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https://www.ign.com/articles/millennia-review The IGN reviewer spends four paragraphs whining about forest clearing tech coming too late from a historical standpoint.
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# ¿ Mar 25, 2024 23:50 |
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# ¿ May 10, 2024 08:46 |
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Multiplayer works just fine, if you can live with remote play hotseat... and use RemotePlayWhatever to force the matter.
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# ¿ Mar 28, 2024 15:08 |
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The biggest issue is that playing nice with people doesn't really work. The treatise system, where you both gain some kind of resource after paying an exorbitant amount of diplomacy, doesn't work as of this patch. Both players get a big, nice zero added to whatever resource you're making a treatise for. The AI is also very unwilling to make friends on harder difficulties, so you really do need the extra 10 movement to your envoys from the Olympian spirit, just so they can sneak past all the AI units and set up shop in its city.
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# ¿ Mar 29, 2024 21:52 |
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Jabor posted:Is there any way to raze foreign cities, or are you only allowed to do that to neutrals? Nope! Eat that Chaos and bad tiles.
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# ¿ Mar 30, 2024 09:23 |
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toasterwarrior posted:4) Speaking of which, most nation ideas end up as a mixed bag. It's important to remember that you need a multiple of an idea's iconic units or improvement in order to take the final perk, and I'll be honest and say that a lot of these are not worth buying all the perks for. You kinda have to feel it out: for example, I think Moundmakers has middling bonuses associated with an improvement that needs the best terrain type in the early game, but it also has a top-tier perk that halves food requirements for the rest of the game, freeing up a lot of tiles for something else. I'm currently doing a culture game for multiplayer with the mound builders, and you really only need the mounds themselves and the food halving thing. It's pretty fun to generate a culture power every two turns, forever, by feeding all your culture into your permanently 50% boosted capital.
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# ¿ Apr 1, 2024 14:36 |
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Zurai posted:Agreed. Mound Builders is absolutely loving busted if you have a start with enough grasslands. I had my capital pumping out 42!!!!!! culture per turn by the end of Age 3. Being able to use a culture power every 2-3 turns is just monstrous, and that's just one aspect of the boosted capital. You also get tons of bonus research, production, needs satisfaction, etc etc. And since the bonus lasts 5 turns, you can alternate between that and another cultural power as needed. Or just boost two cities. The dumbest thing about them might not even be the culture, but the fact that getting the innovation event for them means that each mound, without being worked, produces sanitation and one improvement point. If you have enough grassland, you effectively never run out of improvement points, as each mound will pay for itself in 12 turns.
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# ¿ Apr 1, 2024 19:15 |
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You can't write possessive 's in your custom nation's name. This is mortifying's.
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# ¿ Apr 1, 2024 21:57 |
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toasterwarrior posted:First patch in 6 hours or so. Did they release any notes?
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# ¿ Apr 3, 2024 10:22 |
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toasterwarrior posted:Nah, nothing on their Discord. All I saw was that it's balance changes and bugfixes, but no big features yet, Right-o, thanks.
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# ¿ Apr 3, 2024 10:56 |
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Millennia Patch 0 posted:Balance That is.. barely worth restarting a game for. Ah well.
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# ¿ Apr 3, 2024 15:04 |
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They can declare on you three turns later, it's not worth the culture power unless they're about to take a region or something.
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# ¿ Apr 4, 2024 08:45 |
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Treaties still continue giving me and the other player a big fat 0 in whatever resource we signed up for. Maybe it's a hotseat thing.
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# ¿ Apr 10, 2024 07:59 |
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skeleton warrior posted:I took God-King, made stonecutters cheaper, and then every time I incorporated a vassal, I found that literally every flat square that wasn't a special resource had a stonecutter on it. Like 9 stonecutters per city. Guess how many quarries they had? That's my main theory for why the AI sucks at building middens to combat sanitation. It builds whatever's the cheapest that'll do -something- positive for it, and middens are 32 points. E: Or it builds whatever's the most expensive it can afford, and 32 improvement points is just too much for it to scrape together in one turn for most of the game. THE BAR fucked around with this message at 07:09 on Apr 15, 2024 |
# ¿ Apr 15, 2024 07:02 |
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When attacking barb camps in the early game, during that half second warcry or whatever as the combat screen loads, does anyone else hear Status Quo's Whatever You Want?
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# ¿ Apr 17, 2024 11:00 |
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I'm disappointed they didn't change a single thing during the actual beta. These are all the same changes we had a week ago.
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# ¿ Apr 22, 2024 15:45 |
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AtomikKrab posted:I also uh... almost put myself into the religion crisis age. managed to pull out at 19/20 charge You don't have to fear crisis ages, unless they go against your current strategy. The Age of Intolerance is actually kinda neat if you're religious, because you gain access to Holy Avenger cavalry, which deals double damage to anything not following your religion. It's a huge shot in the arm and can really surprise an opponent.
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# ¿ Apr 24, 2024 09:54 |
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Yeah that'd be preferable, probably.
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# ¿ Apr 24, 2024 11:31 |
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Jabor posted:A chaos event where the downside is "everybody gets hosed up" sounds like you should absolutely pick it every time. It's comical how Chaos either costs you 6 improvement points or spawns armageddon. E: Oh no, bread, the worst food, is even worse for 5 turns out of a potential 500.
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# ¿ Apr 24, 2024 15:09 |
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Jossar posted:I tend to not worry about the AI expansion and just focus on playing tall, but even then yeah: the first city is usually a diplo-annex or an early conquest if I have enough dudes, then a proper settle protected by a stack after I've finished off the Tribal gov tree. I'm gonna switch to Master and see if this still holds up or I get flattened by the AI though. Pretty much the same on Grandmaster. The AI likes to show up with a huge army when it declares, but it's weirdly risk-averse when it comes to taking your cities. It'll burn your countryside and towns to a cinder, though. I usually expand through neutral cities first, only getting my own settlers for areas that are good enough for integrating. I assume playing on anything smaller than large maps throws a spanner in this.
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# ¿ Apr 29, 2024 12:23 |
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skeleton warrior posted:I never bother with the "spawn warband" power. Since it now also spawns one, it's way more useful. Not always a thing you'll pick, but instantly getting a dude out in the early turns can be really good.
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# ¿ Apr 29, 2024 13:55 |
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https://forum.paradoxplaza.com/forum/developer-diary/millennia-update-2-public-beta.1673445/ That's one vicious mauling to the Shogunate, oof
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# ¿ Apr 29, 2024 15:23 |
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Three patches in, not a single change to the wonky balancing of the early age governments. And I guess the +1 pop to everything ( while ignoring caps) for Oath of Fealty is by design. Sure.
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# ¿ Apr 29, 2024 15:28 |
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# ¿ May 10, 2024 08:46 |
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Spartans really need to be buildable, even moreso with the overall worsened culture gain.
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# ¿ Apr 29, 2024 18:29 |