around and general feel of this game but the tasks are all kinda dumb so far.

explosivo
May 23, 2004

Fueled by Satan

Anyone else ever see this thing with this game (or Snowrunner) where the whole game hitches for a second and the onscreen commands switch to keyboard controls then changes back to controller prompts once it stops freezing and I press something? The whole thing is over in a split second usually but it's always a momentary freeze accompanied with the key commands changing and it's annoying as hell. I've seen people say this was happening to them for other games though so I dunno if it really has anything to do with this game specifically but I personally have only ever noticed this in Snowrunner/expeditions.

explosivo
May 23, 2004

Fueled by Satan

I would love for a way to set waypoints while using the drone. Let me actually chart the best path through!


I did some googling and stumbled on this fan patch for Snowrunner addressing what sounded like the problem I was having. I renamed the expeditions exe to "snowrunner.exe" then ran this updater on it then switched the name back. It might be too soon to say for sure but I think this actually did fix my issue, haven't had any of that stuttering after an hour or so.

explosivo fucked around with this message at 03:41 on Mar 6, 2024

explosivo
May 23, 2004

Fueled by Satan

Unlucky7 posted:

Hm, I was kind of wanting this but given the vibe here it sounds like I should wait on a sale.

I'm enjoying it so far but it definitely does feel like a bit of a b-team effort. If you've played Snowrunner and liked snowrunner but not the hauling aspect then you might dig this but that's not to say that it's without its share of tedium. But yeah it's buggy and feels unfinished so waiting for a sale is probably a safe bet if you're not dying to play it.

Edit: like I think there's a cool game here it just feels possibly pretty light on content and needs a lot of post launch support.

explosivo fucked around with this message at 04:07 on Mar 6, 2024

explosivo
May 23, 2004

Fueled by Satan

Elendil004 posted:

It's a huge failure that this game is solo only. I have hundreds of hours in Snowrunner but no reason to pick up expeditions without the ability to play with people.

The whole conceit sounds like a multiplayer forward concept which is what's confusing to me. I've never played these co-op because none of my friends share the same particular strand of brainworms as I have when it comes to these games but packing an expedition with 4 trucks then making your way across the map to another map (where trucks have to be manually moved one by one) just screams "bring friends along so everyone can drive a truck or two people can tow two trucks" instead of "do the same trip two to four times to lug all of your vehicles to the next area. It just feels like the kind of pitch that starts with "We want people to get their friends together for an offroad expedition in a new co-op spinoff" but ends with what we have now which feels sorta underbaked and unfinished.

explosivo
May 23, 2004

Fueled by Satan

Lol I'm just now realizing that the way the travelling between maps works you can't freely switch back to trucks you left behind in the other map without also being on that map with the truck you're currently driving. This all seems like stuff that can be fixed with updates but jesus this is dumb.

explosivo
May 23, 2004

Fueled by Satan

Looks like an update coming today/tomorrow. Someone saw on discord this is PC tomorrow, next week for consoles.

"Focus Forums posted:

Economical system issues

The bug related to the repeated installations of DLC, which allowed players to endlessly receive money from the sale of the DLC trucks has been resolved. Uninstalling the DLC removes the DLC trucks from the game.Therefore, the money exploit is no longer available.
Even though they were not supposed to be available, the Living and Workshop truck frame modules could be accessed by the players. As a result, players could waste money on the Workshop module without being able to install it. Now neither frame modules are available for purchase.
UI/UX

The Map was not centered on the place where a player would deploy. Now, the first car's deployment zone list will open immediately, so the camera will be centered on the car.
Significant changes have been made to all car description variants. Now, the information is structured to display important details, and elements have a more comprehensible layout. Interactive elements have become more apparent. These modifications have affected all instances of displaying information about the car (the Garage, the Truck store, the Map).
Additionally, improvements have been made to the car card in the store: the DLC content display has been added, and layout flaws have been corrected. Now, the card precisely shows the information that is crucial for the player when adding a car to their garage.
To better guide the novice players a sign indicating “Recommended” has been added to the Little Colorado region to advise them to start with the easier region and gradually move onto the main quests in Arizona and the Carpathians.
The notification indicating that the zone has been scanned after using the Radar now disappears correctly.
The movement between addons in the Garage were blocked after returning from the Codex. Now the controls are fixed and working properly.
Improved the layout of the pop ups “Completed quest” and “New task”. The interface now uses the patterns defined on the HQ screens, it gives better understanding of rewards.
Trucks, Vehicle addons, Base modules and Specialists are now properly displayed in the Reward pop ups of expeditions, contracts and tasks.
Gameplay

Now, all incomplete tasks/contracts will be reset. Previously, if a player returned to the HQ after completing a contract/task stage with a unique item and then returned to the same map with new expeditions, the unique contract/task item wouldn't respawn, so the players had to restart the contract/task manually.
Addition of Photomode.
The amount of fireflies have been reduced during the Camera Minigame at night. They no longer cover the entire scene.
The amount of attempts to complete the Echo Sounder Minigame has been increased to simplify the quest.
After fixes, objects discovered with binoculars are now displayed on the Map.
Honk is now binded on controllers.
The “annoying sound” of the drone’s bad signal has been fixed. Now the signal status is displayed on the interface.
Art

The ground texture with low graphical resolution on the first map of the Arizona region has been fixed.

explosivo
May 23, 2004

Fueled by Satan

Radical 90s Wizard posted:

Lol at least they're removing the "bad signal" alarm though, that was awful. Now remove the arbitrary "no fly zones" wtf is the point of those?

I was trying to figure this out too. I can't even tell if there's a way to see where no-fly zones are or is it just arbitrary if you're near something tall? Makes no sense.

explosivo
May 23, 2004

Fueled by Satan

Play posted:

Why are you taking two trucks? Honest question, I've never done that before.

To do different objectives at the same time?

I'm not really sure how long these expeditions are going to be so it seemed like a good idea to bring a truck that can bring spare parts and extra fuel. Plus it's nice to have something nearby in case my scout gets flipped or stuck. It's not so bad towing a scout with one of the larger trucks and it doesn't cost anything to bring extra trucks (as far as i know) as long as you're not packing them with anchors and jacks so I've been filling in all the vehicle slots even if I don't really have a need for them.

I have no idea about the second question, lol. the level of persistence between runs is still not super clear to me.

explosivo
May 23, 2004

Fueled by Satan

I'm having fun with it! I think the driving around and exploration is better than Snowrunner at times because you have no roads and it truly feels like you're exploring for paths to where you want to go. Push winch is nice, the gadgets are useful, maps are huge and have unlockable free roam modes, deflatable tire pressure, I honestly like some of the UI changes in the garage.. But its also definitely got bugs, is literally unfinished, some questionable mechanics and less vehicles than Snowrunner had at launch so it's not perfect and that stuff does need to be called out but a lot of my issues with it are things that can be patched and not always very detrimental to the gameplay. I get the low score I just think that low is a bit harsh.

explosivo
May 23, 2004

Fueled by Satan

The low score is definitely warranted with the state this is in at launch but from browsing the subreddit and steam forums there are a not negligible amount of people who for some reason thought this was going to be a full featured sequel or a complete return to Mudrunner in every sense of the word because the title of the game has the word Mudrunner in it. Snowrunner still exists and has 4 more seasons of content planned at least so idk if you want open world exploration and hauling then this is not the game for you. I hope they're able to support this one and get patches out at a decent clip because there's a lot of small fiddly stuff around the periphery that can be fixed/improved that would improve the game significantly.

explosivo
May 23, 2004

Fueled by Satan

Radical 90s Wizard posted:

Another good one is they still have the "change time of day" option in the map, but nowhere is there a clock or any indicator of what the time actually is. Yea, obviously it still works fine, but it's just another thing that was fine in Snowrunner and is stupider here for no apparent reason.

There's also a module for the bed that adds a living quarters or something and the description says that it allows for skipping time of day but.. it seems like you can do that anyway? Maybe I misread the purpose of that module.

Edit: Oh wait, lol

quote:

* WIP truck frame modules were available for purchase in the garage. Players were able to access the Living and Workshop truck framemodules, even though they were not intended to be available. As a result, players could waste money on the Workshop module without being able to install it. Living Module didn’t have any functionality but was possible to buy and install. Now both frame modules are not available for purchase.

I was going to say that felt like a leftover module that got nixed when they just decided to let people skip time whenever they want and that seems to be the case!

explosivo fucked around with this message at 22:22 on Mar 7, 2024

explosivo
May 23, 2004

Fueled by Satan

Play posted:

God it's so frustrating to nearly finish a mission and then run out of gas like fifty meters from the final point. At least the mission has an explore portion so if I do it again I can skip that step.

This is really why I've been bringing fully loaded backup trucks on every mission and towing at least one of em around if I can. The Actaeon can hold a good amount of fuel and parts while being pretty compact so I'll tow a scout behind the Actaeon until I can get relatively close to where I need to be. That way I can have a refuel nearby that can come to the scout if needed as well as spare parts and extra storage spots for anything I find that can be sold.

explosivo
May 23, 2004

Fueled by Satan

I think the push winch might be lowkey the MVP of this spinoff. Being able to rappel down cliffs or do the ol winch to a tree from the side to stop yourself from tipping move while also being able to extend it has come in handy more than a few times. I had to ford a river but before attempting it I throw down an anchor, winch to it, then extend as I drive so if it looks like I'm sinking I can just pull myself back. Pretty cool. Also the specialist that negates water damage is nuts. Been bringing that dude along to a lot of these early jobs in the Carpathians.

I really wish the drone flew faster and also gave you some sort of indication of what you've scanned for those 'explore this area' jobs. Or hell let me look at the fuckin map while flying the drone so I know if I'm even in the radius anymore.

explosivo
May 23, 2004

Fueled by Satan

Radical 90s Wizard posted:

can you fully just cruise around underwater with that specialist or will the engine stall once you submerge?

engine doesn't seem to stall, I think you are free to cruise as long as you have wheels on the ground.

Also re: fuel and spare parts, I def recommend adding as many side storage containers to your vehicle as possible. I'm using the Cotco Canyon and between the roof, side, rear and front storage racks I have like 8 tanks of gas, 200 spare parts, and an extra wheel. I find it kinda fun having to load up parts and gas for field maintenance since these maps have no gas stations or garages, feels like a proper expedition. I just hope they eventually add in better info screens before you go in so you have a better idea of what you're doing/where you're going.

Play posted:

Half the time the explore percentage doesn't even tick up for me while I'm in drone view, it only shows after I leave. And yeah, orienting yourself and trying to figure out where you still need to check is a bit dull.

A lot of things in this game are dull, tbf, but in a sense that's why people play it.

I think explore percentage is tied to looking at surface area within the circle, at least that seemed to work on the last mission I did. This means if there's like a mountain in front of you while in your truck you have to explore the back side of it with the drone as well, that would all give you more since you can't see it from where you are. The dull stuff is really dull, unfortunately. Scanning stuff underwater is.. woof. At this point I'm in it for the driving between the minigames because yeah they haven't exactly been compelling.

explosivo fucked around with this message at 03:15 on Mar 9, 2024

explosivo
May 23, 2004

Fueled by Satan

explosivo posted:

I did some googling and stumbled on this fan patch for Snowrunner addressing what sounded like the problem I was having. I renamed the expeditions exe to "snowrunner.exe" then ran this updater on it then switched the name back. It might be too soon to say for sure but I think this actually did fix my issue, haven't had any of that stuttering after an hour or so.

Gonna repost this if you're playing on PC and are seeing inconsistent stuttering (sometimes 1-2 seconds at a time) or you've ever noticed your UI switch to keyboard controls briefly while playing on a controller, seems to do with windows detecting USB device changes and passing that info to the game. I use an xbox controller with the usb receiver, might not be an issue if you're hard wired or using bluetooth. I forgot to apply this again after the update and my game was running like crap until I did this, it's pretty wild how much better this game feels with this patch applied. I always thought this game and by extension Snowrunner were just stuttery as hell games this whole time, I played hundreds of hours of SR dealing with it.

explosivo
May 23, 2004

Fueled by Satan

That sucks and definitely sounds like a bug. That seismic thing blows to haul around because of the hugeass bar on the back that seemingly gets stuck on everything.

explosivo
May 23, 2004

Fueled by Satan



Sure do love to have to restart from the beginning on my way to the final objective because I used a jack in the wrong spot and my tire clipped into the rocks. Coincidentally I had just passed all the fuel from my secondary vehicle over to this one so I didn't have enough to make it in that truck.

Edit: I guess there's buttons to raise/lower the vehicle when using the jack screw that I was missing, will have to make sure to place myself above the ground next time.

explosivo fucked around with this message at 22:32 on Mar 16, 2024

explosivo
May 23, 2004

Fueled by Satan

ultrachrist posted:

Winch that tree. Scouts have autonomous winches even without equipping the literal autonomous winch.

Sorry, the issue is that my wheel is literally stuck inside the terrain. I used my last jack to get into that position so I've tried using anchors and winching trees and switching trucks and saving/quitting/rejoining and it's just fully stuck.

explosivo
May 23, 2004

Fueled by Satan

Bit of a :effort: hotfix went up on PC today:

quote:

Gameplay:
Bridges and avalanches bugs has been solved
The bug that allowed the sale of previously sold tyres has been fixed
During the tutorial, you only have access to the necessary and utilitarian buttons that are useful in the pop-up for some significant reasons, such as Menu, Minimap, and Brake.
The tire Inflation System and the Interaction With Zone hints in the tutorial disappear after using the LBM button
Objective models appear correctly on the deploy zones after they were opened as rewards
The empty notifications after completing a quest stage have been removed
The minigame’s camera angle in the side quests Tourism Season and Fossil Photos has been corrected

UI:
Opening the pause menu while using the Metal Detector does not disable the Back button
In the Garage, the 'new' label now disappears after clicking on the customization menu when there is only one item in a category

Trucks:
Collisions of consumables have been disabled on the vanilla trucks
Fixed missed hubs on the Step 310E (high suspension and ultimate)
Reordered the skins for YAR 87, ANK 38, and Khan Marshall, placing special skins at the top of the list and adding new skin’s icons.

Localizations:
The texts on the Radial menu no longer cuts off after changing game localization
Fixed a Siesmic vibrator’s tutorial hint.

Mod support:
The 'Add Model' window now fits onto the screen
The link to the Expedition’s guides on the Editor's panel has been updated

explosivo
May 23, 2004

Fueled by Satan

Got another update on PC, again nothing too amazing here but I guess fixing the aforementioned jackscrew bug is nice.

quote:

Trucks:
The Scout 800 has been added as a free truck with a unique skin
Free skins have been added for ANK, YAR and Khan Marshall
Added vanilla skin for Tuz 108 which is unlocked for PROS registration
Fixed the bug that allowed the sale of previously sold tyres
Changed price of default wheels to 0 credits in order to prevent abuse in the in-game economy
Stones no longer get stuck to the Loadstar 1700’s suspensions


Gameplay:
Added a pop up that warns the player about resetting progress of side activities before leaving an expedition
Changed controls for the Tire inflation system - to accept or exit from this window, use the 'Esc' button
All outposts have been given a vehicle landing limit of 4 (previously it was 2)
The bug making cars fall into the rock while using the Jack-Screw has been fixed
Currency is awarded for selling non-quest items from inventory
The fake zone in the expedition “A Day in the Life” now displays correctly
It is now possible to complete the quest “Air Delivery”
Controls in the Tutorial work properly after skipping the Echo sounder stage
The Drone Camera’s signal changes depending on the currently used specialist
Frame modules are saved after re-entering the game
Fixed the Metal detector that indicated an non-existent upgrade zones


UI:
The Map automatically focuses on an active truck right after being opened
A Time skip button has been added to the Map
The icon is displayed for Eastern outpost on Elusive Fauna map
The Summary window shows prices of all item for sale before leaving expeditions
The icons of the base modules are now centered


Localizations:
Added descriptions for modules in the Modules window
Added Czech localization on PROS screens in the Main Menu
Fixed the descriptions of the “Altar” quest


Sounds:
Improved honk sounds for trucks Tuz 16, Tatra Force, Step 310E, Loadstar 1700, Don 71
Improved sounds of sliders and clicks in the Photomode
The sounds when the water and a truck interact have been adjusted


Mod support:
The navigation buttons work correctly when there are no mods available in the Mod browser

Also how the gently caress am I supposed to drag the PUG out of where it is? I searched all around that area for a non insane way to take that thing and I don't see any that even looks manageable.

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explosivo
May 23, 2004

Fueled by Satan

Yeah I haven't been playing because I just find the jobs you have to do tedious and not fun or interesting in the least. Really hoping they're able to make something more compelling with the DLC that I unfortunately already own. I really like the format of this game with the expeditions but they biffed it so bad with the jobs and lovely minigames.

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