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Someone with more time on their hands than me should do a quick primer of cool setting poo poo in 13th Age to riff dungeon ideas off of.
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# ? Sep 14, 2012 20:24 |
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# ? May 14, 2024 01:11 |
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Also money sent. I think we need an orc with pie.
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# ? Sep 14, 2012 20:25 |
Swagger Dagger posted:Someone with more time on their hands than me should do a quick primer of cool setting poo poo in 13th Age to riff dungeon ideas off of. We should probably just start with all the stupid SA/meme suggestions just to get it out of our system before discussing the actual good ideas. Another idea is to just go down a path of discussion topics to get the crux of an idea. Start with something high level, like "What kind of environment should the dungeon be" and then vote on stuff like Jungle, Forest, Subterranean, Interior of a Koru Behemoth, etc., then go from there? I have no idea how it would be organized in the end, but it is at least some semblance of framework.
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# ? Sep 14, 2012 20:38 |
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Money sent! Now to contribute by making horrible suggestions about miniature giant space hamsters or something. fake e: The setting I was thinking about creating for a game I want to run was having a giant subterranean golem-forge where the creations have split into two warring factions fighting over some core part of the forge. That's all I really have at the moment Paracausal fucked around with this message at 20:42 on Sep 14, 2012 |
# ? Sep 14, 2012 20:40 |
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Mustache Ride posted:I sent my dough. I hope Simon doesn't have to pull out I don't think so. It's Fire Opal's campaign, not Pelgrane's. But Pelgrane's name is featured so prominently in it that him making a direct donation to one of the most visible tiers could draw Kickstarter's attention. This, by the way, is the best thing. The Awful Dungeon will be amazing.
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# ? Sep 14, 2012 20:40 |
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You are in a deep pit of despair, Falling into Ian's well was probably a stupid decision, although not listening to the people shouting help from above fills you with a smug sense of self satisfaction. You see the subterreanean passages here are well trodden, life is further evidenced by a sign crudely affixed to the dirt wall. "Get out." it says, with a crude rendition of a frog scrawled beneath it. You pause to contemplate the meaning of this before seeing another sign further down the way. As you approach you can see it also has a crude rendition of a frog, this time though he is depicted with a glowing radiance. The sign reads: "This is a level beyond get out. Lets call it Get Out 2." You get the sense you are not welcome here, but no matter. You will not be thwarted in your search for the Zybourne Clock.
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# ? Sep 14, 2012 20:47 |
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25 to red mage. My vote is for red mage to have editorial control of the pitch before we send it on and Fire Opel/Pelgrane does whatever they want to it, to give a layer of cohesion to it (and to hopefully weed out your dumb puns and tortured references). And also red mage gets the bonus materials with the reward and does whatever he wants with them (he mentioned child's play)
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# ? Sep 14, 2012 20:48 |
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Red_Mage posted:You are in a deep pit of despair, Falling into Ian's well was probably a stupid decision, although not listening to the people shouting help from above fills you with a smug sense of self satisfaction. You see the subterreanean passages here are well trodden, life is further evidenced by a sign crudely affixed to the dirt wall. 10/10 Will Run this every campaign forever.
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# ? Sep 14, 2012 20:49 |
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>awfldung.exe You awaken in complete darkness. It is likely you have been eaten by a Koru. >
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# ? Sep 14, 2012 20:56 |
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As you enter the next chamber, you notice a prominently displayed altar of a god of old. He is portrayed with the head of a lion, the body of a man, and is wielding an axe in his right hand. You get the feeling he was a wrathful god indeed.
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# ? Sep 14, 2012 21:28 |
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We're getting closer to the second stretch goal. Now and forever, I want to play a necromancer physician who maintains that his treatments will always get his patients up and walking again.
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# ? Sep 14, 2012 21:30 |
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Welcome to Something Awful, where in the span of a regular amount of sleep we can raise $500 to put together a dungeon based on our collective
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# ? Sep 14, 2012 21:32 |
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WEEZY CONTROL A NARRATIVE
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# ? Sep 14, 2012 21:34 |
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Gau posted:Welcome to Something Awful, where in the span of a regular amount of sleep we can raise $500 to put together a dungeon based on our collective Those words are technically synonymous
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# ? Sep 14, 2012 21:40 |
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Since I didn't get an answer last time, I'm going to repeat my question and try to make it more concise: Is there any cheap PDF-only way to get the core book? So far, I've found two options: Pay $50 to preorder the deadtree, get PDF. Or, back the kickstarter at the $50 level, get the PDF, retract backing, get it for $0. The first option is too expensive to me right now, and the second option seems too dickish for me to do without the blessing of the people behind the kickstarter. FWIW, a PDF-only option for something in the neighborhood of $15 would be a "please take my money now". $20 is "I'll jump on that when I know I'll have a chance to use it."
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# ? Sep 14, 2012 21:55 |
I believe they've said that a pdf-only version will come out after the physical copy has been out for a bit.
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# ? Sep 14, 2012 21:59 |
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Yeah, I'd be willing to grab this at a cheaper pricepoint, but $50 is too much for my dried up wallet at the moment, especially when I haven't even played any of it yet.
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# ? Sep 14, 2012 22:01 |
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Here's a random idea I had for the dungeon. This is more so bullet points rather than some kind of lore, but hell, lets get these ideas rolling. A Sun themed dungeon that revolves around manipulating light in different ways (aiming light with mirrors, powering objects solar powered style, magnifying the light to cook/burn obstacles/enemies with different sized lenses or magical what-have-you, etc.) to reach to core. The core could either have some kind of infestation (*cough cough* Metroid Prime's Flaahgra *cough cough*) Or its powering the dungeon/floating island/Magic tower/*Insert dungeon location here*. That's all I got, and now to regret suggesting such a terrible idea on the internet.
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# ? Sep 14, 2012 22:36 |
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inklesspen posted:Since I didn't get an answer last time, I'm going to repeat my question and try to make it more concise: From what I've seen on their website, they're putting the PDF out at around $20 (the wording was something like 'around half the price of the print version') and it'll be released a few months after the print version. It's a silly way to do things and I think the PDF price is too high, especially for a delayed release, but it's what they seem dedicated to doing at the moment.
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# ? Sep 14, 2012 22:50 |
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If 20 bucks for a ~350 page PDF with good production values is too high for you you're not going to be happy with any sort of business plan they could be using.
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# ? Sep 14, 2012 23:27 |
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What's locked in the treasure chest? I bet it's a smaller treasure chest. My just flew through the internet to Red_Mage, neat!
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# ? Sep 14, 2012 23:38 |
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inklesspen posted:Is there any cheap PDF-only way to get the core book? So far, I've found two options: Pay $50 to preorder the deadtree, get PDF. Or, back the kickstarter at the $50 level, get the PDF, retract backing, get it for $0. The first option is too expensive to me right now, and the second option seems too dickish for me to do without the blessing of the people behind the kickstarter. I greatly appreciate your not wanting to be dickish. If you backed 13 True Ways at $50, got the Kickstarter Edition PDF, then reduced your pledge to an amount you could more easily afford -- say, $25 or $13 -- I would not think you were a dick at all. Pelgrane is currently aiming for December for the PDF release of the core game.
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# ? Sep 14, 2012 23:47 |
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Has there been any official word when the core book gets its printed release?
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# ? Sep 15, 2012 00:22 |
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$30.00 sent to Red_Mage. We're doing this loving thing. I'm not so hot on the memes - I'm just in for at least one area having traps out the rear end in a top hat - like, ludicrous and obvious amounts of traps, but having a decent reward at the end for anyone crazy enough to head through. Think Indiana Jones meets Tomb of Horrors traps. There may be traps, is what I'm saying. Either that or crazy horror stalker elements. Anything that adds environmental tension. (edit: Not like instant kill traps like ToH. Mean traps. Traps that make you go, 'drat that's a shitload of danger'.) SageNytell fucked around with this message at 03:53 on Sep 15, 2012 |
# ? Sep 15, 2012 03:51 |
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Honestly, I'd be cool with $500 cementing the fact that something called the Awful Dungeon is out there and players can put whatever they think is appropriate into it.
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# ? Sep 15, 2012 05:04 |
Maybe we should make it the Offal Dungeon instead. Just otyughs, otyughs as far as the eye can see.
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# ? Sep 15, 2012 05:13 |
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moths posted:Honestly, I'd be cool with $500 cementing the fact that something called the Awful Dungeon is out there and players can put whatever they think is appropriate into it. This is seriously the best attitude. What made Mikan's 13a playtest iconic SA wasn't the references (there were none), it was the quality and humor and surprising... ubiquity? ...distance it traveled? Something like that.
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# ? Sep 15, 2012 07:23 |
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So thinking about a section of the dungeon that's full of traps. What about a dungeon design that gave an overarching atmosphere, but was pretty much a GM toolkit. A concept that allowed interchangeability and to focus on different types of dungeoneering based in player hooks? Great, but possible? I have no idea what our constraints are. Is this like the dungeon descriptions in the core? Or do we have room for something more in depth?
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# ? Sep 15, 2012 07:36 |
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So far I've received 305 (minus paypal's fee of course). Once the following two come through (and Simon), I'll pledge it to the kickstarter and start a thread.
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# ? Sep 15, 2012 07:51 |
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I go out for the night and nearly miss my own thing, you sure got it going fast. Money sent.
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# ? Sep 15, 2012 11:56 |
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Necromancer unlocked! On track for $42k next!
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# ? Sep 15, 2012 23:57 |
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And we have Necromancy! The power of desecrating the dead and perverting the laws of nature is made possible by generous donations from members like you. Thank you! Man, this has been really picking up steam! Maybe we'll see the power of devils by the end of this!
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# ? Sep 15, 2012 23:58 |
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Glad to the Kickstarter going well. I can't jump in at this time but am looking forward to getting the book sometime after it is released.
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# ? Sep 16, 2012 01:58 |
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Kenderama posted:Necromancer unlocked! And my group said it would never happen. I guess it's time for me to make as many horrible death related puns as I can to them.
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# ? Sep 16, 2012 03:36 |
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Bedlamdan posted:And my group said it would never happen. I guess it's time for me to make as many horrible death related puns as I can to them. For their sake, please don't include any about 'cracking open a cold one'.
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# ? Sep 16, 2012 04:22 |
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Solomonic posted:For their sake, please don't include any about 'cracking open a cold one'. I have written that one down, and as they wrap their hands around my throat to prevent any further words from being spoken, as I gasp this out in a ragged whisper from my dead lips, that is the one I will say. But in all seriousness this is great news if only because I have an extended adventure planned involving a coven of necromancers, and now I can just sit on my behind while Pelgrane does the work for me. Plus, I was always very disappointed that D&D 4E never gave a decent shake at the Necromaner (unless there was something about it in D&D Insider?).
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# ? Sep 16, 2012 04:30 |
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Just waiting on Tollymain to kick in and we are set. 452.50 at the moment.
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# ? Sep 16, 2012 06:01 |
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I hate to contribute to choice anxiety, but I'd also point out that the $500 can build a dungeon... or a flying realm. What's a flying realm? Well, the playtest details them; they're literally locations in the sky that float around for various reasons, from mysterious floating dungeons to airships to pieces of other worlds. Food for thought, anyway!
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# ? Sep 16, 2012 06:20 |
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Alien Rope Burn posted:I hate to contribute to choice anxiety, but I'd also point out that the $500 can build a dungeon... or a flying realm. What's a flying realm? Well, the playtest details them; they're literally locations in the sky that float around for various reasons, from mysterious floating dungeons to airships to pieces of other worlds. I kind of love the idea of a huge floating abandoned airship that's basically a drifting dungeon filled with the ghosts of the crew and whatever killed them.
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# ? Sep 16, 2012 07:32 |
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# ? May 14, 2024 01:11 |
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ZenMasterBullshit posted:I kind of love the idea of a huge floating abandoned airship that's basically a drifting dungeon filled with the ghosts of the crew and whatever killed them. ZenMasterBullshit, please. They had families.
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# ? Sep 16, 2012 08:06 |