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pedro0930
Oct 15, 2012
Played my first game when at around turn 10 some barbarian army showed up out of the fog of war and one shot my capitol and I instantly lost. Next game barb is weak and I just farmed until Age of Intolerance (turns out it might not be a good idea to found a religion when you have 0 religion tech). I went with God-King and spammed a bunch of quarry and stone cutters, seems to work well as I could finish all capital buildings as fast as they can be researched, and can build improvements as fast as my population can staff them. And I had tech lead even though I don't have any research production chain up. That's four hours later, so that's a good sign.

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pedro0930
Oct 15, 2012

Mokotow posted:

Going through my first run, I’m coming up on the Iron age. I’m enjoying it, but I’ll hold off on any major recommendations.

So far I really like how the terrain is defining early gameplay. I’m locked in by a desert in the south, a mountain range to my north-east and a huge forrest north-west. Egypt may be on the other side of the forrest but it’s unfeasible for us to to fight, as potential cities would by too far from our capitals and the barbs are keeping everyone busy.

The civs are disappointing- it doesn’t seem it makes a difference who you’re playing as and you can choose a bonus from a long list at the beginning so ultimately it doesn’t make a difference if you’re.

Combat so far is also underwhelming - I don’t see any info on terrain bonuses or even combat odds so it’s just about trying to have a bigger stronger stack I guess?

There is terrain bonuse, hovering over difficult terrain like forest or jungle will show you the modifiers (which can change base on your idealogy). Also in the combat screen the top right has a box for terrain effect. There is river crossing penalty, too. Unit has sort of RPS thing going on for them, check the tooltip. Early on line unit counters calvary counters archer counters line unit, but there are outliners in different age and from ideology, too. For example swordsman is a line unit that counters other line unit.

pedro0930
Oct 15, 2012
It's very indie. When I saw the developer is C Prompt Games I did a double take because they were a 2-person team that made Heretic Operatives. Their art director was the art director of the now defunct Gaslamp Games, they made Dungeon of Dredmor then Clockwork Empire. Years ago they were hinting at working on a new project after finishing the DLC for Heretic Operatives, the project turns out to be Millennia, I guess.

pedro0930
Oct 15, 2012
Age of Blood with Raider ideology is insane. So many free raiders everywhere fighting barbs and overrunning other factions with waves and waves of raiders. I took the entire continent without spending a single production on military just from all the free spawn and vassalized some 20 cities. Then I went Khan and seems to work very well since it has a perk that make barbarians stop attacking you so you don't have to defend your vassals.

pedro0930
Oct 15, 2012
Killing the camps help cut down their number, but yeah, in the game where I got the ideology that stops barbarian attack I ignored them for a few turns to do other things. Then I got explorer and try to do expedition and there was a wall of barbarians that took multiple turns to traverse around just sitting outside in the fog of war.

pedro0930 fucked around with this message at 00:47 on Mar 29, 2024

pedro0930
Oct 15, 2012
You can also get unit with your domain power, even a lowly warband will be able to tilt defense to your favor in a town.

pedro0930
Oct 15, 2012

twistedmentat posted:

Is there a way to change your goverment that's not violent revolution? I found when I did that, its when my civ started to go downhill.

Once you complete the last perk in your government tree, you can do peaceful revolution with your culture power. Very good since you can save up a whole bunch of government exp before you reform the government so can immediately get some perks from the next government tree instead of running empty.

pedro0930
Oct 15, 2012
I am trying to figure out how Naturalists can even be useful. Maybe for a building wide strategy (how? you'll bottleneck government exp for a long time) where you build a massive amount of regions and you cannot keep up with improvement point production. Only thing that looks good is cultural pt from working forest, but that's negated if you build wide. Exploration exp is also somewhat limited early on.

pedro0930
Oct 15, 2012

Mokotow posted:

How do I get vassals to go over 5 pop? Some tech?

I am still not sure, I think maybe building a town for them or increasing their prosperity? I think the reason why they get stuck at 5 pop is because city level limiting population, but vassal has little resources so it takes a long time to for them to level up.

pedro0930 fucked around with this message at 00:41 on Mar 31, 2024

pedro0930
Oct 15, 2012

pedro0930 posted:

I am still not sure, I think maybe building a town for them or increasing their prosperity? I think the reason why they get stuck at 5 pop is because city level limiting population, but vassal has little resources so it takes a long time to for them to level up.

I paid more attention and it seems it's to do with region level. You get region level by either building certain capitol building or building and leveling up town. Since you can't build capitol building for your vassal, building town for them is probably going to be the most practical way for them to ramp up.

pedro0930
Oct 15, 2012
Anyone attempting grand master yet? Out producing the AI early is out of the question, so I go with extra starting scout and try to get advance military unit from goodie huts. Once I have 2 warbands and 1 archer I can start clearing barb camp to get even more stuff...I think I might have encountered a bug though, one of the bonus was to get a catapult but I never received it. I clicked through the message pretty fast so maybe I only got some kind of innovation bonus.

I find with some investment in military, you can survive the AI onslaught. The AI don't really use reinforcement and will happily throw themselves at your units even when you have terrain bonus or militia support, to a degree. That's when you can counter attack and start picking them off. After a few good exchange you'll probably start to have an advantage to start pushing them back, but it'll take awhile, and I fall behind in tech quite a bit. So far I tried to vassalize and expand but always lose the expansion so I think focusing on production and military will be key. In In my last attempt if I used my cultural power to get a few more units I would be able to start capturing developed city and I think that'll start getting me some momentum.

pedro0930
Oct 15, 2012
Finally making headway in grand master. This time map gen puts a huge distance between me and all my neighbor (there's not even a neutral city within 10 tiles). Neighboring AI (Sweden) is even further out, maybe another 8 tiles south. This left me in peace for sometimes where I was able to vasslize the minors. Unfortunately the AI immediately started to settle right next to them then got pissy at me. I popped raise army cultural power a few times to get enough forces to defend both the vassals, and was able to integrate one so when the war broke out to at least have palisade built.

The AI with their huge resource bonus was able to put double to triple my forces at all three of my cities at the same time (I think when the war broke out our power was at 600 vs 1100). However, they often attack piecemeal or attack into my fortified forces and depleted themselves over time. Though I probably still wasn't able to kill their unit as fast as they were being reinforced. It was really when they lost so many units that Sweden's southern neighbor (India) attacked and really crippled them. This allowed me to push out and captured eventually all their cities and can now compete with the rest of the AI power with equal footing (only a few turns behind in tech from tech leader by Age of Renaissance. Powers from other continent is starting to show up though AI and amphibious invasion usually don't mix so I doubt they'll pose too much problem.

pedro0930 fucked around with this message at 17:33 on Apr 2, 2024

pedro0930
Oct 15, 2012
Did you know the wiki is populated?
https://millennia.paradoxwikis.com/Millennia_Wiki

Not perfect but good enough to look up stuff.

pedro0930
Oct 15, 2012

Fork of Unknown Origins posted:

Yeah this. I don’t mind the quality of the graphics at all, but things need more differentiated.

On another note, should I be developing cities, then revassaling them so I can develop other cities? I don’t know why it didn’t occur to me till now but that seems like a way to get things rolling in a lot of middling vassals.

Don't. Vassal income depends on the tile they occupy * prosperity * population. In fact if you have lots of vassal related ideas you should wait for them to build for you, especially improvements that require specialist (go age of aether and watch your vassal upgrade everything to automata for you. It's great.

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pedro0930
Oct 15, 2012

Bremen posted:

There's a new devblog out about upcoming changes and also an opt-in beta patch with some stuff I know people have been wanting, like destroying captured cities or skipping the combat viewer.

Lots of good stuff in there and coming. Combat animation skipping. More domain XP for advanced building. Force march and reinforcement change, etc.

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