|
rotor posted:a distinction without a difference passionate people make a difference, I just write glib things on twitter
|
# ? Sep 20, 2012 02:44 |
|
|
# ? May 9, 2024 12:08 |
|
thanks for the advice everyone, i put it all on my big list of things to learn about
|
# ? Sep 20, 2012 02:44 |
|
tef posted:I just write glib things on twitter i don't really like glib; i prefer qt for what little desktop programming i do that isn't python
|
# ? Sep 20, 2012 02:51 |
|
Jonny 290 posted:the first thing i requisitioned when i got my code job was a big fuckin' whiteboard and all the color markers t-pins is best pins
|
# ? Sep 20, 2012 02:52 |
|
What's a tpin? Is it like a dickfour?
|
# ? Sep 20, 2012 02:55 |
|
whats a dickfour
|
# ? Sep 20, 2012 02:59 |
|
|
# ? Sep 20, 2012 03:01 |
|
Paracetamol Boy posted:whats a dickfour heh, still gets me T-pin:
|
# ? Sep 20, 2012 03:09 |
|
tef posted:passionate people make a difference this is a common misconception.
|
# ? Sep 20, 2012 03:13 |
|
Lysidas posted:i don't really like glib; i prefer qt for what little desktop programming i do that isn't python oh you
|
# ? Sep 20, 2012 03:16 |
|
rotor posted:this is a common misconception. i just think there is a difference between the driven and the driven mad
|
# ? Sep 20, 2012 03:17 |
|
rotor posted:this is a common misconception.
|
# ? Sep 20, 2012 03:18 |
|
syntaxrigger posted:heh, still gets me
|
# ? Sep 20, 2012 03:22 |
|
Cold on a Cob posted:no really what's a dickfour? I've been trying to find out since grade school won't somebody please tell me what's a dickfour?!
|
# ? Sep 20, 2012 03:23 |
|
show not tell
|
# ? Sep 20, 2012 03:24 |
|
tef posted:passionate people make a difference, I just write glib things on twitter this they do, big tymes.
|
# ? Sep 20, 2012 03:54 |
|
I honestly think that programming and technology in general is loving awesome, but that doing it under pressure, with responsibilities towards users, budgets or some lovely arbitrary criteria related to the environment make it a burden. There's this thing where programming, software engineering or computer science is a hobby, a book of fun challenging problems to solve. It's like drawing, music, or even sports. When you do them under your own rules and conditions, you can happily sink hours in them. The moment a teacher, customer, or whoever forces you to do things their way, it sucks all the fun out of it. The game becomes an obligation, and it's ruined. Few people have the luck of finding a dev job challenging enough (or set in the right environment) to keep them going and growing. For the rest of the dev world, programming sucks and everything is poo poo most of the time, especially if your day job and other obligations keep you from doing things on your own terms in your free time. It's where hobbies and passions go to die.
|
# ? Sep 20, 2012 04:55 |
|
yaoi prophet posted:so expose a blocking call that uses inter-thread communication between whatever thread calls it and the main thread, something like sounds like a nightmare. cheers
|
# ? Sep 20, 2012 07:09 |
|
Lysidas posted:what department is offering this course for what purpose and what is it's intdented audience? image processing is some heavy stuff and uses a lot of fourier transforms and poo poo, maybe you should take a course that isn't for idiots it's by the cs department and according to the course description we are going to make fourier transforms and poo poo later in teh course, but we are apparently starting from the level dumb drooling babbies. i looked up that book. the firs edition was published in 1977 and it's kinda not cheap at all. ordering this too, this might actually be useful for a project i've been thinking about.
|
# ? Sep 20, 2012 07:45 |
|
Wheany posted:ordering this too, this might actually be useful for a project i've been thinking about. it'll be useful no matter what, if you don't at least know a little graph theory you won't make it very far
|
# ? Sep 20, 2012 13:03 |
|
Wheany posted:ordering this too, this might actually be useful for a project i've been thinking about. dumbest question, but what kind of projects could this be used for?
|
# ? Sep 20, 2012 13:12 |
http://en.wikipedia.org/wiki/Graph_theory#Applications
|
|
# ? Sep 20, 2012 13:21 |
so basically anything that involves that involves things being related being related to other things
|
|
# ? Sep 20, 2012 13:22 |
|
OBAMA BIN LAUGHIN posted:so basically anything that involves that involves things being related being related to other things you might be a redneck if your family tree contains cycles which would make it not a tree
|
# ? Sep 20, 2012 13:42 |
|
contract dev http://stackoverflow.com/questions/6163683/cycles-in-family-tree-software
|
# ? Sep 20, 2012 13:45 |
|
abraham linksys posted:dumbest question, but what kind of projects could this be used for? graph theory has implications everywhere. think of how facebook suggests friends for you; they're using graph theory to map your friendships and make friend suggestions based on similar nodes. basically, math owns.
|
# ? Sep 20, 2012 15:07 |
|
abraham linksys posted:dumbest question, but what kind of projects could this be used for? also used a lot in games. one way to approach AI pathing so that npcs can chase you n poo poo
|
# ? Sep 20, 2012 15:12 |
|
directed multigarphs and dijkstra's algorithm are the most useful things
|
# ? Sep 20, 2012 15:14 |
|
abraham linksys posted:dumbest question, but what kind of projects could this be used for? ian mclean's statpedia dot com
|
# ? Sep 20, 2012 15:15 |
|
Also how to connect the god drat rooms in my lovely rogue like game.
|
# ? Sep 20, 2012 15:16 |
|
Shaggar posted:directed multigarphs and dijkstra's algorithm are the most useful things i STILL have nightmares of having to do dijkstra's algorithm by hand for my algorithms class TWICE
|
# ? Sep 20, 2012 15:18 |
|
syntaxrigger posted:i STILL have nightmares of having to do dijkstra's algorithm by hand for my algorithms class TWICE dijkstra and bellman-ford are pretty straightforward you need to start dreaming about D*
|
# ? Sep 20, 2012 15:21 |
|
Hard NOP Life posted:Also how to connect the god drat rooms in my lovely rogue like game. wouldn't it be easier to just generate a roomed maze instead of doing that
|
# ? Sep 20, 2012 15:22 |
|
Paracetamol Boy posted:dijkstra and bellman-ford are pretty straightforward it was a 12 node map and I just remember having a lot of tedious matrix additions and comparisons and making a lot of silly mistakes I had to then go back an correct. Maybe I am getting my algorithms mixed up, it was some time ago. now tho this kind of poo poo motivates me, I just wish I could keep that motivation until I can actually ACT on it, a la after work
|
# ? Sep 20, 2012 15:26 |
|
abraham linksys posted:dumbest question, but what kind of projects could this be used for? programming projects mostly
|
# ? Sep 20, 2012 15:29 |
|
syntaxrigger posted:it was a 12 node map and I just remember having a lot of tedious matrix additions and comparisons and making a lot of silly mistakes I had to then go back an correct. i haven't ever thought about using matrices for hand-dijkstra, that sounds pretty complicated i just play paper queue um maybe it's a different algorithm someone started talking to me about 3D field D* my brainus was never the same after that
|
# ? Sep 20, 2012 15:32 |
|
Paracetamol Boy posted:wouldn't it be easier to just generate a roomed maze instead of doing that There are two ways to do it, one is by generating the rooms, placing them on the level and then connecting them. Conceptually I think this way is easier to understand so I'm going to do that first, but I'm also really interested in creating the cellular automaton that can grow the maze like you said.
|
# ? Sep 20, 2012 15:41 |
|
Hard NOP Life posted:There are two ways to do it, one is by generating the rooms, placing them on the level and then connecting them. Conceptually I think this way is easier to understand so I'm going to do that first, but I'm also really interested in creating the cellular automaton that can grow the maze like you said. oh wow nice, actually i wasn't thinking about generation using automata. that is neat.
|
# ? Sep 20, 2012 15:44 |
|
Hard NOP Life posted:There are two ways to do it, one is by generating the rooms, placing them on the level and then connecting them. Conceptually I think this way is easier to understand so I'm going to do that first, but I'm also really interested in creating the cellular automaton that can grow the maze like you said. do whatever 100 rogues does but the opposite
|
# ? Sep 20, 2012 15:44 |
|
|
# ? May 9, 2024 12:08 |
|
Paracetamol Boy posted:i haven't ever thought about using matrices for hand-dijkstra, that sounds pretty complicated did some research, I am thinking it was A* now and not dijkstra. It looks more familiar
|
# ? Sep 20, 2012 15:47 |