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LordSloth posted:It’s a shame I can’t plan a trip around the transmutation devices, otherwise I’d have a lot more use for the towers and my excess materials. Is there some trick to these? Like I know how to get stuff out of them but the exchange rates always seem incredibly bad and not worthwhile. I get stuff like "Light bulbs to plastic" where it takes 5 of the former for 1 of the latter.
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# ? Feb 28, 2024 03:51 |
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# ? May 5, 2024 22:51 |
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Don't forget that plasma tanks tend to drop one.
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# ? Feb 28, 2024 03:54 |
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Probably you can roll some god options on the transmuters but yeah I never saw one that was really worth it. Towers are in that weird category of not even particularly worth checking that a lot of buildings fall into in the mid game I feel
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# ? Feb 28, 2024 03:57 |
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When you get back from a long drive and have to replace more than half of your parts because they wore out.Al! posted:is there such a thing as a helpful storm? ie a healing storm or some such? The most harrowing weather event, in my eyes, is still the Meteor Squall. Giant pillars of rock lawn-darting into the ground around you and sometimes on you and spreading Hot Dust is loving nerve wracking. Which I will add, the green blobs moving across the zone being referred to a storms and the zone storm sharing the same name is STILL a source of confusion....
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# ? Feb 28, 2024 04:03 |
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Ciaphas posted:ngl I didn't realize there was a Pacific Drive thread until just now. Guess I really don't look at the stickies those mobile labs are my favorite looting spot because they usually have chemicals, several computers, a few assorted lockers/coolers, and sometimes you get a transmutation device or a chest
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# ? Feb 28, 2024 04:10 |
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a cool mod would be to allow you to reroll transmuters once or twice
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# ? Feb 28, 2024 04:13 |
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Really feeling boxed in here....
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# ? Feb 28, 2024 04:27 |
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I failed to escape the storm on a supply run and my car got severely screwed up, but on the next mission I found a "ghost" remnant of my car and it had a good chunk of the materials I had lost in the trunk. Nice little bonus. Game's fun and some of the log entries and writing are hilarious. Fun pickup so far.
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# ? Feb 28, 2024 04:41 |
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FZeroRacer posted:i think it's really a matter of attitude with how you approach the zone, which is funny. you can either fear the zone and all of the stuff it throws at you or you learn to work within it and all of the hazards become just an average day. bit late but, is that where those things came from? more than once been wandering around and had some junk/tools practically fall out of the sky while minding my own business. usually useful stuff, too.
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# ? Feb 28, 2024 04:49 |
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a tourist has never been nice to me, for any reason wtf
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# ? Feb 28, 2024 04:55 |
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I saw it one time early on but it just threw me a first aid kit. I hope you do better by the other gamers tourists
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# ? Feb 28, 2024 05:03 |
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One time the bush in front of me suddenly transformed into a stable anchor core out of nowhere. I was a bit confused, but when I took it back to my car it was the real thing. P.S. I don't think it was a tourist, but maybe I just didn't see it.
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# ? Feb 28, 2024 05:06 |
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One of my doors was starting to fail on a run, and the fuckers dropped 3 crude doors on my head. Even my fragile lead door is better. These are worthless! LordSloth posted:One time the bush in front of me suddenly transformed into a stable anchor core out of nowhere. I was a bit confused, but when I took it back to my car it was the real thing. I've had a Friendly Dumpster materialize in the middle of the road.
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# ? Feb 28, 2024 05:15 |
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Just for funsies I let myself get into the 'red zone' tonight. It wasn't too bad save for a moment when my car just got chucked like 200 meters into the hills for no discernable reason. That actually got my heartrate up because I'd not had something like that happen in 40 hours of gameplay. Bollards and vents launching me, sure. But getting Master Handed across the map was a new one.
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# ? Feb 28, 2024 07:06 |
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Try diagnostic: [D]river/[J]ust Vibing/[C]ar/[L]aunches to gently caress
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# ? Feb 28, 2024 07:22 |
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Anime Store Adventure posted:Try diagnostic: [D]river/[J]ust Vibing/[C]ar/[L]aunches to gently caress I mean, admittedly I was vibing while the world was trying to turn itself inside out outside. Car took it like a champ though.
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# ? Feb 28, 2024 07:29 |
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I think the game absolutely nailed the unpredictable nature of the zone. Even when you think you got a grip on things it throws curveballs at you and you're never 100% sure what to expect.
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# ? Feb 28, 2024 11:25 |
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I'm weird and frequently wonder if tourists want me to throw a flare and enjoy being able to do what it is they do or if they see me as a rampaging violent menace they're determined to oppose. When I get to the final location of a run and start gathering anchors to open the gateway back, does that zone still have the storm that is summoned over time? The only thing that prevents the time limit is perpetually stable, right? Also how do I actually use radar "charges"? I see upgrades to scan more before over heating but no idea how to use them.
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# ? Feb 28, 2024 13:33 |
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bird food bathtub posted:I'm weird and frequently wonder if tourists want me to throw a flare and enjoy being able to do what it is they do or if they see me as a rampaging violent menace they're determined to oppose. You get to select an additional destination per charge in the Route Planner, which lets you see its info and choose to safely navigate there without running into a dead end. Without it, you're locked into your first choice.
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# ? Feb 28, 2024 13:36 |
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Now I want a game that is like 1/3 pacific drive, 1/3 snowrunner, and 1/3 death standing.
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# ? Feb 28, 2024 15:15 |
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onionradish posted:Really feeling boxed in here.... Just go through. You'll spend less time in a stormy zone but it's not the nightmare you're envisioning.
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# ? Feb 28, 2024 15:42 |
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Sipher posted:Just go through. You'll spend less time in a stormy zone but it's not the nightmare you're envisioning. This. The visual doesn't communicate this well, but those zones are considered extreme because they have 3 Junction Conditions instead of 1, and usually have a shorter time before the Zone Storm swallows the area. But otherwise they're just like a normal zone with all the same rules. Oh, and if someone can check me on this: I'm pretty sure Swift Storm refers to the rate that the Zone Storm closes in, rather than how long you have until it starts.
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# ? Feb 28, 2024 15:58 |
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Warmachine posted:
It might be both? I've had the storm start before I even finished driving straight across a zone without stopping for loot once or twice.
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# ? Feb 28, 2024 16:05 |
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I've been playing this in VR and it's been real fun, still using KB+mouse just with the headset, like I played subnautica. The gear in your hands is comically oversized and I need to turn on the cursor for menus sometimes but I drive better with more spatial awareness and being able to glance at the map or glance around while interacting with stuff is great. I don't think people have mentioned it but those purple triangles that pop up while the storm is closing contain some great loot and are absolutely worth going for; I got a olympian torch out of one in the outer zone!
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# ? Feb 28, 2024 16:09 |
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Warmachine posted:Oh, and if someone can check me on this: I'm pretty sure Swift Storm refers to the rate that the Zone Storm closes in, rather than how long you have until it starts. Yeah I think that's correct. How long you have before the storm starts is shown by the stopwatch bar in the upper right corner of the scanner, don't think I have seen a junction modifier that affects that yet.
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# ? Feb 28, 2024 16:15 |
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Bhodi posted:I've been playing this in VR and it's been real fun, still using KB+mouse just with the headset, like I played subnautica. The gear in your hands is comically oversized and I need to turn on the cursor for menus sometimes but I drive better with more spatial awareness and being able to glance at the map or glance around while interacting with stuff is great. So far I've been a timid little rabbit and just run away at the first sign of a flashing thing related to the storm. I see a yellow fortnite-style circle closing in when the storm starts. Is that not a relatively instant death sentence like I feel it is?
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# ? Feb 28, 2024 16:17 |
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bird food bathtub posted:So far I've been a timid little rabbit and just run away at the first sign of a flashing thing related to the storm. I see a yellow fortnite-style circle closing in when the storm starts. Is that not a relatively instant death sentence like I feel it is? Yellow is survivable but deals damage to the car slowly, and you if you step outside of it. When the red ring starts to come in is when you need to worry and hurry.
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# ? Feb 28, 2024 16:20 |
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Bhodi posted:I've been playing this in VR and it's been real fun, still using KB+mouse just with the headset, like I played subnautica. The gear in your hands is comically oversized and I need to turn on the cursor for menus sometimes but I drive better with more spatial awareness and being able to glance at the map or glance around while interacting with stuff is great. Personally I don't think they're worth it. Usually by the time the storm is coming in, I'm full or nearly full. The odd tool is nice, but sometimes I just can't carry everything. Plus the fact that some of the volume is in parts, which I either have to break down on site while hell is nipping at my heels or somehow find room to take back, consuming more volume than the constituent resources I'll get from it. If one happens to land on my extraction route, I'll stop to take a look, but I'm not going to divert from my plan to go after one. I feel like I'd be more motivated if Peculiar items were better than crafted items or gave more resources when reprocessed (instead of no resources, wtf?). I have a peculiar plasma scrapper that is just a regular plasma scrapper with less than half the durability. Which means half as much time scrapping before it breaks and I need to run back to my car to grab the spare or abandon the run because I don't have a spare.
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# ? Feb 28, 2024 16:22 |
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Game is cool as hell. It might be me playing on 1080p but the fov feels really limited on default settings. Also i dont think it was saving my changes to the display settings when switching stuff down from ultra. I changed to fullscreen from borderless, which finally allowed me to click the Apply button that had been greyed out the whole time, and then I got some more playable framerates. Failed on the first mission because i couldn't see the red gateway pillar from where I was on the map and EVERYTHING was red, so in a panic not knowing where to go I gunned it for the (closed) access point on the map hoping to blast through the gate battering ram style. It did not work.
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# ? Feb 28, 2024 17:53 |
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bird food bathtub posted:So far I've been a timid little rabbit and just run away at the first sign of a flashing thing related to the storm. I see a yellow fortnite-style circle closing in when the storm starts. Is that not a relatively instant death sentence like I feel it is? Yeah the yellow circle is equivalent to standing in a hot dust anomaly. Not good for you but not instantly fatal either. The red ring is different, much more damaging and will hurt you even inside your car. You can still outheal it with first aid kits but it's something where you'd better already be on your way to a gateway to GTFO if you're inside the red ring. The yellow ring you can wander around a bit and still be generally fine.
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# ? Feb 28, 2024 18:18 |
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The radiation resistance clothes are also relatively easy to make if you make a point of harvesting lead resource spots which makes the yellow zone even more chill. You can certainly do a cheeky loot in it if you see something particularly good
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# ? Feb 28, 2024 18:31 |
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bird food bathtub posted:So far I've been a timid little rabbit and just run away at the first sign of a flashing thing related to the storm. I see a yellow fortnite-style circle closing in when the storm starts. Is that not a relatively instant death sentence like I feel it is? Yellow is reasonably safe to drive in but it's your cue to hurry the hell up. I had a major fuckin panic moment last night in the Midnight Woods - I had to circumvent a slope I kept trying to drive up for a shortcut for like 5 minutes straight. At that point I realized the yellow had engulfed the map and now the red was encroaching when I'd burned a ton of gas trying to run my car up that hill. I said gently caress it, drove extra to find an accessible road and then the red swept over my car which was thoroughly hosed up from smashing it into rocks and rolling it repeatedly. In that precise moment, that's when I ran out of gas with both headlights broken in Perpetual Darkness, two window cracks, and 10k rads baking me. Luckily I had a couple light replacement kits and a large fuel tank along with some first aid kits - just barely made it out of there. Probably my favorite moment so far! ElectricSheep fucked around with this message at 19:04 on Feb 28, 2024 |
# ? Feb 28, 2024 19:01 |
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those of you playing in VR: how is character movement handled (i seem to remember motion sickness being a problem early on)? and do you use the VR controllers or just stick to keeb / gamepad?
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# ? Feb 28, 2024 19:09 |
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This is a lot of fun. Trying to remain unspoiled with regards to unlocks and upgrades so I'm staying away from the thread but I just got caught in my first bad storm and holy poo poo that is tense.
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# ? Feb 28, 2024 19:16 |
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Ciaphas posted:those of you playing in VR: how is character movement handled (i seem to remember motion sickness being a problem early on)? and do you use the VR controllers or just stick to keeb / gamepad? I'm honestly most comfortable with games that just let me look around and be in the world and are otherwise the same as looking at it on the monitor so I didn't dig deep into those options. IMO it's worth installing and trying it out just for fun though if you've already got a VR device. Bhodi fucked around with this message at 19:37 on Feb 28, 2024 |
# ? Feb 28, 2024 19:22 |
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Seems that recycling tools will give you back resources regardless of durability. My friend just showed me how they recycled a blowtorch at 1% durability and got back 68 of 80 marsh eggs. It's not really necessary to do stuff like this with as plentiful as resources are but if you really want to scrimp and save there's the option.Warmachine posted:Personally I don't think they're worth it. Usually by the time the storm is coming in, I'm full or nearly full. The odd tool is nice, but sometimes I just can't carry everything. Plus the fact that some of the volume is in parts, which I either have to break down on site while hell is nipping at my heels or somehow find room to take back, consuming more volume than the constituent resources I'll get from it. More than enough in already-constructed repair parts to get back to full and have plenty left over, not even counting the resources. These drops are worth it when the circle's closing in slowly, but pretty much never when you've opened a gateway. ALSO! I learned that more than one can spawn per map. After grabbing that one, a second came down shortly after, but I was already almost at the exit and just wanted to push through. E4C85D38 posted:You get to select an additional destination per charge in the Route Planner, which lets you see its info and choose to safely navigate there without running into a dead end. Without it, you're locked into your first choice.
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# ? Feb 28, 2024 19:57 |
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Vib Rib posted:Seems that recycling tools will give you back resources regardless of durability. My friend just showed me how they recycled a blowtorch at 1% durability and got back 68 of 80 marsh eggs. It's not really necessary to do stuff like this with as plentiful as resources are but if you really want to scrimp and save there's the option. I'm slowly starting to draw out my runs and say in the zone longer and longer when the storm rolls in, so maybe I'll get that experience. It's taken a while to really learn to take my time despite 'learning the rules' as you do very early on.
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# ? Feb 28, 2024 20:08 |
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Anyone else got issues with the game's diegetic UIs (Fabrication station, Tinker station, dashboard, etc)? They play really badly with TAA and especially High-or-lower DLSS, even at ultra high DLSS transitions are super smeary. Only way to solve it from what I've seen is to turn off TAA & DLSS completely, but that's not exactly ideal. I already tried updating the DLL.
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# ? Feb 28, 2024 20:30 |
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Kyte posted:Anyone else got issues with the game's diegetic UIs Nope, none here. I’ll check what settings I’m using next time I play. Edit: DLSS defaulted off. AA default TXAA. Driver 551.23, GeForce RTX 4070. LordSloth fucked around with this message at 20:54 on Feb 28, 2024 |
# ? Feb 28, 2024 20:34 |
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# ? May 5, 2024 22:51 |
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You know, reading this I'm kinda wondering if there might actually be an effect from yanking anchors. Time to find out I guess. edit: It's normal weather. Plops one of those big green blobs in with whatever effect is permitted for that zone. Warmachine fucked around with this message at 21:00 on Feb 28, 2024 |
# ? Feb 28, 2024 20:55 |