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Dukka
Apr 28, 2007

lock teams or bust

I don't see how people talking about something that is currently being actively developed is the same as them declaring it is the only way to play Doom.

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ToxicFrog
Apr 26, 2008


Fag Boy Jim posted:

On the plus side, it's not as bad as people recommending KDIZD.

What's wrong with KDIZD?

Serious question, I thought I remembered people being vaguely positive towards it back in the days when this was the 2.5D FPS megathread.

Sometimes I feel like I'm the only person in this thread who means "Doom" by Doom and not Deus Vult or Scythe or some other megawad that is meant to be played on UV and would destroy me instantly if I played it. :ohdear:

Feels Villeneuve
Oct 7, 2007

Setter is Better.

ToxicFrog posted:

What's wrong with KDIZD?

Serious question, I thought I remembered people being vaguely positive towards it back in the days when this was the 2.5D FPS megathread.

did you ever play Hexen, and wonder who the hell thought wandering around identical gray castle rooms looking for hidden switches for hours was fun?

the designers of KDIZD sure didn't!

ToxicFrog
Apr 26, 2008


Fag Boy Jim posted:

did you ever play Hexen, and wonder who the hell thought wandering around identical gray castle rooms looking for hidden switches for hours was fun?

Yep! Posted about it recently, actually, when checking whether Psychic made Hexen any more fun (it really doesn't).

quote:

the designers of KDIZD sure didn't!

:smith:

Gwyrgyn Blood
Dec 17, 2002

I decided to give the latest Beautiful Doom a shot after the talk in this thread, and I actually like a lot more than Brutal Doom. Gives a lot of the same improved 'feel', but doesn't do a lot of mucking around with the game balance.

My only real problem is that there gets to be some really serious lag leaving Advanced Bleeding on, when you kill really big rooms of enemies (or explode a whole lot of them). I wonder if there isn't some way to limit the amount of blood sprites that can stick around to fix this?

Admiral101
Feb 20, 2006
RMU: Where using the internet is like living in 1995.

quote:

Poke646 is the greatest singleplayer HL mod with the worst name ever, ever.

You're confusing Poke646 with Sweet Half Life.

closeted republican
Sep 9, 2005

Fag Boy Jim posted:

the designers of KDIZD sure didn't!

The worst is E1M3, where you have to go into a lovely underground place that's twice as big as the area you were in before (the actual E1M3 remake) and go on a horrible key and switch hunt (complete with semi-hidden doors!) for no good reason that takes at least 20 minutes to navigate. I don't think most people playing KDIZD got past that level.

Willie Tomg
Feb 2, 2006

Admiral101 posted:

You're confusing Poke646 with Sweet Half Life.

You're confusing the worst name with the greatest name of all time.

Squeezy Farm
Jun 16, 2009

misterdoo01 posted:

I don't really like where this Brutal Doom discussion is going (aka a lot of poo poo slinging), so I have a question: What are some of the best HL1 mods out there (not counting "official" Valve sanctioned mods)? I've already tried Scientist Slaughterhouse (not very good actually), and have Sven Coop installed.

http://www.moddb.com/mods/night-at-the-office

Diabetes Forecast
Aug 13, 2008

Droopy Only

Dominic White posted:

The framerate drops hard even without Brutal Doom. Deus Vult 2 is an anomaly - it does some seriously weird things with the Doom engine that ZDoom-based source-ports just don't like. And of course it'd be lame if you tried running it with Brutal Doom - it's the biggest pile of monster-spam in the history of Doom!

Don't even try to play it with Russian Overkill. The claustrophobic style of the maps makes all the explosive weapons a pain to even use.

Babylon Astronaut
Apr 19, 2012

Fag Boy Jim posted:

I really don't care if you enjoy Doom II: My Little Pony - Friendship Is Magic edition in your own spare time, whatever makes you have fun is fine. What I have a problem with is the "Brutal Doom is Real Doom" narrative that's been going on the last several months in this thread (seriously, I can find like, one post about Doom for every page of Brutal Doom discussion), and the implication that Brutal Doom is a necessary gameplay mod to make Doom acceptable for modern play, ignoring that it plays badly with most .wads more difficult than Memento Mori.
I think part of this is the fact that Brutal Doom is the most recent "enhancement" mod. The 2.5d thread had similar diversions about re-doom and beautiful doom. That said, most of the other enhancement mods have stagnated and there haven't been any notable new ones. If there are, tell me, because it's plain as day that Brutal Doom's game-play changes make into a different beast.

bbcisdabomb
Jan 15, 2008

SHEESH

Komoxdos posted:

Point of View is absolutely brilliant.

I thought Point of View was a very good idea, but the levels are atrocious. Lots of running through identical grey corridors to go fight one or two dudes. I never finished it, but it's well worth a download and a try.

Thingstropolis
Apr 6, 2011
To the one asking for a decent Quake III SP campaign a couple pages back, try out The Dark Conjunction from ACE Team (Batman Doom, Zeno Clash, etc)!

http://www.moddb.com/mods/the-dark-conjunction

LvK
Feb 27, 2006

FIVE STARS!!

This one was pretty drat fun with a lot of nice gimmicks, and definitely had some pretty good intensity. But since misterdoo might want to play it, spoiler tags for the rest of this one:

Problem is, it was pointlessly bleak. It was Die Hard without any possible happy ending as far as I could find (and Google, too). Also I think part of the reason I found it fun was that even with the "realistic" mission statement (which I think is part of the reason for the bleakness... whatever) removing crosshairs and healing, I'd played so many HL1 mods that I didn't find myself really needing either.

Anyways, I'd recommend finding weapon mods that are compatible with single player and playing through map packs. Most of the satisfying experiences I had in HL1 were multiplayer mods and, well, they're all dead. Sure, you'll find the odd AHL game or Firearms server banging around, but it's not much.

Speaking of map packs, I had/have a few that I really liked and can't remember the names of. I'll have to try and describe them, because hopefully one of you bastards know what I'm talking about.

Oh, and RE: Brutal Doom... I loving love it but I recognize it's basically not playing Doom anymore by that point. Plays kind of like how I'd want a modern Doom game to play. Each their own, live and let frag, I guess.

LvK fucked around with this message at 06:48 on Jun 4, 2012

Doctor Shitfaced
Feb 13, 2012

skulltag.net posted:

As of June 3rd, 2012 all development on Skulltag has ceased. Keep a lookout on the bitbucket repository for new forks.

Well that sounds like bad news.

The Kins
Oct 2, 2004

misterdoo01 posted:

Well that sounds like bad news.
Huh, that's new. Well, Skulltag and Deviantart-level drama are firm friends, so I guess this might be another chapter of that? I'll sniff around and see.

EDIT: Looks like the Skulltag devs have just decided to abandon the original project founder for various reasons and continue on under a new name, Zandronum. Seems like they're still setting their site up, though.

The Kins fucked around with this message at 08:00 on Jun 4, 2012

Roobanguy
May 31, 2011

Komoxdos posted:

Point of View is absolutely brilliant.

It's probably the best total conversion SP mod for Half-Life.

LvK posted:

Problem is, it was pointlessly bleak. It was Die Hard without any possible happy ending as far as I could find (and Google, too). Also I think part of the reason I found it fun was that even with the "realistic" mission statement (which I think is part of the reason for the bleakness... whatever) removing crosshairs and healing, I'd played so many HL1 mods that I didn't find myself really needing either.

The mod creator released a text file on his forums that had the good ending in it. You hop back through the vent the security guard boosted you through to get to the boss quicker, and have a huge gunfight between him and his henchmen. It was cut due to him wanting to release it on time I believe.

Roobanguy fucked around with this message at 08:04 on Jun 4, 2012

bbcisdabomb
Jan 15, 2008

SHEESH

The Kins posted:

EDIT: Looks like the Skulltag devs have just decided to abandon the original project founder for various reasons and continue on under a new name, Zandronum. Seems like they're still setting their site up, though.

Holy gently caress that's the worst name ever. I don't even know how the gently caress to pronounce it. That was the best part of Skulltag, the name just rolls off the tongue.

LvK
Feb 27, 2006

FIVE STARS!!

Roobanguy posted:

It's probably the best total conversion SP mod for Half-Life.


The mod creator released a text file on his forums that had the good ending in it. You hop back through the vent the security guard boosted you through to get to the boss quicker, and have a huge gunfight between him and his henchmen. It was cut due to him wanting to release it on time I believe.

You're kidding me.

That's a loving awful thing to skip out on. Without a good ending where you kick rear end, take names, and save the day, there's no point in playing ugly Die Hard.


You're loving kidding me.

JackMackerel
Jun 15, 2011

Komoxdos posted:

Can that mod let me use Ballistic Weapons in Unreal 1? That would be glorious.

Late-rear end loving reply: Far as I can tell, no, sorry. I tried activating the ChaosUT2 and Weapons of Evil mods, to no avail. You'd have to do some jiggering to allow them into U1, which I have no idea how to do.

RE: HL1 mods: Is the Specialists still going strong? I used to waste time by playing the weird 24/7 Lobby office, which was great fun until the elitist morons would come in, flame everyone not using Rugers or AKs, and get into fights with each other, until I sort of... lost interest. (The zombie servers were also cool, and I remember this really trippy zombie server that gave everything this weird, dreamy, distorted overlay, gave everyone katanas, and made the zombies Japanese ghosts or something.) I still keep seeing models and skins released for it.

I need to get Point of View. I got Azure Sheep by the same devs, which was pretty awful.

Are there any Heretic/Hexen ports to DooM 1? This sounds hilariously counterintuitive, but I kind of want to run through it on AEOD or some other silly weapon mod.

JackMackerel fucked around with this message at 09:43 on Jun 4, 2012

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.

JackMackerel posted:


I need to get Point of View. I got Azure Sheep by the same devs, which was pretty awful.


Wait, what? Azure Sheep was the tits!

Dominic White
Nov 1, 2005

Dukka posted:

I don't see how people talking about something that is currently being actively developed is the same as them declaring it is the only way to play Doom.

Yeah, I've never even suggested that - I like a whole mess of Doom mods. I still reckon that Psychic is pretty underrated, and Nazis! is great for some modern Wolfenstein-style manshootery. Brutal Doom just gets talked about a lot because a lot of people play it, and it's being very actively updated.

The folks who seem opposed to it even being talked about seem to be projecting a bit, methinks.

Doctor Shitfaced
Feb 13, 2012
So apparently HeXen: Deathkings of the Dark Citadel from Steam comes unpatched, and as a result it's music will not play. I grabbed the 1.1 patch, but it won't run under Windows regardless of compatibility settings. It isn't a big deal if I can't fix it (I mostly wanted HeXen to round out my collection of Doom engine games), but does anyone have experience fixing it?

JackMackerel
Jun 15, 2011

Rather Dashing posted:

Wait, what? Azure Sheep was the tits!

Overstatement. :v: It was pretty mediocre in retrospect, though. The only thing that stood out was the annoying turret-over-spawning-vortigaunts bit and Adrian Shepard's sequence, which spoofed the normally hostile HECU into being friendly for a while (the non OpFor HECU, oddly).

Other than that, I remember the level design being pretty crap and bland.

Speaking of mods that take place during HL1, was Case Closed and Sweet Half-Life any good? And I remember reading about a SP mod that has you control some attorney who was eating lunch in a cafe when the Resonance Cascade strikes.

HL: Redemption needs a source port.

ToxicFrog
Apr 26, 2008


JackMackerel posted:

I need to get Point of View. I got Azure Sheep by the same devs, which was pretty awful.

poo poo, I remember Azure Sheep but I remember nothing about it.

I mean, I played it, I remember the name, but that is all I remember.

quote:

Are there any Heretic/Hexen ports to DooM 1? This sounds hilariously counterintuitive, but I kind of want to run through it on AEOD or some other silly weapon mod.

Russian Overkill is pretty silly and supports Heretic now.

Psychic supports both Heretic and Hexen, but I didn't find it very good, and even if it were I'm not convinced it would be enough to save Hexen.

If you can find a port of Heretic to Duke3d you could play through it in War of Attrition, maybe, and I'd think it's more likely that someone would have ported Heretic to Duke3d rather than demaking it in Doom.

Hmm. I wonder how hard it would be to implement Attrition in gzDoom? It's certainly possible, AEoD and Psychic between them do most of the same stuff...

poptart_fairy
Apr 8, 2009

by R. Guyovich
Can anyone name somewhere I can get the Heavy Metal Doom soundtrack from without needing to sign up for it? :saddowns:

Dominic White
Nov 1, 2005

poptart_fairy posted:

Can anyone name somewhere I can get the Heavy Metal Doom soundtrack from without needing to sign up for it? :saddowns:

This mirror doesn't need you to sign up.

poptart_fairy
Apr 8, 2009

by R. Guyovich
'You should Sign Up or Login to download this file.'

:saddowns:

Kazvall
Mar 20, 2009

JackMackerel posted:

RE: HL1 mods: Is the Specialists still going strong? I used to waste time by playing the weird 24/7 Lobby office, which was great fun until the elitist morons would come in, flame everyone not using Rugers or AKs, and get into fights with each other, until I sort of... lost interest. (The zombie servers were also cool, and I remember this really trippy zombie server that gave everything this weird, dreamy, distorted overlay, gave everyone katanas, and made the zombies Japanese ghosts or something.) I still keep seeing models and skins released for it.

People still play this, and they will gently caress your rear end so hard you'll think you're doing the loving. Also, weirdly enough the RP servers still have people.

Dominic White
Nov 1, 2005

poptart_fairy posted:

'You should Sign Up or Login to download this file.'

:saddowns:

That's very weird - I re-downloaded it without any login earlier today. Ah well, make a throwaway login - it'll take 30 seconds.

Hammsturabi
Dec 25, 2003
Law 54: If a house collapses, and the owners hamster should die, the builders hamster shall be put to death.

Kazvall posted:

People still play this, and they will gently caress your rear end so hard you'll think you're doing the loving. Also, weirdly enough the RP servers still have people.

I think I last played the Specialists in 2009 and was amazed that a) people still played it but b) they mostly roleplayed. I guess they needed a way to keep the game interesting, but didn't want to just start playing a different game. I've never roleplayed before but I guess it must be pretty drat fun...

I also played Firearms around that time. At any given time, there would be four servers and 0 players, but if you joined one of the servers at the right time of day, eventually someone would join you. And then someone else, etc. I think the biggest game I was in that year had seven players but it was fun as hell.

I used to play both those games when they were at their most popular, and it is so strange playing them now ('now' meaning 2009 gaaah where did the time go). It feels like I'm returning to my hometown after many years away, and it's deserted except somewhere in the ruins is a secret society who I need to learn how to contact. It's pretty amazing that people still play these games that haven't been updated in half a decade or more, and these aren't even popular retail games - they're amateur gameplay mods for a popular retail game.

LvK
Feb 27, 2006

FIVE STARS!!
when I lived at college I got increasingly guilty of abandoning the Action Half-life games :(

Irish Taxi Driver
Sep 12, 2004

We're just gonna open our tool palette and... get some entities... how about some nice happy trees? We'll put them near this barn. Give that cow some shade... There.
I loved The Specialists, my friend used to run the Hardrive servers for Sven and Specialists, and we had cool rear end duel tournaments and stuff.

We did ent hacks of the levels too, like switching the white in dojo to being a different skybox and stuff. Man that stuff was fun.

Dominic White
Nov 1, 2005

Is there any better way to search the doomworld/idgames archive? They've got a shitton of info on each item, including date, creator, score, title, game, etc, but there's no way to actually sort through it aside from a pretty incoherent 'highest rated' list.

Finding anything recent seems to require trawling the Newstuff Archives on doomworld, and some of those reviews are painful. It's like ZDoom, Detail and Realm667 are dirty words there.

Ijuuin Enzan
Oct 28, 2006
More fun than dryer lint.
Some preliminary experimental lua-based lighting going on in Aleph One.

treat
Jul 24, 2008

by the sex ghost

Dominic White posted:

Is there any better way to search the doomworld/idgames archive? They've got a shitton of info on each item, including date, creator, score, title, game, etc, but there's no way to actually sort through it aside from a pretty incoherent 'highest rated' list.

Finding anything recent seems to require trawling the Newstuff Archives on doomworld, and some of those reviews are painful. It's like ZDoom, Detail and Realm667 are dirty words there.

In google,
code:
site:doomworld.com/idgames john romero
https://www.google.com/#hl=en&sclie...iw=1440&bih=775

It's the best way I know of.

SavageMessiah
Jan 28, 2009

Emotionally drained and spookified

Toilet Rascal

Dominic White posted:

Is there any better way to search the doomworld/idgames archive? They've got a shitton of info on each item, including date, creator, score, title, game, etc, but there's no way to actually sort through it aside from a pretty incoherent 'highest rated' list.

Finding anything recent seems to require trawling the Newstuff Archives on doomworld, and some of those reviews are painful. It's like ZDoom, Detail and Realm667 are dirty words there.

I guess if you hate yourself you could grab all the txt files from the ftp and dig through it with grep or suchlike.

I suppose that may be a very loose definition of "better".

Mill Village
Jul 27, 2007

Ijuuin Enzan posted:

Some preliminary experimental lua-based lighting going on in Aleph One.



This is cool and all, but when will Aleph One support framerates higher then 30? Marathon 2 on the Xbox 360 runs at 60 FPS and its so much better that way.

ToxicFrog
Apr 26, 2008


Mill Village posted:

This is cool and all, but when will Aleph One support framerates higher then 30? Marathon 2 on the Xbox 360 runs at 60 FPS and its so much better that way.

At a guess, never, because one of the devs is rabidly opposed to changes that will make the game more accessible or easier to play but everyone's generally cool with purely cosmetic upgrades.

To be fair, I haven't seen this guy opine on framerates, but this is his take on making mouselook less poo poo:

W'rkncacnter posted:

The mouse is only "playable" if you take the time to get used to it, and only people that are already Marathon fans are going to take the time to do that. For the record, I'd be pretty pissed off if the engine changed so much as to allow a good mouse implementation. I'm just glad you finally posted so we can point to your post whenever this topic comes up, and tell people to STFU.
Yes, he realizes that mouselook in A1 is "beyond awful" (his words), but that makes it harder for people who aren't already Marathon fans to play it and he likes it that way.

He's said similar things about the possibility of letting the renderer use r-pitch rather than s-pitch so that it's less nausea-inducing, and uncapping pitch so that the player can look more than 30 degrees up or down. (There are also technical obstacles to all of these changes, but those are surmountable - if you're willing to fork A1 and make your own version, because he's repeatedly stated he'll veto any patches adding such features.)

Given this, I'm guessing that removing the FPS lock would fall into the same category: no-one wants to tackle the (admittedly hairy) technical problems, because they know that doing so will just result in one of the project owners making GBS threads all over them.

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Dominic White
Nov 1, 2005

Have there been any good Skulltag invasion level packs released in the past 6-9 months? I recall that there were quite a few in the works, but many stalled out or got sank by drama. Not seen much good since Armageddon Invasion and Alpha/Delta.

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