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RickDaedalus
Aug 2, 2009

Man Whore posted:

How does the armor compilation distribute armor? Does it integrate leveled lists or does it use a cabinet? I kind of don't want my wastelanders looking like Commander Sheperd.

(I want to be the one who looks like Commander Sheperd)

Get less criticals. :colbert:

The armor compilation mod puts all the armor and accessories in two cabinets behind the Goodsprings General Store. The armor and accessories are not included in the leveled lists so you'll never see anyone with the added armor. There is also a Chest of Shame, with what I assume is skimpy armor, PA included because he secretly modded his game with a bunch of boobies.

There isn't any armor for Commander Sheperd included but, there is armor for Commander Shepard and Tali. The armor for Tali is from ME2 and the armor for Shepard is from ME1. The wetsuit basically. Your best bet is to go with the LAPD Riot armor included in the mod. It looks a lot more like the armor from ME2 and is the armor my character is wearing in my previous post.

Edit: The coat isn't included if you're wondering, that's from another mod which let's it take an unused slot.

RickDaedalus fucked around with this message at 23:31 on Aug 27, 2012

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Saint Sputnik
Apr 1, 2007

Tyrannosaurs in P-51 Volkswagens!
So this had to happen sooner or later

Man Whore
Jan 6, 2012

ASK ME ABOUT SPHERICAL CATS
=3



Saint Sputnik posted:

So this had to happen sooner or later


hmmm,I wonder how Ohio is doing in the fallout universe. It must be fine seeing as how Neil Armstrong walked all the way to the mojave.

Remora
Aug 15, 2010

RickDaedalus posted:

There isn't any armor for Commander Sheperd included

There were a bunch of ME1 armors in there last time I looked. Lemme go load up my installation and see which ones specifically.

Edit: With helmets: Assassin, Colossus, Explorer, Guardian, Onyx, Mercenary (listed as "Red Mercenary"), Titan, and Ursa. Also, Duelist and Gladiator without helmets that I see, a heavy version of Gladiator, a light version of Onyx, and a heavy Onyx helmet.

Remora fucked around with this message at 00:54 on Aug 28, 2012

Jerusalem
May 20, 2004

Would you be my new best friends?

That Neil Armstrong mod is useless if his companion quest isn't to take control of the ship in "Come Fly With Me" :colbert:

SpookyLizard
Feb 17, 2009

Remora posted:

There were a bunch of ME1 armors in there last time I looked. Lemme go load up my installation and see which ones specifically.

Edit: With helmets: Assassin, Colossus, Explorer, Guardian, Onyx, Mercenary (listed as "Red Mercenary"), Titan, and Ursa. Also, Duelist and Gladiator without helmets that I see, a heavy version of Gladiator, a light version of Onyx, and a heavy Onyx helmet.

What mod are you guys talking about?

Remora
Aug 15, 2010

/\/\/\/\/\ That would be this one:

Cream-of-Plenty posted:

PoliceAutomaton's Armor Compilation
Sort of like "The Armory," but for Armor. A massive compilation of armor and helmets from other games and universes, integrated into the game. Perhaps the ultimate pack for Mass Effect cosplaying in the Fallout Universe.

Police Automaton
Mar 17, 2009
"You are standing in a thread. Someone has made an insightful post."
LOOK AT insightful post
"It's a pretty good post."
HATE post
"I don't understand"
SHIT ON post
"You shit on the post. Why."

RickDaedalus posted:

The armor compilation mod puts all the armor and accessories in two cabinets behind the Goodsprings General Store. The armor and accessories are not included in the leveled lists so you'll never see anyone with the added armor. There is also a Chest of Shame, with what I assume is skimpy armor, PA included because he secretly modded his game with a bunch of boobies.

Haha, no it isn't. It's mainly just some commercial armor (some Tomb Raider game IIRC) that was converted technically really bad and I lacked the patience for to fix. I still included it because the guy who converted it was a spergy rear end who put some kind of "protection" on the .nifs to keep them from being altered by third parties. (and broke the format in the process, probably causing trouble for anyone using his mods) I removed that "protection" and still included it as a sort of "hey, gently caress you". The Tali armor/suit doesn't really fit anywhere into the game but it was executed so nicely and even the 3 fingers worked so I decided to include it for laughs. I think it's the only armor that's way out of it regarding fitting into Fallout.

The Armor Collection is generally a resource for other modders, to take whatever they want and put into their own mods. In it's folders are still a lot of armors that aren't in the cabinet. I did pay attention to the armor/weight/value values and gave armors different effects where appropiate, so all the armors are entirely playable and won't unbalance the game when used. (They only might when used too early on) If I did have to alter an armor a lot, be it weight mapping or geometry, with female armors I used the type 3 bodyshape as template, this happened rarely though. Also there are a lot of accessoires included like sunglasses, scarves etc. which will properly adjust to the headshape of the character who's wearing them, unlike every other mod I have seen.

And yes, the collection won't alter anything else about the game, the armors are 100% only in those cabinets and nowhere else.

Police Automaton fucked around with this message at 06:03 on Aug 28, 2012

Kinetic Tools
May 6, 2009

Saint Sputnik posted:

So this had to happen sooner or later


HE CHANGED THE WORLD FOR US posted:

-Let me see your personal inventory
-Put on your pipboy
- Put on a collar for me
:stare:

Kinetic Tools fucked around with this message at 05:57 on Aug 28, 2012

SpookyLizard
Feb 17, 2009

Fuckin' nexus, man.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
Huh...speaking of "what the hell, modding community?" stuff, I've been saving this for a while, now.

A taste, if you will:

quote:

Hi all, new user here.
I have some issues with this mod and some ideas, too.
First my problem:
As far as I can tell I installed everything correctly (NVSE works combatrape and stalking work), but I still get crashes quite a lot. I'm at Cottonwood Cove right now and the legionaries ar lining up to rape me and sometimes it crashes after the first one, sometimes after the third but it does definately crash at some point. Now I have some other mods active (see loadorder at the bottom of this post) and _had_ workgirl active with this same character before. I've read here to try a "clean" savegame but I don't know exactly what that means. Do I have to start a completely new character with no mods other than sexout? Or is there a way to somehow "clean up" an existing savegame?
Could some of the users without issues post their loadorder so I can see which mods work well together with sexout?

The entire thread gets a lot stranger after that opening question.

Checkmate :smugdog:

EDIT: His (her?) load order is the best thing, too--
    [X] FalloutNV.esm
    [X] Sexout.esm
    [X] wsex.esm
    [X] DarNifiedUINV.esp
    [X] Neck-id Slaves.esp
    [X] No Sleeves No Shirts NV.esp
    [X] NPCs wear NSNS NV.esp
    [X] Centered 3rd Person Camera - Unraised.esp
    [X] populatedcasino.esp
    [X] SexoutProstitutes.esp
    [X] SexoutRapers.esp
    [X] Bashed Patch, 0.esp

Cream-of-Plenty fucked around with this message at 19:07 on Aug 28, 2012

Rirse
May 7, 2006

by R. Guyovich
I installed the Tales of Two Wastelland mod and was able to play for a few hours in the Fallout 3 area (started out there), but when I decided to travel to the New Vegas region, it plays the opening movie and then fades to white to switch to Doc Mitchel's house, but instead the game just stays on this screen and I have to quit out. Anyone here any idea how to get around this issue, as I am able to use the console commands and esc while this happen.

Hate to remove the mod, as I actually like to play the Fallout 3 region again for a change, but hate to not be able to visit New Vegas either!

SpookyLizard
Feb 17, 2009

Cream-of-Plenty posted:

Huh...speaking of "what the hell, modding community?" stuff, I've been saving this for a while, now.

A taste, if you will:


The entire thread gets a lot stranger after that opening question.

Checkmate :smugdog:

:cripes::stare::catstare::staredog:

:ducksiren::ducksiren:

EDIT: we should do like our own weekend web with the nexus

Toothy
Jan 30, 2006

There's treasure everywhere!
I used a console command to jump higher, but now I "land" in midair on an invisible platform, and have to walk a few steps to fall. Are there any fixes for this? Also, how can I turn off fall damage only? I don't want god mode.

SplitSoul
Dec 31, 2000

Toothy posted:

Also, how can I turn off fall damage only? I don't want god mode.

I think Project Nevada has a setting for fall damage, if you're using that. (You should, it's great.)

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars



And this is why we need to be able to deploy psychiatrists via 911.

These Loving Eyes
Jun 6, 2009
What is the most user-friendly mod for adding your own mp3s to the game as a custom radio station? Bonus points if it applies some sort of subtle lo-fi effect on top of the original audio.

Beaumont
Dec 12, 2011
I realise this is a long shot, but is there a mod that distributes DLC gear across the Mojave before you start/finish it? Not just into vendor lists, I want NCR troops with .45 SMGs and Vipers with Police Pistols.

One other thing - is there a mod that reduces enemy weapon deterioration on death/just removes them entirely? I make so much money off selling guns it's getting a little obscene. I need to go buy some implants.

Cirosan
Jan 3, 2012

CCO has been updated to version 1.31. This version fixes the issue with CCO's adjustments to the Survival healing bonus multiplier causing some unbalanced results when used with JSawyer.

FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME

These Loving Eyes posted:

What is the most user-friendly mod for adding your own mp3s to the game as a custom radio station? Bonus points if it applies some sort of subtle lo-fi effect on top of the original audio.
Haven't tried in a while, but I'm guessing it's this one.

Beaumont
Dec 12, 2011
Something's messing with my/my Followers carry weight. When I load up a new save it feels like two scripts are fighting - I usually start off encumbered, than after a few seconds my carry weight increases and I can move as normal. Similarly, all my followers have carry weights of 5/5 until I fire and rehire them, then things go the CCO default which is usually around /80. Anyone else had anything like this?

I'm going to try disabling CCO Follower Tweaks and see what happens.

CerebralDonut
Mar 5, 2004
I'm looking to start up a new game of NV with Project Nevada and possibly the JESawyer mod. Is it a good idea to run both mods simultaneously, or should I just pick one?

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

CerebralDonut posted:

I'm looking to start up a new game of NV with Project Nevada and possibly the JESawyer mod. Is it a good idea to run both mods simultaneously, or should I just pick one?

There's been a lot of talk about using the two together over the last 3-4 pages. Basically, you can use them in conjunction, but--barring a merged patch--whichever loads last will overwrite the changes made by whichever loads first. Nothing surprising about that, but JSawyer.esp is only a single plugin that deals predominately with rebalancing, and PN comes with a configurable plugin that is solely meant for rebalancing.

I would suggest installing PN with everything but the Rebalance module. (Alternatively, install the Rebalance module but make sure it loads before JSawyer.esp, since you can't configure JSawyer.esp.) This will eliminate a majority of the conflicts. Then, for the sake of leveled lists, weapons, and armor stats, you'll probably want to make a merged patch for the two overhauls so that one doesn't necessarily dominate the other.

Rirse
May 7, 2006

by R. Guyovich
Shame I couldn't fix the mod, so I guess it's going away. Thankfully there isn't too much to remove to restore the game back to regular New Vegas.

SpookyLizard
Feb 17, 2009

Beaumont posted:

Something's messing with my/my Followers carry weight. When I load up a new save it feels like two scripts are fighting - I usually start off encumbered, than after a few seconds my carry weight increases and I can move as normal. Similarly, all my followers have carry weights of 5/5 until I fire and rehire them, then things go the CCO default which is usually around /80. Anyone else had anything like this?

I'm going to try disabling CCO Follower Tweaks and see what happens.

I dunno about Followers, but I do notice this happens off the bat. Like it loads up and has each setting overwritten as the game loads up. It bothers me, but it handles itself and is okay otherwise.

Btw, for the new CCO release, does it require a new game, or can I just overwrite the existing files with what's new?

PneumaticHat
Nov 29, 2011
Capitol Wasteland mods going down like that really sucks. I can't see the reasoning behind repackaging that much content from Fallout 3 when people can just buy it, but I guess folks swap data on mod sites so often that legality seems far away. Still, Bethesda of all companies. Truly it's a sign of the times or something gay like that.

Some crazy rear end in a top hat needs to re-release the mod as a patching utility which combines both purchased games. Even something as clunky as cross-game compatibility of items and characters would do.

PneumaticHat fucked around with this message at 02:13 on Aug 30, 2012

Cirosan
Jan 3, 2012

SpookyLizard posted:

Btw, for the new CCO release, does it require a new game, or can I just overwrite the existing files with what's new?
All current releases of CCO are forwards-compatible with each other. You'll never have to start a new game to get the fixed/updated content - just overwrite your existing files.

Naky
May 30, 2001

Resident Crackhead

PneumaticHat posted:

Capitol Wasteland mods going down like that really sucks. I can't see the reasoning behind repackaging that much content from Fallout 3 when people can just buy it, but I guess folks swap data on mod sites so often that legality seems far away. Still, Bethesda of all companies. Truly it's a sign of the times or something gay like that.

Some crazy rear end in a top hat needs to re-release the mod as a patching utility which combines both purchased games? Even something as clunky as cross-game compatibility of items and characters would do.

They're just down on the Nexus. A Tale of Two Wastelands got rehosted with the Morrowoblivion people I think. RFCW did too, but it's a dead project now.

PneumaticHat
Nov 29, 2011

Naky posted:

They're just down on the Nexus. A Tale of Two Wastelands got rehosted with the Morrowoblivion people I think. RFCW did too, but it's a dead project now.

Oh, awesome, thanks for the info.

Unvoiced mods need to stop having a ton of dialogue. It's creepy as hell to have the dead eyes of a serene mannequin stare into your soul as you pretend to hold a conversation with it.

Eldoop
Jul 29, 2012

Cheeky? Us?
Why, I never!
How much Fallout 3 content does RFCW/Tale of Two Wastelands actually contain? I had assumed that since you need a copy of Fallout 3 anyway that it wouldn't be much.

PneumaticHat posted:

Truly it's a sign of the times or something gay like that.

Seriously? What are you, twelve?

Eldoop fucked around with this message at 02:49 on Aug 30, 2012

SpookyLizard
Feb 17, 2009
:ducksiren:PRO CLICK ZONE:ducksiren:

The above is my current version of Gtab's ammo master that some of us in this thread have been using. This current version contains recipes to manufacture or breakdown ammuntion (or it's baser components) in batches of up to 10,000 rounds at a time. It's really convenient. This version does depend on GRA now and you can make pulse slugs. I think I've got recipes for every ammo in the game now, but holler if I missed something. Just overwrite your existing .esm, you should be fine. It shouldn't make anything explode.

Man Whore
Jan 6, 2012

ASK ME ABOUT SPHERICAL CATS
=3



PneumaticHat posted:



Unvoiced mods need to stop having a ton of dialogue. It's creepy as hell to have the dead eyes of a serene mannequin stare into your soul as you pretend to hold a conversation with it.

Honestly,I'd rather have creepy silence than having to hear breathy basement dweller acting.

Naky
May 30, 2001

Resident Crackhead
So. I was, uh, testing some things out on the R870 conversion I did for Millenia for an update and I'm getting some mildly creepy results out of it.

First shot. :stare:


Second shot... :cry:



:cripes:

Well, back to the ol' drawing board.

Ara
Oct 18, 2003



Naky posted:

So. I was, uh, testing some things out on the R870 conversion I did for Millenia for an update and I'm getting some mildly creepy results out of it.

First shot. :stare:


Second shot... :cry:



:cripes:

Well, back to the ol' drawing board.

Haha this is amazing, mind posting this version together with the finished one when it's ready?

Hobo on Fire
Dec 4, 2008

Naky posted:

So. I was, uh, testing some things out on the R870 conversion I did for Millenia for an update and I'm getting some mildly creepy results out of it.


Ara posted:

Haha this is amazing, mind posting this version together with the finished one when it's ready?

I smell a unique variant. You could find it submerged in a vat of FEV goop or something.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
The Fingerer.

Naky
May 30, 2001

Resident Crackhead
And people wonder why I drink and mod gamebryo at the same time. When you can have fun like this? Oh baby.

Rirse
May 7, 2006

by R. Guyovich

Naky posted:

So. I was, uh, testing some things out on the R870 conversion I did for Millenia for an update and I'm getting some mildly creepy results out of it.

First shot. :stare:


Second shot... :cry:



:cripes:

Well, back to the ol' drawing board.

Shame you can't use these results to make a mod where you fight some weird mutants or something.

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare


The Finglonger!

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Naky
May 30, 2001

Resident Crackhead

Rirse posted:

Shame you can't use these results to make a mod where you fight some weird mutants or something.

I'm not even really sure what's causing it, plus it's not consistent. I'm getting odd weight mapping glitches only randomly. Sooooo it's pretty much just a bugged as poo poo nif file right now.

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