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Doctor w-rw-rw- posted:Can't really post a screenshot for either since they're not very visual, but I want to mark my accomplishment somehow. Hopefully this isn't a thread faux pas? Congratulations! From what little I know about that aspect of Android dev I can certainly see why you're always going on Android rants.
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# ? Oct 3, 2012 19:44 |
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# ? May 9, 2024 06:05 |
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krnhotwings posted:This guy explains why: Yeah headshots are de rigueur for resumes in Asia. When I lived there I knew a guy who basically shot and printed them for his day job.
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# ? Oct 3, 2012 20:34 |
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More ray tracer images hooray! I modelled all the of above. This is not my model, but it's a neat scene. The entire room is lit by the filaments in the light bulbs. Difficult light setup because every relevant light path needs at least two specular vertices. This means that simple direct lighting calculation won't work. No major bugs cropped up while rendering any of these images, which is nice. It's almost robust enough to release. Now all it needs is a non-insane file format. steckles fucked around with this message at 11:02 on Oct 6, 2012 |
# ? Oct 6, 2012 10:58 |
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steckles posted:More ray tracer images hooray! Ahah, oh my gosh. That's really silly and really clever at the same time. Super nice renders though wow, I like the coffee table one the best. Super realistic.
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# ? Oct 6, 2012 11:02 |
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steckles posted:More ray tracer images hooray!
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# ? Oct 6, 2012 13:23 |
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Doctor w-rw-rw- posted:Can't really post a screenshot for either since they're not very visual, but I want to mark my accomplishment somehow. Hopefully this isn't a thread faux pas? the esxi command line tools may not be free, but ESX hypervisor does work with libvirt: http://libvirt.org/. Based on context I'm not sure if you meant the ESX hypervisor license is free. that last paragraph sounds very similar to something I built up at work last year, where given a config file describing 7-10 boxes, you'll get your DNS reservations made, the VMs will be made on the ESX server, they gets PXE booted by cobbler which installs puppet and boom! You have a stack of machines ready to go.
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# ? Oct 6, 2012 15:00 |
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Lurchington posted:the esxi command line tools may not be free, but ESX hypervisor does work with libvirt: http://libvirt.org/. Based on context I'm not sure if you meant the ESX hypervisor license is free.
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# ? Oct 6, 2012 21:07 |
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If only Zybourne was spelled right
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# ? Oct 6, 2012 22:26 |
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Factor Mystic posted:If only Zybourne was spelled right That's the largest version I rendered, but I could do a wallpaper sized one if people wanted it. I could even do classic spelling if there was popular demand.
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# ? Oct 6, 2012 23:29 |
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Doctor w-rw-rw- posted:I've been hesitant to try cobbler, since afaik (but I could be wrong) it takes control of the network, DNS, DHCP, etc. What's your experience deploying? How well can it coexist in a home setup, or should it be put on its own network or something? I think it's best in a work situation where you do want it to take over everything (we still don't have it do DNS, we use power DNS for that and I didn't know that it did DNS stuff), but a cobbler installation can be as limited, as: - just a couple of systems that you scripted setup via their RPC, each with a specific MAC address that you had set in your ESX scripts - only those machines that have that mac address will be PXE booted and have puppet installed the annoyance for it all being on the same network would probably come from having to be special casey for your DNS. For our deployments, everything works pretty well, with start time of "I want a stack" to "all done" being about 45 minutes for 8+ machines.
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# ? Oct 7, 2012 15:27 |
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I know it's been a long time since I posted anything on this. Been working with my employer on figuring out how to work on personal projects in a non-competitive way. Good news is, been greenlit to keep going on my project -- a javascript/webgl port of Marathon Infinity. I just got moving platforms working: I tried to capture video, but every program I used lowered my framerates to poo poo. So you guys get a picture of a half open door. Next up is playing with the mouse capturing features of modern browsers or cleaning up my abuses of the GC.
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# ? Oct 7, 2012 22:39 |
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steckles posted:I took a bit of artistic license, if the word artistic can be used in the same sentence as the Zybourne Clock, because I thought the word looked better without the 'u'. I would use that wallpaper. Spelling as you have it.
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# ? Oct 8, 2012 03:08 |
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So I took the suggestions you guys had and came up with this: I changed the colors, the figures, and made the timers vertical bars that shrink as time goes on. What's left to be done is the initial interface, the list of moves, AI integration and some other stuff.
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# ? Oct 9, 2012 00:40 |
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Sideways text is a bit hard to read. I don't think you need the "Black" / "White" labels for the clocks - users should be able to figure out the function very quickly after starting the game. Just put a clock on the side with the text facing us. Other than that, I'd prefer a bit of visual consistency or at least a pattern with border thickness (the board's border doesn't look like it's twice the size of the white pieces borders). I'd also make the checkerboard a lot more closer between the two colors. Minor variations on the brown could work well. Right now the difference is a bit strong.
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# ? Oct 9, 2012 01:03 |
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steckles posted:
For this one what's with the super white part on the upper right, out of bounds?
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# ? Oct 9, 2012 01:06 |
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Suspicious Dish posted:Sideways text is a bit hard to read. I don't think you need the "Black" / "White" labels for the clocks - users should be able to figure out the function very quickly after starting the game. Just put a clock on the side with the text facing us. I don't understand what you mean by your comment: Suspicious Dish posted:(the board's border doesn't look like it's twice the size of the white pieces borders). Thanks to CSS3 grids, making such changes is a simple change of a single value. The whole app is made of grids/percentages, so it's scalable to all resolutions. Pseudo-God fucked around with this message at 01:23 on Oct 9, 2012 |
# ? Oct 9, 2012 01:19 |
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Scaramouche posted:For this one what's with the super white part on the upper right, out of bounds? In the reflection on the door? It's a reflection of the two light bulbs on the floor. Looks drat good steckles.
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# ? Oct 9, 2012 01:43 |
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Pseudo-God posted:So I took the suggestions you guys had and came up with this: You've now mimicked the look and feel of the Windows 3.1 chess app almost exactly. I had to click on the thumbnail to make sure it wasn't actually a screenshot from dosbox or something. Bravo.
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# ? Oct 9, 2012 03:35 |
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Did you get those pieces from WinBoard?
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# ? Oct 9, 2012 03:57 |
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Scaramouche posted:For this one what's with the super white part on the upper right, out of bounds? Optimus Prime Ribs posted:Looks drat good steckles.
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# ? Oct 9, 2012 05:37 |
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Why don't the filaments render the glow in the mirror? Are you still doing the fake gaussian-blur at post for the glow and just forgot to process the filaments in the mirror?
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# ? Oct 9, 2012 05:55 |
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Suspicious Dish posted:Why don't the filaments render the glow in the mirror? Are you still doing the fake gaussian-blur at post for the glow and just forgot to process the filaments in the mirror? It's a pretty crappy system, I really should implement something better like Fourier transform aperture diffraction.
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# ? Oct 9, 2012 06:19 |
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HappyHippo posted:Did you get those pieces from WinBoard? thelightguy posted:You've now mimicked the look and feel of the Windows 3.1 chess app almost exactly. I had to click on the thumbnail to make sure it wasn't actually a screenshot from dosbox or something. I don't know how to respond to this. I guess there are only so many ways chess programs can be made.
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# ? Oct 9, 2012 13:45 |
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Pseudo-God posted:I don't know how to respond to this. I guess there are only so many ways chess programs can be made. Needs more BattleChess.
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# ? Oct 9, 2012 14:55 |
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steckles posted:More ray tracer images hooray! Do you just make a scene and fire photons at a bunch of angles? Is there a open source example you recommend? The thought experiment of ray tracing and following a photon along it's path is always fun for me I just need to figure out how to put it into a renderer.
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# ? Oct 9, 2012 15:17 |
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taqueso posted:Needs more BattleChess. Or maybe Archon!
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# ? Oct 9, 2012 16:23 |
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KoRMaK posted:Wow this is the kind of stuff I want to learn. Is there anything you'd recommend to me for learning this? I'm an advanced level programmer, I just haven't setup a ray tracing engine before. steckles answered this before: http://www.amazon.co.uk/Physically-Based-Rendering-Theory-Implementation/dp/0123750792/ref=sr_1_1?ie=UTF8&qid=1349796708&sr=8-1 and http://www.flipcode.com/archives/Raytracing_Topics_Techniques-Part_1_Introduction.shtml
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# ? Oct 9, 2012 16:33 |
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Pseudo-God posted:So I took the suggestions you guys had and came up with this: Look at this Google Image Search. The Metro UI *screams* chessboard. So rip it off! I spent 10 minutes looking at screen schots of the Metro UI and a couple apps, then 10 minutes "designing"... this seems to be a more "Metroey" app to me. Why? * Uses the Metro "tiles with gaps" paradigm to lay out the board. * Uses "off tile" text in a similar style to Metro UI * Leverages the grid of the board to lay out elements ('chess' baseline is centerline of first row, top of menu is top of 2nd row, row letters / numbers lay on grid lines, etc) My Clocks suck, but just look at see how they are done elsewhere and let that inform your design. Also, don't get discouraged. Design is *hard* (it just appears "obvious" when it's done right, so everyone thinks it isn't =), and with anything, you get better by failing early and often, and learning form your mistakes. Lumpy fucked around with this message at 17:14 on Oct 9, 2012 |
# ? Oct 9, 2012 17:07 |
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http://en.wikipedia.org/wiki/Grid_illusion
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# ? Oct 9, 2012 17:11 |
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Yeah, I posted that link back on the first go around My post was not meant to be a "use this!" but a "how could you be more Metro instead of Windows 3.1" But go ahead and rip it up if you'd like. Or make a better one, which would be even more helpful for him. EDIT To be more helpful to our chessboard makers; to remove the grid illusion, you can space tiles out more (use the ratio that Metro does, I just plopped down some squares arbitrarily) and / or reduce the contrast between the BG and the tiles (I just stole two colors from a screenshot for the tiles in the example.) Lumpy fucked around with this message at 17:28 on Oct 9, 2012 |
# ? Oct 9, 2012 17:16 |
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drat, that chessboard is quite nice! Fortunately, the grid illusion is not apparent here, due to the small distance between the squares. How about a design thread? With tips of how to combine colors, how to get a consistent experience, how to place UI elements, etc. Pseudo-God fucked around with this message at 17:37 on Oct 9, 2012 |
# ? Oct 9, 2012 17:32 |
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fcbarros posted:The original thread is here: hey this is a great idea, sounds like alot of work, I hope you continue though
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# ? Oct 9, 2012 17:46 |
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MarsMattel posted:steckles answered this before: http://www.amazon.co.uk/Physically-Based-Rendering-Theory-Implementation/dp/0123750792/ref=sr_1_1?ie=UTF8&qid=1349796708&sr=8-1 and http://www.flipcode.com/archives/Raytracing_Topics_Techniques-Part_1_Introduction.shtml PBRT was my recommendation thank you very much it will also hold you over for a long long time but if you need something else you could just google the subject and get a ton of online lecture notes from university courses.
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# ? Oct 9, 2012 18:00 |
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Pseudo-God posted:drat, that chessboard is quite nice! Fortunately, the grid illusion is not apparent here, due to the small distance between the squares. Unfortunately, I see it.
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# ? Oct 9, 2012 19:03 |
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Blackdog420 posted:hey this is a great idea, sounds like alot of work, I hope you continue though I am, this is the original thread http://forums.somethingawful.com/showthread.php?threadid=3507300, I post the source in GitHub and now I am upgrading some of my old interface and building an import program to get data directly from Nasa Horizon system.
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# ? Oct 9, 2012 20:25 |
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1920x1200 wallpaper sized clock, with classic spelling. Use it in good health.
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# ? Oct 10, 2012 00:37 |
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Thermopyle posted:Unfortunately, I see it. This is interesting because I don't see it at all. When it was brought up I was confused. People are different and that's neat for psychologists and probably lovely for designers.
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# ? Oct 10, 2012 00:59 |
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steckles posted:1920x1200 wallpaper sized clock, with classic spelling. Use it in good health. You should update your dang blog more often, always have a fun time reading through it and being amazed at how much more complicated the stuff you are doing is than what I'm doing.
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# ? Oct 10, 2012 01:09 |
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The grid illusion is one of those subtle enough that happens on your periphery; if you're looking for it or focusing on the grid itself, it won't happen.
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# ? Oct 10, 2012 01:29 |
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# ? May 9, 2024 06:05 |
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steckles posted:More ray tracer images hooray! For example, the spheres in this scene were added with a simple loop inside the scene file. It was a pretty rudimentary implementation because I was under severe time pressure, but I think that embedding a proper scripting language is a pretty good way to solve the file format problem and also make the language much more powerful than it would be otherwise. A simple scene might look like this: Lua code:
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# ? Oct 10, 2012 03:23 |