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How do you use the backup files created by FNVEdit?
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# ? Jul 24, 2012 14:08 |
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# ? May 11, 2024 14:24 |
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After thinking that I fixed all the 'orphaned GRA' mods that I kept finding, I've suddenly found another. Any idea what's wrong with this load order? FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Project Nevada - Core.esm CompanionInfAmmo.esm Tales from the Burning Sands.esm Weapon Mod Expansion.esm WME - DLCs.esm WME - GRA.esm The.Armory.esm Project Nevada - Cyberware.esp Project Nevada - Equipment.esm More Perks.esm More Traits.esm More Perks for Companions.esm jsawyer.esp DarNifiedUINV.esp CASM.esp Purge Cell Buffers.esp UniversalPerkRequirements.esp Roleplay Start 1.2.esp FactionIDCards.esp Lucky 38 Suite Expansion.esp The New Bison Steve Hotel.esp MBOWBExtended100.esp MojaveExtended100.esp Existence2.0.esp The Low Profile Armor Mod (JSawyer).esp CONELRAD 640-1240.esp awilderwasteland.esp betsybrahminFSO.esp NewVegasBounties.esp NewVegasBountiesII.esp outsidebets.esp Lombard Station - Dead Money.esp Lombard Station - Gun Runners' Arsenal.esp Lombard Station - Honest Hearts.esp Lombard Station - Lonesome Road.esp Lombard Station - Old World Blues.esp Lombard Station.esp Expanded Traits.esp More Perks Update.esp More Perks for Companions Update.esp More Traits Update.esp CompanionInfAmmoOptional.esp NVCE Main - Companions.esp CompanionInfAmmoCheat.esp GRA - The Right to Bear Arms.esp The.Armory.Leveled.List.esp The.Armory.Leveled.List.Dead.Money.Patch.esp The.Armory.Leveled.List.Honest.Hearts.Patch.esp The.Armory.Leveled.List.Lonesome.Road.Patch.esp The.Armory.Leveled.List.Old.World.Blues.Patch.esp The.Armory.HonestHearts.Patch.esp ManualReload.esp AG Supplementary Uniques-GRA.esp NVCE Main.esp NVCE DLC01.esp NVCE DLC02.esp NVCE DLC03.esp NVCE DLC04.esp Weapon Mod Expansion.esp AG Supplementary Uniques-AllInOne WME.esp WME - DLCs.esp Vurt's WFO.esp Western Sky.esp Total active plugins: 73 Total plugins: 90
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# ? Jul 24, 2012 20:37 |
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Does anyone have a copy of the latest Intrusive Invisible Wall Remover at all? It became part of the whole Mission Mojave suite, and I just want it and nothing else.
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# ? Jul 24, 2012 21:24 |
Rather Dashing posted:After thinking that I fixed all the 'orphaned GRA' mods that I kept finding, I've suddenly found another. Any idea what's wrong with this load order? Orphaned GRA Mod Kits appear to be something that WME adds. I'm not sure if it's a load order problem so much as something that one of the WME plugins deliberately adds. Unfortunately, I can find very little information on what these kits are, exactly.
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# ? Jul 24, 2012 22:03 |
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Gyshall posted:Does anyone have a copy of the latest Intrusive Invisible Wall Remover at all? It became part of the whole Mission Mojave suite, and I just want it and nothing else. I was going to re-upload this but apparently intrusive invisible Wall remover is different from the Invisible Wall Remover I'm using in some intangible invisible way.
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# ? Jul 24, 2012 22:23 |
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I've resolved my problem. I must have accidentally edited the DLC ESMs at some point, because copying back the originals helped. Is it still a good idea to use the MasterUpdate trick?
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# ? Jul 24, 2012 23:49 |
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SplitSoul posted:How do you use the backup files created by FNVEdit? Pretty sure they're just the unaltered esp renamed. So, change it back to whatever.esp and you should be good to go.
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# ? Jul 24, 2012 23:53 |
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Crigit posted:Pretty sure they're just the unaltered esp renamed. So, change it back to whatever.esp and you should be good to go. Yes, that seems obvious now. I thought the filesizes were too small, but then I recalled that most of the space taken up by DLCs were textures, meshes and sounds.
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# ? Jul 25, 2012 00:09 |
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I'm starting a fresh game to play the DLC - I'd like to get the current best texture mods for the landscape/people/weapons - what might those be? Otherwise, just a UI mod, I'm assuming DarnUI is the one I want?
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# ? Jul 25, 2012 00:20 |
victrix posted:I'm starting a fresh game to play the DLC - I'd like to get the current best texture mods for the landscape/people/weapons - what might those be? New texture mods don't change a whole lot. Your best bets are still in the OP, and these will probably never change: NMC + OJO BUENO + Vurt's Wasteland Flora Overhaul (if you feel so inclined) + New Vegas Character Expansions (NVCE; essentially New Vegas' Project Beauty) + Arenovalis' WRP.
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# ? Jul 25, 2012 00:26 |
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So this is my first play-through, though I have had the game for 6+ months and have had it stable (as far as loading/the intro go) for almost as long. Just put it on the back-burner I guess. Anyway, I went through and grabbed what I thought looked cool from the OP, and now that I've started playing through, I'm having some difficulty with Monster Mod in particular:quote:Monster Mod I worked my way up past Primm, and before the next Outpost, I'm getting all sorts of crazy poo poo - queen ants that spit poison and can withstand 30+ dynamite sticks, and then all sorts of ghouls and hell goblins on top. I literally could not get past Primm because I would get between 3 and 6 of these crazy monsters every load. Anyone experience this? I'm no-where near being able to kill them, and they finish me off in a few claws/swipes/bites unless I can get a car or pile of tires between us. I just ended up disabling it, but that seems like a shame because some of the monsters are cool.
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# ? Jul 25, 2012 00:27 |
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Crowetron posted:Is there a mod that removes gender limitations on hairstyles, so I could have a female courier with a pompadour or a dude who looks like a ~domestic goddess~? Or is there some weird mesh issues that would make that impossible? I found the mod for FO3 I mentioned earlier, maybe you can work off of that? http://fallout3.nexusmods.com/mods/1729
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# ? Jul 25, 2012 00:29 |
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Is there any way to get the latest version of Mod Organizer to work with New Vegas?
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# ? Jul 25, 2012 00:29 |
I thought I put a disclaimer in there about that mod, but apparently I didn't. What you are experiencing with the Monster Mod is perfectly normal. The mod, itself, has transformed into a big, bloated loving mess, and the author seems perfectly incapable of balancing things out. Avoid using it until somebody carves it to pieces and plays with the numbers.
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# ? Jul 25, 2012 00:32 |
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Strom Thurmond posted:So this is my first play-through, though I have had the game for 6+ months and have had it stable (as far as loading/the intro go) for almost as long. Just put it on the back-burner I guess. Anyway, I went through and grabbed what I thought looked cool from the OP, and now that I've started playing through, I'm having some difficulty with Monster Mod in particular: That's par for the course with Monster Mod; there is no semblance of balance to it.
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# ? Jul 25, 2012 00:43 |
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Cream-of-Plenty posted:New texture mods don't change a whole lot. Your best bets are still in the OP, and these will probably never change: NMC + OJO BUENO + Vurt's Wasteland Flora Overhaul (if you feel so inclined) + New Vegas Character Expansions (NVCE; essentially New Vegas' Project Beauty) + Arenovalis' WRP. Thanks for this And jesus christ I'm going to spend an hour setting these all up, NMM isn't helping at all
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# ? Jul 25, 2012 00:49 |
victrix posted:Thanks for this It really shouldn't take much time to install those files, beyond literally extracting and transferring them. Drag / drop NMC, drag / drop OJO BUENO, drag / drop WRP, drag / drop NVCE. Activate NVCE's plugin(s) and make sure "Archive Invalidation" is active via FOMM. Enjoy.
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# ? Jul 25, 2012 01:18 |
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They all have updates/files not downloading in NMM/files downloading the wrong version by default - I *think* I managed to grab all the correct files, hopefully I get them all piled on in the right order, since I'm assuming doing the updates first would get overwritten by the originals, and its a shitload of files. Upshot, its just a bunch of textures, so it shouldn't break anything. Almost done, looking forward to seeing my shiny new wasteland
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# ? Jul 25, 2012 01:21 |
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Cream-of-Plenty posted:I thought I put a disclaimer in there about that mod, but apparently I didn't. What you are experiencing with the Monster Mod is perfectly normal. The mod, itself, has transformed into a big, bloated loving mess, and the author seems perfectly incapable of balancing things out. Avoid using it until somebody carves it to pieces and plays with the numbers. Thanks - I thought I was doing something wrong or hadn't leveled enough for the area I was going into. I'd take it out all together; just about had me quitting the game all together since I didn't realize it was a mod that was creating the issue.
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# ? Jul 25, 2012 01:37 |
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So I just installed FOOK, and as soon as I get to the radio to start Dead Money. The gas shoots out, I pass out and then New Vegas stops working and closes. I have no other mods installed, and it works fine when FOOK is disabled. How do I fix this?
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# ? Jul 25, 2012 02:10 |
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Are there any good mods out there that expanding crafting, specifically using Science and workbenches to make your own bots? I wanna say that was some part in Project Nevada, but I've since ditched that for JSawyer. Edit: Thanks CoP, I searched the OP for the wrong thing apparently and missed it. graynull fucked around with this message at 04:03 on Jul 25, 2012 |
# ? Jul 25, 2012 02:44 |
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Strom Thurmond posted:Thanks - I thought I was doing something wrong or hadn't leveled enough for the area I was going into. I'd take it out all together; just about had me quitting the game all together since I didn't realize it was a mod that was creating the issue. The same poo poo is going on now with Skyrim, but at least other people have made mods that clean it up some.
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# ? Jul 25, 2012 02:49 |
graynull posted:Are there any good mods out there that expanding crafting, specifically using Science and workbenches to make your own bots? I wanna say that was some part in Project Nevada, but I've since ditched that for JSawyer. Robco Certified in the OP.
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# ? Jul 25, 2012 02:52 |
Sgt. Anime Pederast posted:So I just installed FOOK, and as soon as I get to the radio to start Dead Money. The gas shoots out, I pass out and then New Vegas stops working and closes. I have no other mods installed, and it works fine when FOOK is disabled. How do I fix this? I assume you've got the FOOK DLC plugins (both .esm and .esp) installed and loaded, too?
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# ? Jul 25, 2012 03:00 |
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One of my mods is causing the game to basically become unplayable whenever you enter certain cells: Victor's Shack, the Broc Flower Cave, and the top floor of the Bison Steve. Probably others. As soon as the cell finishes loading, it's like every NPC/object in the game becomes stuck to my character, and my character slowly takes damage while not being able to move at all. Even when I turn on noclip via the console, I still can't move, which is especially weird. I'd make a video if I could. Anyway, it's only happened in a couple cells, so I've mostly tried to ignore it, but now it's keeping me from Ratslayer. Any idea what I'm doing wrong? FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm CaravanPack.esm MercenaryPack.esm TribalPack.esm NVInteriors_Core.esm NVInteriors_WastelandEditon.esm NVInteriors_Urban_Edition.esm Interior Lighting Overhaul - Core.esm Project Nevada - Core.esm Project Nevada - Equipment.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp Lings.esm Weapon Mod Expansion.esm WME - DLCs.esm WME - GRA Light.esm The.Armory.esm Armor Collection.esm IWR.esm domecity.esm domecity_Kaz_plugin.esm Tales from the Burning Sands.esm NewVegasBounties.esp NewVegasBountiesII.esp MBOWBExtended100.esp CASM.esp Fellout.esp Fellout-OWB.esp friendofnightforfellout.esp FNVEnhancedShaders - AA-DOF Enable.esp DarNifiedUINV.esp NVInteriors_Tweaks_DLC.esp Readius_NV.esp Expanded Traits.esp Boacombat2glove.esp boa ncrpahelmet.esp MercGrenadeRifleDemoPyro.esp SturdyCaravanShotgunSurgeon.esp Broad Machete VATS Fix.esp Weathered10mmFixes.esp Vurt's WFO.esp Weapon Mod Expansion.esp WME - DLCs Arenovalis.esp WME - GRA Light Arenovalis.esp Delay DLC - DM + HH + OWB + LR + GRA.esp CRL9K_ThisMachineSound.esp LingsPrettyThings.esp Lombard Station.esp Lombard Station - Dead Money.esp Lombard Station - Honest Hearts.esp Lombard Station - Old World Blues.esp Lombard Station - Lonesome Road.esp Lombard Station - Gun Runners' Arsenal.esp The.Armory.Sample.Sounds.esp The.Armory.Leveled.List.esp The.Armory.Leveled.List.Dead.Money.Patch.esp The.Armory.Leveled.List.Honest.Hearts.Patch.esp The.Armory.Leveled.List.Lonesome.Road.Patch.esp The.Armory.Leveled.List.Old.World.Blues.Patch.esp The.Armory.Performance.Killing.Ballistics.esp The.Armory.HonestHearts.Patch.esp The.Armory.Rambo.Pack.esp Armor Collection - Armor Cabinet.esp OWB Valence Mask.esp OWB Moddable FIDO.esp OWB Valence Extra.esp OWB More Vendor Caps.esp OWB Companion Teleport.esp Sink Vending Machine.esp EMR-StealthSuitMkII.esp IWR - Rebuilt.esp PipLantern.esp ImprovedGeckoLeatherArmor.esp SignatureWeapons.esp SignatureArmor.esp Total active plugins: 81 Total plugins: 81
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# ? Jul 25, 2012 07:38 |
Castomira posted:One of my mods is causing the game to basically become unplayable whenever you enter certain cells: Victor's Shack, the Broc Flower Cave, and the top floor of the Bison Steve. Probably others. As soon as the cell finishes loading, it's like every NPC/object in the game becomes stuck to my character, and my character slowly takes damage while not being able to move at all. Even when I turn on noclip via the console, I still can't move, which is especially weird. I'd make a video if I could. Anyway, it's only happened in a couple cells, so I've mostly tried to ignore it, but now it's keeping me from Ratslayer. Any idea what I'm doing wrong? Has that been your load order since you started the current game?
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# ? Jul 25, 2012 07:52 |
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Are there any good FO:NV mod showcase channels on YouTube? I often like the sounds of things and want to see them in action, or would like the sound of things once I see them in action. (I'm anticipating an answer of "no" here.)
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# ? Jul 25, 2012 08:40 |
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Cream-of-Plenty posted:I thought I put a disclaimer in there about that mod, but apparently I didn't. What you are experiencing with the Monster Mod is perfectly normal. The mod, itself, has transformed into a big, bloated loving mess, and the author seems perfectly incapable of balancing things out. Avoid using it until somebody carves it to pieces and plays with the numbers. You could just edit the OP, since there are still a bunch of goons fresh off the summer Sale looking for SA approved mods. And RTFOP doesn't work if the OP is recommending a lovely mod. thrakkorzog fucked around with this message at 09:31 on Jul 25, 2012 |
# ? Jul 25, 2012 09:25 |
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Cream-of-Plenty posted:Has that been your load order since you started the current game? I think so, but it doesn't seem to be the problem, even if it isn't. I just loaded up a new game and headed to Victor's Shack and got the same issue.
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# ? Jul 25, 2012 09:30 |
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I actually like Monster Mod in a "So Bad It's Good" kind of way. There's no doubt that the balance is poo poo, and that a lot of the monsters do not fit the setting, but I think it's a good mod for a playthrough where you just sort of want to gently caress around. I loaded it up with the Armory, Unlimited Companions, IWS, Angel Park 2, and Warzones one time. Absolutely loving stupid, but something about fighting a giant ant queen that spits plasma and dozens of her ant minions with 4 other companions was oddly satisfying.
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# ? Jul 25, 2012 09:37 |
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Pretzel Rod Stewart posted:Are there any good FO:NV mod showcase channels on YouTube? I often like the sounds of things and want to see them in action, or would like the sound of things once I see them in action. (I'm anticipating an answer of "no" here.) Gopher, the guy who did OneHud and the Advanced Recon mods, is your best bet. He can be a bit dry sometimes but his videos are pretty informative.
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# ? Jul 25, 2012 11:03 |
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Pretzel Rod Stewart posted:Are there any good FO:NV mod showcase channels on YouTube? I often like the sounds of things and want to see them in action, or would like the sound of things once I see them in action. (I'm anticipating an answer of "no" here.) Nexus has made a 'superstar' of some dude named Alchestbreach or whatever on youtube. He reviews most of the popular Fallout/FNV/gamebryo engine and a few other games' mods. I personally haven't watched his videos but he's immensely popular, I know that much.
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# ? Jul 25, 2012 11:36 |
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Traveller In Time posted:Gopher, the guy who did OneHud and the Advanced Recon mods, is your best bet. He can be a bit dry sometimes but his videos are pretty informative. I love Gopher. I found him from Skyrim and followed him back to New Vegas.
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# ? Jul 25, 2012 12:45 |
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Hank Morgan posted:I was going to re-upload this but apparently intrusive invisible Wall remover is different from the Invisible Wall Remover I'm using in some intangible invisible way. Ah, the Invisible one was what I wanted. I was looking at my old load orders/etc trying to find those older mods. What I was actually after was an old(er) version of Operation Fixed Terrain that wasn't rolled into Mission Mojave.
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# ? Jul 25, 2012 14:10 |
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After getting all the dlc in the steam sale, I was looking for useful mods to start another playthough. However, I can't even get the mod manager to update without crashing(from a clean install of both FONV and the manager and I have absolutely no idea what mods are compatible or what most of them even do. Can somebody point me to a recommended list of things that don't affect the game itself but make it prettier/run better/be less buggy? Edit: And most importantly, is compatible with eachother without requiring tools that don't work. Asehujiko fucked around with this message at 14:18 on Jul 25, 2012 |
# ? Jul 25, 2012 14:13 |
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Cream-of-Plenty posted:I assume you've got the FOOK DLC plugins (both .esm and .esp) installed and loaded, too? I do, the optional and esps. I didn't use the proper load order for a while, though fixing it doesn't seem to have worked, unclear as to how to fix that problem
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# ? Jul 25, 2012 15:32 |
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Yes, starting a new game with the mods loaded in the right order fixed it. But I don't know how to fix it for my current save game.
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# ? Jul 25, 2012 16:22 |
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So I've been playing and just by exploring I've gotten to level 20 before even touching the DLC or even getting near the end of the main quest. I am unkillable. I don't want to start over there is still so much more to explore --- Is there any good mod I can drop in mid-game to spice up the combat?
Stark fucked around with this message at 16:40 on Jul 25, 2012 |
# ? Jul 25, 2012 16:34 |
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What's the most likely culprit if selecting a specefic race causes CTD? FNVEdit doesn't show any conflicts and I'm using a bashed patch.
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# ? Jul 25, 2012 17:04 |
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# ? May 11, 2024 14:24 |
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I had installed Western skies from the op, but the sandstorm annoyed me. I saved the game and disabled the mod. When I loaded, the perception had stayed dropped four points as though the mod was still active. I tried playing again with the mod enabled, waited for a storm to start and end, and the perception and stealth were still messed up. Is there any way to fix this without using the console?
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# ? Jul 25, 2012 17:52 |