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Viperix posted:So apparently if you pulse engine toward a planetary marker, you'll drop out of pulse automatically upon reaching the marker and dive into the planet. Not a problem since you can't take damage, right? Well, that's true. But if there happens to be a cave opening right there, your ship can slam straight in getting stuck. Apparently ships don't have reverse thrusters in atmosphere either. Super. Fortunately, my last save wasn't that far back.
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# ? Aug 8, 2018 23:23 |
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# ? Jun 10, 2024 02:41 |
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PittTheElder posted:Speaking of, if I have my scanner up and look at something in the distance, there's a message that says "Press E to tag", which I assumed would mark it somehow on the HUD compass; pressing it seems to do nothing however. Am I missing something? It just makes the marker stay visible outside of the scanner unless you get into your exocraft or look at a squirrel or sneeze or do anything really; It sucks and is useless.
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# ? Aug 8, 2018 23:25 |
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Powershift posted:It just makes the marker stay visible outside of the scanner unless you get into your exocraft or look at a squirrel or sneeze or do anything really; It sucks and is useless. For me it's been best for buried technology markers. But it's so easy dropped for finicky and random reasons for other uses. But it helps so much on the approach for them. Edit: Powershift posted:my scanner range is up to 970 units. when you go into the scanner you'll see the cloverleaf type thing indicating a resource, if you center your scanner on it, it will tell you what kind of resource it is. ToxicSlurpee posted:If you have your scanner up and point right at the icons it will tell you what they are. Goes for things that aren't deposits too. Thanks, maybe it's a scanner range thing. I'll get that upgraded ASAP.
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# ? Aug 8, 2018 23:48 |
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I have three A upgrades for my scanner and only ever see "resource deposit" and never what type it is. ¯\_(ツ)_/¯
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# ? Aug 8, 2018 23:54 |
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quote:Slightly increased the cost of launch fuel, but made one canister entirely refill the thrusters Why do I get the bad feeling that launch thrusters will now only have two take-offs stock?
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# ? Aug 9, 2018 00:29 |
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Bootcha posted:Why do I get the bad feeling that launch thrusters will now only have two take-offs stock? It's still 4. I tested it. Uranium still needs 10 per 25% launch
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# ? Aug 9, 2018 00:31 |
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People have been complaining about this for a while, and I didn't know about it, but this was buried in that fleet management reddit post linked in the last few pages:quote:You can dismiss a frigate from the Fleet Terminal, which is located at the navigation annex at the 12 o'clock position (closest to the freighter captain). Mouse over the frigate you wish to dismiss, press and hold the middle mouse key, and the frigate will be dismissed. It does not give you a warning, though, so be careful! I presume it's the right stick on a controller, like all the other 'destroy this object' actions. Also, I've basically given up on most other ways of making money other than stacking S-class scanner modules and selling fluffy chlorine. 2 Oxygen + 2 Chlorine = 6 Chlorine I get my oxygen from a single oxygen harvester parked outside my base. I fill it up with Condensed Carbon because: 2 Oxygen + 2 Condensed Carbon = 6 Condensed Carbon There are lots of things you can "fluff up" this way with oxygen: sodium nitrate, ionised cobalt, etc. I like the idea that you're just blowing air into it to make it puffier. "Yessirree, this is the finest foamed chlorine money can buy!"
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# ? Aug 9, 2018 00:40 |
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EC posted:I have three A upgrades for my scanner and only ever see "resource deposit" and never what type it is. ¯\_(ツ)_/¯ Weird. I've never seen anything other than what it is.
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# ? Aug 9, 2018 00:45 |
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GrumpyGoesWest posted:Goddamn that is a sexy multitool. I see that one and raise you this Screen taken before scanner, mining and offensive upgrades installed.
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# ? Aug 9, 2018 00:50 |
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EC posted:I have three A upgrades for my scanner and only ever see "resource deposit" and never what type it is. ¯\_(ツ)_/¯ You're hitting F right? I don't think class upgrades change functionality at all.
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# ? Aug 9, 2018 00:53 |
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Ape Agitator posted:Was watching a stream and the guy could determine the type of resource deposit from a distance (like at least 300 units). And they weren't in line of sight either, behind hills and such. He's much further into the game than I am though (S class everything). Is there a visor upgrade that does this or am I visoring "Resource Deposits" wrong? Is it stacking Sensor upgrades to increase range? Because I was hunting for Cobalt as a lowbie to repair Drop Pods and it's all Salt or Copper and there's no way to check other than hoofing it. But I saw him just look through his visor and it named them for him clearly as the type of deposit. Some planets don't have Cobalt "deposits" like copper/gold, where you need a terrain tool. Cobalt is always found in caves. Always.
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# ? Aug 9, 2018 01:13 |
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So that auto-miner runs slowly huh? But it seems to get more out of a deposit than I get with the terrain manip beam.
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# ? Aug 9, 2018 01:29 |
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The_Doctor posted:So that auto-miner runs slowly huh? But it seems to get more out of a deposit than I get with the terrain manip beam. I don't think it actually removes anything from the deposit. By this time I've gotten thousands of copper from the first one I ever placed next to my base. Also, you can put more than one per deposit.
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# ? Aug 9, 2018 01:40 |
AirRaid posted:I see that one and raise you this Where did you buy this, I must have it.
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# ? Aug 9, 2018 01:42 |
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Hey the base computer archive quest unfucked itself after I bounced back and forth from every base I owned looking for the right infested building because my base names weren't showing up on the teleporters. But I also have noticed my first infested base isn't respawning... But using the signal booster trick, I now have access to 6 infested bases. Hopefully they do respawn though. Everything else seems to. Even the dioxite deposit near the base looked like it was filling in again.
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# ? Aug 9, 2018 01:46 |
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To whoever asked them go remove getting nanites from buried tech capsules: congrats! That's going in the next experimental patch! PS: You suck. https://steamcommunity.com/app/275850/discussions/0/1746720717333679989/
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# ? Aug 9, 2018 01:50 |
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AirRaid posted:I see that one and raise you this The "webbing" look on yours looks sick. Why does rng hate me so much?
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# ? Aug 9, 2018 01:54 |
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I think it should give you nanites AND salvage modules hth
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# ? Aug 9, 2018 01:54 |
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I read through the patch notes and holy poo poo they have to be shooting red bull into their veins. Aren't they a team of only 15-16 people now?
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# ? Aug 9, 2018 01:57 |
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Zaa Boogie posted:To whoever asked them go remove getting nanites from buried tech capsules: congrats! That's going in the next experimental patch! Thank loving god, holy poo poo. I'm drowning in nanites but don't want to walk 500 loving miles to put some loving colored lights on my loving castle. also quote:Fixed an issue where the Efficient Launch Thruster upgrade was not learnable in space stations lordy lordy hallelujah!
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# ? Aug 9, 2018 02:33 |
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GrumpyGoesWest posted:The "webbing" look on yours looks sick. Why does rng hate me so much? Yeah it looks nice. I found it in my second star system, in the space station, for 7.1 million units. I put a base on the nearest planet to mark it so I could come back when I could afford it. If you’re on PC I think I could get you there? Dunno if that would work actually and I’m not actually home right now to try. And actually it was really nice to hit a top tier multi tool early because then I didn’t need to worry about replacing modules when I swap it out. AirRaid fucked around with this message at 02:59 on Aug 9, 2018 |
# ? Aug 9, 2018 02:55 |
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So the people with the blueprints or meth (chlorine) factories... How to you unload your poo poo? Won't one batch tank the system? Are you flying all around the place to find +x% to sell once at the best price than repeat for the next batch? I burn too much money all the time so I may need a little scheme to build a nice amount so I can buy frigates, multitools or ships if I ever see nice ones.
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# ? Aug 9, 2018 03:00 |
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I'm on the experimental, my home planet is now a neverending superheated storm. boo-urns
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# ? Aug 9, 2018 03:04 |
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So, I don't know if this is known or mentioned in the thread somewhere. But, if you manage to do the rescue the freighter 'mission' in a rich system, you get a suped up frigate with your freighter. I ran a few runs that were in poor/moderate systems and always got C frigates. I ran a two in rich systems and got a B and an A frigate. After one mission, the A frigate turned S class.
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# ? Aug 9, 2018 03:08 |
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Powershift posted:I'm on the experimental, my home planet is now a neverending superheated storm. boo-urns I can highly recommend this infrequent storms mod to save your planet. It lets choose from a different range of storm frequencies instead of being stuck with ones that barely give you 2min breaks in between. I like every 15-90 minutes as a decently sized ranged, you still get the occasional scramble for cover when you're stuck outside but it's a lot more fun when they're spread out better.
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# ? Aug 9, 2018 03:32 |
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I’m on the experimental and my planet has finally calmed down and only has horrible storms occasionally. Nothing so far seems more broken than before.
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# ? Aug 9, 2018 03:43 |
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Hemish posted:So the people with the blueprints or meth (chlorine) factories... How to you unload your poo poo? Won't one batch tank the system? Are you flying all around the place to find +x% to sell once at the best price than repeat for the next batch? What’s up chlorine here’s how you that mad money slinging Dat CL Use your freighter to hold your fat stacks while you’re cooking (make sure it’s empty so you can get loads) Install a storefront on your freighter so you can just walk over and sell it. Move ALL of the refined chlorine that you made into your inventory Sell in one clump. Tank the price and move somewhere else that has a high sell % and flood that market too. You’ll be mad rich
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# ? Aug 9, 2018 04:05 |
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In light of my impending egg poaching operations being crippled by the devs I looted myself 5 million spacebux of caviar and buy three frigates. I now have a B explorer, a C explorer, 2 C industrials, and a C combat frigate. A whole (mostly lovely) frigate group! So I have a new, completely legitimate business going selling to the highest bidder. I've come a long way from punching my way into supply depots. Is there a less tedious way of getting di-hydrogen for fuel than shooting lasers at these little rocks? I assume so but I have nothing at all base-wise so far. I wish I at least had a store interface for the freighter but that's a separate upgrade afaik.
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# ? Aug 9, 2018 04:31 |
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RBA Starblade posted:In light of my impending egg poaching operations being crippled by the devs I looted myself 5 million spacebux of caviar and buy three frigates. I now have a B explorer, a C explorer, 2 C industrials, and a C combat frigate. A whole (mostly lovely) frigate group! So I have a new, completely legitimate business going selling to the highest bidder. I've come a long way from punching my way into supply depots. Buy dihydrogen gel and break it down in your refiner.
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# ? Aug 9, 2018 04:35 |
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Powershift posted:Buy dihydrogen gel and break it down in your refiner. I didn't know I could! Thanks.
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# ? Aug 9, 2018 04:36 |
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I wait for someone to land on my landing pad and sell my chlorine to them. I run a drive in chlorine gas business. In this space chillout game
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# ? Aug 9, 2018 04:38 |
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Does anything interesting happen if you pop ammonia and chlorine in your base refiner?
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# ? Aug 9, 2018 04:44 |
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AirRaid posted:Yeah it looks nice. I found it in my second star system, in the space station, for 7.1 million units. I put a base on the nearest planet to mark it so I could come back when I could afford it. If you’re on PC I think I could get you there? Dunno if that would work actually and I’m not actually home right now to try. Hell yeah. I'm on PS4 with this game. Thanks though. I'm sure I'll find something I like in the future. I have a class a tool but it's not pretty. Typical Easter egg color nerf gun.
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# ? Aug 9, 2018 04:46 |
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Finally killed a walker after several minutes of seemingly doing little to no damage to him with my A class ship. I think the hitbox for it is wonky as gently caress. Tons of times it seemed to eat shots and take no damage, even though the damage numbers were showing. Eventually it got to a point where finally I seemed to be melting through the armor. When I killed it, the loot barrel from it was bugging out and I thought I was going to rage when it kept vanishing as I mined it. But I finally got my goddamned walker brain.
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# ? Aug 9, 2018 05:06 |
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Powershift posted:Buy dihydrogen gel and break it down in your refiner. Even more bizarrely, you can craft the gel with 40 di-hydrogen, then break it down in a refiner to get 50 di-hydrogen.
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# ? Aug 9, 2018 05:57 |
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Triarii posted:Even more bizarrely, you can craft the gel with 40 di-hydrogen, then break it down in a refiner to get 50 di-hydrogen. Or you can go the extra mile and put 30 dihydrogen into the refiner to get jelly instead of crafting with 40
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# ? Aug 9, 2018 05:59 |
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Ciaphas posted:Or you can go the extra mile and put 30 dihydrogen into the refiner to get jelly instead of crafting with 40 The recipe exists but because this game is built out of popsicle sticks and chewing gum, it doesn't actually work. The refiner just sits there at 0% progress indefinitely.
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# ? Aug 9, 2018 06:00 |
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Triarii posted:The recipe exists but because this game is built out of popsicle sticks and chewing gum, it doesn't actually work. The refiner just sits there at 0% progress indefinitely. For me it sat there, but not indefinitely; it eventually just kinda went "BOOP here u go" after like two minutes I mean obviously not worth it but lol that it exists anyway
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# ? Aug 9, 2018 06:01 |
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I've been doing a lot of mission batches while jumping around and my merc guild rank is high enough now to do some from the lower half of the screen. Those keep paying me in batches of 5 hot ice. I then buy a couple of thousand Sulphurine to make thermic condensate, combine the two to make 5 cyro pumps. 9M+ profit each time. The moral of the story is: never leave the station without taking all the easy missions.
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# ? Aug 9, 2018 06:12 |
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# ? Jun 10, 2024 02:41 |
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ToastyPotato posted:Finally killed a walker after several minutes of seemingly doing little to no damage to him with my A class ship. I think the hitbox for it is wonky as gently caress. Tons of times it seemed to eat shots and take no damage, even though the damage numbers were showing. Eventually it got to a point where finally I seemed to be melting through the armor. When I killed it, the loot barrel from it was bugging out and I thought I was going to rage when it kept vanishing as I mined it. But I finally got my goddamned walker brain. The Walker hit box is wonky as HELL for ship weapons fire. And you need to hit specifically on the armour pieces in a specific order (head > legs > body) to actually kill the thing. It’s easier to kill it on foot once you have some survivability/damage upgrades. E: and by that I mean one s class shield upgrade, 1 s class boltcaster upgrade, and plasma cannon with one upgrade. AirRaid fucked around with this message at 06:18 on Aug 9, 2018 |
# ? Aug 9, 2018 06:16 |