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AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

I finally got the game


BOY DO I SUCK AT IT!

I have managed to get a good run going thanks to some luck with landmarks and having a doomstack of heroes in age three


I also uh... almost put myself into the religion crisis age. managed to pull out at 19/20 charge

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AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

THE BAR posted:

You don't have to fear crisis ages, unless they go against your current strategy. The Age of Intolerance is actually kinda neat if you're religious, because you gain access to Holy Avenger cavalry, which deals double damage to anything not following your religion. It's a huge shot in the arm and can really surprise an opponent.

I wanted the age of discovery, I had gone hard into exploration

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Sweet gently caress I reached the other continent on my map and it's just a barbarian mosh pit. The ai's over here must have been dunked on. It's like nobody even explored anything, its still full of goody huts.

Its probably my fault? I got the "Last barbarian warlord" event and having a decent defensive base decided to just let it happen to me.

AtomikKrab fucked around with this message at 12:23 on Apr 24, 2024

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Not sure why they did badly, maybe the terrain over there was not good for them to develop before things got absolutely filled with barbarians? They are all stuck in deep woods or desert.

Also I found a very nice location for my seafaring build.



I have jammed the entire population into shells at 18 money a pop, and there are still more to exploit.

Don't know if thats a wise choice but I have money to burn right now.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

If you can't get a settler themselves out, escort them with an army, or put two trash armies together and take down a minor state, two full stacks at stone age should be enough to bust open a minor city to take it over.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Super Jay Mann posted:

Yeah I mentioned it earlier in the thread, towns and merchants are absolutely the best way to generate early wealth as they do so passively without continual investment. Much like any official Civ game, any yield bonuses you can get that don't require you to assign a worker to it is incredibly valuable.

I took to spamming out harbours when I had nothing better to use my infrastructure points on without capping.

Also i'm enjoying the feeling of scrambling for resources when new ages hit and it turns out I DON'T HAVE IT IN MY CITIES

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

I settled on doing conquest first and spending my settlers when I have spare government.

Even stone age, 2 stacks of three warbands is generally enough to take down stuff and expand. 1x and 1 archer clears roving barbs from your border, once you get spears you really get going.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

THE BAR posted:

Since it now also spawns one, it's way more useful. Not always a thing you'll pick, but instantly getting a dude out in the early turns can be really good.

It saved me a few times from getting dunked on out the gate by barbs.

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AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Oh yes fishing buff.

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