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I need to get back into Dead Cells probably.
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# ? Mar 3, 2019 09:04 |
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# ? Jun 10, 2024 10:42 |
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To compare accessories to equipped accessories I think it used to be ZR, but now that's scrolling. Is there a button to switcy between accessories to compare?
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# ? Mar 3, 2019 14:13 |
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Deified Data posted:Question, after my experience with Dead Cells where the more stat increase scrolls you collect the weaker you got past 15 or so because enemies scales with you and past you to the point where you shouldn't even bother collecting them, it's got me side-eyeing the golden chests. This seems like a pretty bum deal right? You can get that xp/jp/gold elsewhere without a toughness boost for enemies, right? Why would you pick this, or is it just a transparent trap option? and yeah Dead Cells is a lot better now, I'd set it aside for a few months there in frustration at the scaling + the insane boss HP bars, picked it up the other day and am having a really good time - can't quite put my finger on everything that's improved, but enemy health in particular seems much more sensible, bosses in particular mare over (one way or another) in a couple of minutes.
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# ? Mar 3, 2019 14:41 |
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Yeah I open Pandora's chests for the difficulty and early JP. They are supposed to drop good loot but I've honestly never seen it. A popular trick is when you finish the game, to go back and open every single chest before starting NG+ and opting to not carry over the modifier.
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# ? Mar 3, 2019 17:21 |
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I just trounced the final boss as primarily a summoner. As soon as the credits rolled the game crashed. Good fun, despite lots of weird quirks and bugs along the way. I'm looking forward to playing again after a patch or two!
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# ? Mar 4, 2019 02:28 |
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The game for one dollar... https://www.humblebundle.com/games/humble-indie-bundle-20
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# ? Mar 5, 2019 21:05 |
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oh man that's going to piss off some Switch owners.
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# ? Mar 5, 2019 21:22 |
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Lunchmeat Larry posted:oh man that's going to piss off some Switch owners. Yes and no! I'm a bit annoyed that I paid a premium for a bug-riddled game. On the other hand it is fun and I don't have to sit at my computer to play it. A world in which the game was equivalent on PC and Switch would be cool, but that world doesn't exist. 😕
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# ? Mar 5, 2019 21:38 |
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The Casino missing from the Switch version bugs me a bit more than it probably should, because getting sets together without the vault basically means hit the casino in the base game.
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# ? Mar 5, 2019 22:22 |
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Game's cute and good. I hope that the Switch version gains parity with PC because I'd like to play it on the go.
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# ? Mar 6, 2019 08:00 |
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Does nintendo still have some sort of "no gambling" policy, like when they made everyone remove pentagrams and religious symbols and whatever the hell else from all their games in the 90s?
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# ? Mar 6, 2019 12:35 |
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Mercury_Storm posted:Does nintendo still have some sort of "no gambling" policy, like when they made everyone remove pentagrams and religious symbols and whatever the hell else from all their games in the 90s?
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# ? Mar 6, 2019 13:19 |
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does this mean I can buy tangledeep on my wiiU controller for the wii then
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# ? Mar 6, 2019 13:47 |
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Mercury_Storm posted:Does nintendo still have some sort of "no gambling" policy, like when they made everyone remove pentagrams and religious symbols and whatever the hell else from all their games in the 90s?
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# ? Mar 6, 2019 16:54 |
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Jeffrey of YOSPOS posted:This is totally believable but....grate guy casino? Lufia 2 also had a full casino with blackjack tables
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# ? Mar 6, 2019 17:07 |
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Mercury_Storm posted:Does nintendo still have some sort of "no gambling" policy, like when they made everyone remove pentagrams and religious symbols and whatever the hell else from all their games in the 90s?
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# ? Mar 6, 2019 23:54 |
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There was a functional casino in the Gameboy James Bond game. I gambled just as much as I played the rest of the game.
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# ? Mar 7, 2019 00:21 |
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Expansion has been pushed back again to April according to the Steam page. Hopefully for the last time.
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# ? Mar 7, 2019 00:45 |
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Anyone know if the expansion is going to do much for the Switch woes? I'd like to try this game and I'd like to play the portable premium for it but hearing about bugginess and missing features disheartens me.
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# ? Mar 7, 2019 01:34 |
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Wildtortilla posted:There was a functional casino in the Gameboy James Bond game. I gambled just as much as I played the rest of the game.
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# ? Mar 7, 2019 02:23 |
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Hey devs I got a suggestion for your wonderful game! I always consider having additional enemy info as an essential tool towards informed and clever gameplay decisions which is why I always choose the "see additional enemy info" feat when starting but would it be possible to have this feature as a game modifier as well? I consider additional info like that essential and I'm sure there are others as well so it's be nice to have an additional feat slot freed up. Thanks for taking feedback and being so active in the thread!
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# ? Mar 7, 2019 02:54 |
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Is there any rundown of the differences between the Switch and PC versions? I'm actually interested in owning both but curiosity has me wondering what sort of minor content/UI differences there are between the two. Why didn't the casino show up in the Switch version?
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# ? Mar 7, 2019 20:24 |
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Memnaelar posted:Is there any rundown of the differences between the Switch and PC versions? I'm actually interested in owning both but curiosity has me wondering what sort of minor content/UI differences there are between the two. Why didn't the casino show up in the Switch version? As far as I know, the casino was rejected by the big N because it contained minigames where you could gamble. The problem is that the casino also contained a shop of legendary items that could be won with the tokens gained in the minigames. The Switch version also has a map area that will be only, included in the expansion in the pc version.
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# ? Mar 7, 2019 20:31 |
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Turin Turambar posted:As far as I know, the casino was rejected by the big N because it contained minigames where you could gamble. The problem is that the casino also contained a shop of legendary items that could be won with the tokens gained in the minigames. Excellent. Not a huge set of differences then and I hate minigames generally speaking, even for legendary prizes, so no loss there. Getting Tangledeep so cheaply in the Humble makes me want to support the devs further by also grabbing it for the Switch. It's one of those games that immediately feels like slipping on a comfortable pair of fuzzy socks.
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# ? Mar 7, 2019 20:36 |
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The biggie will probably be PC players will be playing the expansion here shortly and Switch owners might have to wait. I'm sure the Casino will probably get re-introduced to the Switch version at some point, they probably just need to like rename some games and put some anime emojis in there. Stardew Valley has a casino and got an E rating in the US, so they either ate some different ratings on other rating systems (there's quite a few now) or renaming Blackjack to CALICOJACK was legit enough.
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# ? Mar 7, 2019 20:46 |
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So, I can't figure out how Soulkeeper works. It didn't seem like my counter of echoes was going up at all. I collected up to 4 but despite picking up several more, I seemed stuck on that number. I could never get the Resonant power to go off. I then called up a Shadow Spirit for 3 and then picked up a few dozen more echoes but the number seemed to stay the same on my character screen and the the icon on the UI never seemed to show a number either. What am I not getting about how the class works?
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# ? Mar 8, 2019 03:14 |
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Memnaelar posted:So, I can't figure out how Soulkeeper works. It didn't seem like my counter of echoes was going up at all. I collected up to 4 but despite picking up several more, I seemed stuck on that number. I could never get the Resonant power to go off. I then called up a Shadow Spirit for 3 and then picked up a few dozen more echoes but the number seemed to stay the same on my character screen and the the icon on the UI never seemed to show a number either. What am I not getting about how the class works? The number of souls was fickle for me too on Switch. It wasn't until I get the perk that gave souls from stamina/energy orbs that the counter seemed to work properly.
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# ? Mar 8, 2019 03:17 |
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Wildtortilla posted:The number of souls was fickle for me too on Switch. It wasn't until I get the perk that gave souls from stamina/energy orbs that the counter seemed to work properly. Yeah, my issue is on PC. I'm not sure if it's bugged or if there's something I'm missing. That character died, but I'll try one more in that class to see what happens.
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# ? Mar 8, 2019 04:02 |
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I'm running a Floramancer / Soulkeeper on my first run. I just completely annihilated the second boss, and the level leading up to him was also pathetically easy. But now on level 12, going through the ruins, I am getting destroyed, and I find I'm not doing any damage. Is there something I'm missing?
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# ? Mar 9, 2019 05:37 |
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Myrmidongs posted:I'm running a Floramancer / Soulkeeper on my first run. I just completely annihilated the second boss, and the level leading up to him was also pathetically easy. But now on level 12, going through the ruins, I am getting destroyed, and I find I'm not doing any damage. Is there something I'm missing? Well, I remember a difficulty bump around that floor, but it's hard to say what you are doing wrong (if you are doing something wrong in the first place). Check the previous floors, maybe you skipped a side area by mistake. Do a few rumors if you can. Are you using the dream orbs you are getting? You should have a few already. You can always 'cheat' a bit and go back to the first bifurcation in the game and play the other path you didn't use to advance (so Old Amber Station or Fungal Caves), to gain an extra level.
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# ? Mar 9, 2019 10:27 |
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For anyone that has experienced dpad issues, were they *only* on menus? Or did they manifest in regular gameplay as well?
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# ? Mar 11, 2019 17:37 |
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zirconmusic posted:For anyone that has experienced dpad issues, were they *only* on menus? Or did they manifest in regular gameplay as well? I never noticed them in the gameplay, although I never used the dpad to navigate the game world. They were a problem in menus the longer the game was open. The issue always went away if I rebooted the game so I got into the habit of closing the game software every time I was done playing. Once I did this I never had issues again. Based on my experience it seems connected to the console being put to sleep with the game running. I had a few sessions during which I launched the game, played 2-3 hours at a time, and never had an issue with the dpad in menus. When I was having problems it was during the week or two I was primarily playing at work on my lunch break; ie playing for 30 min and putting my console to sleep until the next day. Sorry for the rambling nature of this post. Wildtortilla fucked around with this message at 17:58 on Mar 11, 2019 |
# ? Mar 11, 2019 17:54 |
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Myrmidongs posted:I'm running a Floramancer / Soulkeeper on my first run. I just completely annihilated the second boss, and the level leading up to him was also pathetically easy. But now on level 12, going through the ruins, I am getting destroyed, and I find I'm not doing any damage. Is there something I'm missing? Do you have the gear affix (of Familiars?) that boosts summon strength on everything? That helps a lot with pure summon builds.
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# ? Mar 11, 2019 18:31 |
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zirconmusic posted:For anyone that has experienced dpad issues, were they *only* on menus? Or did they manifest in regular gameplay as well?
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# ? Mar 11, 2019 20:50 |
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Honestly I didn't pay attention whether it was in menus or not but I found the d-pad didn't work or responded incorrectly like practically more than 50% of the time so I just don't use it
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# ? Mar 11, 2019 22:25 |
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Mercury_Storm posted:Does nintendo still have some sort of "no gambling" policy, like when they made everyone remove pentagrams and religious symbols and whatever the hell else from all their games in the 90s? Rascyc posted:It messes with your ESRB ratings depending on how the casino is implemented. Any type of gambling at all makes you (at minimum) PEGI 12 and CERO B, which is not where we wanted to be. Quite unfortunate.
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# ? Mar 13, 2019 01:10 |
Any plans to implement the items elsewhere outside the casino then? I already have the game on pc but would rather have it on switch, but I don't want to buy it there if it's not a good port.
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# ? Mar 13, 2019 04:17 |
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If there could be another option other than the casino on the PC version that would be cool too, wasn't really interested in gambling and am missing out on a bunch of stuff.
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# ? Mar 13, 2019 05:37 |
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There's a Thai temple near my alma mater that does Sunday brunch, and it's actually a pretty well known local thing. You don't pay for food, but instead make a donation of money to the temple to get some tokens, and then exchange those tokens for food. I'm pretty sure it's all to skirt some kind of restaurant regulations or something. What I'm saying is maybe you can get around the ESRB with some kind of bullshit "it's not really gambling" justification
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# ? Mar 13, 2019 05:44 |
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# ? Jun 10, 2024 10:42 |
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madjackmcmad posted:Any type of gambling at all makes you (at minimum) PEGI 12 and CERO B, which is not where we wanted to be. Quite unfortunate. That's... bizarre. Is it because you use "real" games? Pokemon has gambling/casinos, right
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# ? Mar 13, 2019 12:06 |