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Tekopo posted:I had fun with my Brute but by level 5-6 I was basically a steamroller so I couldn't really see myself going up to level 9. Also I didn't want to complete too many scenarios, so that I could keep the game fresh by trying other classes. So even though I will miss him, I basically retired him as soon as was feasible. Still haven't tried my new class though. I'm a level 3 scoundrel right now and am having a ton of fun being stabby man and have been actively avoiding going places that might have cultists or bandits because I almost retired on like scenario 2. I may take a "harder" retirement goal for my second character.
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# ? Jan 10, 2018 16:17 |
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# ? Jun 9, 2024 06:49 |
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please knock Mom! posted:I had to take a step back when I almost completed my goal. I mean, if you complete it you basically ax your character... and I want to use that tasty loving level 9 spellweaver card. 3 damage to everything in the room?! Build another one later. Lol of you are on the starting 6 by no other options and not by choice.
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# ? Jan 10, 2018 16:18 |
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Nephzinho posted:I'm a level 3 scoundrel right now and am having a ton of fun being stabby man and have been actively avoiding going places that might have cultists or bandits because I almost retired on like scenario 2. I may take a "harder" retirement goal for my second character.
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# ? Jan 10, 2018 17:02 |
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Yeah don't forget that future characters start at the prosperity level of Gloomhaven, so you can retire a character, grind up prosperity and then come back later a higher level. Or you could just say "lets build a level 9 party and go hog wild", Isaac Childres isn't going to bust through the wall and slap the cards out of your hands.
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# ? Jan 10, 2018 17:10 |
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MikeCrotch posted:Yeah don't forget that future characters start at the prosperity level of Gloomhaven, so you can retire a character, grind up prosperity and then come back later a higher level. Yeah. Follow the rule of fun (in all games). If you dont and to wait 5 more scenarios to fight that last cultist. Well whatever we "replayed" a scenario. Retired. I like the campaign unlock loop in this game but sometimes you can RNG yourself into a corner. I unlocked a support class that rarely ever attacks. His retirement options were to kill x things or kill x other things. It was thematically dissonant for the class and would have taken like 50 scenarios. Better believe I just drew 2 new cards.
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# ? Jan 10, 2018 17:18 |
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My current goal/theme combo is really appropriate, and I picked it even though the other goal I had was easier/would have unlocked a class I wanted to try: (saw symbol and a specific goal card spoiler) my sawbones was given the Find the Cure goal, which seemed appropriate for a healer of the Great Oak
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# ? Jan 10, 2018 17:20 |
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MikeCrotch posted:Yeah don't forget that future characters start at the prosperity level of Gloomhaven, so you can retire a character, grind up prosperity and then come back later a higher level. I mean, the real measure of power is perks/items not level anyway.
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# ? Jan 10, 2018 17:34 |
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Well if you make a level 9 you get 8 perks and 135 gold
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# ? Jan 10, 2018 17:36 |
Tekopo posted:My current goal/theme combo is really appropriate, and I picked it even though the other goal I had was easier/would have unlocked a class I wanted to try: (saw symbol and a specific goal card spoiler) my sawbones was given the Find the Cure goal, which seemed appropriate for a healer of the Great Oak I just finished that quest and it was pretty trippy!
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# ? Jan 10, 2018 17:47 |
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Bombadilillo posted:Well if you make a level 9 you get 8 perks and 135 gold + the perk for every character you previously retired.
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# ? Jan 10, 2018 18:58 |
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Nephzinho posted:+ the perk for every character you previously retired. Yeah. Can't forget that!
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# ? Jan 10, 2018 19:01 |
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Now that people have gotten through a couple different characters (and seen their friends play others), what classes are people enjoying the most? Or the least? Which feels like it doesn't do its intended role particularly well? I know I've heard that Music Note is quite strong but I haven't personally experienced it. Scoundrel seems absolutely bonkers, especially once you get their kill card at level 4 (or was it 5?), but I'm sure that's at least in part because I've been playing in a full party. Cragheart's limited range and lack of movement has been frustrating at times but is still enjoyable when you get to drop a bunch of AoE damage or mitigate a shitton of damage from across the room with their party shield.
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# ? Jan 10, 2018 20:04 |
Countblanc posted:Now that people have gotten through a couple different characters (and seen their friends play others), what classes are people enjoying the most? Or the least? Which feels like it doesn't do its intended role particularly well? I know I've heard that Music Note is quite strong but I haven't personally experienced it. Scoundrel seems absolutely bonkers, especially once you get their kill card at level 4 (or was it 5?), but I'm sure that's at least in part because I've been playing in a full party. Cragheart's limited range and lack of movement has been frustrating at times but is still enjoyable when you get to drop a bunch of AoE damage or mitigate a shitton of damage from across the room with their party shield. Lesse. My favorite so far is Triforce, for sure. Level 7 skill is completely, utterly, stupidly nuts, and then I enhanced it to be even better. My wife loved her cragheart, fell completely in love with Sun, and now is saying she didn't know she could love that much again since she is saying gritty helmet is her favorite.
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# ? Jan 10, 2018 20:44 |
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I find the brute to be pretty vanilla right now (level 3), but I'm looking forward to some of the cool move - attack - move - attack - finisher combos that it seems like you can pull off at later levels.
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# ? Jan 10, 2018 22:27 |
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Mikey Purp posted:I find the brute to be pretty vanilla right now (level 3), but I'm looking forward to some of the cool move - attack - move - attack - finisher combos that it seems like you can pull off at later levels. Brute is the simplest class. It's kind of explicitly kid class. That is not to say it by any means useless or weak. Just the simple hit poo poo class. It you want to just hit poo poo...might think about retiring him asap. There's a lot in that box.
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# ? Jan 10, 2018 22:43 |
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Yeah...the thing that kind of sucks is that I also chose the goal to get 4 enhancements and I didn't realize that it was going to take a couple scenarios until that was even a possibility to me.
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# ? Jan 11, 2018 00:23 |
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Any strong opinions on whether to unlock the saw or the moon?
Kiranamos fucked around with this message at 01:34 on Jan 11, 2018 |
# ? Jan 11, 2018 01:10 |
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Kiranamos posted:Any strong opinions on whether to unlock the saw or the swirly circle? Not the concentric circles, the negative reputation one. Ubisoft logo?
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# ? Jan 11, 2018 01:17 |
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Oh sorry it's the moon class. Didn't have them in front of me.
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# ? Jan 11, 2018 01:31 |
Saw, because moon you can unlock with -10 rep.
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# ? Jan 11, 2018 02:25 |
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silvergoose posted:Saw, because moon you can unlock with -10 rep. That might be a party choice they aren't making though. Which will never happen then.
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# ? Jan 11, 2018 02:41 |
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Moon class is rad. Saw is also cool, but moon is sweet.
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# ? Jan 11, 2018 02:42 |
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The only class I have seen i don't care for is ubisoft. And thats my aversion to its gimmick.
Bombadilillo fucked around with this message at 02:59 on Jan 11, 2018 |
# ? Jan 11, 2018 02:55 |
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I don't know if anyone else has got to the point of wanting to start a new campaign yet, but my wife and I basically exhausted everything there was to do in the campaign and are wanting to reset and start over with a 'new game+' kinda thing. We had some particular issues with the campaign once we got higher prosperity and lots of retired characters as it seems like the game gets a lot easier with higher levels and specific items that become available, so we were explicitly wanting to make a few rule changes that make the game more challenging at higher levels, and hopefully more interesting/varied as well. The main changes we're intending on using are - No stamina potions - We can only have a single copy of any given item between us - Retired characters take their gear with them (so those items are no longer available) - Make X regular enemies in each room elite instead, where X is the scenario level-1 Has anyone come up with any interesting thoughts for making the game more challenging/varied on a repeat play-through? Also seconding moon class for unlocking, was one of my favourites on the first playthrough (albeit potentially a bit too strong)
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# ? Jan 11, 2018 02:59 |
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can anyone tell me why some of the level 9 cards have +exp on them? the game even explicitly says in the rules that theres no value in exp after you max out your level. is it just to make that one battle goal difficult?
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# ? Jan 11, 2018 13:30 |
Or the other possible?
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# ? Jan 11, 2018 13:52 |
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Mikey Purp posted:Yeah...the thing that kind of sucks is that I also chose the goal to get 4 enhancements and I didn't realize that it was going to take a couple scenarios until that was even a possibility to me. Prioritizing enhancements isn't too hard, but you need to save your money. There are a few cheap ones, especially the +move enhancement, which is pretty useful for the brute.
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# ? Jan 11, 2018 15:14 |
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Verviticus posted:can anyone tell me why some of the level 9 cards have +exp on them? the game even explicitly says in the rules that theres no value in exp after you max out your level. is it just to make that one battle goal difficult? Keep the door open for expansions probably.
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# ? Jan 11, 2018 15:15 |
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Afriscipio posted:Prioritizing enhancements isn't too hard, but you need to save your money. There are a few cheap ones, especially the +move enhancement, which is pretty useful for the brute. It's also worth noting on enhancements that at least one main track gives you 100 free money towards enhancements. I'd assume both do, but I've only done one track obviously I'm probably retiring my first character on Saturday, the Tinkerer going out at level 6, being replaced with Triforce.
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# ? Jan 12, 2018 10:28 |
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Verviticus posted:can anyone tell me why some of the level 9 cards have +exp on them? the game even explicitly says in the rules that theres no value in exp after you max out your level. is it just to make that one battle goal difficult? There's a battle goal "Workhorse: gain 13 or more XP in the scenario" which could be used if you have the levels but maybe not all the perks unlocked.
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# ? Jan 12, 2018 17:56 |
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thespaceinvader posted:It's also worth noting on enhancements that at least one main track gives you 100 free money towards enhancements. I'd assume both do, but I've only done one track obviously That scenario was really fun. It was great to only put out a single map tile, until we realized we had to set up all 6 demons. The table spread looked pretty awesome though with them all lined up. Wouldn't have beaten that one without the music note, by far.
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# ? Jan 12, 2018 18:21 |
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Kiranamos posted:That scenario was really fun. It was great to only put out a single map tile, until we realized we had to set up all 6 demons. The table spread looked pretty awesome though with them all lined up. Wouldn't have beaten that one without the music note, by far. Yeah, that was great, by the end everyone was a tank and we sacrificed 2 of the 3 party member the last turn to win. Maybe my favorite scenario so far?
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# ? Jan 12, 2018 18:29 |
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Bombadilillo posted:Yeah, that was great, by the end everyone was a tank and we sacrificed 2 of the 3 party member the last turn to win. Maybe my favorite scenario so far? It only cost us one, and probably wouldn't have cost us that one if I hadn't brought Potent Potables and never got round to actually using it. I overestimated the need for healing by a lot.
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# ? Jan 12, 2018 18:51 |
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thespaceinvader posted:It only cost us one, and probably wouldn't have cost us that one if I hadn't brought Potent Potables and never got round to actually using it. I overestimated the need for healing by a lot. It was also the known end of the scenario so it was. Stand here and try to take this out. If not eat the hits.
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# ? Jan 12, 2018 18:55 |
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Ross Perowned posted:There's a battle goal "Workhorse: gain 13 or more XP in the scenario" which could be used if you have the levels but maybe not all the perks unlocked. Also the converse one called Layabout I think, which is a 2-tick, 7 or less XP. The XP can be a penalty sometimes..
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# ? Jan 12, 2018 18:56 |
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Bombadilillo posted:Yeah, that was great, by the end everyone was a tank and we sacrificed 2 of the 3 party member the last turn to win. Maybe my favorite scenario so far? We're about to do 36 and it looks like it may be even more fun to some extent. Meant to do it first because of the lockout requirements so we're just pretending we are. Edit: we steamrolled it, so maybe it wasn't the best. Kiranamos fucked around with this message at 09:45 on Jan 13, 2018 |
# ? Jan 12, 2018 19:43 |
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silvergoose posted:Saw, because moon you can unlock with -10 rep. Rep chat, minor non-specific spoilers: Unless there have been changes in the 2nd printing, negative rep is extremely hard to do. My group made a conscious decision to go negative at the very start and it took a long time to hit -10. We had nearly completed the game before we got the maximum negative unlock, and that was largely from farming one specific city event. Conversely, in an alternate party we got the +20 unlock super quickly. The problem is that the game is littered with "mandatory" rep improvements from main scenarios and often rep increases are not well telegraphed on many event cards. Our journey to -20 was very much 3 steps forward 2 steps back.
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# ? Jan 12, 2018 21:16 |
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Actually, anyone know why scenario 36 (also discusses 27) gives The Rift Neutralized? The text doesn't actually imply that anything changes, and you can still then go to 27 and close it because there's no lockout on it.
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# ? Jan 12, 2018 21:28 |
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Oozes + 2P + Two characters that don't deal enough damage = a frustrating experience.
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# ? Jan 14, 2018 00:06 |
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# ? Jun 9, 2024 06:49 |
Tekopo posted:Oozes + 2P + Two characters that don't deal enough damage = a frustrating experience. Completely agreed. Describes what was probably one of my least favorite scenario experiences so far.
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# ? Jan 14, 2018 01:55 |