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LifeLynx posted:I already had the belief that we'd possibly want to redo the first scenario after learning the flow of the game better. I can't see knowing which cards are good or bad before we even play a single turn, so we're just going with the recommended cards at first. Not that going by the recommended start didn't screw us already: (minor road event spoiler) the recommended starting shop items cost all thirty of our gold each, so when we got a road event that required to pay five gold each, we were stuck on one option. We need an or but with Gloomhaven
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# ? Aug 21, 2018 15:33 |
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# ? Jun 9, 2024 06:57 |
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Selecta84 posted:A question for the Concentric Circles players: I also just started this class and did that very thing! Neither of the level 3 cards seemed that good, but I want particularly worried because my group plays with a "respec" rule that you get one free one after you first play with a class, and outside of that you can donate to the sanctuary and swap out a card instead of taking 2 blessings As someone who already played two minis, concentric circles class makes me feel right at home
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# ? Aug 21, 2018 15:39 |
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LifeLynx posted:I already had the belief that we'd possibly want to redo the first scenario after learning the flow of the game better. I can't see knowing which cards are good or bad before we even play a single turn, so we're just going with the recommended cards at first. Not that going by the recommended start didn't screw us already: (minor road event spoiler) the recommended starting shop items cost all thirty of our gold each, so when we got a road event that required to pay five gold each, we were stuck on one option. There are X cards that are absolutely worth using from almost the start (Spellweaver's Aid from the Ether gives a good summon, Mindthief's Frigid Apparition gives another stun and good damage, etc) but given the way things are presented it's easier just to take the starting cards and go for it.
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# ? Aug 21, 2018 15:52 |
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I bought this monster some month ago and have been following this thread to pick up some good ways to organize it while waiting for a better table for my place. This sunday I finally punched everything out, opened the card packs and peeked into the starting class boxes. I also wrestled with the e-raptor insert (lowest box was a real pain to assemble). Do any of you sleeve anything? I was thinking about sleeving the shuffle heavy stuff, which would be attack mod deck and perhaps monster cards? However, I'm leaning towards using gloomhaven helper so that might just be a silly buy.
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# ? Aug 21, 2018 15:53 |
saihttam posted:I bought this monster some month ago and have been following this thread to pick up some good ways to organize it while waiting for a better table for my place. I sleeve everything because I enjoy a good sleeving but given the cost of the box and the cost of an organizer the extra $25 for the sleeving seemed like a no brainer. I just got these for convenience's sake: https://www.amazon.com/gp/product/B0719TN8MB/ref=oh_aui_search_detailpage?ie=UTF8&psc=1
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# ? Aug 21, 2018 15:56 |
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I use Gloomhaven Helper so the only cards that see any real action are the player cards. It might be worthwhile to sleeve those since there aren't that many.
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# ? Aug 21, 2018 15:56 |
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saihttam posted:I bought this monster some month ago and have been following this thread to pick up some good ways to organize it while waiting for a better table for my place. I think it's worth sleeving the player attack modifier decks if you're going to sleeve anything, and using gloomhaven helper for everything else, saves so much time and table space.
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# ? Aug 21, 2018 15:56 |
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Player ability cards and player attack modifer decks (plus curses, blesses and -1s) are the best things to sleeve. Apps cover all the monster stuff and most other things get shuffled once a scenario or less. We also sleeve the items, active PQs and any player aid cards (because they're out on the table / get shoved into envelopes).
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# ? Aug 21, 2018 15:57 |
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saihttam posted:I bought this monster some month ago and have been following this thread to pick up some good ways to organize it while waiting for a better table for my place. This is what I'm doing: https://www.reddit.com/r/Gloomhaven/comments/7syew3/gloomhaven_plano_25_stepbystep_how_it_fits_in_the/
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# ? Aug 21, 2018 15:59 |
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Cool, thanks all. I'll go ahead and sleeve the player ability and attack mod decks and buy enough sleeves for item cards used. (after already investing in an insert I feel obligated to continue dumping money on this thing) I'm in euro-land so I couldn't really find a similiar thing to that $25 pack.
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# ? Aug 21, 2018 16:37 |
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I really like an accordion folder for the map tiles.
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# ? Aug 21, 2018 16:40 |
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Some Numbers posted:I really like an accordion folder for the map tiles. Yeah right now they all are in a pile at the top and then rule book/scenario book on top of that. Not sure I can fit a folder in there but I guess I can just keep it stored somewhere else.
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# ? Aug 21, 2018 16:46 |
Some Numbers posted:I really like an accordion folder for the map tiles. Yeah, I went broken token, the sleeve assortment, and an accordion folder I had lying around. The broken token's tile tray makes a great place to put things that don't conveniently fit anywhere else (mechanical pencils I keep in the box, the character boxes for the classes being actively played, etc.) I also taped the back of the map and have it standing up in a plate stand on top of a bookshelf but that's just me frontin'
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# ? Aug 21, 2018 16:49 |
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Some Numbers posted:I really like an accordion folder for the map tiles. I also store the rulebook, scenario book, monster cards/envelopes, health dials, envelopes, round tracker board, and character sheets & boards in mine (I have all the characters stored in $1 crayon boxed and they're great but don't fit the cardboard with the art). The folder cuts 5-10 minutes off setup/breakdown and I would say is only slightly less essential than some organizer setup for standees/overlays. Side note, who else forgets Battle Goals until the third round of literally every scenario? Like even when I take them out during setup someone will think about hey am I supposed to be killing elites or gently caress, BATTLE GOALS.
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# ? Aug 21, 2018 16:53 |
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psilo posted:I just dinged my triforce lvl6 yesterday. I was thinking taking both level 5 cards and skipping the level 6 ones. Thoughts? Absolutely agree. I'm not there yet but in my theorycrafting I'd do that, or a plan involving both level 2s. Doctor Spaceman posted:spoiler contains link to guide for Triforce Where'd you find that anyway? I agree it's many times better than either reddit wiki guide. It lines up with my thoughts from studying the class very well. Also, at level 8 I'd consider going back to take the other level 7 card. It looks pretty fine to me.
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# ? Aug 21, 2018 17:01 |
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The big upside to putting terrain in an accordion file is that taking all that cardboard out of the box makes it easier to fit everything else in. We sleeved the usable player ability cards (the level 1 and X cards, plus the ones you picked on level up - leaving the others unsleeved makes it easy to remember which cards you're able to pick from for each scenario), player attack modifiers, items that players currently own (no way is it worth sleeving up the entire item shop beforehand, though we don't really bother unsleeving items when characters retire so the shop is a mix of sleeved + unsleeved cards right now) and the battle goals (mostly because I had spare sleeves, it's not really necessary). My monster ability cards are still in shrink, lol. Instead of buying an insert I just bought a big stack of C5 envelopes, put the square monster card plus all the standees in an envelope together and write the name on the front. All the cards fit back into the stock insert just fine, one of my players 3d printed some holders for the condition tokens and hexagonal obstacle tiles (but you could just use baggies in a pinch, which I still use for the three-tile terrain and the oddly-shaped things). The only really fiddly thing with baggies is condition tokens, and if you're using gloomhaven helper to track those then it's not an issue.
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# ? Aug 21, 2018 17:02 |
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Xad posted:I also just started this class and did that very thing! Neither of the level 3 cards seemed that good, but I want particularly worried because my group plays with a "respec" rule that you get one free one after you first play with a class, and outside of that you can donate to the sanctuary and swap out a card instead of taking 2 blessings That's reassuring. Yeah, i don't find the lvl 3 cards that impressive either.
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# ? Aug 21, 2018 17:05 |
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saihttam posted:Yeah right now they all are in a pile at the top and then rule book/scenario book on top of that. Not sure I can fit a folder in there but I guess I can just keep it stored somewhere else. SynthesisAlpha posted:Side note, who else forgets Battle Goals until the third round of literally every scenario? Like even when I take them out during setup someone will think about hey am I supposed to be killing elites or gently caress, BATTLE GOALS. Doesn't help that no one really cares about checkmarks anymore.
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# ? Aug 21, 2018 17:05 |
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We just keep everything in a mix of boxes, plastic bags and labeled envelopes. It cuts a fair bit off the setup time while still keeping up the classic, old-timey board game feel.
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# ? Aug 21, 2018 19:38 |
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Officially my party is kicking it up to Very Hard from here on out, tried 3 scenarios as Music Note/Sun/Ubisoft(concentric circles)/Eclipse and nothing comes close to threatening us. We just finished Scenerio #27 Pretty short fight with the 10 turn limit, but I as Sun took maybe 10 damage and a few summons died because of retaliate. Beyond that nothing got touched and every spawn either: died near instantly before their turn, were disabled, or attacked me futilely. My buff with the song buffs make the summoner put out a crazy amount of damage. I think at one point the Summoner killed a lv. 4 Ice Demon and a Sun demon by themselves in a turn with no crits (All spawns are Elite for this scenerio). This party feels pretty strong, I'm looking forward to getting destroyed somehow.
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# ? Aug 21, 2018 23:49 |
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My team is that exact configuration without Ubisoft. We're steamrolling stuff that's not scenario 72.
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# ? Aug 21, 2018 23:59 |
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SuperKlaus posted:Where'd you find that anyway? I agree it's many times better than either reddit wiki guide. It lines up with my thoughts from studying the class very well. A few months ago there was a contest on the subreddit for "alternate" builds (no unmarked spoilers in link). That one was nominally for a high-level Triforce but I think it's just a better guide outright. And yeah, picking up the other level 7 card is a solid choice too. It's just got the misfortune of being up against one of the most overpowered cards in the game. The more I talk about Triforce the more I want to replay it, which is weird given how I felt about it at the time.
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# ? Aug 22, 2018 01:59 |
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Yeah I disapprove of this aspect of the guide advertising the items as being necessary when their designs are RNG-locked. I think a guide should be more all-purposes. However I repeat that I find his analysis very good and mostly in line with what I'm thinking - the amount to which we agree at the moment diminishes (but does not extinguish) my desire to write a guide after I've had some more play so I can speak from experience! I'm super into my Triforce exactly because of the prevailing opinion against the class. That means trying to make it work is a puzzle, an optimization challenge I think I'm on to something but at Level 3 I can't go shooting my mouth off in a "guide" just yet. SuperKlaus fucked around with this message at 03:11 on Aug 22, 2018 |
# ? Aug 22, 2018 03:08 |
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SuperKlaus posted:Where'd you find that anyway? I agree it's many times better than either reddit wiki guide. It lines up with my thoughts from studying the class very well. Yeah, it's the best I've read, despite still making utterly baffling claims at times. Triforce spoilers: He dismisses the L1 stun two targets attack because you'll never have both earth and ice at the same time. Yeah, not if you insist on putting your element generator on the card that gives you air you won't. You really have to tweak your build to adjust both to any element generating colleagues in the party and to any random items you unlocked that help you. And depending on how early you unlock the class and whether your group plays on hard/very hard, I would even advise adding a specific element to one generator card and then save for the generate any element second. I never felt a need for extra movement once I worked out which element pairs you want. (Generally, that's Earth/Ice or Air/Fire, at least until you pick your L5 card.) once you have two ways to generate pairs of elements that you want, the class really becomes obnoxiously effective.
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# ? Aug 22, 2018 03:25 |
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Narsham posted:Yeah, it's the best I've read, despite still making utterly baffling claims at times. Triforce spoilers: Agreed! He looks at a multi-shot Stun with potential for further upside and says "do not want?" Shoot for one thing you'll have Earth + Ice on any turn after you Crystalline Blast top + Tremulant Cyclone bottom, which is a pretty reasonable thing to do anyway so you get some decent initiative on your fat AoE before the ripe targets change position. Agree with a whole lot of it otherwise, though.
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# ? Aug 22, 2018 19:09 |
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I just unlocked Triforce in my solo TTS campaign last night and uhhhhh yeah that certainly is a class that exists. I'm not excited for it at all but I'm happy to read thoughts and ideas from the rest of you and I'm glad to read about people who like it I retired a Cragheart and immediately started a new one because part of my retirement involved adding Curse to the top of Dirt Tornado and now I want to actually use it. I also had enough gold to add +1 attack to the top of Crater. I wanted to add jump to a commonly used move card but the best option was the bottom of Explosive Punch and I didn't have enough gold for that so I settled for the Crater upgrade and a sanctuary donation. Yes I realize that Curse Dirt Tornado is less awesome with only 2 characters but it's still fun to do and I'm enjoying the results so far. Plus the Cragheart is just awesome fun.
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# ? Aug 22, 2018 22:53 |
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Elephant Ambush posted:I just unlocked Triforce in my solo TTS campaign last night and uhhhhh yeah that certainly is a class that exists. I'm not excited for it at all but I'm happy to read thoughts and ideas from the rest of you and I'm glad to read about people who like it Triforce spoilers: I had a looot of fun with it, think so far it's one of my favorite classes to play, HOWEVER. I play Gloomhaven with 3 other people, two of which were playing classes that could semi-regularly generate elements, and two of which bought items to help me more with elements. Playing Triforce solo might be...okay? But I might not recommend it if you have a choice
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# ? Aug 22, 2018 23:46 |
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Last night we had the entire bless deck and both curse decks empty. Had six curses in my 14-card deck for a while...
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# ? Aug 23, 2018 00:08 |
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We finished Scenario 53 tonight. As gimmicks go, at least "survive 10 rounds" isn't as asinine as "move a bunch without dying." We basically hid in the south part of Room A, while my rock man sealed us off save for one long winding tunnel. And the Brute kited everyone away for a few rounds. I escaped and grabbed the chest, so we unlocked an item. Item 72 Shoes of Happiness. They seem... Lame? I guess for certain classes it'd be a good way to get a ton of XP but... At least for the starting 6, it's not too impressive. Am I missing something?
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# ? Aug 23, 2018 04:44 |
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Xad posted:Triforce spoilers: I had a looot of fun with it, think so far it's one of my favorite classes to play, HOWEVER. I play Gloomhaven with 3 other people, two of which were playing classes that could semi-regularly generate elements, and two of which bought items to help me more with elements. Playing Triforce solo might be...okay? But I might not recommend it if you have a choice We haven't unlocked Triforce in my IRL group yet and there are 3 of us. Our Tankerer and Spellweaver are about to retire and they're going to play Two Minis and Sun after that. Even if we had Triforce available I don't think any of us would play it. My Mindthief is going to unlock Cthulu hopefully within the next few sessions and I'm really curious to see what that class is all about.
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# ? Aug 23, 2018 13:25 |
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Elephant Ambush posted:We haven't unlocked Triforce in my IRL group yet and there are 3 of us. Our Tankerer and Spellweaver are about to retire and they're going to play Two Minis and Sun after that. Even if we had Triforce available I don't think any of us would play it. Oh man, two minis and sun are FANTASTIC together
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# ? Aug 23, 2018 16:03 |
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To be fair Sun seems fantastic with everything because everyone benefits from someone else taking all the aggro and then not needing healing after, and also blessings. I do kinda miss my Two Minis but I'm running Sun and loving it. My wife is playing her second Spellweaver and just enhanced Forked Beam to be 3 damage 3 targets. Holy crap that is effective with a high level modifier deck.
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# ? Aug 23, 2018 17:08 |
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Elephant Ambush posted:I just unlocked Triforce in my solo TTS campaign last night and uhhhhh yeah that certainly is a class that exists. I'm not excited for it at all but I'm happy to read thoughts and ideas from the rest of you and I'm glad to read about people who like it Triforce solo would be difficult, though I suppose if you had Cragheart or Mindthief as the second character you'd be able to reliably set yourself up with the elements you need. It's a very attention- and time-intensive class. Someone with lots of time on their hands could try a solo party of Triforce and Circles...
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# ? Aug 23, 2018 18:50 |
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Xad posted:Oh man, two minis and sun are FANTASTIC together Yeah as soon as we unlocked Two Minis and saw certain cards we were all like "yeah wow there's some good synergy with Sun". Continuing Sun chat, my TTS solo Sun is ridiculous. Just hit level 5 and got a check mark perk at the same time. The attack deck is now insanely good.
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# ? Aug 23, 2018 20:00 |
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Every time with any class: okay I'm going to use this card to generate (element). Flip attacks: rolling (element). Alternate ending: rolling +1, rolling +1, null. With advantage. SynthesisAlpha fucked around with this message at 21:53 on Aug 23, 2018 |
# ? Aug 23, 2018 20:04 |
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SynthesisAlpha posted:Every time with any class: okay I'm going to use this card to generate (element). Why do you not get to keep the two +1's in that instance?
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# ? Aug 23, 2018 21:37 |
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If you flip a null the attack does no damage no matter what other modifiers exist from abilities or the modifier deck.
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# ? Aug 23, 2018 21:52 |
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If you have advantage and flip a non-rolling +1 and a Null, do you not get to ignore the Null?
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# ? Aug 23, 2018 21:54 |
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Reik posted:If you have advantage and flip a non-rolling +1 and a Null, do you not get to ignore the Null? You do (get to ignore the null) but it's not about "ignoring" the null in that case it's about choosing the better of two options since you have advantage. Rolling mods work different in that they link but also don't give you another option to choose when you're advantaged, so you just play it out as normal, which is null damage.
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# ? Aug 23, 2018 21:57 |
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# ? Jun 9, 2024 06:57 |
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Reik posted:Why do you not get to keep the two +1's in that instance? There's a reason a lot of us prefer the "two-pile" house rule.
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# ? Aug 23, 2018 23:19 |