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Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus
Big asses too, Capcom does what squeenix don't

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Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

lih posted:

watching someone stream it early and the pawns are basically constantly spouting inane dialogue, just with more variety than dd1

Hell yes, this is the only review I need

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus
Good. Helmet hiding is for cowards. If you want to see your pretty face you get to pay the pretty price of suboptimal armor coverage.

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

ImpAtom posted:

In theory you're right. In practice it is very easy for people to get disheartened or dejected by something like that. It happens pretty regularly and you can see it on these forums where people feel the need to follow some guide to get the super optimal perfect build despite it being not fun to do and it ends up making them hate the game. Like there are so many games where people spend their time doing something that loving suuuuuucks because it's 1% more optimal or it gets you a trophy or something and for certain mindsets it is genuinely a game-ruining experience for them.

That sucks but it's a them problem and it really shouldn't be a factor in design decisions

e: a lot of people on these forums do this to themselves or push through bad games that they're not enjoying, or otherwise play a game in the most misery-inducing way possible, and I wish them the best of luck in breaking the hold of their brain worms and remember that video games are supposed to be fun, and if they're not having fun playing a game, they can just play something else.

Professor Beetus fucked around with this message at 20:42 on Mar 19, 2024

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus
I made this guy and I feel pretty happy about how it came out. Now I wish I had made him my main pawn instead of my arisen because I don't usually do gimmick characters like that

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus
You can just choose to not play a game if it has a bunch of poo poo you don't like in it. I liked dd1 and loved how weird and idiosyncratic it was, and I'm excited to get more of that instead of some focus tested glop that tries to please everyone and ends up satisfying nobody

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

GreatGreen posted:

Can we stop the "well if you don't like it, you can leave it" sentiment please? This is a discussion forum where we talk about video games. I'm voicing some concern over issues I could potentially see appearing down the road given the limited info we have. Maybe I'm completely wrong about all of it, maybe I'm not.

I'm going to buy the game because it looks awesome, and it probably will be awesome overall, but that doesn't mean every single thing in the game is going to be 100% perfect, masterful design. In fact part of the reason the first game was charming was because it was so janky and weird about so many things. But I think there's a fine line between good janky and bad janky, and I just like talking about it, even if some of that talk isn't lavish praise, and seeing what other people think. And that's ok.

You haven't played the game yet and you sound like you want to speak to capcoms manager lol

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus
At this point there have to be what, like 5 idiots at most who insist that they play everything with mouse and keyboard including poo poo like dark souls and DMC? Real sickos

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus
I think it's very similar to dark souls based on my time spent in the character creator. we shall see how this shakes out to the game proper

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

explosivo posted:

Lol I wouldn't know this game had the Capcom standard smattering of DLC unless I saw everybody talking about it. It's the complete opposite of aggressive and in your face, it's the kind of DLC that is perfect because only idiots buy it and it doesn't affect my game whatsoever.

Also only idiots get mad at it

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

Vermain posted:

regarding the slowdown in vernworth, i'm reasonably certain after playing for a while that it's because they're using one of the most bonkers physics sims i've seen in a game. as far as i can tell from overall gameplay, the game is attempting to simulate personal gravity via kinematics, so the position of your legs and where you're being hit from can cause you to topple over, even if it's as something as simple as standing on some jagged rocks while a bog standard goblin hucks a rock at you. the lag's not merely something as simple as the NPCs doing their usual pathfinding routine around the environment, it's them doing their pathfinding routine and also repeatedly checking if they're about to take a tumble or not

i made a joke about this being a hydlidelike before but this truly is the promise of the realistic physics of time and weight being realized

Jimlit posted:

That sucks and sounds like something not easily fixed. What an absolute rear end release.

hatty posted:

thats pretty cool

Which way western man?

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

Malaria posted:

Game rules. It's DD2. It's exactly what I wanted.

This is a far better thread title imo

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

GreatGreen posted:

So there's reports that Denuvo is banning accounts from online pawn access in this single player game if players manually delete their character to start over. Negative Steam review says the game auto-saved their character in a stuck-through-the-floor state, so his game is effectively bricked or at risk of being banned if he tries to manually delete and start over.

Great job, Capcom.

edit: I guess he could always manually reload from an inn, but that's still really lame.

This reports sound like bullshit op. "Denuvo only allows you to delete and reinstall so many times before bricking your game" is what is actually being said and it's hilariously obviously bullshit. Stop being so gullible op, if it was real there would be someone posting screenshots of this actually happening and not reporting on a screenshot of a deleted forum post saying as much

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus
Is the denuvo in the room with us right now?

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

Floor is lava posted:

Explosive arrows are so stupid powerful. I feel like I'm deleting a full boss health bar ever 2 shots. None of the other special moves are remotely as strong.

Explosive arrows for bosses, dire shot for yeeting small to medium sized enemies into the great blue yonder

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

Play posted:

One of my pawns just slut shamed their owner

"I was once summoned by a master who only hired female pawns, I wonder why that is"

my pawn, conan: "now there's a sight to see"

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

Mustang posted:

So yesterday I didn't change anything but somehow, I went from about 40-50 FPS to 70 FPS in the wilds.

Installed this mod and I'm getting 100-120 FPS sometimes in the wilds. 60-70 FPS in Vernsworth, from like 30.

Insane jump in graphics quality from day 1.

Is this the thing that makes your HUD look like dog poo poo?

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

Thumbtacks posted:

Your HUD looks like dogshit because your resolution is wrong, correct the resolution and it looks fine.

My resolution is correct, I haven't used the mod yet. I just remember way back down thread someone said that there was some fix that enabled dlss but it made the HUD look like dog poo poo because it wasn't properly implemented.

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

Mustang posted:

Nope. You might have a red hue to the image but once you turn on reflex it goes away.

Literally just Dragons Dogma 2 but runs a lot better.

sick, thank you.

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

Deified Data posted:

gently caress I finally figured out that bum storyteller quest after stubbornly smashing my head against it since day 1. You bet your rear end I ratted him out, gently caress this guy.

oh buddy

:smith:

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

Thumbtacks posted:

generally speaking I think people eventually figure out the one class they REALLY like and mostly play that, but like someone said you can equip augments from any class so it's good to max out as many as you can. There's also NG+ so you can always wait and do it then, or do whatever you want.

I think I hosed up playing archer first because I unlocked the darth maul class and I did not like doing melee at all, so I am now back to being an archer after 4 or so levels in mystic spear.

e: does anyone know if ring effects can stack? I got a ring that makes stuff take more damage from my arrows the closer I am to them, and then I found one in a chest as well.

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

Deified Data posted:

What did I miss out on lol

Spoilers for the bum quest: There's a depressing follow up where you learn that his wife killed him and then herself because she found out the truth.

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

turn off the TV posted:

what do the hands with numbers on them mean in the quest log and on the camping screen?

I was just about the ask the same thing, is it some sort of timer or do they denote some subtype of quest?

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

Lawman 0 posted:

Pawns are pretty annoying with their chatter. Anyway to only shout important things?

Now that's something to see

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus
Starfield has you covered there

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

GreatGreen posted:

Hopefully you're right and the game gets better and more varied and interesting fairly soon. I'd love to be wrong.

No, one of the categories is "curatives" which is "anything you can consume to improve something" which can be health, can be stamina, can be a debuff cancellation. Or it can include rotten food which will hurt you. It doesn't let you filter down to only good healing items. Might seem pedantic, but it still means that during a fight, you can't just enter inventory > go to menu > pick the first thing available to chug > get back to it. Instead you have to get to the inventory in the middle of a fight and then break the momentum to hunt and peck for what you want. It matters.

I think you should give up, tbh. If you're not liking it for all the weird quirky reasons everyone else does then I don't think it's going to get better for you. I don't think you've made a single post in this thread that hasn't been bitching about something or repeating some dumb poo poo you found on reddit

e: this probably sounds kinda mean but I really do think people shouldn't force themselves to play games that aren't enjoying or actively pissing them off, in your case. I give up on poo poo all the time if I'm not vibing and as a result I spend about 99% of my gaming uptime actually enjoying games

V username/post combo V

Professor Beetus fucked around with this message at 18:40 on Mar 25, 2024

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

Communist Thoughts posted:

i like the game but theres a decent amount to bitch about and its worth having those posts alongside the "i love this jank" posts too imo

playing games just to bitch about them is a time honoured SA tradition

Sure, it just doesn't sound like they are enjoying it at all and it sucks that some people feel compelled to keep playing poo poo they clearly aren't into. There are too many games out there man, play the stuff you love!

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

Megaman's Jockstrap posted:

I'm giving out 3400 gold Ogre bounty and I haven't had one taker. Not one.

I was thinking about switching Conan from Warrior to Fighter just to get those sweet passives, even though it's not really on theme. I guess I'll do it if he'll still get hired.

Having him in full barbarian regalia feels great, though.

I too made a Conan and it kills me that the best helm for him by a country mile right now is the cyclops one, because I spent a lot of time in the character creator making a really solid Arnold face.

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

Vargs posted:

After finishing his questline, this elf shows up at my house and asks me to escort him halfway across the world. I do so and he gives me a ripened apple and a bunch of flowers. Fuckin' elves, man.

Feeling kinda weird about both elf father and son blushing every time they see me.

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

Deformed Church posted:

Pawns who are leading you somewhere really need to resume quicker. Every loving time I fight one goblin or saurian or harpy or whatever (which is about every six feet in this god forsaken hell nation) I have to spend twenty seconds faffing in circles until this one decides to start the route. It was amusing for a while when I realised I was being trekked halfway across the continent on a whim but it's been two days and I've probably only been on the move for half that time.

I didn't see anyone point this out so here's a protip I just discovered last night as I was dealing with the same poo poo: you can just push up on the dpad "go!" and they will resume leading you wherever they were before.

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

Ytlaya posted:

This quest confused me, because the guards see me and do nothing. And I'm not wearing guard armor. I went in all nervous about getting caught, but the guards just ignore me.

I've only gotten in trouble twice:
1. When I looted something in the prison in front of a guard (but just walking in front of them is fine)
2. Being seen in the palace quarters (but I can seemingly be seen in various other places in the palace without trouble)

I mean, it made things simple, but I'm a little confused about how you get in trouble with the guards.

Brant tells you in the intro to the quest that he's gonna give the heads up to his boys to take it easy on you and that it should make your job easier.

e: the brine is a really fuckin weird concept tbh, like with the serious risk to life and well being for actual humans, fishing should be one of the most lucrative endeavors in the realm but every fishing village in the series looks poor as poo poo

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus
Dragons dogma 2 is one of the best games for densely packed exploration. The world is big but every nook and cranny holds something interesting to find or do, so it's not like a Bethesda game where 90% of the big map is empty space with the occasional copy paste cave/bandit hideout/whatever.

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus
That guy and his family are pretty cool but I hope there's more stuff you can do with the elves in general if you can find a pawn to translate, because otherwise not-rivendell feels very half baked

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

Bussamove posted:

That person is egregious because it’s obvious from her language she hasn’t played the game and is engaging in bad faith arguments she half-remembers. Framing it as “a single fast travel item costs half as much as a house!” gets way more traction than “both the house and fast travel items are dirt cheap, also they’re everywhere if you look around”. Context ruins the righteous indignation.

I also miss when I could at least pretend Sterling wasn’t just an outrage factory.

Stephanie Sterling has a great video that lays into predatory mobile game devs but going all the way back to her stuff on Destructoid like 20 years ago, she's always been a contrarian/bad take/outrage writer and her output was 90% dog poo poo takes. Her and Robert Summa were two of the worst writers they had and it was those two that made me start getting most of my game reviews from something awful

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

v1ld posted:

Thanks for sharing this.

You've quoted some of this, but to pull out the one sentence here:

That's where the industry was IMO when Demons' Souls came out I thought. I bought a PS3 just to play it because it was so different about insisting on its terms being what you engaged with, instead of all the sign posted, no consequences games out at the time. I thought things changed a lot after it and Dark Souls came out.

I don't think DD2 is a hard game - you level so quickly that you can stay pretty safe. But that article rings true in that it really commits to its world and its rules and that's so refreshing when convenience and "respect my time, game" features can take away so much as well.

My most memorable sequence in the game was deciding to walk down to the capital instead of take the proffered cart ride, then swapping a pawn mid way and apparently losing my camp gear in that swap. Getting stuck early in the beginning of a very long sequence without a way to skip night really colored all that followed and made the trip extremely memorable in an organic, emergent way that no level of dev design would have - the tensions and resolutions were mine alone.

I used my only wakestone at one point of that journey because I was damned if I'd restart that sequence. And I was risk averse from that point though I still wanted to explore. Fun times.

Even in this thread people have argued that the devs have an "obligation" to make the game more "fun" (for them specifically), which is kind of a weird way to frame criticism and speaks to the "consumer gratification" part of the post you quoted. It's not enough to criticize a game and decide it's not for you, the dev must be personally excoriated for dating to make something that you wanted to like but didn't.

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus
It rules because games not build around stealth shouldn't bother with their lovely painful stealth systems that they half rear end and shove in their otherwise non-stealth focused game. It owned that during the palace quests I could still just run around and rob the place blind like everywhere else in the game. My "prison break" was walking in, unlocking the door, and walking out with the dude lol

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

jokes posted:

Yeah, a vocation that mixed physical ranged with physical melee. You have to pick between them, or go warfarer. Assassin ruled

We should all hone our skills arisen, a jack of all trades is a master of none. Imo there's not really a need for it outside of warfarer because all the melee classes I've played have had solid gap closing mechanics and if you're playing melee classes you should have at least one ranged pawn anyway. You just have to hope that you don't wind up with an archer pawn with nothing but poo poo abilities for say, a fight with a big lad on the ancient battlefield, for instance.

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

Thundarr posted:

It seems I completely missed the dullahan quest, but there's an NPC who comments about how a lord wanted the watch captain's wife so he ordered the captain to go fight a dullahan. Rip that guy I guess.

RIP Gregor, you seemed a good dude

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

TheMostFrench posted:

I feel like that area is bugged or something, because you get told that the security has been reduced since Brant has given you a gaol key and told the guards to expect you, but I've been watching people play it - They set their main quest to get the magistrate out of jail, and one of their pawns has info on what to do, but the info the pawn has is basically "I can't help you with this quest because I can't go inside palace grounds" They walk up to the entrance, and then you have to go just inside the palace grounds to the prison tower where a guard says something like "Ah you finally made it, Brant told us to expect you" but once you get inside the music is all dark and creepy which genuinely confuses people. They think they're in some kind of danger, get to the bottom of the stairs and the guards just ignore them for the first 30 seconds, but suddenly start attacking. If players fight back and run away, ALL of the palace guards start attacking them and arrest them, putting them back into the gaol they were going to in the first place.

Now they go and talk to the magistrate but he doesn't always have anything to say, and won't always leave? Some people have tried to physically pick him up but that doesn't work. After all that confusion they look around the gaol trying to find their stuff that was taken off them, but the game just automatically gives you back all of your equipment as soon as you step outside - it isn't stored anywhere. It is in reality the most confusing system ever and I don't blame people who aren't familiar with the Dragon's Dogma jankiness for not liking the game.

Exactly, there's no responsiveness and it's not clear that you're doing anything wrong. In this clip, just prior to the person stepping into the tower entrance, the guard at the door says they were expecting you so it's really confusing.

https://clips.twitch.tv/AdorableCogentTaroDxCat-rmx0E5wEsez3pEwP

If you talk to him he literally tells you he won't leave unless you can find him a place with a bunch of books to read, which updates your quest log and says "find a place with a lot of books if you want to get him to leave." and if you're wearing the full marchers set they won't aggro on you, possibly unless you pick him up and try to kidnap him

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Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus
Now I'm thinking about dragons age origins and how it literally had a quest marker with an NPC who would tell you that you needed to purchase the dlc for their quest lol

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