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Sure, I'm on vacation atm but I should be able to hook you up sometime soon.
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# ? Oct 12, 2012 15:50 |
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# ? Jun 9, 2024 10:22 |
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Reene posted:I need a good starting stat block template for a hydra/dragon that will breathe acid, fire, ice, and whatever else I can think of. I don't suppose this already exists buried in a book somewhere?
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# ? Oct 12, 2012 16:34 |
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I have a Matter master, a Fate master, a Time master, a Death/Matter adept, and a Space/Mind adept in my player group, so whatever I do needs to not be instantly dismantled by them. They're currently wandering around in the primordial jungle playground of a thousand year old Thyrsus archmaster looking for a magic flower, and I think a magically engineered dragonhydra that breathes radiation and death would shake things up a bit. Thanks for the pointer. ETA: Having looked at Dzarumazh all I can say is drat I'm not sure I can do that to them. Immunity to firearms is what makes it a beast. Reene fucked around with this message at 17:14 on Oct 12, 2012 |
# ? Oct 12, 2012 16:37 |
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moths posted:Sure, I'm on vacation atm but I should be able to hook you up sometime soon. Much appreciated.
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# ? Oct 12, 2012 16:40 |
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MalcolmSheppard posted:Ah, so they went with a simpler alternate? Interesting. They did, but I don't even remember what it looks like. It might actually have been kinda S-like because I think they kept the scythe, but I really don't know. I do remember thinking that the remixed Gangrel logo they put in the Gangrel clanbook wasn't nearly as cool as the core Gangrel logo; I love that eye/bird/claw thing. I'm talking about this: What is it? What does it mean? Nobody knows. The perfect sigil for a clan of occult mystery.
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# ? Oct 12, 2012 17:28 |
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Reene posted:I have a Matter master, a Fate master, a Time master, a Death/Matter adept, and a Space/Mind adept in my player group, so whatever I do needs to not be instantly dismantled by them. They're currently wandering around in the primordial jungle playground of a thousand year old Thyrsus archmaster looking for a magic flower, and I think a magically engineered dragonhydra that breathes radiation and death would shake things up a bit.
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# ? Oct 12, 2012 17:56 |
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It would be a surprise encounter, and the PCs do not like each other very much and tend to take an "every man for themselves" approach to most problems, which has screwed them before. On the other hand, this could be the thing that pushes them into working together as a team! Right? Right??
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# ? Oct 12, 2012 18:08 |
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Reene posted:On the other hand, this could be the thing that pushes them into working together as a team! Right? Right??
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# ? Oct 12, 2012 18:27 |
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Hey Loomer, on the subject of obscure V:TM books http://www.amazon.ca/Vampire-Diary-Embrace-Robert-Weinberg/dp/1565048008
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# ? Oct 12, 2012 18:28 |
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MalcolmSheppard posted:Hey Loomer, on the subject of obscure V:TM books If that's the story I think it is, it may also be in a big short story collection I have with 1 story per gameline. it's all in like, handwritten style with little drawings similar to the HoL books, right?
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# ? Oct 12, 2012 19:59 |
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Error 404 posted:If that's the story I think it is, it may also be in a big short story collection I have with 1 story per gameline. Not sure, I only ever saw it in stores when it was r(re?)-released in conjunction with the Kindred TV series. It had a lock built into it like other diaries you get in bookstores.
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# ? Oct 12, 2012 22:23 |
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MalcolmSheppard posted:Hey Loomer, on the subject of obscure V:TM books This book is a magical time-capsule from the 90's. Wasn't it also a tie-in with the television show?
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# ? Oct 13, 2012 01:24 |
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Daeren posted:In a Werewolf game I played, the ST changed Gauru to scale based on Primal Urge. Instead of just flat Strength +3, Dexterity +1, Stamina +2, it was Strength + [Primal Urge x 1.5], Dexterity + [Primal Urge / 2] and Stamina + [Primal Urge]. Not a perfect fix with how much Primal Urge costs to improve, but it wasn't too bad. Also, he tried homebrewing an alternative to Gifts where you make pacts with specific spirits to get the ability to switch on and off persistent bonuses and powers, but that was a nightmare to balance/homebrew and led to a dead end for us. It was a pretty rad alternate concept though, since your spirit half partially fused with the pacted spirit depending on how powerful it was, so if your Harmony was out of whack and you didn't have a strong Primal Urge, pacting with a spirit out of your league could turn you into a weremagath. Some dude on the forums redid all of the Gifts. I'd recommend taking a look at it 'cause he does some decent poo poo for Exalted.
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# ? Oct 13, 2012 01:40 |
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MalcolmSheppard posted:Hey Loomer, on the subject of obscure V:TM books This was also reprinted in one of the WoD omnibus anthologies; either The Essential World of Darkness or The Quintessential World of Darkness, I forget which. iirc the actual formatting is unchanged, aside from it obviously not being a faux diary with a key and all that.
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# ? Oct 13, 2012 01:53 |
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gtrmp posted:This was also reprinted in one of the WoD omnibus anthologies; either The Essential World of Darkness or The Quintessential World of Darkness, I forget which. iirc the actual formatting is unchanged, aside from it obviously not being a faux diary with a key and all that. Yes, this is the story collection I mentioned earlier! I forgot the name.
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# ? Oct 13, 2012 01:58 |
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MalcolmSheppard posted:Hey Loomer, on the subject of obscure V:TM books Oh sure, pad your company's profits by exploiting an Australian... Fortunately, I already have a copy from an Aussie bookseller, so I don't need to pay a hundred Canadian. It's in pretty tatty condition, but that's okay. Also, for the record, I am not including Kindred: the Embraced, because gently caress that.
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# ? Oct 13, 2012 05:03 |
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Oh, Kindred. "That guy must be Gangrel." "How can you tell?" "He's the only one who hasn't used Protean."
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# ? Oct 13, 2012 05:48 |
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Man, it may not be from 1995 (it's 96, so I should really be focusing on earlier material, but I read the fiction books as I please and document them in the same order as the others, so I've already read most of the stuff from 1999 on for later entry, etcetera), but Dracula's Children is just a hilarious clusterfuck of trying to shoe-horn in Dracula at every opportunity. For God's sake, Gomorrah had Dracula as their time-and-space-warped oracle. Dark Destiny 1 is interesting, though. It has the penanggalan as a form of Kuei-Jin, which IIRC don't appear properly until 97 or 98 (where the penanggalan are brought up as Malaysian Kuei-Jin with a yang imbalance, according to the wiki).
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# ? Oct 13, 2012 06:54 |
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ErichZahn posted:Some dude on the forums redid all of the Gifts. But did he sexmurder them?
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# ? Oct 14, 2012 03:06 |
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Emily Dickinson was a Sin-Eater, the "undiscovered continent" was her Geist. Discuss.
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# ? Oct 14, 2012 05:40 |
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I decided Dzarumazh was a little much for them and came up with a slightly more sane stat block based on his that was still pretty badass but was slightly less badass than 32 dice per attack with 3 attacks per turn. The Time master proceeds to lead in initiative, casts Stop Time for 6 net successes, and the Death adept pops open a Ghost Gate and everyone flees into twilight. I never think of everything
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# ? Oct 14, 2012 06:29 |
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Dire McCann is in Dark Destinies as well. Goddamn it Weinberg.
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# ? Oct 14, 2012 08:34 |
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Reene posted:I decided Dzarumazh was a little much for them and came up with a slightly more sane stat block based on his that was still pretty badass but was slightly less badass than 32 dice per attack with 3 attacks per turn. Also, thinking of everything in a mage game is an exercise in futility.
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# ? Oct 14, 2012 15:43 |
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One of my players' characters is running for U.S. president. In the spirit of the season, I designed a little system for a presidential debate and I'm interested in any comments or criticism. (This will actually be the democratic primaries; my game is set a few months ago in Washington DC where Dick Cheney has been prez for the past 4 years. ~World~of~Darkness~) Everyone starts with an Opening Statement: roll any two of Intelligence, Wits, Presence, or Manipulation, plus Academics or Politics or Science, plus Expression or Persuasion or Subterfuge. Successes scored are earned as Appeal points, which is how we decide who wins the debate. Unlike the other rolls, I roll all the opening statements in secret, so no one really knows anyone's exact Appeal score. The main body of the debate is six or so rounds where the debaters take turns rolling different "rhetorical maneuvers" to gain Appeal points, or reduce the Appeal of their opponents. Using the same maneuver that was just used levies a -1 die repetition penalty, and each candidate takes a cumulative -1 repetition penalty each time he or she reuses a maneuver, to discourage everyone from just rerolling their highest dice pool every time. Strengthen Position add successes to Appeal
Subtract successes from opponent's Appeal -1 per target if targeting multiple opponents Gain 1 Appeal if more than half attacks succeed
target one opponent
The six topics I have in mind for each round each have small rules twists:
I don't have anything specific in mind for closing statements, probably basically the same thing as the opening statements but I want to leave my options open to maybe wing something depending what the scoreboard looks like at the time. Likewise I'm thinking about having the moderator decide to extend some of the topics to a second round, but it's already a huge pile of dice rolling and I'll need to see how much time it all takes. Hopefully it's interesting and exciting enough that my non-presidential players will have fun playing some of the NPCs for about half of a session. FYI, it's a Mage game: the PC candidate is a Mind disciple, and his opponents are a bunch of sleepers and one Fate master so honestly I think the conclusion is foregone. But that's ok because discovering the one guy is Awakened too is the real plot point here. Anyway lemme know what you think.
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# ? Oct 16, 2012 21:38 |
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Looks pretty interesting, though if you have it, I'd give the Social Combat rules in Danse Macabre a look-over as they're pretty much the only social combat rules that I've seen that don't make me want to dunk my head in a deep fryer to escape the pain. The special round bonuses and specific maneuvers could be put on top of it pretty easily too, as long as I'm remembering it well.
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# ? Oct 16, 2012 21:54 |
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Ferrinus posted:They did, but I don't even remember what it looks like. It might actually have been kinda S-like because I think they kept the scythe, but I really don't know. I do remember thinking that the remixed Gangrel logo they put in the Gangrel clanbook wasn't nearly as cool as the core Gangrel logo; I love that eye/bird/claw thing. That's the Stussy S logo circa the early 1990s. Sorry for ruining your mystery.
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# ? Oct 16, 2012 23:16 |
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Were there, either in old or new WOD books for the various gamelines to play in medieval settings? Because dark ages vampire sounds like a really fun way to play.
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# ? Oct 17, 2012 00:38 |
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crime fighting hog posted:Were there, either in old or new WOD books for the various gamelines to play in medieval settings? Because dark ages vampire sounds like a really fun way to play. oWoD had a Dark Ages book with its supplements and stuff for almost every edition of every game. 1st and 2nd Ed were here and there with the misses (I don't think there was a DA Mummy, was there?) but by the time Revised came around they all got one of varying quality levels... they were all pretty drat good and interesting, unlike their modern counterparts which in many cases were hosed up or awful in some way. For nWoD there are random period settings, but I don't know enough about them to definitively tell you... I know it's not a standard "Dark Age variant for everything!" rules like in oWoD.
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# ? Oct 17, 2012 00:50 |
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Dark Ages Fae was quite good, as memory serves, and very different to oChangeling.
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# ? Oct 17, 2012 01:08 |
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I always thought Victorian Mage sounded way more fun ever since reading the Legacy in nMage that was founded by Awakened women during that time period as a way of networking and gaining power in a time and social period that was deeply oppressive toward women.
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# ? Oct 17, 2012 01:57 |
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Fuzz posted:oWoD had a Dark Ages book with its supplements and stuff for almost every edition of every game. 1st and 2nd Ed were here and there with the misses (I don't think there was a DA Mummy, was there?) but by the time Revised came around they all got one of varying quality levels... they were all pretty drat good and interesting, unlike their modern counterparts which in many cases were hosed up or awful in some way. To date there's been New Wave Requiem (Vampire in the 80s), Mage Noir (Mage in the 1950s), and Victorian Lost (pretty obvious from the name) released as PDF/PoD supplements, Requiem For Rome/Fall of the Camarilla (Roman-era Vampire) as hardback releases, and a section of the Werewolf Chronicler's Guide about werewolves in ancient Sumer. There's also space opera and cyberpunk takes on WoD in general that were cut from WoD: Mirrors but got their own PDF releases, if you count those as "period settings."
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# ? Oct 17, 2012 02:21 |
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Wow, Noir Mage sounds loving awesome. Someone needs to run that.
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# ? Oct 17, 2012 02:28 |
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There was also a Renaissance Mage, The Sorcerer's Crusade, that was pretty well-received if I remember right.
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# ? Oct 17, 2012 02:44 |
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New Wave Requiem will stand as one of my favorite setting books in the NWoD. The art is frequently awesome, the era is pitch-perfect for coked-out Ventrue powerbrokers and self-obsessed Daeva (Greed is Good, after all). Add to that the birth of punk rock, the paranoia caused by the dawn of AIDS, and the overall American fall towards utter decadence. It's a strangely great and terrible time to be a vampire, and a time I likely wouldn't have ever considered if that book had not been written.
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# ? Oct 17, 2012 06:21 |
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pseudosavior posted:New Wave Requiem will stand as one of my favorite setting books in the NWoD. It is honestly amazing.
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# ? Oct 17, 2012 06:59 |
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moths posted:There was also a Renaissance Mage, The Sorcerer's Crusade, that was pretty well-received if I remember right.
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# ? Oct 17, 2012 07:44 |
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Grim posted:Sorcerer's Crusade is great, Phil Brucato did an excellent job making it super-awesome content wise and also it has some fantastic full-colour art at the start of the book - I can't seem to find it on Google though Sorcerer's Crusade is pretty great. They actually overhaul the system fairly significantly, and redo a lot of the oWoD mage details to fit the era of 'where everything came from'. I recall it having its weird bits, but I haven't read through my copy in years. I'll have access to it in about two months - it's such a weird niche that I've never had a group wanting to play it.
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# ? Oct 17, 2012 08:57 |
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Dark Ages: Inquisitor I thought was fabulous as well pretty much on par with Dark Ages Fae even in the comparison between oChangling and oHunter. Darkages was way better written in most case than the modern counter parts. I did like wild west werewolf too though.
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# ? Oct 17, 2012 22:05 |
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Fuzz posted:That's the Stussy S logo circa the early 1990s. Wow, you just gotta suck the magic out of everything, don't you. A true Technocrat.
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# ? Oct 17, 2012 23:32 |
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# ? Jun 9, 2024 10:22 |
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Here is Stovetop posted:Dark Ages: Inquisitor I thought was fabulous as well pretty much on par with Dark Ages Fae even in the comparison between oChangling and oHunter. Darkages was way better written in most case than the modern counter parts. I did like wild west werewolf too though. Wild West Werewolf is just a fun concept. Cowboy Werewolves with revolvers, attacking steam trains transporting Wyrm-agents to the Coast? Fun.
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# ? Oct 18, 2012 15:09 |