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CatchrNdRy
Mar 15, 2005

Receiver of the Rye.
alright thanks guys. Wow an RPG with no critical mods, im shocked.

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Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

CatchrNdRy posted:

alright thanks guys. Wow an RPG with no critical mods, im shocked.

Oh, I'm sure there'd be tons of them, but the game is pretty much impossible to successfully mod. That being said the game also owns right out of the box, just make sure you remember that while it may look like a third person shooter, it's running an RPG engine; lining up a pistol shot doesn't mean anything unless you're taking the time to get a critical hit lined up. You can't just run around and shoot and hope to hit anything, you've got to aim.

titties
May 10, 2012

They're like two suicide notes stuffed into a glitter bra

Crappy Jack makes a point that new players would probably be well served by taking to heart. This game looks like a third-person shooter and the opening two areas would seem to reinforce that, but if you play it like a shooter you're probably going to have a terrible time.

AP really needs to be approached as an RPG. You're not going to be effective with your guns until you have some points in them. I think many of us have played this with stealth and hand-to-hand as our primary tools. I only put points into pistols because chain-shot is the easiest / best way to handle most boss battles and also makes a great "panic-button" for when you're caught out.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



IIRC, most of the game is specifically hard-coded because Obsidian thought the gameplay was perfect just the way it is and should not be messed with by any "users" who surely wouldn't know what they're doing.

Adeptus
May 1, 2009

Xander77 posted:

IIRC, most of the game is specifically hard-coded because Obsidian thought the gameplay was perfect just the way it is and should not be messed with by any "users" who surely wouldn't know what they're doing.

Got a source for that, chap? Not saying it's not true, necessarily, just not heard that one before.

Comte de Saint-Germain
Mar 26, 2001

Snouk but and snouk ben,
I find the smell of an earthly man,
Be he living, or be he dead,
His heart this night shall kitchen my bread.

Xander77 posted:

IIRC, most of the game is specifically hard-coded because Obsidian thought the gameplay was perfect just the way it is and should not be messed with by any "users" who surely wouldn't know what they're doing.

uh

what

edit: it doesn't have support for mods because that takes time to do, time we didn't have. The game didn't even ship in a way that some of us were happy with, we certainly didn't want to intentionally lock users out of changing it

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there
Appreciate your response, Comte, and not that I don't love hearing about goings-on inside my favorite developer, but the guy is pretty clearly trolling. That sort of person isn't worth your time.

Scorchy
Jul 15, 2006

Smug Statement: Elementary, my dear meatbag.
If I recall, all the values for weapon damage, accuracy, noise values, etc. are completely exposed in the plain text .ini files, so you can change that however you want. One of the ini changes I put in the OP actually slows down your run and walk speed, which I guess makes the game a little harder but makes the run animations less glidey. I've seen some more extensive ini change sets around, but I've always thought the base values that shipped were fine.

Comte de Saint-Germain
Mar 26, 2001

Snouk but and snouk ben,
I find the smell of an earthly man,
Be he living, or be he dead,
His heart this night shall kitchen my bread.

Captain Walker posted:

Appreciate your response, Comte, and not that I don't love hearing about goings-on inside my favorite developer, but the guy is pretty clearly trolling. That sort of person isn't worth your time.

I'm getting trolled a lot, recently.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Wolfsheim posted:

No, it's definitely on your back when pistol's out.

I've yet to do a plain clothes pure stealth run, but that would probably be the most baller.

The moment I saw that wearing armor caused your stealth to go down, I never wore armor. It was a decision I did not regret, especially when there's a part where a bad guy comments on it.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Comte de Saint-Germain posted:

I'm getting trolled a lot, recently.

Mass Effect has better branching dialogue and morality than AP.

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS

Two Finger posted:

Mass Effect has better branching dialogue and morality than AP.

The trick is to make the troll at least VAGUELY believable.

Quote-Unquote
Oct 22, 2002



I just finished a 'shotgun-rear end in a top hat' playthrough, choosing engineer as a specialist type, and loved it. Being an overly aggressive jerk that just executes everybody was stupidly fun, and I also discovered loads of things that I never knew before, including getting to kill Parker and Marburg who have somehow managed to evade me on my previous five play throughs. Also executing Sis and then calling up Albatross just to make fun of him was hilarious, in an incredibly sadistic kind of way. And I got to sail off into the sun with Heck, which was brilliant.

I don't think I've played a game six times and still found new stuff, and still have an urge to play it, since Ultima VII.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
Reinstalled AP yesterday. Proceeded to get my rear end handed to me. Why did I start this old file on Hard? And once again I'm reminded that while the plot and the branching dialogues and pissing off Darcy from day one are fantastic, the actual gameplay still comes out as lackluster. :(

Clearly I need to shoot Marburg some more to make me feel better. :unsmigghh:

Colinrobinson
Apr 10, 2005

Yeah I'm not positive what my deal is either, so I just sort of keep on truckin'
Weird thing happened in my latest all-suave playthrough, dubiously titled: "James Bond saves the world and takes down Halbech through being a complete jackass"

First, and not terribly important: Occasional dialog in the late / end-game somehow 'slipped' and seemed to refer to Sung surviving the assassination attempt and the riots happening, despite the fact that I chose the alternative option back in Taipei. This wasn't consistent, but it was..weird.

Far more confusingly, I played a well-meaning (except for murdering the poo poo out of Conrad Marburg in Rome for the first time, hell yes) suave character who didn't overly piss off any other factions, especially G22. I had +2 or +3 with Albatross, and the game wouldn't let me choose him as an end-game handler, despite SIE being offered to me even though I was -1 with her. I hadn't done anything terribly wrong to Albatross: I didn't kill Sis, I didn't tell Albatross about the locket, I chose him for the Moscow missions, I didn't choose any of the dick response options to him.

What gives? The only thing I can think of is that I replied to Heck's email in the final safe house before reading Albatross' - the reply that you send to heck saying "Hey, are you up for busting some heads?". Anyone got any clues?

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Yeah, how do you actually get Albatross for the handler for that mission?
I enjoyed that I kicked sis's rear end and taunted Albatross about it in Moscow, but then because I ignored SIE altogether, he called me and was like I loving hate your guts but if you're attacking the embassy we have absolutely no choice but to work together, you son of a bitch.
But how do you get him for the final mission?

Dr. Stab
Sep 12, 2010
👨🏻‍⚕️🩺🔪🙀😱🙀
You have to not do what you did (don't kill his friends and taunt him about it)

where the red fern gropes
Aug 24, 2011


Try doing Taipei last after meeting both SIE and Albatross. I've had Albatross as an option before, when making everyone happy (Thorton Inc.)

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

I'm pretty sure Sis has to be alive to get Albatross as your handler considering she's the one who rescues you off the table.

DIEGETIC SPACEMAN
Feb 25, 2007

fuck a car
i'll do a mothafuckin' walk-by
This loving game... I just finished it for probably the 5th or 6th time, and of course I ran into things that I had never seen before.

I fought Westridge at the end, but wound up being able to kill him AND Leland. It's always been one or the other.
I didn't get to punch Leland during the chat before the final mission starts. It's one of my favorite moments in the game too...
Scarlet revealed herself as the shooter, but I didn't get the option to kill her. I guess that's what happens when you have sex with someone.
Brayko wouldn't spill the beans on Surkov, so I never got the final final mission in Moscow. I guess that's what happens when you shoot someone in the knee and/or are too busy shooting everyone to look for intel.


I'd never done an assault rifle only play-through, it's a fun change of pace. It's deadly and overpowered for most of the game, but once most/all of the enemies are wearing body armor you have to either always get critical shots to the head, or unload at least half a clip into each person you fight.

And why oh why didn't I ever read the emails about purchased intel? Some of the writing in this game is brilliant. My favorites were Heck's emails (especially the one about delivering cocaine laced with rat poison to Brayko) and the ones from the people interrogating Nasri after he's been arrested.

Now it's time to start a hard, veteran, pistol-only, no body armor, pacifist death machine play-through. I'll tranq dart and throat punch every enemy I come across, but any time I can kill someone in a conversation that person's toast. God I love this game...

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

DIEGETIC SPACEMAN posted:

Now it's time to start a hard, veteran, pistol-only, no body armor, pacifist death machine play-through. I'll tranq dart and throat punch every enemy I come across, but any time I can kill someone in a conversation that person's toast. God I love this game...

Glad you're loving the game, but don't do this. Not that a pistol only Veteran pacifist who wears civvie clothes isn't awesome, but playing on hard means you'll reach a point where a headshot with a tranq gun won't immediately take out a guard, meaning you'll end up setting off the alarm every time you try to take somebody out. I really recommend never playing hard mode, it's not fun, and if you want to play it for the achievement I recommend doing it with a character who doesn't value silence or the ability to do minigames. A rampaging rear end in a top hat who shoots everybody and prefers to kick down doors instead of trying to pick the locks (which becomes literally impossible to do due to hard mode's lowered time, unless you think you can routinely pick a 5-strength lock in exactly 5 seconds).

DIEGETIC SPACEMAN
Feb 25, 2007

fuck a car
i'll do a mothafuckin' walk-by

Crappy Jack posted:

don't do this.

Good lord were you right. I barely made it through Saudi Arabia without quitting in frustration. Any time I got into a firefight I'd be dead within 10 seconds, thanks to grenades and shotguns taking off 90% of my health in one shot. Plus, enemies had a habit of firing their guns in the air almost every time I'd kill them with a headshot. Time to get revenge as hardass shotgun rear end in a top hat Thorton and finally get that achievement.


Crappy Jack posted:

I'm pretty sure Sis has to be alive to get Albatross as your handler considering she's the one who rescues you off the table.

If you kill Sis in Moscow before you run into G22 in Rome, have a good reputation with Albatross, and have a bad enough reputation with Heck and/or Sie (because I'm not sure you can actually have all 3 handlers available at the end), Albatross will release your restraints remotely. This loving game.

DIEGETIC SPACEMAN fucked around with this message at 00:39 on Jun 25, 2012

Lynx
Nov 4, 2009

DIEGETIC SPACEMAN posted:

(because I'm not sure you can actually have all 3 handlers available at the end)

You definitely can. If you have a good relationship with both Albatross (you might have to pick him in Moscow) and SIE (who doesn't really care if you decide to roll with G22) you should have the option to pick either of them for the endgame.

Dr. Stab
Sep 12, 2010
👨🏻‍⚕️🩺🔪🙀😱🙀

DIEGETIC SPACEMAN posted:

If you kill Sis in Moscow before you run into G22 in Rome, have a good reputation with Albatross, and have a bad enough reputation with Heck and/or Sie (because I'm not sure you can actually have all 3 handlers available at the end), Albatross will release your restraints remotely. This loving game.

You actually can't have Heck turn on you unless you've already secured Albatross or SIE as a handler. So, if you manage to piss off Heck, then it means that you've already got albatross.

where the red fern gropes
Aug 24, 2011


Dr. Stab posted:

You actually can't have Heck turn on you unless you've already secured Albatross or SIE as a handler. So, if you manage to piss off Heck, then it means that you've already got albatross.

Bolded for emphasis - if you want to successfully piss off Heck (to confirm that you have Albatross available) you need to reach the point of the game where there is literally no way for you to lose Albatross as a handler.

CatchrNdRy
Mar 15, 2005

Receiver of the Rye.
Again I just stared playing. I really don't like this hacking minigame, I'll borrow a brain teaser book from my nieces if I want to do a word search. Is it feasible to always use EMP to bypass, or does that dig me a hole somewhat?

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.

CatchrNdRy posted:

Again I just stared playing. I really don't like this hacking minigame, I'll borrow a brain teaser book from my nieces if I want to do a word search. Is it feasible to always use EMP to bypass, or does that dig me a hole somewhat?

It's perfectly fine to do that. In fact if you do it enough times you'll get a perk which allows you to carry extra EMPs in each slot.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

CatchrNdRy posted:

Again I just stared playing. I really don't like this hacking minigame, I'll borrow a brain teaser book from my nieces if I want to do a word search. Is it feasible to always use EMP to bypass, or does that dig me a hole somewhat?

Yeah, what the guy above me says. Plus if you roll Vet, you'll have more than enough funds to afford EMPs for every mission from your starting funds alone.

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.
If you have a hex editor this should unlock Veteran for you.

quote:


In your [Documents]/Alpha Protocol/Profile folder there should be a file called ProfileOptions.dat. By comparing the file before and after finishing the game there is a single byte change in the file with a hex editor. In my version it is address 000000400 and it's value changes from 00 to 03 as highlighted below.


Magic
May 18, 2004

Your ass is on my platter, snapperhead!
I've finally came back to AP today after several months of not playing. I remember a bit of annoying lag, but at present it's almost unplayable. I can get through 30 or so seconds of play, then at times I'll get a good 12 second pause, including in small areas, like boss fights, menus or during cutscenes. It's grating to say the least.

I've done the following:

- Patched the game to 1.1.

- Edited the APGame and APEngine ini files, e.g.:
MinSmoothedFrameRate=20
MaxSmoothedFrameRate=30

UseBackgroundLevelStreaming=false
OnlyStreamInTextures=true
OneFrameThreadLag=False

- Reduced all of the graphic settings (1280x1024, most settings off or on low - I'm fairly sure this doesn't make a difference, at least to the duration of the loading times).

- Closed every non-essential application in the background.

Is there anything else I can do? Is the Steam (or even the X360) version any more reliable? I love the game but it's virtually unplayable.

My specs are more than enough: 2GB Athlon CPU, 4GB of RAM (When I originally installed the game I had 2 GB - I presume I don't need to reinstall after upgrading...), Geforce GTS 450.

Torsade de Pointes
Feb 14, 2006

Oh, yeah. I name all the operations that go down in Taipei, even the ones that aren't mine. Operation Latex Turtle, Operation Angry Bees, Operation AAAAAHHHH-YOOOOOOOW! Heh. That was a good one.

Magic posted:

I've finally came back to AP today after several months of not playing. I remember a bit of annoying lag, but at present it's almost unplayable. I can get through 30 or so seconds of play, then at times I'll get a good 12 second pause, including in small areas, like boss fights, menus or during cutscenes. It's grating to say the least.

I've done the following:

- Patched the game to 1.1.

- Edited the APGame and APEngine ini files, e.g.:
MinSmoothedFrameRate=20
MaxSmoothedFrameRate=30

UseBackgroundLevelStreaming=false
OnlyStreamInTextures=true
OneFrameThreadLag=False

- Reduced all of the graphic settings (1280x1024, most settings off or on low - I'm fairly sure this doesn't make a difference, at least to the duration of the loading times).

- Closed every non-essential application in the background.

Is there anything else I can do? Is the Steam (or even the X360) version any more reliable? I love the game but it's virtually unplayable.

My specs are more than enough: 2GB Athlon CPU, 4GB of RAM (When I originally installed the game I had 2 GB - I presume I don't need to reinstall after upgrading...), Geforce GTS 450.

The 360 version runs just fine. I mean it's still got the janky gameplay and you can still run into the same bugs as the PC version. But, I never had any problems with it being unplayable or being laggy.

Magic
May 18, 2004

Your ass is on my platter, snapperhead!

Torsade de Pointes posted:

The 360 version runs just fine. I mean it's still got the janky gameplay and you can still run into the same bugs as the PC version. But, I never had any problems with it being unplayable or being laggy.
X360 copies are around £5 and I can see myself playing the game several more times from what people say, so I think I'll do that, unless anyone has any suggestions.

Still, I have a problem with replaying RPGs - I'll do a very thorough first playthrough (typically 'good male'), then go online and read up on all of the different solutions and outcomes.

Then one day I may decide to do a second run (typically 'evil bitch' because that covers games like Fable or Mass Effect - oh dear) but I'll get bored because I know, however vaguely, what will happen. I suppose AP is quite different there as it's impossible to really know or even do everything in a few playthroughs. If it wasn't for the technical issues I've encountered, I'm sure I'd be among the guys here raving about its brilliance, much like I profess Planescape: Torment as being one of the best written RPGs of all time. :)

Needless to say, I love the model of ambiguous moral choices, the system is fantastic as it's exactly what happens in the real world and exactly what real agents and military leaders have to decide. The only game that comes close is The Witcher. I'd love to put the same into a TB or RT strategy game (Do you drat 20,000 lives as Churchill to protect the knowledge of dechipering the engima machine? Do you completely annihilate Dresden? Do you nuke two Japanese cities?).

One small criticism with the moral choices is that apparently several people are related, like I've read that someone from Rome (Madison is related to Alan Parker) while in Taipei the secret police leader is actually the adopted son of the president or something (it's been a while). I suppose the point is to give the player major consequences for their actions if they go gunning everyone down and to make them think it over. In fact, that's the point of the two choices at the end of Saudi Arabia.

Magic fucked around with this message at 21:41 on Jun 26, 2012

Torsade de Pointes
Feb 14, 2006

Oh, yeah. I name all the operations that go down in Taipei, even the ones that aren't mine. Operation Latex Turtle, Operation Angry Bees, Operation AAAAAHHHH-YOOOOOOOW! Heh. That was a good one.
I absolutely love how reactive the game is to basically everything. One of my favorite things happened at the Moscow Embassy after smashing Grigori's face in cause hey this is rear end in a top hat Thorton. I approach the marines who have replaced the regular embassy guards, cause Grigori tipped them off about the possibility of an attack coming soon, and figure I'm gonna have to shoot my way in. I did it before and I remember it being really hard to convince the marines that you're friendly. As I waltz up in full body armor and assault rifle in hand, the guy at the front is like "drat it's good to see a fellow marine. We weren't sure if they were gonna send the backup we requested." I'm basically like what and play along and they let me right in with minimal questioning. I have to assume it was because of the wearing heavy armor thing. The game does comment on it at other points.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Torsade de Pointes posted:

I absolutely love how reactive the game is to basically everything. One of my favorite things happened at the Moscow Embassy after smashing Grigori's face in cause hey this is rear end in a top hat Thorton. I approach the marines who have replaced the regular embassy guards, cause Grigori tipped them off about the possibility of an attack coming soon, and figure I'm gonna have to shoot my way in. I did it before and I remember it being really hard to convince the marines that you're friendly. As I waltz up in full body armor and assault rifle in hand, the guy at the front is like "drat it's good to see a fellow marine. We weren't sure if they were gonna send the backup we requested." I'm basically like what and play along and they let me right in with minimal questioning. I have to assume it was because of the wearing heavy armor thing. The game does comment on it at other points.

You are correct. They assume that anybody crazy enough to wear body armor to a fully locked-down embassy full of heavily armored guards is obviously one of them.

vyelkin
Jan 2, 2011

Crappy Jack posted:

You are correct. They assume that anybody crazy enough to wear body armor to a fully locked-down embassy full of heavily armored guards is obviously one of them.

Best part is that if SIE is your handler for that mission, she starts freaking out a little and telling you to just shoot them, and then Thorton just walks up and talks his way in. And then you get a perk.

Nehru the Damaja
May 20, 2005

It even turns what's a punishment on its face into a reward since the Marines are better equipped to fight off the inevitable G22/VCI attack.

where the red fern gropes
Aug 24, 2011


Can you still get the Marines at the embassy if you're Professional with Grigori? Also, what happens if you can't afford the $5000 Grigori wants if you're Professional with him?

Ugly In The Morning
Jul 1, 2010
Pillbug

Dreggon posted:

Can you still get the Marines at the embassy if you're Professional with Grigori?

They're there, but not as well armed.

grate deceiver
Jul 10, 2009

Just a funny av. Not a redtext or an own ok.
I also love how in that mission, if you choose Albatross or Mina as your handler, you get all sorts of the usual useful tips on how to proceed, but SIE just tells you to shoot everything that moves and starts humming Ride of the Valkyries as you ride the elevator to Surkhov.

The assault on Brayko's mansion with SIE and the VCI was also pretty amazing when contrasted with the usual approach.

beardThornton and SIE work so well together :3:

grate deceiver fucked around with this message at 13:31 on Jun 27, 2012

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poptart_fairy
Apr 8, 2009

by R. Guyovich
If I remember right during the SIE version of that mission, you can also play dumb to Leland and tell him you just found the APC's keys in the ignition. :v:

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