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A Fancy 400 lbs posted:I'd imagine the amount of effort that goes into actually making a level is slightly higher once you throw non-90 degree angles and semi-realistic 3D models into the mix. Not that simply judging by level count is a good measure anyways. Not to mention, nowadays levels tend to be longer than they used to be. 20 levels is pretty impressive for a modern game. If each level takes half an hour to get through on your first playthrough, that's still ten hours of gameplay right there. Far Cry had 20 levels, and that game took forever to finish.
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# ? Aug 3, 2012 17:39 |
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# ? May 30, 2024 14:12 |
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Also ROTT only had about 20 good levels anyway, it all fell apart when those loving monks showed up.
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# ? Aug 3, 2012 19:39 |
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So the Let's Play of ROTT linked me to this old article on ROTT by Fragmaster. It's a pretty interesting read, comically false claims by the ROTT devteam aside. It also mentions a random level generator, RANDROTT. I'm kind of tempted to see if I can set up an all-random-levels deathmatch server or something.
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# ? Aug 3, 2012 21:44 |
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Convex posted:Also ROTT only had about 20 good levels anyway, it all fell apart when those loving monks showed up. It starting getting lovely around Episode 3, when you had to start running across huge, trap-filled levels in order to find a semi-hidden key, then run across the level again in order to find the door it opens. Repeat for 5 or so levels until the episode ends. It makes me want to create my own RoTT map pack, if only to show how you can do puzzles and combat properly without making the player waste 15 or so minutes finding obscure keys and doors. closeted republican fucked around with this message at 22:33 on Aug 3, 2012 |
# ? Aug 3, 2012 22:30 |
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I know everyone's super excited about ROTT, but I just needed to get this in here.The Kins posted:☑ World's Most Boringest Ghost http://imgur.com/a/mBVRN Bring it on, bitches.
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# ? Aug 3, 2012 23:33 |
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I want to host some sort of that ol' bullshit we all know and love. Suggestions or thoughts are welcome. We need to make this a sparkling reality.
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# ? Aug 4, 2012 08:52 |
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Yodzilla posted:Now that I think about it I never actually beat RoTT. I mostly just jumped in and hosed around. I fondly remember throwing myself off the map, getting smashed by lava pillars, or impaling myself on the fences
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# ? Aug 4, 2012 09:09 |
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What engine is the new game using?
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# ? Aug 4, 2012 09:16 |
Mutation posted:What engine is the new game using?
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# ? Aug 4, 2012 09:23 |
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Mutation posted:What engine is the new game using?
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# ? Aug 4, 2012 09:35 |
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Is anyone having problems with WinROTT? I always played RoTT through dosbox but when when i use WinROTT, clicking on the launch button it just dissapears. I'm using WinROTT full 2.24 with GOG.com version and the dll pack from the website. Edit: Forgot to say, im using Win7 x64. It should be compatible but well.
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# ? Aug 4, 2012 12:06 |
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Guillermus posted:Is anyone having problems with WinROTT? I always played RoTT through dosbox but when when i use WinROTT, clicking on the launch button it just dissapears. Put the winrott exe in windows xp service pack 3 compatibility mode, same thing was happening to me the other day, tried it on a whim since Google wasn't helping and it's been playing flawless since.
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# ? Aug 4, 2012 13:20 |
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Reive posted:Put the winrott exe in windows xp service pack 3 compatibility mode, same thing was happening to me the other day, tried it on a whim since Google wasn't helping and it's been playing flawless since. Oh that worked perfectly thank you! I completely forgot compatiblity mode since i never have problems with that nowadays.
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# ? Aug 4, 2012 14:38 |
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Wow, now Jace Hall wants to make an updated version of Blood.vg247 posted:“I have a very specific vision in mind for what I’d like to do, but before I go off and do it,” he said. “I wanted to speak directly with the Blood community and see what the thoughts are.
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# ? Aug 4, 2012 15:58 |
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Do it Jace. You know in your heart it's right.
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# ? Aug 4, 2012 16:03 |
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Convex posted:Wow, now Jace Hall wants to make an updated version of Blood.
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# ? Aug 4, 2012 17:47 |
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I think they should start off by straight up seeing that they can do to emulate Episode 1 as closely as possible in the Jupiter EX engine. Bring them back, bring back all the old first person shooters e: that thread on Postmortem is full of some terrible ideas quote:2. Putting together a magic system for Blood (TL;DR - eight elements, combined in different ways as per Eternal Darkness: Sanity's Requiem or Magicka... obviously, copyright may be an issue with this implementation). also this Bloodlust thing quote:Bloodlust ah yes because that worked so well for Blood 2. and i don't think Blood needs BLOOD METER FULL BEAST MODE ACTIVATED MAXIMUM BEAST Yodzilla fucked around with this message at 18:07 on Aug 4, 2012 |
# ? Aug 4, 2012 17:51 |
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Yodzilla posted:Bring them back, bring back all the old first person shooters
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# ? Aug 4, 2012 18:05 |
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SupSuper posted:Where's my Lethal Tender? Haha holy poo poo. Yeah, RIP.
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# ? Aug 4, 2012 18:08 |
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Please no demon morph to Blood. It wasn't that great in Painkiller, it's absolutely not needed in Blood. A new (good) Blood on the other hand certainly is needed. edit: there was such a feature in Blood 2? I guess I never played far enough/forgot it existed.
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# ? Aug 4, 2012 18:22 |
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Quatrefoil posted:edit: there was such a feature in Blood 2? I guess I never played far enough/forgot it existed. I don't remember it either, and I actually liked Blood 2. As far as this goes, I am excited for a Blood Source Port. Come on, Jace, release that code. Edit: vv Oh, ok, that makes sense, re-reading that. Come on guys, I just want my Blood Source Port that can play mods easily and play in high resolutions. If you want beast mode and stuff, make a mod. catlord fucked around with this message at 19:56 on Aug 4, 2012 |
# ? Aug 4, 2012 18:52 |
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Quatrefoil posted:edit: there was such a feature in Blood 2? I guess I never played far enough/forgot it existed. The second paragraph about the different Chosen characters was in Blood 2, not the Animorph nonsense.
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# ? Aug 4, 2012 19:02 |
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Oh, holy gently caress, the OP was where I heard about Eradicator! I got Dark Forces at a thrift store, and there was a copy of Eradicator jammed into the case with it, but I haven't tried it yet. Has anybody here played it?
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# ? Aug 4, 2012 20:28 |
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Yodzilla posted:Bring them back, bring back all the old first person shooters
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# ? Aug 4, 2012 21:40 |
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I would pay good money for a competent Catacomb Abyss remake.
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# ? Aug 4, 2012 23:57 |
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catlord posted:I don't remember it either, and I actually liked Blood 2. Seriously, dude, if you had released the source years ago like you should have we would have all of these upgrades by now and you wouldn't even need to make them yourself. Also, what the gently caress quote:“It will be all for the fun of it,” he said. “I think it would good for the community to beging to create a dream list of all the things that they would hope for with Blood. In regard to the source code, I have reservations about releasing it due to it making it that much easier for people to cheat/hack whatever new system I put in place – and part of what I’m hoping to achieve with this potential project is a game that really allows people to build measurable value in their cummulative game accomplishments.” does this even mean? DoombatINC posted:Quick, someone remake Pathways into Darkness as a Roguelike/FPS hybrid! That could be pretty awesome, actually. I have occasionally considered seeing if the Pathways file formats are documented anywhere and hacking together a top-down shooter version of it. ToxicFrog fucked around with this message at 00:46 on Aug 5, 2012 |
# ? Aug 5, 2012 00:30 |
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ToxicFrog posted:does this even mean? What part about "build measurable value in their cummulative game accomplishments" do you now understand.
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# ? Aug 5, 2012 00:32 |
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I dont understand how the old source code would allow people to cheat/hack in a new game unless he means he wants to make a new blood game using the ancient build or lithtech ones? If its just a new build blood, I think id rather just have the source code personally.
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# ? Aug 5, 2012 00:35 |
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If the source ever gets released for Blood that would mean great things for BloodXL. It'd be great to see that project get a big boost. Then we can all play Outlaws.
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# ? Aug 5, 2012 02:22 |
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Keep in mind Jace used ZDaemon as the example of what is super-cool in Doom ports. So, paranoia about cheaters and hackers ruining the multiplayer scene is an integral part of it.
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# ? Aug 5, 2012 12:50 |
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Quatrefoil posted:Please no demon morph to Blood. It wasn't that great in Painkiller, it's absolutely not needed in Blood. A new (good) Blood on the other hand certainly is needed. The Demon Morph was kind of cool, if pretty arbitrary and not very flashy. And I did like The Suffering's mechanic for turning into a hideous monster to smash people, but that's not an FPS. Dudes about Pathways into Darkness: There's a DooM 3 mod that looked pretty faithful, but it's INSANELY obscure. Once I get DooM 3 to stop being an rear end in a top hat about resolutions, I'm going to try it out.
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# ? Aug 5, 2012 13:02 |
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Cat Mattress posted:Keep in mind Jace used ZDaemon as the example of what is super-cool in Doom ports. So, paranoia about cheaters and hackers ruining the multiplayer scene is an integral part of it. We're never getting the Blood source, are we, because the developer is insane. JackMackerel posted:Dudes about Pathways into Darkness: There's a DooM 3 mod that looked pretty faithful, but it's INSANELY obscure. Once I get DooM 3 to stop being an rear end in a top hat about resolutions, I'm going to try it out. Please do and report back! If it's any good that would probably get me to buy Doom 3.
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# ? Aug 5, 2012 14:45 |
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With all the blood talk going on right now. Is there a way to have a secret counter while you are playing a level or is it only at the end that you can see how many you got?
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# ? Aug 5, 2012 14:49 |
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Other than just making a note of how many times the message pops up on the screen, not that I know of.
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# ? Aug 5, 2012 14:56 |
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ToxicFrog posted:We're never getting the Blood source, are we, because the developer is insane. Woah, what?
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# ? Aug 5, 2012 16:23 |
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JackMackerel posted:Dudes about Pathways into Darkness: There's a DooM 3 mod that looked pretty faithful, but it's INSANELY obscure. Once I get DooM 3 to stop being an rear end in a top hat about resolutions, I'm going to try it out. Looks like it (Pathways Redux) was updated with Steam support not too long ago. Guess I should give it a look. Edit: Whoa, whoa... it was made by Blendo Games. The guys who made Flotilla, Atom Zombie Smasher, etc. Nice!
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# ? Aug 5, 2012 16:50 |
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WHOIS John Galt posted:Woah, what? http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=1890 quote:<jacehall> ok. Are you all familiar with ZDAEMON?
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# ? Aug 5, 2012 17:24 |
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How long does he expect multiplayer of such a game to stay popular? 3 weeks? 4 weeks?
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# ? Aug 5, 2012 17:51 |
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I can see his point, but I don't really agree with it. It's true to an extent that the Doom community is sort of split into various little tribes that do their own thing, but there's also a decent amount of collaboration between them in tackling larger problems. For example, the UDMF (Universal Doom Map Format) specification was an effort between developers from multiple source ports and editors to create a plaintext, 32-bit replacement for the battered hacks of the binary-based Hexen map format lots of ports use. Either way, I'm just happy that there's at least some effort to preserve the game beyond a crusty old DOS executable in an emulator. SolidSnakesBandana posted:How long does he expect multiplayer of such a game to stay popular? 3 weeks? 4 weeks? The Kins fucked around with this message at 18:08 on Aug 5, 2012 |
# ? Aug 5, 2012 17:54 |
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# ? May 30, 2024 14:12 |
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Hasn't source code for Doom been released like 1 year after the game? I'd say it was one of the reason Doom is still active today, not something detrimental.
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# ? Aug 5, 2012 18:07 |