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The technical support thread seems more geared towards videos and troubleshooting, so I'm hoping this is the correct place to ask about this; if not, I'll just delete this post and you can run me out of the subforum. I'm thinking of finally adventuring into the LP world with the old Elder Scrolls DOS games, and I'm wondering if there's a preferred way to filter games with lots of blocky text. The D&D Gold Box thread doesn't use anything special, but it seems kind of hard on the eyes. Is there some general consensus about this? Cygna fucked around with this message at 22:50 on Jun 20, 2012 |
# ? Jun 20, 2012 22:42 |
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# ? Jun 9, 2024 11:14 |
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Ratspeaker posted:The technical support thread seems more geared towards videos and troubleshooting, so I'm hoping this is the correct place to ask about this; if not, I'll just delete this post and you can run me out of the subforum. This is from the first post in the Tech Support Fort: MEAT! posted:• Don't use filters when playing 2D games. They look like poo poo. This is fact. Though to be honest the text in the older Elder Scrolls game was always kind of hard to read. Perhaps someone else will have some ideas to share. Captain Flame Guy fucked around with this message at 22:47 on Jun 20, 2012 |
# ? Jun 20, 2012 22:44 |
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Thank you. I swear I read that post, I must have missed that, I'm sorry.
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# ? Jun 20, 2012 22:49 |
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Mezurya posted:I will say to make those screenshots at least twice as big, though. It's hard to read that small. Brainamp posted:Second thing those screenshots are tiny. Can you make them at all bigger? I like them at this size, but I think I can make them bigger. Dragonatrix posted:How about showing some actual gameplay, and how you expect to make a good SSLP out of a sidescrolling action game? That'd be a nice start. The mini paragraph on how you expect to do it is, uh, something but it doesn't give any indication of how good an idea it is in practice. Right. As soon as I fix the screenshot size problem I'll do a mock update of a later section.
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# ? Jun 20, 2012 23:04 |
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SciFiDownBeat posted:Astro Boy: Omega Factor. Yesssssssss. The advice you've already gotten is good, but I just want to put in a vote of excitement and support. This is an awesome game and you at least seem to know your Tezuka pretty well. I really hope you get this off the ground!
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# ? Jun 20, 2012 23:04 |
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Double post, sorry. Something about a database error. Edit: Occultatio posted:Yesssssssss. Thanks for the support! VVVV Edit 2: Brainamp posted:It's nice that you like them at that size, but you aren't making an lp for yourself. Of course. Let me elaborate, as I might have come off as snide: I was going to enlarge the size of the images, but it would've required a little bit of extra time to parse through the images I'd already taken and enlarge them one by one. I was (over)eager to produce something, and plus, I've commonly found the images of some LP's to be too big, and I assumed there might be other people who have this problem but aren't vocal about it. So I decided to keep them as-is and see what the reaction would be. Thanks to your feedback and that of others, I'll be sure to record larger images for SSLPs in the future. kalel fucked around with this message at 23:45 on Jun 20, 2012 |
# ? Jun 20, 2012 23:05 |
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SciFiDownBeat posted:I like them at this size, but I think I can make them bigger. It's nice that you like them at that size, but you aren't making an lp for yourself.
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# ? Jun 20, 2012 23:20 |
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SciFiDownBeat posted:SSLP of Astro Boy You seem to have your Tezuka trivia right, which is good. Though I have to wonder why you would do a SSLP of a Treasure Game.
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# ? Jun 21, 2012 00:00 |
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Lance Streetman posted:You seem to have your Tezuka trivia right, which is good. Though I have to wonder why you would do a SSLP of a Treasure Game.
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# ? Jun 21, 2012 00:18 |
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Omega Factor sounds like it'd be pretty alright for an SSLP, actually. Most of the action is divided up into discrete rooms full of dudes to punch/laserblast.
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# ? Jun 21, 2012 00:30 |
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Lance Streetman posted:You seem to have your Tezuka trivia right, which is good. Though I have to wonder why you would do a SSLP of a Treasure Game. Niggurath posted:From videos I was able to find of the game it doesn't seem like the most exciting platformer ever. It actually seemed pretty repetitive and dull. Discount Viscount posted:Omega Factor sounds like it'd be pretty alright for an SSLP, actually. Most of the action is divided up into discrete rooms full of dudes to punch/laserblast. In my head, I always saw an LP of Astro Boy as an SSLP. I wanted to present the plot and the background info about Tezuka, the Star System, etc. in a coherent manner. I know that I could always do post-commentary, editing, and scripting cues for a video, but honestly, the "gameplay" of AB:OF was never really the big draw of the game for me. I mean, sure, punching and lasering things is fun, but it gets repetitive (and I'm sure in a video of the game, the combat looks absolutely boring). The real meat of the game comes with the story and Tezuka's characters. The way I view the game is not as a "Treasure game featuring Tezuka characters," but as a presentation of Tezuka's work as a video game. I don't want to have to sit through Astro punching (more or less) the same enemies while I talk about some interesting minor character we met 2 minutes ago, and I don't want to put viewers through that either. It detracts from the experience. I want viewers to develop an appreciation for Tezuka's work; the way I see this happening is if I disseminate information into paragraphs of facts with accompanying pictures. I want to be very clear that I'm not dissing VLPs nor advocating SSLPs in general. In this instance, I want to present this game to goons as a SSLP, images and words separate, instead of as a VLP, where in this instance the combination of the two detracts from both. Edit: Also, please do not quote me and start an SSLP/VLP flame war. I'm terrified of those things. kalel fucked around with this message at 00:50 on Jun 21, 2012 |
# ? Jun 21, 2012 00:34 |
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SciFiDownBeat posted:Of course. Let me elaborate, as I might have come off as snide: I was going to enlarge the size of the images, but it would've required a little bit of extra time to parse through the images I'd already taken and enlarge them one by one. I was (over)eager to produce something, and plus, I've commonly found the images of some LP's to be too big, and I assumed there might be other people who have this problem but aren't vocal about it. I have a deck of miniature playing cards that take up more of my screen area than your screenshots, so something isn't right here (and it's not the cards). You want to get Irfanview and get acquainted with its ability to batch resize (so you resize all of them at once instead of individually). The general rule is that for pixely systems (8-bit, 16-bit, any handheld) you double the native resolution. No resampling filters because they ruin the wonderful blockyness of the graphics.
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# ? Jun 21, 2012 00:34 |
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Okay, trying again, this time with a much shorter test post to avoid spending 8 hours on something only to realise it was total waste of time when someone points out it's already being done. I had a look through the forums, and the only let's play of this game I could find was done back in 2008, and doesn't seem to have been arhcived, so... Let's play Etrian Odyssey!
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# ? Jun 21, 2012 00:37 |
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100percentjesusfree posted:Okay, trying again, this time with a much shorter test post to avoid spending 8 hours on something only to realise it was total waste of time when someone points out it's already being done. I had a look through the forums, and the only let's play of this game I could find was done back in 2008, and doesn't seem to have been arhcived, so... There's not much to comment on here, but do feel free to lp whatever you want. It's possible for there to be two different LP's running at the same time about the same game.
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# ? Jun 21, 2012 00:41 |
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It's funny cause I just doublechecked the rules thread and there's absolutely no rule against LPing a game that's already been done/is being done so you could do the other game you wanted and noone would really care except people who need a better hobby.
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# ? Jun 21, 2012 00:43 |
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Elliotw2 posted:There's not much to comment on here, but do feel free to lp whatever you want. It's possible for there to be two different LP's running at the same time about the same game. Namtab posted:It's funny cause I just doublechecked the rules thread and there's absolutely no rule against LPing a game that's already been done/is being done so you could do the other game you wanted and noone would really care except people who need a better hobby. Perhaps, but the other LPer's been going at it for a year or so, now, and I'd rather not step on anyone's toes. Plus it's a JRPG, so it'd be a touch repetitive until I caught up with him. Thanks, though! Besides, I've wanted to do an Etrian Odyssey LP for a while, I mostly just started the other one because I didn't think anyone had touched the game.
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# ? Jun 21, 2012 00:49 |
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100percentjesusfree posted:Perhaps, but the other LPer's been going at it for a year or so, now, and I'd rather not step on anyone's toes. Plus it's a JRPG, so it'd be a touch repetitive until I caught up with him. Thanks, though! Ouch you're doing an Atlus game? I wish you the best of luck. Those are tough pieces of bread. Especially with options B and C, be careful not to bite off more than you can chew. What you're doing looks good though, keep it up!
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# ? Jun 21, 2012 00:56 |
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SSNeoman posted:Ouch you're doing an Atlus game? I wish you the best of luck. Those are tough pieces of bread. Especially with options B and C, be careful not to bite off more than you can chew. What you're doing looks good though, keep it up! Thanks, that made my night! And yeah, I know Atlus games are generally pretty hard, I find them fun, though. Mostly. Anyway, I'd just like to ask before I go do something stupid, does that look alright to post as an OP, or should I just do the class write-up as part of this post? (Sorry to ask a lot of questions, I'm quite new at this)
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# ? Jun 21, 2012 01:00 |
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Alright so WYA whiped up an example of what we would be doing for the shorter and more concise overview of the matchs. The sound isnt that great for this one because he was using my headset and put the mic too close to his mouth. Ideally they will be around 10 minutes long, for those that dont have the or want to set through a whole match Overview:https://www.youtube.com/watch?v=emIxubvbxTY Intermediate episode. Hero: Chen Raw match
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# ? Jun 21, 2012 01:08 |
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100percentjesusfree posted:Thanks, that made my night! And yeah, I know Atlus games are generally pretty hard, I find them fun, though. Mostly. Yeah, you should. It would help a whole bunch if people knew what they were picking.
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# ? Jun 21, 2012 01:20 |
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SSNeoman posted:Yeah, you should. It would help a whole bunch if people knew what they were picking. ThePriceIsRight posted:Overview:http://www.youtube.com/watch?v=emIxubvbxTY discworld is all I read fucked around with this message at 01:40 on Jun 21, 2012 |
# ? Jun 21, 2012 01:32 |
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Niggurath posted:It would also help to show off just a little bit of gameplay; there was actually a guy about 5 or 6 pages ago that posted just as empty a test post as yours. A few dialogue screens and some naming menus doesn't really do much to show off what the LP is going to be like. Also something is weird with the text in game cause it looks like the edges of the font are being cut off. The purpose of the short overview videos is to provide a quick look at a match for people that already understand the game. The beginner videos are going to be a seprate thing for people not familiar with the game, to get them up to speed to the point where they will be able to follow whats happening in the regular videos. It would be really difficult to squeeze in all the basic mechanics that are needed in explaing things to people new to the game with the goal of making these overview videos a more action packed version of the raw matches.
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# ? Jun 21, 2012 01:48 |
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Alright, thanks, I'll do that. And yeah, I'm not sure what's causing the issue with the text, especially text on buttons, I've been fiddling and trying to fix it but can't seem to. I wanted to do this in desmume, but the text looked even worse in that, so I had to move to No$GBA, where it's mostly readable, but still a bit of a mess.
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# ? Jun 21, 2012 01:55 |
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ThePriceIsRight posted:The purpose of the short overview videos is to provide a quick look at a match for people that already understand the game. The beginner videos are going to be a seprate thing for people not familiar with the game, to get them up to speed to the point where they will be able to follow whats happening in the regular videos. It would be really difficult to squeeze in all the basic mechanics that are needed in explaing things to people new to the game with the goal of making these overview videos a more action packed version of the raw matches. 100percentjesusfree posted:Etrian Odyssey thing http://forums.somethingawful.com/showthread.php?threadid=3485255&userid=0&perpage=40&pagenumber=19#post404428990 discworld is all I read fucked around with this message at 02:01 on Jun 21, 2012 |
# ? Jun 21, 2012 01:58 |
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Aha, brilliant, thanks, I'll see if I can get that to work.
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# ? Jun 21, 2012 02:05 |
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Explosionface posted:I have a deck of miniature playing cards that take up more of my screen area than your screenshots, so something isn't right here (and it's not the cards). Thanks! I downloaded Irfanview and read up on it in the Tech Support FAQ, and I think I've got the hang of it. Here's the raw capture: Here's the Irfanview batch conversion: Old resolution was 240:160, new resolution was 480:320. What do you guys think? kalel fucked around with this message at 03:18 on Jun 21, 2012 |
# ? Jun 21, 2012 02:09 |
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JPGs for Sprite-based games is a no-no. Take them as PNGs (note that this does not mean convert your JPGs into PNGs. You must capture them as PNGs) and run them through PNGout for lossless images with a tiny filesize.
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# ? Jun 21, 2012 02:12 |
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Artix74 posted:JPGs for Sprite-based games is a no-no. Take them as PNGs (note that this does not mean convert your JPGs into PNGs. You must capture them as PNGs) and run them through PNGout for lossless images with a tiny filesize. D'oh. I remember reading about that in R1CH's thing in the Tech Support FAQ. Luckily, I did save the raw captures in PNG. JPG on the left, PNG on the right. PNG is definitely sharper.
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# ? Jun 21, 2012 02:26 |
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Why are we encouraging someone to make a screenshot LP of a Treasure game? It's really not a good idea. For reference, here is the game in motion.
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# ? Jun 21, 2012 02:27 |
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Niggurath posted:Well you might want to think about putting in some transitions or something to break up different bits since the sudden jumps were kind of jarring. Also ten minutes seems a bit long for a summary of a single match, but this is mostly coming from someone not utterly familiar with more drawn out DOTA matches. I was thinking about this and maybe we could do it in five minutes, but that was a really short match compared to most games. I think ten minutes is a reasonable amount to expect a viewer to be able to watch in a LP Also thanks to you and everyone else for their input. We expect to get off the ground next week sometime after some more matches and recorded material
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# ? Jun 21, 2012 02:34 |
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Xerophyte posted:Why are we encouraging someone to make a screenshot LP of a Treasure game? It's really not a good idea. For reference, here is the game in motion. The emphasis of my SSLP isn't to showcase the combat, it's more the story (as I stated above, on this same page). The speedrun completely skips the cutscenes, and while it's impressive, A) it doesn't show the story, B) it's on Normal, not Hard mode, and C) this TASer doesn't really beat the game. Any creative or technical input is appreciated. kalel fucked around with this message at 02:40 on Jun 21, 2012 |
# ? Jun 21, 2012 02:37 |
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Xerophyte posted:Why are we encouraging someone to make a screenshot LP of a Treasure game? It's really not a good idea. For reference, here is the game in motion. TAS runs aren't necessarily accurate to actual gameplay. No idea how that applies in this case but I already see what they mean by the gameplay being repetitive.
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# ? Jun 21, 2012 02:37 |
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Orange Fluffy Sheep posted:TAS runs aren't necessarily accurate to actual gameplay. No idea how that applies in this case but I already see what they mean by the gameplay being repetitive. I have played this game, it is super repetitive. He could maybe make a video for parts of levels, or just gifs, to show it in motion a little. However, as a VLP, the videos would stop being watchable around the time you finish the first loop
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# ? Jun 21, 2012 02:42 |
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SciFiDownBeat posted:The point of my SSLP isn't to showcase the combat, it's the story (as I stated above, on this same page). The speedrun completely skips the cutscenes, and while it's impressive, A) it doesn't show the story, B) it's on Normal, not Hard mode, and C) this TASer doesn't really beat the game. I'm not saying that the tas is representative of a good LP, it's not. I'm saying this is an action platformer and not showing that off is doing the game and your audience a pretty significant injustice. Present the story and cutscenes in screenshots, that'll work fine, but this is not a game that can be presented in screenshots only.
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# ? Jun 21, 2012 02:43 |
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I had a look at that diff file, and while I asked this in the tech support fort, too, I figure it can't hurt to ask - does anyone know how to actually apply that .diff file to desmume? I can't seem to figure it out, I'm probably just missing something obvious. e. Ignore this, I seem to have fixed it by faffing about with no$Gba How does this look? 100percentjesusfree fucked around with this message at 02:57 on Jun 21, 2012 |
# ? Jun 21, 2012 02:45 |
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Elliotw2 posted:I have played this game, it is super repetitive. He could maybe make a video for parts of levels, or just gifs, to show it in motion a little. However, as a VLP, the videos would stop being watchable around the time you finish the first loop Perhaps a hybrid LP? Part SSLP and part VLP? I could do boss battle videos embedded in my posts, with textual commentary under the video.
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# ? Jun 21, 2012 02:55 |
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Hey, just checking back in with the new Sandcastle thread with a revised test post for Fate/Extra to make sure things looked good/weren't too confusing before I made a thread for it. The OP post again since the old Sandcastle was closed: What is Fate/Extra? Fate/Extra is an RPG for the PSP, originally release in July of 2010 in Japan and received a North American release in November of 2011 by Aksys Games. It’s actually more of a mash-up between the RPG and Dungeon Crawler styles similar to the Persona series, so gameplay mechanics between the two are somewhat alike. It takes place in an alternate universe similar to the one in Fate/Stay Night (yes, that one) where the player starts out as a normal, everyday high school student and then gets dragged into a virtual representation of the Holy Grail War once everything they’ve ever known is suddenly turned upside-down. Wait, what Holy Grail War? Do I need to know the backstory for all this? You don’t need to know the backstory going in as it will be explained throughout the game, but there may be a few in-jokes and character references that you’ll be unfamiliar with. I’ll try to explain these references if wading through F/SN isn’t something you want to do. The references will, however, spoil some bits of F/SN. That said, Seorin has previously LP’d Fate/Stay Night and you can find it here if it sparks your interest. Be forewarned, Fate/Stay Night does contain porn. Is there porn in Fate/Extra? No. This game would not be rated T if it had porn in it. Other: The vast majority of this will be screenshots because the scenario writer is infamous for tons and tons of words. The dungeon sections will be in video format Last but not least: NO SPOILERS FOR FATE/EXTRA. Guessing Servant identities is half the fun of the game! If you’re already familiar with game mechanics/identities/plot points, have stuff you want to talk about, and the LP isn’t past that point yet, there’s a general Fate/Extra discussion thread The only exception will be for references to other games/characters, which I’ll be referencing in small character “blurbs” after their initial, or final, appearance. Fate/Extra test post
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# ? Jun 21, 2012 04:01 |
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100percentjesusfree posted:Ignore this, I seem to have fixed it by faffing about with no$Gba Pretty awful, honestly. It's a hyperinflated filesize (500kb is really weird), and it's incredibly blurry/strangely dark too;
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# ? Jun 21, 2012 04:16 |
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Dragonatrix posted:Pretty awful, honestly. It's a hyperinflated filesize (500kb is really weird), and it's incredibly blurry/strangely dark too; Well, balls, you're right. That does look a lot nicer - is that using that slightly hacked version of Desmume? I tried it with that now (Should've done so earlier) and it looks similar.
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# ? Jun 21, 2012 04:22 |
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# ? Jun 9, 2024 11:14 |
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Dragonatrix posted:and it's incredibly blurry/strangely dark too; Such is a flaw of No$GBA. Desmume or bust.
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# ? Jun 21, 2012 04:26 |