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Ugh, gently caress the High Res Duke models. I got stuck on that friggin super market level for over an hour because a switch you have to shoot through a door doesn't show up when you use the models. I'd never played it before so I spent that long try to find what I was supposed to do to continue.
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# ? Aug 17, 2012 10:53 |
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# ? May 15, 2024 03:30 |
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Looks like TB is previewing Wrack. Honestly, the game looks like it could use some work. The enemies aren't very cool, the color scheme isn't great ... it's basically Quake 2 all over again (and at worst will be like Daikatana). Maybe I'm missing something? Oh yeah and the headbob is nauseating. https://www.youtube.com/watch?v=AezVRZ5e8Qc Tezzeract fucked around with this message at 17:11 on Aug 17, 2012 |
# ? Aug 17, 2012 17:07 |
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Well, they're still deep in beta territory and I don't think the renderer is technically complete yet, let alone all the textures. The latest blog post, for instance, is about how they're working on going back over the levels adding details to increase contrast in the environment. What's missing is the gameplay. It handles very solidly, it's basically Doom with scoring and jumping(turns out it's momentum based jumping, I just wasn't getting enough headway on my jumps before).
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# ? Aug 17, 2012 17:29 |
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There's something about the slowness of the animations in Wrack that looks very much like Quake 2. That's not a good thing.
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# ? Aug 17, 2012 17:44 |
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Wasn't there some other oldschool/colorful/techbase FPS getting developed? I seem to remember it being on a modified Quake engine and being sprite-based... am I just confused and thinking of Wrack? Not all that jazzed about Wrack, enemies do look very slow, and spiders have never been fun to fight in any FPS.
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# ? Aug 17, 2012 18:47 |
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ExMortis posted:Wasn't there some other oldschool/colorful/techbase FPS getting developed? I seem to remember it being on a modified Quake engine and being sprite-based... am I just confused and thinking of Wrack? As for Wrack, it's by a couple of the Skulltag guys so I'm just gonna wait until half the dev team disband the project and resume development as Wrangofernum. Such Is The Way Of All Things.
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# ? Aug 17, 2012 19:04 |
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Dominic White posted:The Epsilon pack is a full graphical overhaul for Quake. Uses Darkplaces, I believe. It looks like this in action: I thought "Not my cup of tea, but I can see why people like it..." Then I saw the Shambler
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# ? Aug 17, 2012 19:08 |
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GoG is having a shooter sale. I'm sure most of you already have the ones worth buying here, but what the hell. I'm half tempted to get the Postal games or Blood 2 just to see how bad they are.
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# ? Aug 17, 2012 19:44 |
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Blood 2 needs to be a drat dollar but I have a morbid curiosity and kind of want to attempt to bear it. e: bear it? beat it Yodzilla fucked around with this message at 20:35 on Aug 17, 2012 |
# ? Aug 17, 2012 19:49 |
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I liked Blood 2. But JESUS it is crash-prone on like, every computer. I haven't even tried it on my new Windows 7/64-Bit computer based completely on what I've heard about how it crashes even more frequently than on other systems. A good source port could fix that, but I have a sinking suspicion it's not coming.
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# ? Aug 17, 2012 20:29 |
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I asked on the GOG thread, but I figured a second opinion wouldn't hurt. So assume I have none of the games in the GOG FPS sale, and I'm solely interested in the single-player experience. What would you fine folks recommend?
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# ? Aug 18, 2012 00:21 |
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PlatinumJukebox posted:I asked on the GOG thread, but I figured a second opinion wouldn't hurt. Blood, Duke Nukem and Unreal. If it takes a lot to offend you, Postal 2.
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# ? Aug 18, 2012 00:28 |
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catlord posted:Blood, Duke Nukem and Unreal. If it takes a lot to offend you, Postal 2. Huh, same as the GOG thread. Guess I'm getting those then
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# ? Aug 18, 2012 01:11 |
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I played some dark places about 5 years ago and, while I was impressed by what was done with the Quake source, I felt it took away a lot of the charm that Quake has in its visual simplicity. The other night I decided to try another more traditional port. I went with Qrack and spent about an hour configuring it exactly how I wanted it. I'm extremely happy with it and I've been playing a lot of the more modern single player maps that people have created. There's some fantastic maps out there that were made fairly recently and take Quake gameplay and architecture to another level. I've noticed a lot of them are tuned way tighter than the original maps too which can make them challenging, but entirely fair. Visually I'm running it mostly vanilla except I really enjoy the enhanced skies and the rain. Just want to also encourage anyone who hasn't checked out the quake 1 mapping scene in years to dig in because people have put in some serious time and dedication.
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# ? Aug 18, 2012 02:28 |
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Kinsie. How can you post this on the Doom forums but not here. I need my fix, man!quote:
catlord posted:Blood, Duke Nukem and Unreal. If it takes a lot to offend you, Postal 2. I'm thinking of doing a sort of an existential Postal 2 Let's Play, where the focus isn't so much on the game but the ridiculous interactions of all the crazy weapons and mods introduced past Apocalypse Weekend. Gently lilting sounds and ambience as cats and scissors go flying by, watching cars explode in slow motion, sniper rifles that let off nuclear explosions with each shot... Does that sound like something worth watching?
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# ? Aug 19, 2012 16:46 |
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Mr.Success posted:There's some fantastic maps out there that were made fairly recently and take Quake gameplay and architecture to another level. I've noticed a lot of them are tuned way tighter than the original maps too which can make them challenging, but entirely fair. Visually I'm running it mostly vanilla except I really enjoy the enhanced skies and the rain. WHOIS John Galt posted:Kinsie. How can you post this on the Doom forums but not here. I need my fix, man! WHOIS John Galt posted:I'm thinking of doing a sort of an existential Postal 2 Let's Play, where the focus isn't so much on the game but the ridiculous interactions of all the crazy weapons and mods introduced past Apocalypse Weekend. Gently lilting sounds and ambience as cats and scissors go flying by, watching cars explode in slow motion, sniper rifles that let off nuclear explosions with each shot... Does that sound like something worth watching? Oh, while I'm here, here's a good mod that I don't think I've mentioned yet: Samsara is a mod for Doom, Heretic, Hexen and Chex Quest that lets you play through as the Doom Guy, Blazkowicz from Wolfenstein, Corvus from Heretic, the Cleric from Hexen, or Duke Nukem, each with their own abilities and weapon sets. It was primarily built for multiplayer, but its pretty fun in single player as well! Here's a video of Duke blasting his way through Scythe 2: https://www.youtube.com/watch?v=hEEKj4IUNKI
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# ? Aug 19, 2012 18:58 |
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WHOIS John Galt posted:I'm thinking of doing a sort of an existential Postal 2 Let's Play, where the focus isn't so much on the game but the ridiculous interactions of all the crazy weapons and mods introduced past Apocalypse Weekend. Gently lilting sounds and ambience as cats and scissors go flying by, watching cars explode in slow motion, sniper rifles that let off nuclear explosions with each shot... Does that sound like something worth watching? A Postal 2 Mods LP would be interesting, I think. There are some interesting ones out there. Also, new Reelism? poo poo yeah. And Samsara sounds interesting. I'm certainly going to check it out.
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# ? Aug 19, 2012 21:25 |
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Mr.Success posted:Just want to also encourage anyone who hasn't checked out the quake 1 mapping scene in years to dig in because people have put in some serious time and dedication. I've played a few interesting creations. It's just a shame that mapmakers have to deal with a lot of conflicting standards by the main engines (darkplaces, fteqw, fitzquake, quakespasm) and that ultimately quake just doesnt have the same robust "toolset" as doom 2 http://www.quaddicted.com/reviews/honey.html
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# ? Aug 20, 2012 19:12 |
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I recently bought all the Dooms on Steam ( during the Quakecon sale ), and I have been having an absolute blast playing through Ultimate Doom with Zdoom. Widescreen support and mouselook makes the gameplay amazing - I just can't go back to keyboard-only anymore - and I don't feel like I need any further graphical enhancers. I am now trying to survive E4M2 on Ultra Violence, and call it a lack of skill or a fiendish map-design, but I feel like having a real challenge for the first time during this playthrough. With mouse-support ( and some old muscle-memory, I guess ) the first three episodes weren't that difficult on UV. I promised myself to finish Ultimate Doom, Doom 2 and Final Doom before I test my skills with community-made WADs. I still have a pretty long way to go.
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# ? Aug 21, 2012 10:18 |
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I finally got around to getting some play time into Odamex this weekend, and I think that it's now my preferred multiplayer port. Being able to have servers with voting and on-the-fly WAD changes is nifty, and the lag compensation is mind-blowingly good. I was playing on Euro servers with 200+ pings and from my end everything still looked and felt completely smooth.
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# ? Aug 21, 2012 14:33 |
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Arthe Xavier posted:I promised myself to finish Ultimate Doom, Doom 2 and Final Doom before I test my skills with community-made WADs. I still have a pretty long way to go. Plutonia on Ultra-Violence is a skill test in itself.
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# ? Aug 21, 2012 15:14 |
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I've always wanted an FPS adaptation of Paul Verhoeven's Total Recall done in the Quake engine, complete with terrible Arnold impersonator spouting great one liners. And of course it'd have to be ultra violent, maybe even use the GHOUL dismemberment system from Soldier of Fortune. I mean, the movie already has a bunch of videogamey scenarios. The alien pyramid at the end would make a badass final level as well. You could totally (recall) use the hologram (HoloQuaid?) to distract badly animated Mars soldiers and mow them down. I'd buy it for a dollar.
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# ? Aug 21, 2012 17:11 |
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Al Cu Ad Solte posted:I've always wanted an FPS adaptation of Paul Verhoeven's Total Recall done in the Quake engine, complete with terrible Arnold impersonator spouting great one liners. And of course it'd have to be ultra violent, maybe even use the GHOUL dismemberment system from Soldier of Fortune. This may give you some of what you're looking for, it's like an 80s/90s action movie version of his previous Nazis mod: http://forum.zdoom.org/viewtopic.php?f=19&t=33330 Coincidentally, I was actually about to watch Total Recall again after having watched the remake during the weekend. I prefer the original.
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# ? Aug 21, 2012 21:35 |
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Holy poo poo, I've been looking for something like this for awhile. I had a Heretic mod that gave you Doom weapons, and have wanted more like that. Thanks for posting this! If no one has tried it, there are changes to the characters. Heretic's fire mace is made a regular weapon (since it kinda sucks), you get Hexens cleric with a mix-mash of weapons from that game, BJ gets additional weapons, including the rocket launcher and the Spear of Destiny. Duke does not get the shrink or microwave gun, sadly.
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# ? Aug 22, 2012 03:24 |
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Duke also has a big number of really poor quality sound bytes that I'd never heard before. I'm assuming they came from one of the various console games or something because they are just fuzzy as poo poo.
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# ? Aug 22, 2012 05:00 |
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Chinese Tony Danza posted:Duke also has a big number of really poor quality sound bytes that I'd never heard before. I'm assuming they came from one of the various console games or something because they are just fuzzy as poo poo. That Ignorant Sap posted:Duke does not get the shrink or microwave gun, sadly.
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# ? Aug 22, 2012 05:05 |
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Samsara is kind of what I always wanted Aeons of Death to be. I wish Duke's freezthrower was replaced by the expander or the plasma gun from Duke64 or something though. Anything other than the freezethrower; that thing has always sucked.
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# ? Aug 22, 2012 07:18 |
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KozmoNaut posted:This may give you some of what you're looking for, it's like an 80s/90s action movie version of his previous Nazis mod: Sweet, thanks. Any map recommendations for this?
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# ? Aug 22, 2012 22:29 |
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Al Cu Ad Solte posted:Sweet, thanks. Any map recommendations for this? Unfortunately, the whole "realistic maps" thing only really took off with Duke3D. Doom is definitely more suited to hellish environments and futuristic techbases, what with its choice in textures and so on. I've been having fun in the early Doom II levels, but I haven't really found any good maps that fit the style, like Epic and Epic2 for Nazis.
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# ? Aug 23, 2012 04:47 |
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Mr.Success posted:Just want to also encourage anyone who hasn't checked out the quake 1 mapping scene in years to dig in because people have put in some serious time and dedication. Also please tell me some terrible rear end in a top hat has remade nuts.wad for Quake using nothing but Spawns.
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# ? Aug 23, 2012 07:02 |
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PUKED posted:Is CZG's stuff a safe bet? I just replayed Quake for the first time in ages and really want to try a few maps. Yup czg is a good bet. Spirit posted a good starter list to SPUF: http://forums.steampowered.com/forums/showthread.php?t=2565483 Generally the good Quake maps these days fall into two categories. Either a super-refined version of classic Quake gameplay, or "Quake turned up to 11" with hordes of enemies, new weapons, new monster types, maybe some new types of entities and scripting. Spirit's list includes both of those types. czg's stuff tends to be in the former group for example, and Tronyn in the latter. I'd recommend anything that shows up in my Quake screenshots from Steam: http://steamcommunity.com/id/jlaw/screenshots/?appid=2310&sort=score&browsefilter=myfiles ... so you could see if anything there looks interesting. (I'd imagine there's a lot of overlap between this & Spirit's list.) Another note... I've really enjoyed the "remix" levels that have been released recently, like: Geophobia (from DM7), Gloomier Keep (from E1M5), Bad Dark Cistern (from DM5 + DM6). And the two maps included in the Quoth mod, The Slipgate Triplex and Remix of the Damned. Finally you can keep an eye out for Quake releases at http://www.celephais.net/board/
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# ? Aug 23, 2012 07:18 |
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Spirit's list is good, but mostly made up of more recent maps and it's missing a lot of golden oldies. Here's a list of some (not all) of my favourite maps: A few older ones, and a few newer ones. http://www.quaddicted.com/reviews/ac.html http://www.quaddicted.com/reviews/ant.html http://www.quaddicted.com/reviews/apsp1.html http://www.quaddicted.com/reviews/apsp2.html http://www.quaddicted.com/reviews/bbelief.html http://www.quaddicted.com/reviews/casspq1.html http://www.quaddicted.com/reviews/damaul6.html http://www.quaddicted.com/reviews/ikspq5.html http://www.quaddicted.com/reviews/koohoo.html http://www.quaddicted.com/reviews/lunsp1.html http://www.quaddicted.com/reviews/moonlite.html http://www.quaddicted.com/reviews/nastrond.html http://www.quaddicted.com/reviews/ne_ruins.html http://www.quaddicted.com/reviews/oum.html http://www.quaddicted.com/reviews/zer.html
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# ? Aug 23, 2012 08:01 |
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Anybody up for old school quake world DM?
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# ? Aug 23, 2012 08:30 |
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I'm going to run through the Marathon series this weekend. It's the only old FPS that nostalgia consistently brings me back to. Actually I'm not sure if it's nostalgia or if it's that I'm still intrigued and mystified by the complexity of the story. Overlooked medieval French legends set in space? I think I've scoured the entire Marathon story site and I still don't know what the gently caress. And I've never been able to beat Infinity, that bastard of a game. Can anybody else who loves this poo poo give me some pointers for that? Or even just some rare insight into the series would be fantastic. And does anyone know if Pathways Into Darkness has been made playable on modern machines? My only experience with it was from a screenshot LP.
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# ? Aug 23, 2012 12:34 |
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Animal-Mother posted:I'm going to run through the Marathon series this weekend. It's the only old FPS that nostalgia consistently brings me back to. Actually I'm not sure if it's nostalgia or if it's that I'm still intrigued and mystified by the complexity of the story. Overlooked medieval French legends set in space? I think I've scoured the entire Marathon story site and I still don't know what the gently caress. And I've never been able to beat Infinity, that bastard of a game. Can anybody else who loves this poo poo give me some pointers for that? Or even just some rare insight into the series would be fantastic. And does anyone know if Pathways Into Darkness has been made playable on modern machines? My only experience with it was from a screenshot LP. And as for Pathways, nope. The best you can do is use a Macintosh emulator loaded up with System 7 or compatible. The Kins fucked around with this message at 13:02 on Aug 23, 2012 |
# ? Aug 23, 2012 12:59 |
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On the subject of Heretic, the well-recieved MegaWAD Masters of Chaos just got an updated release. 31 levels across three episodes, five new weapons, a few new enemies, etc. It plays nice with that Heretic++ graphical mod too, but make sure you load H++ first (a loader helps), or it breaks the new weapons. Dominic White fucked around with this message at 13:16 on Aug 23, 2012 |
# ? Aug 23, 2012 13:05 |
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closeted republican posted:I finished up Quake 2 a few days ago, and it's a lot better than I remember. There's plenty of ammo for you to go nuts with awesome weapons like the Chaingun, Rocket Launcher and BFG, which makes combat a blast. The enemies have personality (like the cannon fodder soldier's overdramatic death animations, the Tanks' THUMP and even the Iron Maiden's bizzare sexual moan idle sound), the levels are good enough that you won't get lost, and the game gives you a nice and steady supply of new guns to mess with, even if you don't go secret hunting. Even the orange and gray pallet isn't that bad after a few minutes. Quake 1 is still the best SP wise, but Q2 is a worthy successor to Quake 1, even if some of the charm that Quake 1 had is gone (the rest of the charm the Romero-era iD games had went away with Quake 3 ). This is quite a few pages back but I also recently just went through the single player for Quake 2 after years of mucking about with it but never beating it. (Quake 2 was *the* deathmatch game for me back in the modem/early cable days, so I never did the SP. I had a ton of fun with it too. It's a blast to play through. It's decidedly different than the other iD games, and while some may consider it inferior, it didn't affect me like that. Granted I was running KMQ2 with high res textures/models etc. Super glad you said the Mission packs suck for Q2 tho, because I was going to try them next, but if's not as good, I'll pass. My next mission is beating Quake 1! (and then I'll probably go back and finally finish up Doom 1 & 2)
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# ? Aug 23, 2012 13:16 |
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SilentD posted:Anybody up for old school quake world DM? Actually, to expand on this, I think it would be a neat idea to have some kind of early FPS multiplayer night every Friday and/or Saturday. The goons playing could meet up on IRC or Steam group, have one of them host or find an existing server, and play for a few hours or until everyone is tired of fragging each other.
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# ? Aug 23, 2012 13:24 |
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Obeast posted:That sounds like fun, especially since I never got to play Quake 1 online. Having an old game pickup group has been my ultimate video game fantasy for years, make it happen pleaaase
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# ? Aug 23, 2012 13:30 |
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# ? May 15, 2024 03:30 |
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Animal-Mother posted:I'm going to run through the Marathon series this weekend. It's the only old FPS that nostalgia consistently brings me back to. Actually I'm not sure if it's nostalgia or if it's that I'm still intrigued and mystified by the complexity of the story. Overlooked medieval French legends set in space? I think I've scoured the entire Marathon story site and I still don't know what the gently caress. And I've never been able to beat Infinity, that bastard of a game. Can anybody else who loves this poo poo give me some pointers for that? Or even just some rare insight into the series would be fantastic. And does anyone know if Pathways Into Darkness has been made playable on modern machines? My only experience with it was from a screenshot LP. What part of Infinity trips you up? Every time I replay Infinity I get slowed down by Acme Station, the vacuum level. I always play on the hardest setting, and the level is nearly impossible as a result. There's a way to skip that and a few other levels, but I hate doing that.
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# ? Aug 23, 2012 13:50 |