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Man Whore posted:How does the armor compilation distribute armor? Does it integrate leveled lists or does it use a cabinet? I kind of don't want my wastelanders looking like Commander Sheperd. The armor compilation mod puts all the armor and accessories in two cabinets behind the Goodsprings General Store. The armor and accessories are not included in the leveled lists so you'll never see anyone with the added armor. There is also a Chest of Shame, with what I assume is skimpy armor, PA included because he secretly modded his game with a bunch of boobies. There isn't any armor for Commander Sheperd included but, there is armor for Commander Shepard and Tali. The armor for Tali is from ME2 and the armor for Shepard is from ME1. The wetsuit basically. Your best bet is to go with the LAPD Riot armor included in the mod. It looks a lot more like the armor from ME2 and is the armor my character is wearing in my previous post. Edit: The coat isn't included if you're wondering, that's from another mod which let's it take an unused slot. RickDaedalus fucked around with this message at 23:31 on Aug 27, 2012 |
# ? Aug 27, 2012 23:24 |
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# ? May 10, 2024 16:05 |
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So this had to happen sooner or later
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# ? Aug 28, 2012 00:09 |
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Saint Sputnik posted:So this had to happen sooner or later hmmm,I wonder how Ohio is doing in the fallout universe. It must be fine seeing as how Neil Armstrong walked all the way to the mojave.
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# ? Aug 28, 2012 00:23 |
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RickDaedalus posted:There isn't any armor for Commander Sheperd included There were a bunch of ME1 armors in there last time I looked. Lemme go load up my installation and see which ones specifically. Edit: With helmets: Assassin, Colossus, Explorer, Guardian, Onyx, Mercenary (listed as "Red Mercenary"), Titan, and Ursa. Also, Duelist and Gladiator without helmets that I see, a heavy version of Gladiator, a light version of Onyx, and a heavy Onyx helmet. Remora fucked around with this message at 00:54 on Aug 28, 2012 |
# ? Aug 28, 2012 00:45 |
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That Neil Armstrong mod is useless if his companion quest isn't to take control of the ship in "Come Fly With Me"
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# ? Aug 28, 2012 00:46 |
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Remora posted:There were a bunch of ME1 armors in there last time I looked. Lemme go load up my installation and see which ones specifically. What mod are you guys talking about?
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# ? Aug 28, 2012 05:14 |
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/\/\/\/\/\ That would be this one:Cream-of-Plenty posted:PoliceAutomaton's Armor Compilation
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# ? Aug 28, 2012 05:32 |
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RickDaedalus posted:The armor compilation mod puts all the armor and accessories in two cabinets behind the Goodsprings General Store. The armor and accessories are not included in the leveled lists so you'll never see anyone with the added armor. There is also a Chest of Shame, with what I assume is skimpy armor, PA included because he secretly modded his game with a bunch of boobies. Haha, no it isn't. It's mainly just some commercial armor (some Tomb Raider game IIRC) that was converted technically really bad and I lacked the patience for to fix. I still included it because the guy who converted it was a spergy rear end who put some kind of "protection" on the .nifs to keep them from being altered by third parties. (and broke the format in the process, probably causing trouble for anyone using his mods) I removed that "protection" and still included it as a sort of "hey, gently caress you". The Tali armor/suit doesn't really fit anywhere into the game but it was executed so nicely and even the 3 fingers worked so I decided to include it for laughs. I think it's the only armor that's way out of it regarding fitting into Fallout. The Armor Collection is generally a resource for other modders, to take whatever they want and put into their own mods. In it's folders are still a lot of armors that aren't in the cabinet. I did pay attention to the armor/weight/value values and gave armors different effects where appropiate, so all the armors are entirely playable and won't unbalance the game when used. (They only might when used too early on) If I did have to alter an armor a lot, be it weight mapping or geometry, with female armors I used the type 3 bodyshape as template, this happened rarely though. Also there are a lot of accessoires included like sunglasses, scarves etc. which will properly adjust to the headshape of the character who's wearing them, unlike every other mod I have seen. And yes, the collection won't alter anything else about the game, the armors are 100% only in those cabinets and nowhere else. Police Automaton fucked around with this message at 06:03 on Aug 28, 2012 |
# ? Aug 28, 2012 05:55 |
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Saint Sputnik posted:So this had to happen sooner or later HE CHANGED THE WORLD FOR US posted:-Let me see your personal inventory Kinetic Tools fucked around with this message at 05:57 on Aug 28, 2012 |
# ? Aug 28, 2012 05:55 |
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Fuckin' nexus, man.
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# ? Aug 28, 2012 06:56 |
Huh...speaking of "what the hell, modding community?" stuff, I've been saving this for a while, now. A taste, if you will: quote:Hi all, new user here. The entire thread gets a lot stranger after that opening question. Checkmate EDIT: His (her?) load order is the best thing, too--
[X] Sexout.esm [X] wsex.esm [X] DarNifiedUINV.esp [X] Neck-id Slaves.esp [X] No Sleeves No Shirts NV.esp [X] NPCs wear NSNS NV.esp [X] Centered 3rd Person Camera - Unraised.esp [X] populatedcasino.esp [X] SexoutProstitutes.esp [X] SexoutRapers.esp [X] Bashed Patch, 0.esp Cream-of-Plenty fucked around with this message at 19:07 on Aug 28, 2012 |
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# ? Aug 28, 2012 07:08 |
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I installed the Tales of Two Wastelland mod and was able to play for a few hours in the Fallout 3 area (started out there), but when I decided to travel to the New Vegas region, it plays the opening movie and then fades to white to switch to Doc Mitchel's house, but instead the game just stays on this screen and I have to quit out. Anyone here any idea how to get around this issue, as I am able to use the console commands and esc while this happen. Hate to remove the mod, as I actually like to play the Fallout 3 region again for a change, but hate to not be able to visit New Vegas either!
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# ? Aug 28, 2012 07:22 |
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Cream-of-Plenty posted:Huh...speaking of "what the hell, modding community?" stuff, I've been saving this for a while, now. EDIT: we should do like our own weekend web with the nexus
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# ? Aug 28, 2012 07:49 |
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I used a console command to jump higher, but now I "land" in midair on an invisible platform, and have to walk a few steps to fall. Are there any fixes for this? Also, how can I turn off fall damage only? I don't want god mode.
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# ? Aug 28, 2012 08:38 |
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Toothy posted:Also, how can I turn off fall damage only? I don't want god mode. I think Project Nevada has a setting for fall damage, if you're using that. (You should, it's great.)
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# ? Aug 28, 2012 09:27 |
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And this is why we need to be able to deploy psychiatrists via 911.
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# ? Aug 28, 2012 10:36 |
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What is the most user-friendly mod for adding your own mp3s to the game as a custom radio station? Bonus points if it applies some sort of subtle lo-fi effect on top of the original audio.
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# ? Aug 28, 2012 10:40 |
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I realise this is a long shot, but is there a mod that distributes DLC gear across the Mojave before you start/finish it? Not just into vendor lists, I want NCR troops with .45 SMGs and Vipers with Police Pistols. One other thing - is there a mod that reduces enemy weapon deterioration on death/just removes them entirely? I make so much money off selling guns it's getting a little obscene. I need to go buy some implants.
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# ? Aug 28, 2012 15:45 |
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CCO has been updated to version 1.31. This version fixes the issue with CCO's adjustments to the Survival healing bonus multiplier causing some unbalanced results when used with JSawyer.
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# ? Aug 28, 2012 16:27 |
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These Loving Eyes posted:What is the most user-friendly mod for adding your own mp3s to the game as a custom radio station? Bonus points if it applies some sort of subtle lo-fi effect on top of the original audio.
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# ? Aug 28, 2012 19:55 |
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Something's messing with my/my Followers carry weight. When I load up a new save it feels like two scripts are fighting - I usually start off encumbered, than after a few seconds my carry weight increases and I can move as normal. Similarly, all my followers have carry weights of 5/5 until I fire and rehire them, then things go the CCO default which is usually around /80. Anyone else had anything like this? I'm going to try disabling CCO Follower Tweaks and see what happens.
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# ? Aug 28, 2012 22:40 |
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I'm looking to start up a new game of NV with Project Nevada and possibly the JESawyer mod. Is it a good idea to run both mods simultaneously, or should I just pick one?
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# ? Aug 28, 2012 23:47 |
CerebralDonut posted:I'm looking to start up a new game of NV with Project Nevada and possibly the JESawyer mod. Is it a good idea to run both mods simultaneously, or should I just pick one? There's been a lot of talk about using the two together over the last 3-4 pages. Basically, you can use them in conjunction, but--barring a merged patch--whichever loads last will overwrite the changes made by whichever loads first. Nothing surprising about that, but JSawyer.esp is only a single plugin that deals predominately with rebalancing, and PN comes with a configurable plugin that is solely meant for rebalancing. I would suggest installing PN with everything but the Rebalance module. (Alternatively, install the Rebalance module but make sure it loads before JSawyer.esp, since you can't configure JSawyer.esp.) This will eliminate a majority of the conflicts. Then, for the sake of leveled lists, weapons, and armor stats, you'll probably want to make a merged patch for the two overhauls so that one doesn't necessarily dominate the other.
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# ? Aug 29, 2012 00:54 |
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Shame I couldn't fix the mod, so I guess it's going away. Thankfully there isn't too much to remove to restore the game back to regular New Vegas.
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# ? Aug 29, 2012 01:20 |
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Beaumont posted:Something's messing with my/my Followers carry weight. When I load up a new save it feels like two scripts are fighting - I usually start off encumbered, than after a few seconds my carry weight increases and I can move as normal. Similarly, all my followers have carry weights of 5/5 until I fire and rehire them, then things go the CCO default which is usually around /80. Anyone else had anything like this? I dunno about Followers, but I do notice this happens off the bat. Like it loads up and has each setting overwritten as the game loads up. It bothers me, but it handles itself and is okay otherwise. Btw, for the new CCO release, does it require a new game, or can I just overwrite the existing files with what's new?
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# ? Aug 29, 2012 21:37 |
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Capitol Wasteland mods going down like that really sucks. I can't see the reasoning behind repackaging that much content from Fallout 3 when people can just buy it, but I guess folks swap data on mod sites so often that legality seems far away. Still, Bethesda of all companies. Truly it's a sign of the times or something gay like that. Some crazy rear end in a top hat needs to re-release the mod as a patching utility which combines both purchased games. Even something as clunky as cross-game compatibility of items and characters would do. PneumaticHat fucked around with this message at 02:13 on Aug 30, 2012 |
# ? Aug 30, 2012 01:51 |
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SpookyLizard posted:Btw, for the new CCO release, does it require a new game, or can I just overwrite the existing files with what's new?
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# ? Aug 30, 2012 01:55 |
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PneumaticHat posted:Capitol Wasteland mods going down like that really sucks. I can't see the reasoning behind repackaging that much content from Fallout 3 when people can just buy it, but I guess folks swap data on mod sites so often that legality seems far away. Still, Bethesda of all companies. Truly it's a sign of the times or something gay like that. They're just down on the Nexus. A Tale of Two Wastelands got rehosted with the Morrowoblivion people I think. RFCW did too, but it's a dead project now.
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# ? Aug 30, 2012 02:07 |
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Naky posted:They're just down on the Nexus. A Tale of Two Wastelands got rehosted with the Morrowoblivion people I think. RFCW did too, but it's a dead project now. Oh, awesome, thanks for the info. Unvoiced mods need to stop having a ton of dialogue. It's creepy as hell to have the dead eyes of a serene mannequin stare into your soul as you pretend to hold a conversation with it.
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# ? Aug 30, 2012 02:21 |
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How much Fallout 3 content does RFCW/Tale of Two Wastelands actually contain? I had assumed that since you need a copy of Fallout 3 anyway that it wouldn't be much.PneumaticHat posted:Truly it's a sign of the times or something gay like that. Seriously? What are you, twelve? Eldoop fucked around with this message at 02:49 on Aug 30, 2012 |
# ? Aug 30, 2012 02:47 |
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PRO CLICK ZONE The above is my current version of Gtab's ammo master that some of us in this thread have been using. This current version contains recipes to manufacture or breakdown ammuntion (or it's baser components) in batches of up to 10,000 rounds at a time. It's really convenient. This version does depend on GRA now and you can make pulse slugs. I think I've got recipes for every ammo in the game now, but holler if I missed something. Just overwrite your existing .esm, you should be fine. It shouldn't make anything explode.
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# ? Aug 30, 2012 06:58 |
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PneumaticHat posted:
Honestly,I'd rather have creepy silence than having to hear breathy basement dweller acting.
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# ? Aug 30, 2012 20:24 |
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So. I was, uh, testing some things out on the R870 conversion I did for Millenia for an update and I'm getting some mildly creepy results out of it. First shot. Second shot... Well, back to the ol' drawing board.
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# ? Aug 31, 2012 02:02 |
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Naky posted:So. I was, uh, testing some things out on the R870 conversion I did for Millenia for an update and I'm getting some mildly creepy results out of it. Haha this is amazing, mind posting this version together with the finished one when it's ready?
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# ? Aug 31, 2012 02:09 |
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Naky posted:So. I was, uh, testing some things out on the R870 conversion I did for Millenia for an update and I'm getting some mildly creepy results out of it. Ara posted:Haha this is amazing, mind posting this version together with the finished one when it's ready? I smell a unique variant. You could find it submerged in a vat of FEV goop or something.
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# ? Aug 31, 2012 02:14 |
The Fingerer.
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# ? Aug 31, 2012 02:17 |
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And people wonder why I drink and mod gamebryo at the same time. When you can have fun like this? Oh baby.
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# ? Aug 31, 2012 02:21 |
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Naky posted:So. I was, uh, testing some things out on the R870 conversion I did for Millenia for an update and I'm getting some mildly creepy results out of it. Shame you can't use these results to make a mod where you fight some weird mutants or something.
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# ? Aug 31, 2012 02:26 |
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Cream-of-Plenty posted:The Fingerer. The Finglonger!
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# ? Aug 31, 2012 02:29 |
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# ? May 10, 2024 16:05 |
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Rirse posted:Shame you can't use these results to make a mod where you fight some weird mutants or something. I'm not even really sure what's causing it, plus it's not consistent. I'm getting odd weight mapping glitches only randomly. Sooooo it's pretty much just a bugged as poo poo nif file right now.
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# ? Aug 31, 2012 02:30 |