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NoNotTheMindProbe
Aug 9, 2010
pony porn was here
The age of plague is rough. Every city in the world looses 33% of its population when it's researched

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NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Don't sleep on sending envoys to non-hostile players and using the import slots to fill shortages.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

These cities are way too dense. Beijing could easily grow to incorporate all the land in that screenshot.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Lowen posted:

If it's like the demo then:
The only units that count are rival nations and free cities.
Garrison units that spawn in when a city/etc is defended don't count at all (I might be wrong there).
Barbarians don't count.

Free city units count and I'm pretty sure that they're always militia.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Sybot posted:

One thing I really haven't gotten my head around yet its production chains, trading resources around, and optimizing all of that. I built a market that provides an import slot, but I'm not sure how best to use it.

You always use the import slot for trade goods which provide +culture which is handy in the early game. When you put envoys in other civ's cities you can import the goods they produce, you only need one envoy in each civ to gain access to all their resources. I mostly use it to set up extra industry chains or import manuscripts for research.

The domestic export slots on the other hand let you spread around valuable stuff like panacea or tuna to get a new city up and running, or focus resources into a city with a specialised industry chain.

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