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That's pretty funny. "Why should you be my friend? Power! We need to genuinely like one another so that we can own this town" is a pretty ridiculous basis for friendship. Very vampire.
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# ? Sep 29, 2012 09:55 |
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# ? Jun 9, 2024 08:10 |
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As memory comes back more, I seem to recall a few Gangrel having friendships that went above and beyond what was politically convenient or useful for survival.
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# ? Sep 29, 2012 10:43 |
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Aren't the Carthians based on interpersonal relationships and the collective strength that comes from being pals with other vampires? I remember the intro fiction to their book describing two Carthians just shooting the poo poo and watching football before they moved on to scheming for power. Which of the hidden conspiracies of the undead truly understands...friendship?
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# ? Sep 29, 2012 10:47 |
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Kellsterik posted:Aren't the Carthians based on interpersonal relationships and the collective strength that comes from being pals with other vampires? I remember the intro fiction to their book describing two Carthians just shooting the poo poo and watching football before they moved on to scheming for power. My Little Vampire: Friendship is Treason.
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# ? Sep 29, 2012 11:54 |
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Simian_Prime posted:His proposal was, "How many elders have genuine friends? None. They have ghouls, minions, and toadies. They have allies and superiors. But when the chips are down, what happens? The allies smell blood in the water and frenzy over who can get the first pound of flesh. The ghouls make a run for freedom, or at least find another Daddy who they can bend over for. That's why they all eventually fall" I thought this was dumb as hell at first. But then I realized a group of soulless monsters steepling their fingers and going, "Yes, we shall be... BFFs," and then awkwardly forcing affection in the pursuit of success is 100 percent spot on and will be great when it inevitably falls apart.
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# ? Sep 29, 2012 19:52 |
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Etherwind posted:As for plot points, a good one is "You're all fledging vampires, but one of you was embraced and dumped without knowing who his or her Sire was. The Prince is very annoyed by this, and so has convened you together with the twin tasks of finding the anonymous Sire and helping this new member of the kindred find a place for him or her self. Why you guys? Well, to an ancient vampire, you're all young, so maybe you can all relate." Thanks for the idea. So Requiem over Masquerade? That will make it easy since I have the book for it already.
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# ? Sep 29, 2012 20:44 |
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Immortal friendships are best cultivated as people you see once a decade or so then drift away from until next time.
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# ? Sep 29, 2012 21:25 |
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Pharmaskittle posted:I thought this was dumb as hell at first. But then I realized a group of soulless monsters steepling their fingers and going, "Yes, we shall be... BFFs," and then awkwardly forcing affection in the pursuit of success is 100 percent spot on and will be great when it inevitably falls apart. Now I'm picturing a secret society denoted by the members carrying those half-heart BFF necklaces. You check if the other guy is legit by sneaking off with him to fit your necklaces together. Then you brofist and plot to eat your elders. Group meetings are carried out as sleepovers. Everyone wears their fanciest PJs and gossips about how that Toreador who didn't show up is such a huuuge slutbag, oh my God, and did you see what the prince was wearing last night? Gag! Since vampires are essentially Mean Girls on steroids anyway this seems completely plausible to me.
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# ? Sep 29, 2012 22:58 |
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Tiny Deer posted:essentially Mean Girls on steroids Somebody needs to run this. Right loving now.
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# ? Sep 29, 2012 23:08 |
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I should mention that Danse Macabre has an entire section on how some elders, due to the differing standards of adulthood and youth in the past, are teenagers physically and have had to learn how to text and gossip in order to keep up the masquerade.
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# ? Sep 29, 2012 23:10 |
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Mors Rattus posted:I should mention that Danse Macabre has an entire section on how some elders, due to the differing standards of adulthood and youth in the past, are teenagers physically and have had to learn how to text and gossip in order to keep up the masquerade. I really need to get that book.
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# ? Sep 29, 2012 23:20 |
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Pharmaskittle posted:I thought this was dumb as hell at first. But then I realized a group of soulless monsters steepling their fingers and going, "Yes, we shall be... BFFs," and then awkwardly forcing affection in the pursuit of success is 100 percent spot on and will be great when it inevitably falls apart. Exactly. I had my character propose this idea with the full knowledge, as a player, that it would be doomed to fail eventually. We got along well enough at the hunt - discussed trading boons, got some blood from drunken hipsters, followed around a ghouled poodle with a taste for cats (ok that part was a little ridiculous) - but eventually rivalries and animosity are going to set in. Still, I like roleplaying my character's doomed idealism. quote:My Little Vampire: Friendship is Treason HA!... ... wait, does this make us Vronies now?
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# ? Sep 30, 2012 01:03 |
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crime fighting hog posted:I really need to get that book. Yes you do. It is seriously amazing.
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# ? Sep 30, 2012 01:08 |
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Error 404 posted:Somebody needs to run this. Right loving now. Go watch Heathers.
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# ? Oct 1, 2012 12:13 |
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Reene posted:Immortal friendships are best cultivated as people you see once a decade or so then drift away from until next time. This reminds me. I'm really sick of games and books and stories where a character is immortal, but all the action happens in like 8 months. What's the point? Spread that poo poo out a bit, you've got time. Maybe play a campaign that starts right after the Camarilla collapsed, runs a while in the dark ages, then as people go into torpor for whatever reason, it starts up again in the 1700s, then again in the late 1800s, then just jumps forward a decade after every couple major events until you are in the modern day. Really take advantage of stuff like immortality, let people sleep off the marks of their diablerie, let torpored high-bp low humanity characters from the early campaign actually come back to bite you centuries down the line. And remember that vinculum you used to control that one invictus guy, way back when? It wore off while you are sleeping. He's the sheriff now. Hope you were nice to him! Make it so that stuff like computers are kind of frustrating because they just got invented last session and now they are everywhere. And bloodlines like the Menemosyne or however its spelled, the mekhet torpor memory guys, are really useful because you are going through torpor and losing memories without them. A grand vampire campaign would be sick as hell.
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# ? Oct 1, 2012 12:34 |
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A game like that is going to make it impossible to build any sort of power in the mortal world; every one of your pawns, everybody they knew, and a few generations of their greatgrandchildren will be dead every new session.
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# ? Oct 1, 2012 12:46 |
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That was actually why I liked Prince of the City. It all takes place over about two centuries, so while it's pretty bland, it's actually kind of unusual for White Wolf fiction.
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# ? Oct 1, 2012 13:22 |
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Pope Guilty posted:A game like that is going to make it impossible to build any sort of power in the mortal world; every one of your pawns, everybody they knew, and a few generations of their greatgrandchildren will be dead every new session. You want to the time jumps by story, not by session - have short-ish game arcs of 4-6 sessions each set in a period, and give the players some opportunities to prepare for the future as they go, too. Kind of a grand tour through world history. I kind of want to run this, too bad I'm in the middle of a massive Mage campaign already.
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# ? Oct 1, 2012 15:58 |
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Pope Guilty posted:A game like that is going to make it impossible to build any sort of power in the mortal world; every one of your pawns, everybody they knew, and a few generations of their greatgrandchildren will be dead every new session. not really, it just means that you need to set up cults and maintain contacts with other immortals who aren't going into torpor. "Hey Victor, I'm going away for a few decades, watch my restaurant" or maybe "Hey lawyer dude at the bank I founded, here's a shitload of cash, set me up a trust fund that can't be accessed for the next century. I mean sure if you spend all your time investing in individuals then you will lose out longterm (although a good DM will probably make those individuals worth the expense) but you can combat this in a lot of ways. also your guys aren't necessarily going into torpor every time the world jumps. Maybe you set things up in the session, then the GM decides how it played out in the intervening centuries.
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# ? Oct 1, 2012 16:03 |
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Nick at Nite posted:You want to the time jumps by story, not by session - have short-ish game arcs of 4-6 sessions each set in a period, and give the players some opportunities to prepare for the future as they go, too. Funny, I've written that exact campaign outline a few weeks ago. Must be something in the hive-mind.
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# ? Oct 1, 2012 16:39 |
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Mummy's developers are so eager to tell us about the awesome poo poo they wrote that it's entering our loving dreams. I'm not joking man. my radio antennae are gonna freak the day before it comes out.
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# ? Oct 1, 2012 19:50 |
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Liesmith posted:And remember that vinculum you used to control that one invictus guy, way back when? It wore off while you are sleeping. He's the sheriff now. Hope you were nice to him! Viniculm wears off?
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# ? Oct 1, 2012 22:36 |
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Volume posted:Viniculm wears off?
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# ? Oct 1, 2012 22:47 |
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Volume posted:Viniculm wears off? Yep. which is AWESOME if you're dealing with centuries. Way to make an enemy for eternity by temporarily enslaving a cunning, immortal predator, idiot. Hope that 50 years was productive because now you can't ever sleep safe again.
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# ? Oct 2, 2012 00:02 |
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Liesmith posted:also your guys aren't necessarily going into torpor every time the world jumps. Maybe you set things up in the session, then the GM decides how it played out in the intervening centuries. I planned to do this years ago with my Vampire: Dark Ages campaign in college. I ended the session with the characters leaving Paris to seek their fortunes, then planned to start the campaign next semester in the modern day, with the characters now ruling the night as powerful elders. I never got back to school to start it, though.
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# ? Oct 2, 2012 00:09 |
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Dark Destiny has arrived.
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# ? Oct 2, 2012 03:21 |
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I have this sudden urge to see if I can run something like Hellsing using a kludgeup of Hunter and other stuff. This has to be nothing short of a gloriously bad idea. Correction: Hellsing + Evil Dead + Scooby Doo. I want the campiest demonslaying adventure ever. InfiniteJesters fucked around with this message at 05:01 on Oct 2, 2012 |
# ? Oct 2, 2012 04:16 |
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In that case, you'd better throw in some Hardy Boys.
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# ? Oct 2, 2012 05:42 |
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Liesmith posted:not really, it just means that you need to set up cults and maintain contacts with other immortals who aren't going into torpor. "Hey Victor, I'm going away for a few decades, watch my restaurant" or maybe "Hey lawyer dude at the bank I founded, here's a shitload of cash, set me up a trust fund that can't be accessed for the next century. Not necessarily torpor, either. Allow people to have been awake for that period of time but have to lose humanity. Let them exchange skill points (and maybe more humanity) on a 1 for 1 basis. Give them an experience penalty on picking up new skills. Those that slept during the period have more humanity and easier access to the newer period centric skills to represent being better able to focus on the now and not having been monsters for the past X00 years. Let the player direct what their characters did during the centuries when circumstances make these old friends/acquaintances come together again.
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# ? Oct 2, 2012 05:50 |
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The Requiem for Rome: Fall of the Camarilla campaign is structured like that, so that might be a good place to look for rules and systems to deal with that kind of episodic campaign.
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# ? Oct 2, 2012 05:55 |
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Loomer posted:Dark Destiny has arrived. The only review on Amazon. Of course rated 5 posted:When I first picked up this book, I was reluctant. But the more I read, the more enchanted I became! Being a Vampire myself, I grew to love reading what many others find amusing about Us.
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# ? Oct 2, 2012 05:59 |
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Loomer posted:In that case, you'd better throw in some Hardy Boys. Needs Kolchak too.
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# ? Oct 2, 2012 06:14 |
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I never read reviews for White Wolf products. I want the horror to be a pleasant surprise, a slowly growing feeling of revulsion and disgust at the writers. That and I'd buy them anyway, for the Project.
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# ? Oct 2, 2012 06:21 |
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Anyone checked out Undying yet? It's apparently based on Apocalypse World's mechanics (which I know nothing about), while being fairly heavily based on the two WoD Vampire settings (the vampire lore, that is, the setting is pretty much completely open). Since looking at mechanics without playing them is up there with quantum physics for me, I can't really comment on how good it is. It's still in alpha, but whether it's worth giving a shot or not, I don't know. Project1 fucked around with this message at 13:53 on Oct 2, 2012 |
# ? Oct 2, 2012 13:51 |
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InfiniteJesters posted:Needs Kolchak too. That's a weird way to spell Hellboy.
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# ? Oct 2, 2012 14:31 |
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Werewolf 20th is live! Kickstarter is going to ruin me.
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# ? Oct 2, 2012 14:54 |
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I don't really know that I can work myself up to care or feel all that nostalgic about OWoD werewolf. Of course, I really haven't ever played it and don't know all that much about it -- the groups I was in pretty exclusively hewed to VtM. I'm more excited about Mummy finally coming out hopefully soon, dang, and that comes as a surprise to me. If someone had told me this time last year I'd be anticipating that book, I'd have laughed at them.
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# ? Oct 2, 2012 15:01 |
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Project1 posted:Since looking at mechanics without playing them is up there with quantum physics for me, I can't really comment on how good it is. To be honest, unless it's really terrible or you're already familiar with a very similar system, it's difficult for most people. The most you can say in an informed way is "This does/doesn't appeal to my preferences." Obviously, really terrible games are the exception to this rule of thumb, since bad mechanics are usually glaringly apparent.
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# ? Oct 2, 2012 15:03 |
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moths posted:Werewolf 20th is live! Kickstarter is going to ruin me.
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# ? Oct 2, 2012 15:30 |
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# ? Jun 9, 2024 08:10 |
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Etherwind posted:To be honest, unless it's really terrible or you're already familiar with a very similar system, it's difficult for most people. The most you can say in an informed way is "This does/doesn't appeal to my preferences." Obviously, really terrible games are the exception to this rule of thumb, since bad mechanics are usually glaringly apparent. I wouldnt go so far as to say they are glaringly apparent. I mean sure, genuinely terrible ideas like mixing roll over and roll under, or using like 20 different types of dice without an obvious method, that poo poo stands out. But fiddlier things like figuring out that the WoD 9 again rule is statistically insignificant takes a lot more effort. also ahaha I googled wod 9 again rule to look for the math and there's yawgmoth breaking it down in the first result
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# ? Oct 2, 2012 15:33 |