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Cuchulain
May 15, 2007

My tiny godly CoX shall burn forever!
jjac has been hanging out in GW2 lately. :v:
It's really that dead, huh? That's a shame. I was hoping some of the guys I trolled Club Caprice with would still be around.

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Asimo
Sep 23, 2007


Sadly, the game's been a bit... slow recently. There was a big update with all the Batman-related stuff, but it was a while since the patch before that, nobody knows when the next patch is (or even what it entails?), and there's nothing quite like the duty officer system in STO here to keep players on for an hour or two flying around looking for good jobs or whatever (Alerts are fun, but fairly simple in comparison). Although I think Cryptic's wanting to add something vaguely similar in the future.

Add in the fact that GW2 just came out, Pandaria's due shortly, Borderlands 2 comes out this morning, and all that... yeah probably not going to be too busy for a while. Although there's been a noticeable upswing in activity since the latest patch at least!

Aphrodite
Jun 27, 2006

That's a CoX closure upswing, not a patch upswing.

Asimo
Sep 23, 2007


Yeah, true. :smith: Well, good for ChampO anyway. :unsmith:

Cuchulain
May 15, 2007

My tiny godly CoX shall burn forever!
Someone stole Cuchulain again when they merged to PWAccounts. :mad:

I'm back as Kuhulin. Let's see what's new.

Edit: Oh god, the F2P system is even worse then CoH's was. I guess I'll go gold if I decide to stick around.

Cuchulain fucked around with this message at 08:05 on Sep 18, 2012

Warmachine
Jan 30, 2012



Just took advantage of that 33% off Gold for 3 months deal to check out this game again. I promptly spent 5 or so hours fretting over my old free form character before going with pretty much the exact same thing I had two years ago. I'm not quite as god-like as I used to be, but Regeneration still seems pretty boss. Sadly, I have some mild energy problems when I forget to use my Force Shield. Anyone have any experience with the modern Telekinesis melee powers and want to share some tips?

LordSaturn
Aug 12, 2007

sadly unfunny

Cuchulain posted:

Someone stole Cuchulain again when they merged to PWAccounts. :mad:

I'm back as Kuhulin. Let's see what's new.

Edit: Oh god, the F2P system is even worse then CoH's was. I guess I'll go gold if I decide to stick around.

Sometimes this is caused by having to do a backflip to get PW to reset your password. I forget the trick, but if you mash the right buttons on their site, you can probably get your old account back.

Aphrodite
Jun 27, 2006

Warmachine posted:

Just took advantage of that 33% off Gold for 3 months deal to check out this game again. I promptly spent 5 or so hours fretting over my old free form character before going with pretty much the exact same thing I had two years ago. I'm not quite as god-like as I used to be, but Regeneration still seems pretty boss. Sadly, I have some mild energy problems when I forget to use my Force Shield. Anyone have any experience with the modern Telekinesis melee powers and want to share some tips?

Try using Dark Transfusion in the build.

Aphrodite
Jun 27, 2006

Veterans are getting some free crap tomorrow.

There's 3 tiers of gifts: 6 months plus, 1 year plus, and 2 years plus.

A 1 year guy on the forums said he got 2 Action Figures (Nighthawk and Nighthawk's plane), a set of 3 grab bags (Halloween, Mountain, Drifter) and 2 titles.

2 years adds the Command Jet, and a set of 3 heirlooms primaries.



All of this stuff is supposed to be earnable for participating in the event as well, regardless of account age.

Aphrodite fucked around with this message at 20:28 on Sep 20, 2012

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
Where Between "Workable" and "Too quirky to be useful" would a Melee character be, if they used CON as their main superstat and STR as one of their secondaries?

Or is it just as reasonable/less stupid to have CON be a secondary and rely on dropped gear to keep your CON up while running Defiance? Or would Main Super Stat Con just be wasted by diminishing returns? I'm more curious about baseline Pre-Gear results.

Also curious what the path to being as tough as possible while running Melee Damage Role is. Just pick up Unstoppable/Way Of The Warrior and go to town as usual?

Asimo
Sep 23, 2007


Pretty easy, really? It's good to have Strength raised if you're going melee, but if you have it as a secondary superstat that's plenty. And if you just want to be "tough" I'd go for Defiance or Invulnerability; the game's easy enough that you'll still kill random poo poo fine without an offensive superstat. In practice though... yeah, Unstoppable/WotW is plenty in most cases and lets you plow through stuff faster.

Bluhman
Nov 7, 2009

Low morale causes the golems to dance in panic.

Section Z posted:

Where Between "Workable" and "Too quirky to be useful" would a Melee character be, if they used CON as their main superstat and STR as one of their secondaries?

Or is it just as reasonable/less stupid to have CON be a secondary and rely on dropped gear to keep your CON up while running Defiance? Or would Main Super Stat Con just be wasted by diminishing returns? I'm more curious about baseline Pre-Gear results.

Also curious what the path to being as tough as possible while running Melee Damage Role is. Just pick up Unstoppable/Way Of The Warrior and go to town as usual?

I have a build that aims to do exactly this. One of the best tanks I've used to do alerts to this day, though you might want to swap out some of the high-knockback skills for alternatives.

Toughness in the melee role is the difference between just taking a passive, and taking a passive alongside a backwards lunge, a specific block ability, enough active defenses, and the right superstats and specializations. And yes, this build can out-aggro and cleanly out-damage all but the most optimized of defensively-built tanks.

Basically, the class-based spec trees are really useful. You could feasibly make any character type use CON as a superstat, or even the primary superstat. Just pick spec trees that compliment CON's abilities or correct what's weaker in the build.

Bluhman fucked around with this message at 01:34 on Sep 25, 2012

Warmachine
Jan 30, 2012



Bluhman posted:

Basically, the class-based spec trees are really useful. You could feasibly make any character type use CON as a superstat, or even the primary superstat. Just pick spec trees that compliment CON's abilities or correct what's weaker in the build.

This is pretty much what I've done on my Regen/Resurgence Melee Telekinesis character. Ego/Con/Dex. I'm not the king of damage or tanking, but I put out respectable damage for my crappy gear, and if there is no tank, I grab aggro and don't die to anything but Gravitar's spam attacks. I solved my energy problems by grabbing +55 Recovery on top of my +CostReduction, which puts my equilibrium above the cost of my most expensive charge up. At this point, it's all about getting purples in all of my slots, and better mods in each of them. That, and aggro generation.

I use Bulwark to allow me to generate aggro in Hybrid mode, which lets me keep my optimal DPS while still tanking, but I'm not specced to generate aggro on my highest damage combo. I have Challenging Strikes on Ego Blade Frenzy, but it's only a rank 1, just there for really clearing trash, and I have Challenging Blow (or whatever the guard-breaker taunt is) on my charge. I THOUGHT that'd give me enough aggro to out-aggro anything but dedicated tanks, but I'm wondering if I need that R2 in Frenzy to pull that off. Or if it is just a gear discrepancy not allowing me to hit hard enough to out-aggro the pure DPSers.

The build is also limited a bit by theme, since the character is supposed to utilize the telekinetic blades for all her attacks, plus the wave and burst knockbacks.

Build here, if someone wants to inspect it.

My crappy stats, too.

General Maximus
Jul 14, 2006
Standard models come in white labcoats for inexplicable reasons.
Speaking of builds, any chance I could get some feedback on mine? I can't help but think I could be doing much better than I am. Here's what I have currently:

Link to this build: http://powerhouse.nullware.com/powerhouse.html?v=5&n=&d=1235T2357KP7313K000E201E501D903EC00QG01EH07K700EK05K80GK401DL05KG01KF050FxR2SOa3bL9

Archetype: Freeform

Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Ego (Secondary)

Talents:
Level 1: The Void
Level 6: Agile
Level 9: Enduring
Level 12: Indomitable
Level 15: Tireless
Level 18: Impresario
Level 21: Quick Recovery

Powers:
Level 1: Shadow Bolt
Level 1: Ego Weaponry (Rank 2)
Level 6: Ego Blade Frenzy (Rank 2)
Level 8: Lightning Reflexes (Rank 2, Rank 3)
Level 11: Ego Reverberation
Level 14: Resurgence (Rank 2)
Level 17: Mental Discipline (Rank 2, Rank 3, Id Blades)
Level 20: Ebon Void
Level 23: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 26: Void Shift (Nailed to the Ground)
Level 29: Shadow Shroud (Rank 2)
Level 32: Masterful Dodge (Rank 2, Unfettered Strikes)
Level 35: Planar Fracture (Rank 2)
Level 38: Summon Shadows (Rank 2, Devouring Darkness)

Travel Powers:
Level 6: Teleportation (Rank 2, Rank 3)
Level 35: Flight (Rank 2, Rank 3)

Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Evasion (2/2)
Dexterity: Deadly Aim (3/3)
Brawler: The Glory of Battle (2/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Setup (2/2)
Brawler: Offensive Expertise (2/2)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)


I want to keep the general idea of ego blades for damage, darkness for utility and lightning reflexes for defense, but other than that is there anything I could change to make it better? I was considering swapping resurgence for the martial arts heal with the advantage that makes it heal more when you dodge, and maybe getting the advantage on ego weaponry that heals you as well. Good idea?

Also specialisations, I have little to no idea what I'm doing there beyond taking the ones that increase numbers related to things I want to do.

HukHukHuk
Jun 27, 2011

I am the sound of cats and hairballs.
This post is specifically for Warmachine, you could potentially swap out R3 and Thought Sever in Ego Weaponry and take Siphoning Strikes instead. The heal on Siphoning Strikes is based off Ego and Crit Chance/Severity and healing also creates aggro on targets you've engaged in combat. I use that on my Disciple to be able to tank things short of oneshots and this can free up your slotted and active defense into something else, maybe Lightning Reflexes/Bountiful Chi Resurgence with advantage.
Other choices include Id Mastery for a huge damage increase for threat purposes along with a smaller but not bad resist to all damage and a cost decrease for TK attacks and instead take something like Conviction instead of Resurgence to buff up your max health for the next big hit.

e; Doesn't Regeneration's Damage Resistance go down as you get hit? That would make it even easier to switch to Id Mastery for the static damage resist and increased damage which translates to more self healing from Siphoning Strikes.

HukHukHuk fucked around with this message at 15:10 on Sep 26, 2012

TalonDemonKing
May 4, 2011

Thinking about popping in for a few days since CoH is getting the axe -- Can someone tell me whats changed since, uh, release.


Last thing I recall was the XP gain nerf across the board that left a huge content gap between 34-37; and nothing to do at end game.

Cleretic
Feb 3, 2010
Probation
Can't post for 4 days!

TalonDemonKing posted:

Last thing I recall was the XP gain nerf across the board that left a huge content gap between 34-37; and nothing to do at end game.

I have good news about one of those things, Lemuria and Vibora Bay give you plenty of stuff to do in the lategame, although you might recall the CoX lead dev having very legitimate issues with Lemuria. Alerts also basically give you a 'skip this level range' option, but they aren't 'content' per se.

As for the end game, uhh... I hope you enjoy Nemcon? :shobon:

Bluhman
Nov 7, 2009

Low morale causes the golems to dance in panic.

TalonDemonKing posted:

Last thing I recall was the XP gain nerf across the board that left a huge content gap between 34-37; and nothing to do at end game.

Even excluding the ridiculously farmable XP alert system, the gaps are pretty solidly closed. Heck, you can get from level 30 to 40 (or 39 at worst) by doing nothing but missions inside Monster Island. Barring that, there's also Lemuria missions and Vibora Bay.

As for endgame content, they've added a few level 40 lairs (Nemcon, Therakiel's Temple), though I haven't had much luck picking up on these. There's also the Gravitar alert that becomes unlocked at level 35, which (provided you're up to dealing with extremely high damage cylinder effects) can net you some Questionite rather quickly.

Asimo
Sep 23, 2007


TalonDemonKing posted:

Thinking about popping in for a few days since CoH is getting the axe -- Can someone tell me whats changed since, uh, release.


Last thing I recall was the XP gain nerf across the board that left a huge content gap between 34-37; and nothing to do at end game.
A... a lot? :gonk: It's still ChampO, so if you hated the core design you won't like it still. As already mentioned the XP thing is no longer a problem, as there's some new content and things like Alerts that let you get XP easily. The UI's been revised several times to drastic improvement (even if it's still a bit clunky here and there), the powers system has been changed to generally be a lot more balanced, there's probably a half-dozen powersets you haven't seen and the ones originally there have been drastically revised and expanded, similarly there's probably three times as many travel powers (although most are premium variants of original ones), there's headquarters you can get with account-shared banks, you can farm "questionite" in game to trade for Zen (CPoints), and so on. It's actually pretty hard to list everything.

Endgame's still the weakness, but with the way ChampO's set up there's a lot of content (like the featured missions and such) that scale all the way to the end so that's not quite as big a problem as it sounds.

Sydney Bottocks
Oct 15, 2004
Probation
Can't post for 16 days!
So I hopped back into CO, and had a quick question: do the CO game time cards from Atari still work? Amazon has a pretty amazing deal on 'em and I'd love to buy a couple, but I don't wanna shell out money for something if PWE is gonna come back and say it's not valid. I tried Googling but the results were pretty nebulous so I figured I'd check with you fine folks first. :)

Aphrodite
Jun 27, 2006

Yep, they work fine.

Sydney Bottocks
Oct 15, 2004
Probation
Can't post for 16 days!

Aphrodite posted:

Yep, they work fine.

Great! Placed an order for a couple today. I love the game but miss playing my Freeform guys like my Sentry ripoff. So this'll alleviate that for a few weeks anyways. :)

Sea Lily
Aug 5, 2007

Everything changes, Pit.
Even gods.

These seem to be the heavily discounted cards in question. $7.99 for 60 days. drat good discount. Not a ton of them though!

Sydney Bottocks
Oct 15, 2004
Probation
Can't post for 16 days!

Kelp Plankton posted:

These seem to be the heavily discounted cards in question. $7.99 for 60 days. drat good discount. Not a ton of them though!

Yep, those are the ones in question. Normally I'd just continue to do the F2P thing and be happy with that, but that was just too good a bargain to pass up.

Asimo
Sep 23, 2007


It's been mentioned before in the thread, but a caveat for folks wanting to take advantage of that: if you're currently using one of the discount 3/6 month plans, you'll need to cancel that and lose the discount before you can use a time card. This probably won't matter for most people here since the cards are rather drastically discounted, but something to note just in case.

McSpanky
Jan 16, 2005






Does Presence still work as the threat modifier stat? The unofficial (less-useless) wiki says it does, but it also doesn't have Ego updated as being the ranged damage stat so I don't know what's up with that. I just want to punch people really hard without being the target of their retaliatory fury, is that too much to ask? :(

Aphrodite
Jun 27, 2006

No, threat is determined by role and advantages now.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

McSpanky posted:

Does Presence still work as the threat modifier stat? The unofficial (less-useless) wiki says it does, but it also doesn't have Ego updated as being the ranged damage stat so I don't know what's up with that. I just want to punch people really hard without being the target of their retaliatory fury, is that too much to ask? :(
Yeah, just remember you can't use Defensive Slotted Passive unless you take the Tanking Role, or stick with the almost useless Hybrid role.

Of course, if you just want to shoot people then Range Damage Role and an Offensive Slotted passive are likely what you would use, but I forgot I can't be Damage Role and Defense Slotted at the same time myself before :downs:

McSpanky
Jan 16, 2005






Section Z posted:

Yeah, just remember you can't use Defensive Slotted Passive unless you take the Tanking Role, or stick with the almost useless Hybrid role.

Of course, if you just want to shoot people then Range Damage Role and an Offensive Slotted passive are likely what you would use, but I forgot I can't be Damage Role and Defense Slotted at the same time myself before :downs:

Yeah, I discovered I forgot to switch out of the tanking role after retconning myself to pure melee damage (and also explaining why my offensive passive wasn't showing up), very much a :downs: moment.

Sea Lily
Aug 5, 2007

Everything changes, Pit.
Even gods.

Next phase of the Destroid Invasion event starting up after maintenance tomorrow, big ol' lv60 robots that will need big groups to take down. They drop Champion Summons, in both temporary and far-more-rare permanent variations. So that might be cool. Or it might be ignored if those summons suck.

Bluhman
Nov 7, 2009

Low morale causes the golems to dance in panic.

Section Z posted:

Yeah, just remember you can't use Defensive Slotted Passive unless you take the Tanking Role, or stick with the almost useless Hybrid role.

All my tanks use Hybrid. :colbert:

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
I'm not seeing it offhand in character creation for Dual blades, single blades, or heavy weapons.

Are you unable to Wield a baseball bat in this game? I'm not seeing one :saddowns: Or is it hopefully an unlockable that doesn't show up until you actually have it? (which I doubt).

I just want to be a guy hitting Villains with a baseball bat as a flimsy excuse to go to the Super Hero Club. Or some other 'picked this up off the ground/for cheap' non sword/mace.

Section Z fucked around with this message at 07:46 on Sep 29, 2012

Asimo
Sep 23, 2007


Sadly, the weapon selection needs some work yeah. Which is annoying since they put up some concept art for weapon sets months ago and, unless I missed it, included things like "electric axe-guitar" and some more esoteric ones that still haven't seen the light of day. :negative:

ColHannibal
Sep 17, 2007

Section Z posted:

I'm not seeing it offhand in character creation for Dual blades, single blades, or heavy weapons.

Are you unable to Wield a baseball bat in this game? I'm not seeing one :saddowns: Or is it hopefully an unlockable that doesn't show up until you actually have it? (which I doubt).

I just want to be a guy hitting Villains with a baseball bat as a flimsy excuse to go to the Super Hero Club. Or some other 'picked this up off the ground/for cheap' non sword/mace.

I think the closest you will get are the batons from kickass.

Warmachine
Jan 30, 2012



Section Z posted:

I'm not seeing it offhand in character creation for Dual blades, single blades, or heavy weapons.

Are you unable to Wield a baseball bat in this game? I'm not seeing one :saddowns: Or is it hopefully an unlockable that doesn't show up until you actually have it? (which I doubt).

I just want to be a guy hitting Villains with a baseball bat as a flimsy excuse to go to the Super Hero Club. Or some other 'picked this up off the ground/for cheap' non sword/mace.

If you're looking for a bat, it's probably the club you'll have to settle for for now. Which is something a bit depressing, because now that I think of it, my Vigilante Sandlot would be fun to make here.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Warmachine posted:

If you're looking for a bat, it's probably the club you'll have to settle for for now. Which is something a bit depressing, because now that I think of it, my Vigilante Sandlot would be fun to make here.

E Batsmash probably wouldn't have the same effect as a name, as it does in City Of Heroes anyways. Though I would also probably die less often from sudden spike damage with a CO regeneration user.

Sydney Bottocks
Oct 15, 2004
Probation
Can't post for 16 days!
Just an update, I got the game card codes (they offered to just send the codes without having to wait for the card) and applied one successfully. Stupid question time: I got 2 60-day time card codes, should I apply 'em both or wait to use the 2nd one after the first one runs out? Whenever I subbed to an MMO previously, I always just used a credit card. Figured I'd just ask, now I'm off to retcon some of my previous Gold characters. :)

Hunter Noventa
Apr 21, 2010

I played this a bit at launch when it was pretty awful. With CoX closing down I gave in and downloaded it off of Steam and managed to get my old account linked. I'm not about to pay for it, but I am curious what happens to the old characters I had.

General Maximus
Jul 14, 2006
Standard models come in white labcoats for inexplicable reasons.

Hunter Noventa posted:

I played this a bit at launch when it was pretty awful. With CoX closing down I gave in and downloaded it off of Steam and managed to get my old account linked. I'm not about to pay for it, but I am curious what happens to the old characters I had.

They're still there, but locked unless you convert them to silver. Which means taking one of the predetermined archetypes instead of the freeform power selection subscribers get. Most of said archetypes aren't too terrible.

Note that if you convert them down now, you can't convert them back up if you later choose to resub. You can convert a character once, period. In either direction, but only once per character.

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Aphrodite
Jun 27, 2006

Once for free. You can pay, but don't do that.

Hunter Noventa posted:

I played this a bit at launch when it was pretty awful. With CoX closing down I gave in and downloaded it off of Steam and managed to get my old account linked. I'm not about to pay for it, but I am curious what happens to the old characters I had.

They're locked until you convert them down which involves picking an archetype and probably redoing costumes.

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