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Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Seems like the issue a lot of these Civ-like games keep running into is they try to be Civilization but with only minor tweaks. If it looks worse and has less features than Civ (I hear there is no map tuning and it's fixed to 500 turns) then why wouldn't I just play Civ? A few novel ideas is cool but not really enough to make me stick with a game that will likely have less support/player base.

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toasterwarrior
Nov 11, 2011
Mainly because I have too many hours in Civ and want to try something new, at least for me.

Anyway, I'm trying to do a peaceful revolution from Tribalism into something else, and already have the reformed ideal. Can't find the button for a peaceful revolution tho, what's up with that

EDIT: NVM, peaceful revolution is a cultural reform, not a government reform.

TheDeadlyShoe
Feb 14, 2014

pretense is my co-pilot

Looks like it got review bombed like minutes after release because people entered the game, saw that online MP was 'Coming Soon' and immediately filed negative reviews. Enough of them that it went Mostly Negative.

It's up to Mixed now.

My impressions are favorable thus far. They've struck a good balance between rewarding complexity and speed of gameplay. It's amazing how much time you can waste in Civ 6 trying to optimize your adjacency bonuses. In Millenia the only adjacency bonuses are from towns which make it relatively easy to manage. The building chains are a lot to look at but so far I just look at what raw resources you can efficiently put out and decide how you want to process them, which isn't hard.

I managed to push an Age of Heroes in my first game and its actually great. All the scouts i rushed for immediately converted into strong combat leaders with big tactics bonuses and you rush around the map questing for victory

TheDeadlyShoe fucked around with this message at 03:09 on Mar 27, 2024

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

toasterwarrior posted:

Mainly because I have too many hours in Civ and want to try something new, at least for me.

Anyway, I'm trying to do a peaceful revolution from Tribalism into something else, and already have the reformed ideal. Can't find the button for a peaceful revolution tho, what's up with that

EDIT: NVM, peaceful revolution is a cultural reform, not a government reform.

Yea, thats my thing too. I've got like a thousand hours in civ6 (thats pretty scrub tier I know but i play a lot of other games too) and there are 3 genres of games I'm always looking for new and good one; survival crafting, colony sim and civ like games.

Bremen
Jul 20, 2006

Our God..... is an awesome God

TheDeadlyShoe posted:

Looks like it got review bombed like minutes after release because people entered the game, saw that online MP was 'Coming Soon' and immediately filed negative reviews. Enough of them that it went Mostly Negative.

It's up to Mixed now.

My impressions are favorable thus far. They've struck a good balance between rewarding complexity and speed of gameplay. It's amazing how much time you waste in Civ 6 trying to optimize your adjacency bonuses. In Millenia the only adjacency bonuses are from towns which make it relatively easy to manage.

I managed to push an Age of Heroes in my first game and its actually great. All the scouts i rushed for immediately converted into strong combat leaders with big tactics bonuses and you rush around the map questing for victory

Worse, it's only one specific kind of multiplayer that's coming soon.

I seem to be stuck in a loop of "I could have done this better" making me restart and trying again. Which is probably a good sign.

Edit: Be careful about rushing to found a religion. It quickly (well, ~10ish turns) starts spreading through your cities and making them demand faith, and the options to produce faith are either a wood -> paper -> religious texts production chain or a set of fairly expensive buildings locked behind a tech in the same age you unlock religions. Failing to provide faith to cities with religion will very quickly lock you into age of intolerance. Religion gets you a bunch of culture though.

Bremen fucked around with this message at 03:14 on Mar 27, 2024

toasterwarrior
Nov 11, 2011
I'm gonna restart but man, working out these resource chains and doing what was basically a powerful capital core + vassals build felt cool as gently caress.

I nearly sent myself into the Age of Blood by going hard on subjugating all my neighboring minor cities, but stopped just short of it. That said, I did get dragged into the Age of Plagues by an AI rival. In turn, you basically get an attention and improvement point tax, as whenever a plague is about to pop, the camera will go over an infected tile (stinklines and everything) and you can spend either 5 improvement points to stop it in time or 10 exploration points via your free plague doctor to do an AOE cleanse. I feel like players deffo might get annoyed by the AI getting their usual handicap cheats boosting into new tech eras but failing to accommodate the new needs and pressures of said eras and then spiraling into crisis ages.

Impermanent
Apr 1, 2010
the leader deciding the age seems like maybe its not the best for when you're playing vs AI but sounds very fun for multiplayer shenanigans.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
The age of plague is rough. Every city in the world looses 33% of its population when it's researched

pedro0930
Oct 15, 2012
Played my first game when at around turn 10 some barbarian army showed up out of the fog of war and one shot my capitol and I instantly lost. Next game barb is weak and I just farmed until Age of Intolerance (turns out it might not be a good idea to found a religion when you have 0 religion tech). I went with God-King and spammed a bunch of quarry and stone cutters, seems to work well as I could finish all capital buildings as fast as they can be researched, and can build improvements as fast as my population can staff them. And I had tech lead even though I don't have any research production chain up. That's four hours later, so that's a good sign.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Don't sleep on sending envoys to non-hostile players and using the import slots to fill shortages.

Jossar
Apr 2, 2018

Current status: Angry about subs :argh:



Ugh, I should not have stayed up all night just to finish a game the day it dropped.

After a couple of false starts, I finally got a setup that I liked and went all-in on Production with God-King Dynasty. My neighbours (Russia and China) were bullying me right from the start, but the feedback loop meant that I was eventually able to turn the tide, and if I couldn't expand that much, then I could at least build super tall. Eventually Russia and China decided that I was too much of an annoyance (combined with an Age of Plague drop from Aztecs ruining everyone's economies) and decided to both make nice with me while fighting a forever war with each other for most of the game. I'm pretty sure each of them still backstabbed me at least once later on during the run - Chinese during the midgame and Russians near the end.

Other continent didn't really get involved with our squabbles at all, but caused plenty of headaches with Age shenanigans. Apart from that first shot with the Aztecs, the other front runner was Egypt, who I felt like I was trading science leader with on and off until we reached Age of Rocketry and the combination of my efficiency/production maximizing bonuses from Shogunate/Sultans and spamming Arcanum buildings in the Age of Alchemy let me build everything I needed to finally run ahead.

I probably could have gone full production and won with Age of Departure, but I was worried that four cities wouldn't be enough to outcompete the other civilizations even if the cities were boosted like crazy, since the AIs on the other continent did seem to still be mostly keeping up techwise (even if at a disadvantage). I'd already been grabbing a ton of Insight Social Fabrics to get the Age of Alchemy, hence the pivot to Transcendence. Since I was running ahead in Science, I decided to grab Space Agency to see if I could use the Space Race to help fill out Social Fabrics that I wasn't generating a lot of points on. I guess it worked? I mean it didn't feel like it was particularly due to Space Agency, but I ended up with all 10s in the middle of Age IX, at which point Russia broke off trade ties with me and turning the rest of the run into a rickety cart ride where I spammed late-game defensive units in the hope that would be enough to scare them off from actually declaring war. I played the last 2-3 ages very dumb, but fittingly enough after a certain point I just needed to strap a rocket to my backside and gun it for the victory condition anyway. Government path is standard tall/science build (Imperial Dynasty > Republic > Democracy)

Anything else people want to know about this run? I definitely feel like I learned a lot and will try to make less mistakes going forward, but figured I might as well get this kind of run out of my system.

Mokotow
Apr 16, 2012

Going through my first run, I’m coming up on the Iron age. I’m enjoying it, but I’ll hold off on any major recommendations.

So far I really like how the terrain is defining early gameplay. I’m locked in by a desert in the south, a mountain range to my north-east and a huge forrest north-west. Egypt may be on the other side of the forrest but it’s unfeasible for us to to fight, as potential cities would by too far from our capitals and the barbs are keeping everyone busy.

The civs are disappointing- it doesn’t seem it makes a difference who you’re playing as and you can choose a bonus from a long list at the beginning so ultimately it doesn’t make a difference if you’re.

Combat so far is also underwhelming - I don’t see any info on terrain bonuses or even combat odds so it’s just about trying to have a bigger stronger stack I guess?

pedro0930
Oct 15, 2012

Mokotow posted:

Going through my first run, I’m coming up on the Iron age. I’m enjoying it, but I’ll hold off on any major recommendations.

So far I really like how the terrain is defining early gameplay. I’m locked in by a desert in the south, a mountain range to my north-east and a huge forrest north-west. Egypt may be on the other side of the forrest but it’s unfeasible for us to to fight, as potential cities would by too far from our capitals and the barbs are keeping everyone busy.

The civs are disappointing- it doesn’t seem it makes a difference who you’re playing as and you can choose a bonus from a long list at the beginning so ultimately it doesn’t make a difference if you’re.

Combat so far is also underwhelming - I don’t see any info on terrain bonuses or even combat odds so it’s just about trying to have a bigger stronger stack I guess?

There is terrain bonuse, hovering over difficult terrain like forest or jungle will show you the modifiers (which can change base on your idealogy). Also in the combat screen the top right has a box for terrain effect. There is river crossing penalty, too. Unit has sort of RPS thing going on for them, check the tooltip. Early on line unit counters calvary counters archer counters line unit, but there are outliners in different age and from ideology, too. For example swordsman is a line unit that counters other line unit.

Mokotow
Apr 16, 2012

Thanks for the tips! Yeah, now I see the battle odds info. It's hidden pretty well!

I got my rear end kicked on the first playthrough. The plague kept me from growing - my glorious capital's population all but perished, and those left announced independence. Then the Egyptian armies finally crossed the Great Forest and that was that.

Granted, I am a poo poo strategy game player but I've had my 5 hours of fun with this playthrough and I see myself putting in at least another 40 hours.

Fork of Unknown Origins
Oct 21, 2005
Gotta Herd On?
I have a strong itch to waste this long weekend with some civ-like action but I’m torn between trying this and just playing more Old World. I’ve heard too many UI complaints to feel super good about this. Jank doesn’t necessarily bother me; I love Humankind. But it being a chore to play would.

Mokotow
Apr 16, 2012

I don't think it's a chore. It's mostly about design choices, less about things being outright broken - I'd say the game is as polished as I'd expect from a new full price release. It's certainly not what I'd call janky, but it could use some improvement in very particular areas, like the system on the right that keeps a tally of your "currencies". I will say, not having played it, that Old World looks more polished and better designed. However, if you've played a CIV game, or, as you said, Old World or Humankind, there's nothing particularly off-putting here when it comes to the interface. As a Paradox game, it could benefit from better tooltips.

Fork of Unknown Origins
Oct 21, 2005
Gotta Herd On?
It’s not actually a paradox game; they’re just the publishers.

If the interface is decent enough I may give it a shot just because I want something new.

I do heavily recommend Old World if you are ok with a game being single-era though. It’s excellent.

Bremen
Jul 20, 2006

Our God..... is an awesome God
I think a part of the problem is that the UI and graphics are better than you'd expect from an indie game, but below what you'd expect from a major studio. Sort of a middle ground where it's getting judged based on the higher set of standards and not getting the pass it might get if it were a more basic game. From the complaints you'd expect an impenetrable UI and MS paint graphics but no, they're actually decent-ish, just not good. Maybe Civ 4.5ish.

Also the AI in this game is either surprisingly good for a 4x title or else at least cheating in ways it's hard for me to see. In a previous game I actually got ahead in the early ages but then started to fall behind, almost unheard of for a Civ-like, and in my last game I was doing pretty good trying a sea based nation and then got wardec'd by both of my neighbors and they repeatedly manage to outmaneuver my armies. Of course, I'm still new to this game so that doesn't mean the AI will be able to stand up to a veteran player, but it's at least not helpless or passive.

Fork of Unknown Origins
Oct 21, 2005
Gotta Herd On?
Alright that’s enough info for me to jump in, looking forward to ignoring my kids on Easter.

Edit: and it is much closer to an indie game than a major dev game. People get hung up on Paradox but there’s a difference between Paradox publishing and developing a game, and they didn’t develop this.

pedro0930
Oct 15, 2012
It's very indie. When I saw the developer is C Prompt Games I did a double take because they were a 2-person team that made Heretic Operatives. Their art director was the art director of the now defunct Gaslamp Games, they made Dungeon of Dredmor then Clockwork Empire. Years ago they were hinting at working on a new project after finishing the DLC for Heretic Operatives, the project turns out to be Millennia, I guess.

Mokotow
Apr 16, 2012

I’m reviewing my first game in my head. The good thing is it’s clear why I lost and that it wasn’t just one thing, but a series of events coming together.

First thing is I went militaristic at the start which encouraged a quick expansion through conquering of barb cities. By the iron age, I started becoming stagnant and my culture started regressing, resulting in the lack of expansion in some key areas - namely, I couldn’t purchase more Spartans, meaning I couldn’t complete the relevant militaristic spirit tree. Still, my army was big and experienced from all the barb fighting.

Unfortunately some cretin kicked off the plague age. With my core cities loosing half of their population, I was still chugging along, but then my neighbor from over the giant forrest actually made it over to my civ with a two-pronged attack. At this point I missed my capital was down to 1 pop, at which point it flipped and became independent. No coming back from that.

The plague is a bit poo poo. It’s hard to discern which squares are plagued and what it means, exactly. You get a plague doctor unit, but for some inexplicable reason it uses exploration points to cure plague hexes. I lost my scout and couldn’t build new ones, and even if I had, undiscovered lands were too far at this point to generate enough exploration points. Still, if it wasn’t for the AI choosing the perfect time to strike, I could have pulled through.

In the next game I’ll need to keep a closer eye on the overall balance of tall vs wide, and possibly try to do more diplomacy, as I’m not sure having open hostilities on neutral grounds with all neighbors is supposed to last into the fourth age.

TheDeadlyShoe
Feb 14, 2014

pretense is my co-pilot

The plague age seems pretty common. the AI is good at growing its capital but doesn't seem to prioritize building middens.

The plagues themselves follow a growth pattern. The odds of a city getting a plague depend on its population, the use of import/export slots and (I think) the number of improvements. You can mouseover a city to see its per-turn chance of gaining a plague. The plague then gets applied to a random improvement, which animates as a weird little plaguesplosion at the start of the turn. That level 1 plague applies a small debuff to the city. After a few turns the plague will evolve into a level 2 (Intense) plague which will apply a big debuff and also block the tile from being worked (turning the dot on the tile red, which can be a way to spot the plague if you're having trouble seeing the green stink lines. I do wish there was an icon.) Then it will evolve into a level 3 (Deadly) plague, with a huge debuff. When the level 3 plague evolves it burns out, clearing the plague tile but taking a unit of population with it.

It seems intentional that the plague doctor is inefficient. You pretty much have to let the plagues grow and hope the next plague is near the first plague so you can get 2-3 plagues at once with one use of the plague doctor (it has a 1 tile radius). Otherwise, you can also cure plagued tiles by selecting them and spending 5 improvement points but this gets expensive fast. I was running Levy Workers in my capital just to get enough points to clear plagues and to keep building. I suggest prioritizing the Age of Plague techs that reduce outbreak chances ASAP.

If you look at the city itself you can also tell if theres any plagues affecting it. I think the basic modifier just exists in the plague age, but if you have any plagued tiles it will show the additional debuffs on the city itself which cause losses in regional efficiency (which will screw you much harder than the plague blocking a single tile.)

Note that there are chaos events which make the plague worse! I got one that decreased the evolve timer for the plague from 5 to 3 turns which sucked rear end.

On that note the chaos events seem pretty rad. I actually lost a vassal to a rebels spawn event, they turned into Revolutionary Persia and i was too busy waging hellwar on france to spare a stack that could punch out a stonewalled city. They turned into a full faction! They started founding their own cities! lol.

TheDeadlyShoe fucked around with this message at 23:33 on Mar 27, 2024

Jossar
Apr 2, 2018

Current status: Angry about subs :argh:
Unfortunately the lesson I'm quickly coming to learn is that unless the AI is explicitly coming over to your house with a gift basket and offers of open borders, it's always secretly planning to kill you and thus you need to always have a much larger back-pocket defensive army than you'd otherwise have if playing "optimally". That and sticking to your borders absent a specific goal that involves moving out with a bunch of troops apart from a few Scouts.

Other things of note based on how you're describing how the game went:

  • Warriors is weird because it's mostly defense based, probably should've either gone Raiders (if that was an option) if you were on the offense or just used the Spartans as a cheap and reliable defense while mainly focusing on infrastructure projects.
  • Tying into that, while some builds lean into it heavier than others, as soon as you get your initial food problems solved, Production is key in the early game as it lets you get everything else online. This meant that my Plague Age was just really annoying more than crippling, because I had the tile improvements/buildings in place to grow the cities back before the doom spiral came online.
  • After a certain point for a lot of the Domains (except Warfare, RIP) you should probably be transitioning over to buildings as the primary source of Domain XP at least until later-game exploration mechanics come back online again. Double check to see whether buildings that seem like they're mostly fulfilling a standard need also give Domain XP as well.
  • Wide vs. Tall is really about how many Vassals you have and whether they're a core part of your strategy or just there as a border wall. My super Tall game only had two, but even most Tall games will have a bunch more than that. But contrarily, you don't want THAT many early fully integrated cities as they'll provide an exponential culture sink.
  • Scouts should be run back home as quickly as possible once bad things start happening, maybe even via the "run away" command which costs a few exploration points but can haul them from halfway across the map as long as they're in neutral territory.

EDIT: Since we're talking about events and Plague, I had an Innovation event in my last game which offered that as long as the site was infected it generated Culture instead of its normal tile yield. Game actively incentivizing you to sit and fiddle while everybody dies around you. Also might want to try grabbing Age of Heroes if you're sick of Plague since it blocks a non-standard Age IV? They might have changed that on release though.

Jossar fucked around with this message at 23:37 on Mar 27, 2024

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
A game that looks like a mildly updated CIV 4 should not perform this badly.

I'd love to critique the gameplay but it's stuttering all over the place and giving me a migraine. The fact that changing the fog setting at runtime gives a few seconds of reprieve points to some serious technical problems.

For some reason it completely saturates an RX 6700, a GPU that runs Doom 2016 buttery smooth…

Mokotow
Apr 16, 2012

Jossar posted:

Unfortunately the lesson I'm quickly coming to learn is that unless the AI is explicitly coming over to your house with a gift basket and offers of open borders, it's always secretly planning to kill you and thus you need to always have a much larger back-pocket defensive army than you'd otherwise have if playing "optimally". That and sticking to your borders absent a specific goal that involves moving out with a bunch of troops apart from a few Scouts.

Other things of note based on how you're describing how the game went:

  • Warriors is weird because it's mostly defense based, probably should've either gone Raiders (if that was an option) if you were on the offense or just used the Spartans as a cheap and reliable defense while mainly focusing on infrastructure projects.
  • Tying into that, while some builds lean into it heavier than others, as soon as you get your initial food problems solved, Production is key in the early game as it lets you get everything else online. This meant that my Plague Age was just really annoying more than crippling, because I had the tile improvements/buildings in place to grow the cities back before the doom spiral came online.
  • After a certain point for a lot of the Domains (except Warfare, RIP) you should probably be transitioning over to buildings as the primary source of Domain XP at least until later-game exploration mechanics come back online again. Double check to see whether buildings that seem like they're mostly fulfilling a standard need also give Domain XP as well.
  • Wide vs. Tall is really about how many Vassals you have and whether they're a core part of your strategy or just there as a border wall. My super Tall game only had two, but even most Tall games will have a bunch more than that. But contrarily, you don't want THAT many early fully integrated cities as they'll provide an exponential culture sink.
  • Scouts should be run back home as quickly as possible once bad things start happening, maybe even via the "run away" command which costs a few exploration points but can haul them from halfway across the map as long as they're in neutral territory.

EDIT: Since we're talking about events and Plague, I had an Innovation event in my last game which offered that as long as the site was infected it generated Culture instead of its normal tile yield. Game actively incentivizing you to sit and fiddle while everybody dies around you. Also might want to try grabbing Age of Heroes if you're sick of Plague since it blocks a non-standard Age IV? They might have changed that on release though.

Yeah, this is a good analysis. I explicitly did not go Raiding, choosing the Army route instead, but actually did push my armies too far out. I also did not go for the vassal friendly trees, opting instead for the dynastic kingdom based around a main city (that lost its population in the plague and took my palace when it revolted)

Bremen
Jul 20, 2006

Our God..... is an awesome God

Antigravitas posted:

A game that looks like a mildly updated CIV 4 should not perform this badly.

I'd love to critique the gameplay but it's stuttering all over the place and giving me a migraine. The fact that changing the fog setting at runtime gives a few seconds of reprieve points to some serious technical problems.

For some reason it completely saturates an RX 6700, a GPU that runs Doom 2016 buttery smooth…

Interesting. The only performance issue I've had so far was when I played for several hours, then left the game running while I had dinner, then came back and played several hours more. After being left running for so long it did get a bit choppy, but restarting fixed it.

On the other hand my chronic restart-itis means I haven't really gotten to the lategame yet.

toasterwarrior
Nov 11, 2011
Sounds like a memory leak.

Also FWIW, a lot of rigs can run Doom 2016 like butter because iD is still iD and they are always technical wizards, but I get the point.

Mokotow
Apr 16, 2012

The game hangs for a second or two every time a new turns loads. It’s not gamebreaking, but noticeable. Feels like smth they’ll patch out by tomorrow. Runs smooth on a 2080ti though.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

pedro0930 posted:

It's very indie. When I saw the developer is C Prompt Games I did a double take because they were a 2-person team that made Heretic Operatives. Their art director was the art director of the now defunct Gaslamp Games, they made Dungeon of Dredmor then Clockwork Empire. Years ago they were hinting at working on a new project after finishing the DLC for Heretic Operatives, the project turns out to be Millennia, I guess.

Man, when I saw Clockwork EMpires i was so excited, a colony sim set in a steam punky lovecraft world? Awesome.

And then, nothing.

Think I might pick it up next week when I get paid, even if its a bit jank right now, sounds like it will scratch the itch I've got. I tried playing Alpha Centuari the other day and I don't remember every other civ being hyper aggressive.

hello we are gaia's daughters, we love the planet!
We are Gaia's daughters, prepair to eat hot impact laser!!

toasterwarrior
Nov 11, 2011

twistedmentat posted:

Think I might pick it up next week when I get paid, even if its a bit jank right now, sounds like it will scratch the itch I've got. I tried playing Alpha Centuari the other day and I don't remember every other civ being hyper aggressive.

hello we are gaia's daughters, we love the planet!
We are Gaia's daughters, prepair to eat hot impact laser!!

lol, when the release came out on Steam I did the same thing and man, these dudes really are pricks. It didn't help that every neighbor I had was like, Svensgaard, Cha Dawn, the aliens, or good ole Sister Godwinson tho

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:

Bremen posted:

Interesting. The only performance issue I've had so far was when I played for several hours, then left the game running while I had dinner, then came back and played several hours more. After being left running for so long it did get a bit choppy, but restarting fixed it.

On the other hand my chronic restart-itis means I haven't really gotten to the lategame yet.

I did some digging and it's actually rendering at almost 120 fps, well within VRR range. Frame pacing is just utterly hosed, so it feels extremely unpleasant.

Of course, there's nothing on screen that should prevent it from running 2560x1440 at 120Hz either…

pedro0930
Oct 15, 2012
Age of Blood with Raider ideology is insane. So many free raiders everywhere fighting barbs and overrunning other factions with waves and waves of raiders. I took the entire continent without spending a single production on military just from all the free spawn and vassalized some 20 cities. Then I went Khan and seems to work very well since it has a perk that make barbarians stop attacking you so you don't have to defend your vassals.

Helion
Apr 28, 2008
Reviews for this game are universally bad, so why are all y’all stories cool as gently caress?

Elias_Maluco
Aug 23, 2007
I need to sleep
For what I seen, most of the bad reviews are either about multiplayer being broken or the graphics being outdated, and than a few are about the game feeling incomplete and unpolished

In any case, what I lve read here does makes it seem like there's still an interesting game under it

toasterwarrior
Nov 11, 2011
It's certainly unpolished but I dunno about incomplete unless you count multiplayer, which I don't care about.

TheDeadlyShoe
Feb 14, 2014

pretense is my co-pilot

Helion posted:

Reviews for this game are universally bad, so why are all y’all stories cool as gently caress?

game reviewers? i guess they felt guilty about their rave reviews of Humankind

Fork of Unknown Origins
Oct 21, 2005
Gotta Herd On?

Helion posted:

Reviews for this game are universally bad, so why are all y’all stories cool as gently caress?

The reviews are below average, not universally bad.

I haven’t had time to play a lot but I got a couple hours in last night and it’s definitely interesting so far. If I didn’t already have a ton of hours in OW/Civ/Humankind would I want to play it? Maybe not, but it doesn’t seem like a dumpster fire, yet anyway. It seems like a decent indie 4X game.

Edit: unless you mean steam reviews which are mostly people mad multiplayer doesn’t work, which is legitimate but I never play MP so it doesn’t matter to me

Panzeh
Nov 27, 2006

"..The high ground"
It's funny how there's this 4x multiplayer crowd that only seems to show up at a game's release.

(I remember civ4's multiplayer and while it was fun enough at the time it's a very niche interest)

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle
Anyone know the best compatibility tool for Linux? I played a bunch this morning (seriously gently caress the Plague Age) but now it's not starting

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Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
Anything from Proton 8 onwards should work fine. However, the dumpster fire that is the Paradox Launcher likes to eat itself regardless of platform.

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