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ArfJason
Sep 5, 2011

In Training posted:

Going one way in a JRPG when the path splits and your Sixth Sense kicks in and says This new path has been too long without a treasure chest and a dead end...gotta go back...

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Fungah!
Apr 30, 2011

In Training posted:

Going one way in a JRPG when the path splits and your Sixth Sense kicks in and says This new path has been too long without a treasure chest and a dead end...gotta go back...

an actual dog
Nov 18, 2014

When the waypoint points one way... and you go the other :twisted:

Control Volume
Dec 31, 2008

The first thing I did in Deus Ex Human Revolution was turn off the waypoint and I got lost for two hours on the first level because I kept going through every door in every hallway

Major Isoor
Mar 23, 2011
I like to look through the entire hallway (or street, or whatever the connecting area is) first to make sure I won't run into a patrol on my way out of the side-rooms, beforehand. Then after that, I'll typically go through each of the doors/side-areas first, before proceeding further. (And if one of the side-areas turns out to be the main path, I'll typically double-back to explore the rest, before continuing)

Major Isoor
Mar 23, 2011

an actual dog posted:

When the waypoint points one way... and you go the other :twisted:

Oh, and I like your av, actual dog!

an actual dog
Nov 18, 2014

Thank you :shittydog:

Bill Barber
Aug 26, 2015

Hot Rope Guy
I have OCD when it comes to checking every single corner and games like Arkham Knight give me conniption fits because it's not physically possible with how the map is designed.

Knuc U Kinte
Aug 17, 2004

In Training posted:

Going one way in a JRPG when the path splits and your Sixth Sense kicks in and says This new path has been too long without a treasure chest and a dead end...gotta go back...

This is a goomba stomp

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Control Volume
Dec 31, 2008

The goomba stomp is when you're right and find a badass sword and beat the next boss with it

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