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twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
I played the demo and I really liked it. Only gives you 60 turns so you can't do much, but it definitely got me interested in the full game. Certainly seems better than Humankind which i found super disappointing.

Always looking for a new Civ style game.

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twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

toasterwarrior posted:

Gonna get this based purely on how the team apparently took inspiration from fuckin Call to Power 1 and 2. God bless anyone who even remembers those strange gems of game history

Oh I loving loved CTP games. The future tech ages were fun as hell. Dropping space marines from orbit on the AI Civilization that revolted because you just had to build that super computer didn't you?

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

Jossar posted:

https://www.youtube.com/watch?v=GnGqXlrTdho

Weirdly enough, today's tutorial (the second in a series of five leading up to the release date), which is ostensibly about National Spirits, also teases a decent amount of the Age VIII Space Race and how to properly trigger the Age IX Crisis Age, the Age of Visitors.

I hope ages don't fly by, one of my biggest complains about Humankind is that due to how ages change, you rarely have enough time to build anything. I never build anything more advanced than a musketman because it was the industrial age before he was popped out of my most productive city. The AI just beelines all the stars to go up an age, so you have to as well. It was a game made of bizarre design decisions. It felt like it was based solely around the complaint that it takes too long to game a game of civ. Which anyone who plays this kinds of games, is a complaint that is met with "maybe you should play something else".

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

Jossar posted:

From what it looks like in the Steam storefront (the sensible pictures, not the one with British robots attacking Chinese tanks in 7750 BCE), Age 7/8 seems to take around 300 turns, Age 5 looks like it's somewhere around 180-ish, and it took about 60 turns to get to the start of the Age of Iron or thereabouts in the demo. Combined with something I saw in the dev notes about how starting at Age VI or so, you need an extra technology to progress through the Ages, it definitely seems like the game wants you to be spending the vast majority of your time in the "mid-game" unless you try to offramp with an early capital rush/Age of Conquest victory.

That sounds great. Yea, midgame is the best part of it, you're still expanding, growing, but you've got a solid foundation. Where you can get good wars in if you want.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
Goon word of mouth is the most effective way to get me to buy a game.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
Are there any Civ like 4x's out there worth playing? As i said, Humankind was a huge disappointment.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

Bremen posted:

Well, I'm a big fan of this one. Comes out tomorrow, too!

AoW4 was more of a battle focused 4x, with more emphasis on your units and the tactics you use in battle than planning out your cities, but was a lot of fun IMHO. Humankind and Old World were the big ones recently but I didn't play either. And I think some goons liked Solium Infernum?

Old World is fun when i'm not in a war, but every time there is a war, i get utterly smashed. Even if i had overwhelming force, the AI just gets so many bonuses it doesn't matter.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

toasterwarrior posted:

Mainly because I have too many hours in Civ and want to try something new, at least for me.

Anyway, I'm trying to do a peaceful revolution from Tribalism into something else, and already have the reformed ideal. Can't find the button for a peaceful revolution tho, what's up with that

EDIT: NVM, peaceful revolution is a cultural reform, not a government reform.

Yea, thats my thing too. I've got like a thousand hours in civ6 (thats pretty scrub tier I know but i play a lot of other games too) and there are 3 genres of games I'm always looking for new and good one; survival crafting, colony sim and civ like games.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

pedro0930 posted:

It's very indie. When I saw the developer is C Prompt Games I did a double take because they were a 2-person team that made Heretic Operatives. Their art director was the art director of the now defunct Gaslamp Games, they made Dungeon of Dredmor then Clockwork Empire. Years ago they were hinting at working on a new project after finishing the DLC for Heretic Operatives, the project turns out to be Millennia, I guess.

Man, when I saw Clockwork EMpires i was so excited, a colony sim set in a steam punky lovecraft world? Awesome.

And then, nothing.

Think I might pick it up next week when I get paid, even if its a bit jank right now, sounds like it will scratch the itch I've got. I tried playing Alpha Centuari the other day and I don't remember every other civ being hyper aggressive.

hello we are gaia's daughters, we love the planet!
We are Gaia's daughters, prepair to eat hot impact laser!!

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

toasterwarrior posted:

Humankind tried it and it was pretty bad, but then again that's because Amplitude has a bad eye for actually interesting synergies that aren't just "make more of the stuff you're already making so much of"

Also you switched civs in each age, and that was super annoying because the AI just rushed each age so they could get the best civs.

Panzeh posted:

It's funny how there's this 4x multiplayer crowd that only seems to show up at a game's release.

(I remember civ4's multiplayer and while it was fun enough at the time it's a very niche interest)

There's a very vocal subset of gamers who get very mad when games aren't released with multiplayer, or its not the main focus on the game. I'm sorry, owning new players isn't the only reason games exist.

Decided to pull the trigger. I'm itching for a new 4x rocks to space ship game, and reading the posts it see its gonna be something I enjoy.


toasterwarrior posted:

lol, when the release came out on Steam I did the same thing and man, these dudes really are pricks. It didn't help that every neighbor I had was like, Svensgaard, Cha Dawn, the aliens, or good ole Sister Godwinson tho

Yea, exactly what happened to me! I knew the Fundies would be a problem, but not the hippies.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
There are waaaay too many barbarians. Even at the easiest level i'm spending all my time and resources in fighting them off rather than doing anything else.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

pedro0930 posted:

Killing the camps help cut down their number, but yeah, in the game where I got the ideology that stops barbarian attack I ignored them for a few turns to do other things. Then I got explorer and try to do expedition and there was a wall of barbarians that took multiple turns to traverse around just sitting outside in the fog of war.

Yea, it seems like just beyond the FOW there are just raging hordes of barbarians just everywhere. You put your settler with some military units but then by the time you reach the point your trying to get, the army has fought so many battles its just the settler left and it gets smoked by another barbarian.

Also how do you keep cities happy? I was paying attention to their needs but one of my cities just constantly had revolts going on and eventually just up and left. But i couldn't figure out why they were so unhappy. Was it because my culture had gone into the negative?

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

Bremen posted:

Unrest is almost entirely about garrisoning a city with units. I mean, there's some buildings that do some, but mostly you sit units in the city hex to do it. City Guards get a bonus to unrest suppression and are also stronger when defending cities.

There's a circle that fills up on the city bar, if you mouse over it it will tell you both what's causing unrest and what's preventing it:



Aah, excellent. I didn't know that about the city guard, but that should of been obvious. I knew I needed to have a strong army everywhere becuase the AI civs are going to backstab me based on earlier posts.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
Is there a way to change your goverment that's not violent revolution? I found when I did that, its when my civ started to go downhill.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
Barbarians are really the only issue I'm having with the game. Its just not fun to play the barbarian fighting sim for most of the first 2 ages. There's just so many spawning, and they only spawn as 1s so its just running your armies around playing wackamole trying to kill them

And its almost impossible to expand because you put your settler in an army, but the barbs just attack it and kill the settler from within the army.

I really don't understand why this aspect of the game is cranked up so high? Isn't the purpose of barbarians in these games so you just don't endlessly expand from the get go, needing to build an army to defend yourself?

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

TheDeadlyShoe posted:

just kill the nearby barbarian towns (a full stack should do it, esp if its 2 warrior+1 archer) and it mostly sorts itself out. if you're on a big map with not a lot of civilizations, it could be a problem, i suppose. ime they get all but exterminated by age III.

They seem to pop up instantly after I destroy one. At the end of the stone age, I had 8 armies, and as soon as I hit the bronze age, 6 barbarian cheifs appeared at my capital. I had 2 armies left after that. They were not there before the age change, it just spawned them out of the blue.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

Bremen posted:

A few turns after the age of bronze starts barbarian warlords seem to spawn at each city. I'm not sure why but I've seen it happen enough I'm pretty sure it's scripted.

From what I've seen if you haven't taken the defenses tech, they can one turn a town, but your capital or a town + defenses tech can usually hold them off.

Yea, it has to be similar to the barbarian invasions that happen after a bunch of turns have elapsed in civ. Its just really annoying because you're probably still dealing with the single barbarian armies running around.

I wish there was an option in setup to disable new camps from spawning in already explored land. There is no way to quickly expand in this game, and even then, as i mentioned earlier, there is no safe way to get a settler to where you want it to go. I think i need to stop playing on large maps, there's just too much empty space that the game seems to think needs to be filled with barbarians. Before i went to bed, my scout moved into one part of the fog of war, and every hex around them was a barbarian unit. Also, I hate when games do this, but barbarians do target your stuff over AI civs. There was a Aztec settler next to my army of 2 archers and 2 spears, and the barbarian went after my army rather than the undefended settler. That's just bad design. They should at least always prioritize the weaker target.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
How can i build a burial mound? Its not in any of the improvement menus or something you can build in a city.

And yes I tried googling it, and that just gives me a ton of info about the actual mound builders.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

Mokotow posted:

You build it like any other terrain improvement but it needs to be on a grassland

Ah i kept trying to put them on hills.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

Eschatos posted:

Eight full armies or just eight units? The latter is really not that much of a force. And yeah if they were all warbands I can see why you might gotten hit that hard.

Eight armies of 3 guys, either 2 warbands and 1 archer, or 2 archers and 1 warband.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
The AI needs to be a bit less aggressive. I'll completely destroy everything it sends at me, and they go "lets end this" and then 2 turns later they're at war with me again with a army the same size.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

Eschatos posted:

How the hell did most of 24 units get annihilated by a few barbarians then?

You know those videos where they put a super hot ball bearing on top of a block or ice or something? It looked like that.

There were other barbarians besides the chieftains I was dealing with. Its just insane how many barbarians spawn in the early parts of this game. And it loves to spawn just one unit, so you're strong army has to spend all its time hunting them down.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
Age of Plagues is awful. It felt like I was the only one actually suffering because I kept getting attacked by the Zulus the whole time and they could field huge armies the whole time. And the fustrating thing about the whole situation is that I was making sure my cities were clean, some other civ who is just pooping everywhere causes serious poo poo to gently caress everyone up? That seems really fustrating. Especially a civ I haven't even met yet. Thanks Japan. I think more launch options would be a good idea, stuff like you can turn off certain non standard ages, select the barbarian strengths, and the agressiveness of AIs. Sometimes I just want a chill hang where i build cities and put down mines, and not fighting for survival like its a Total War game.

Anyways, I'm about to either go into age of aether or harmony, because I just focused heavily on tech stuff when I wasn't building military, after focusing heavily on culture so when the Zulus attack me, i just need to wait a few turns to force them into a truce. But I'm limited by my lack of production of specialists. And I can't seem to figure out what produces them.

Ah wait, I just needed to discover another tech and I can build buildings that produce specialists.

And man this chugs like mad at this point. Its like i was playing it on an HDD not an SSD.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
Also, cities need a build order. Its not fun to have to constantly check if you're build enough of one unit for your army layout, easier just to queue it all up and let them build.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

toasterwarrior posted:

Gonna switch to small maps moving forward, there's just so much dead space on the standard medium map with 8 players. Really feeling the squeeze when cities start sprawling, especially since the AI does love to poo poo vassals everywhere. I can deal with forward settling, but if improvement and product chains are going to be a major thing, you need to let me make space, by the sword if necessary.

I only found this on large maps. I'm playing on a medium map right now and the Zulu's homeland is right next to mine, and the Egyptians are on top of me. I bet if i could explore the map I'd find out both expanded directly at me and not in any direction. Early versions of civ6 did that, where the computer would just try to steal land as close as possible to you, so they'd be on the other side of the continent but build a city right next to your capital.

I don't mind the unit graphics aren't the best, but what I really hope they fix is the grey mass that any manufacturing building is. You put down a mill and its suddenly this mass of grey with a building that's barely noticeable in the hex. The map just looks super ugly.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
How are people unlocking the age of heroes? I've never even seen a a landmark, let alone discovered one.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
I really wish Age of Harmony was called the Age of Faith or Age of Evangelicalism because I had no idea that it was the hyper religious era, so i kind of screwed myself because a lot of upgrades I have require the city to have a religion and oops, democracy doesn't have one. Age of Harmony sounded like everyone was just happy and there would be happiness bonuses to everything. When I think Harmony i don't think religion.

Should of built that 5th balloon and went with age of Aether.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
Something else this needs is a few more units. It goes from basically napoleonic units to modern military. Could remove the SMGer and make them standard riflemen. Also there doesn't seem to be an upgrade to the canon?

Also SMGers are the worst unit. i just had 6 of them wiped out by a mix of musketeers and mercenaries.

Okay, after having a modern war, this has the classic civ problem of tanks losing to spearmen because of game mechanics. Spearmen, or in this case, pikes, get bonuses against cav, and tanks are cav, so 6 modern armor ends up being wiped out by a bunch of guys with pointy sticks.

twistedmentat fucked around with this message at 00:04 on Apr 1, 2024

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
What causes chaos? I suddenly am making 13 of it a turn but mousing over it doesn't explain anything about it.

Also its almost impossible to google anything for this game.

Jesus christ it jumped up to +16.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

Zurai posted:

Check your cities to see if their unrest is high. That's the most common case of "why do I suddenly have chaos and why is it increasing?" that I've found. Unfortunately, there are no warning messages you get about rising unrest until it triggers a rebellion. There are signs (unexplained chaos increases, a tiny little icon under the city's name in the world map) but it's on you to check for it.

Tanks are Mobile units, but not cavalry. Pikes get no bonus against them. That said, you shouldn't be making armies that are entirely one type of unit because they're hideously vulnerable to their counter-unit.


My cities all had 4 city guard so their unrest was really low, except one city where a barbarian camp spawned 1 space aways from it, but it said its unrest was caused by high chaos. So whats going on? Its like an ouroboros, my chaos was high because of a cities unrest, and their unrest was high and that was causing the high chaos.

I only knew about it because i got a message "all your civic monuments have been destroyed".


Super Jay Mann posted:

Certain events will cause chaos like razing neutral settlements (I wish the game was clearer to new players that you're increasing the rate of chaos gain rather than the discrete amount), though it should tell you if it does that in whatever tooltip accompanies the choices. Also having unrest in your cities adds to the chaos buildup, perhaps you haven't been keeping abreast of that? (check the circular meter to the left of the city name window).

I didn't do anything, i only vasselized a neutral settlement and that didn't say it had any chaos.

And everything was going so well.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
So what are some pointers for a successful early game? I always feel like this is where i screw up on any of these games. I either spend too much time on research or expand to quickly or whatnot.

I've got the barbarian fighting down, 2 warbands and an archer, later 2 spears and 2 archers in age 2 will handle basically anything.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
How do i increase my wealth early on? Its really, really hard to build enough troops to both defend your cities and burn down barbarian villages when you only have huts to provide wealth.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

TheDeadlyShoe posted:

Plantation resources and wild game usually give wealth.

Plantation resources can also often get processed to really amp up the benefits.

The ones I have access to don't produce any wealth. Its weird that markets don't. You'd think they would.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
Yea, unless you're right on the coast, i keep skipping shipbuilding. I can never expand fast enough to actually get the coastal hex's unless I start next to them.

But I do get the next age asap unless i can get a special age. Though my advice is meaningless because I've only gotten one game past age of kings and that one I lost. What I'm trying to figure out what is the best starting bonus. It feels like either bonus production or bonus culture are the best options.

Has anyone played around with Map Seeds? I've just been playing with them like putting 80085 and 42069 and nothing special yet.

loving AI always triggering Age of Plagues. I'ts going to take me nearly 200 turns to get out of it, that's a 3rd of the game. Why is this so devastating? I know the black death killed a huge portion of the population in Asia and Europe, but it also didn't take until the 1800s for it to go away. And I was researching techs in 10 or less turns before it. Any game I've had that's going well, this happens. Its almost like the game internally goes "oh poo poo the human player is actually doing well, better completely gently caress them over by having some dumbass civ poo poo on the street causing a age of plagues where all they can do is clear outbreaks and hit next turn because all production and research is reduced so massively. I know its because the threshold for Age of Plagues is really low and the AI civs are dumb as poo poo so they never build aquaducts early on, but it feels like it was designed for a human player to deal with but no thought was put into how the AI would handle it. Probably because the AI just builds military and expands.

twistedmentat fucked around with this message at 21:52 on Apr 2, 2024

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

skeleton warrior posted:

Age of Plague shouldn’t be that deadly to you to take that long to get through. Yes, it sucks that you lose 1/3rd of your pop and then have to play pixel hunt whack-a-mole, but because you get most of your knowledge from buildings you shouldn’t be taking a serious hit in researching out.


No, I generally go from researching stuff at the most 10 or 100 turns to 60+ every time age of plagues hits. And this is having all the researching buildings and other stuff going on. The hit to research is absolutely massive.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
I was looking at Spice Merchants, after what was mentioned about wealth earlier, I was able to fund a large enough army to not have the Americans bully me like the Russians were doing in my last game.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
I love when a patch arrives and it literally does not address any complaints the community has. Maybe the next one will help?

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

skeleton warrior posted:

I don't know that there are glaring issues in the sense of "this is broken and makes the game unplayable", but I'm a little miffed that the game clearly emphasizes having flat space around a city to build lots of buildings, then has the AI aggressively settle cities right up next to you without the ability to raze said cities. I feel that the game would be better and allow for more interesting play if you could raze small cities, build city buildings on hills, or begin clearing forests much earlier.

Yea this was a big one, and the general hyper aggressiveness of the AI in all things. And the side effects of that being the AI is extremely bad at running its empires outside of military and expansion. Hence the constant age of plagues and revolts. I had a AI civ have a revolt at a boarder city and the rebels attacked me.

At least the revolts are being delt with. Because of the age of plagues, I have never seen the later ages because there goes 200 turns of the game. I cannot get over how stupid the age of plagues is. And the only way to prevent it is to go for age of kings. Everyone keeps talking about taking Age of Heroes but I never find any landmarks before the AI does.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

Bremen posted:

In six games I've never actually seen Age of Plagues, but had the AI lead me into Age of Heroes once. Come to think of it I wonder if that's a result of playing on Master, maybe the bonuses the AI is getting is making it easier to achieve age requirements.

Maybe because I'm still playing at novice (and still getting my rear end kicked by the AI despite everything), the AI is just dumb?

How the heck do you avoid an age of intollerance? I founded a religion and 5 turns later i'm locked into it, and the charge just keeps climbing. Religion in this game is really strangely implemented.

I built temples and shrines everywhere, but it wasn't enough.

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twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
Doesn't each region need to have its needs met inside of that region?

Also gently caress off America, stop declaring war on me. My cities are all too well defended and i get a cultural thingy every 5 turns so i'm going to force you to get a truce then.

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