Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Vegetable
Oct 22, 2010

I died about 10 times and finally scrimped enough to get a boomerang. Insanely useful and the rest of the castle went by like a breeze. Appreciate all the help! Now I have a cat :c00lbert:

Adbot
ADBOT LOVES YOU

neongrey
Feb 28, 2007

Plaguing your posts with incidental music.

Wendell posted:

Why would the randomness of the battles have any effect on what you think of the camera in the battles themselves?

Anyway, they aren't random and you're weird for wanting them to be.



They are random because the monsters randomly spawn and run around, and the fact that you can see them coming on the field doesn't make them less random.

And then the field camera is like three feet from my head on the field and I can't see where the battles are coming from means I don't have a good time playing.

Nate RFB
Jan 17, 2005

Clapping Larry
I remember DQ5 got a lot easier once I recruited one of those killer apple(?) monsters. Got a ton of mileage out of that guy.

MMF Freeway
Sep 15, 2010

Later!

neongrey posted:

They are random because the monsters randomly spawn and run around, and the fact that you can see them coming on the field doesn't make them less random.

And then the field camera is like three feet from my head on the field and I can't see where the battles are coming from means I don't have a good time playing.

Ok but when people refer to "random battles" in JRPGs that's not what they mean and you know it.

Wendell
May 11, 2003

neongrey posted:

They are random because the monsters randomly spawn and run around, and the fact that you can see them coming on the field doesn't make them less random.

And then the field camera is like three feet from my head on the field and I can't see where the battles are coming from means I don't have a good time playing.


This is a really dumb post.

neongrey
Feb 28, 2007

Plaguing your posts with incidental music.

voltron lion force posted:

Ok but when people refer to "random battles" in JRPGs that's not what they mean and you know it.

Yeah because this seems to be a bizarre chain of misinterpretations, including me misremembering what I meant the first time, compounded by a lengthy delay in the conversation.

What I actually meant, rereading what I said originally, is

a) The camera in Joker 2 is close enough that I had a hard time seeing monsters coming.
b) Therefore, if the camera is so close, I would prefer not having the monsters show up on the field.

That is all.

Vegetable
Oct 22, 2010

It never ceases to baffle me why a metal slime knight gives less experience than a metal slime. It is a guy on top of a metal slime, right?

Mister Roboto
Jun 15, 2009

I SWING BY AUNT MAY's
FOR A SHOWER AND A
BITE, MOST NATURAL
THING IN THE WORLD,
ASSUMING SHE'S
NOT HOME...

...AND I
FIND HER IN BED
WITH MY
FATHER, AND THE
TWO OF THEM
ARE...ARE...

...AAAAAAAAUUUUGH!

Vegetable posted:

It never ceases to baffle me why a metal slime knight gives less experience than a metal slime. It is a guy on top of a metal slime, right?

The knight's just riding it, the slime runs away afterwards, much like a spooked horse.

Gyoru
Jul 13, 2004



New DQ7 3DS trailer.
http://www.dragonquest.jp/dq7/promotion/movie01_fl_hd.php
(http://www.dragonquest.jp/dq7/promotion/ if you want another resolution)

edit:
https://www.youtube.com/watch?v=cN9ns2sMrak&hd=1

Gyoru fucked around with this message at 03:34 on Dec 14, 2012

Levantine
Feb 14, 2005

GUNDAM!!!

I'm digging the redesign, though the exploration perspective is a little close for my tastes. Hopefully there will be a variable height camera angle or something. I sure hope it comes out in the U.S.

Brother Entropy
Dec 27, 2009

I warmed up on the Joker 2 camera once I realized it did a good job of making big things feel appropriately big by keeping the camera to a point where it's more or less the perspective of the actual character you're playing. But I'm pretty sure DQ7 doesn't have as many giant screen-filling monsters as Joker 2 did so I'm not sure if I'll like it as much here.

U.T. Raptor
May 11, 2010

Are you a pack of imbeciles!?

Nate RFB posted:

I remember DQ5 got a lot easier once I recruited one of those killer apple(?) monsters. Got a ton of mileage out of that guy.
Those apple monsters are really good early on (until they hit their relatively low level cap and become obsolete pretty quickly afterwards).

But by that point you can get Slime Knights, and those are all kinds of awesome.

Bleep
Feb 7, 2004

Brother Entropy posted:

I warmed up on the Joker 2 camera once I realized it did a good job of making big things feel appropriately big by keeping the camera to a point where it's more or less the perspective of the actual character you're playing. But I'm pretty sure DQ7 doesn't have as many giant screen-filling monsters as Joker 2 did so I'm not sure if I'll like it as much here.

The world was designed for a high up zoomed out perspective, so unless they redesign the world it will be weird playing it from a closer view.

Jupiter Jazz
Jan 13, 2007

by sebmojo
loving. The remake still has shards. gently caress. gently caress.

Brother Entropy
Dec 27, 2009

weird bleep posted:

The world was designed for a high up zoomed out perspective, so unless they redesign the world it will be weird playing it from a closer view.

Yeah, it's gonna be interesting to see where this game balances between the spectrum of 'direct port with better graphics' and 'total reimagining ala FFIV DS'. The reputation the game has(crazy long intro, grinding for Jobs, shards being a huge pain in the rear end) means it'd probably be better to be more like the latter in being willing to change things up but who knows how far they're willing to go with that.

TurnipFritter
Apr 21, 2010
10,000 POSTS ON TALKING TIME

Himuro posted:

loving. The remake still has shards. gently caress. gently caress.

It does, but there's an option on the menu that lets you ask the little bug fella where the next shard is located at any time.

Jupiter Jazz
Jan 13, 2007

by sebmojo
Thank you for telling me this. I was considering not even purchasing it because it still has shards.

neongrey
Feb 28, 2007

Plaguing your posts with incidental music.
I don't even see how they could have made the game without it, given what a major plot item those things are.

Dr Pepper
Feb 4, 2012

Don't like it? well...

Himuro posted:

loving. The remake still has shards. gently caress. gently caress.

Did you really think a core element of the plot and exploration would not be in it.

Jupiter Jazz
Jan 13, 2007

by sebmojo

Dr Pepper posted:

Did you really think a core element of the plot and exploration would not be in it.

They could have very well made it so that you don't look for shards, but they're all given to you upon defeating a boss so you can't miss one. So in the end, you still have shards, but you don't actively have to search every nook and cranny for them. Because ideally, looking through every nook and cranny to find a puzzle piece in order to continue the story in an rpg is asinine and only serves to pad out the story.

Unoriginal
May 12, 2001
So I just decided to start playing the Dragon Quest series for the first time despite being a life long RPG fan. I was aware of Dragon Warrior back in the day but never had the opportunity to play it so I was always a Final Fantasy fan. But Final Fantasy sucks now and it looks like Dragon Quest is everything I always wanted Final Fantasy to be. Starting with IV, but looking forward to working my way up through whichever ones I can play on my 3DS. I can't believe it took me this long to try it out.

Dr Pepper
Feb 4, 2012

Don't like it? well...

Himuro posted:

Because ideally, looking through every nook and cranny to find a puzzle piece in order to continue the story in an rpg is asinine and only serves to pad out the story.
You're saying you don't already look through every nook and cranny in a Dragon Quest game? :v:

Vegetable
Oct 22, 2010

I've literally shattered every urn and opened every drawer in my current playrun of Dragon Quest V. God drat urns have nothing :argh:

Also seconding opinions that this is the best Dragon Quest around. Haven't fallen so hard for the depressing turns of an RPG in a long time :cry:

Jupiter Jazz
Jan 13, 2007

by sebmojo

Dr Pepper posted:

You're saying you don't already look through every nook and cranny in a Dragon Quest game? :v:

Haha, you got me there. But sometimes you'll miss something and then you have to look through every nook a second or third or fourth time. It's a tedious affair that has no place in a traditional rpg.

Die Sexmonster!
Nov 30, 2005

Himuro posted:

They could have very well made it so that you don't look for shards, but they're all given to you upon defeating a boss so you can't miss one. So in the end, you still have shards, but you don't actively have to search every nook and cranny for them. Because ideally, looking through every nook and cranny to find a puzzle piece in order to continue the story in an rpg is asinine and only serves to pad out the story.

Those are called fyggs!

Having a lot of fun with Dragon Quest IX, finished the story and onto having Metal King Slimes flee from every battle. Any tips for bringing them down?

Dr Pepper
Feb 4, 2012

Don't like it? well...

Somebody needs enough points in Spears and/or Axes to learn Hatchet Man and/or Thunder Thrust.

Nihnoz
Aug 24, 2009

ararararararararararara

Himuro posted:

They could have very well made it so that you don't look for shards, but they're all given to you upon defeating a boss so you can't miss one. So in the end, you still have shards, but you don't actively have to search every nook and cranny for them. Because ideally, looking through every nook and cranny to find a puzzle piece in order to continue the story in an rpg is asinine and only serves to pad out the story.

Is it blasphemy to say that I just looked them up in a FAQ.

Nihnoz
Aug 24, 2009

ararararararararararara
There's some seriously dumb shards, like the ? Shard in Coastal that requires you to talk to like five people in in different locations in a really specific order

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.
The "break all pots" activity in Dragon Quest games was nothing but a warm-up for what they did in Blue Dragon. Not only can you search drat near every single loving thing, but they almost always have a couple gold or some cheap item instead of nothing, while a few here and there will give something useful (not that finding thousands of gold over time isn't handy).


Unoriginal posted:

So I just decided to start playing the Dragon Quest series for the first time despite being a life long RPG fan. I was aware of Dragon Warrior back in the day but never had the opportunity to play it so I was always a Final Fantasy fan. But Final Fantasy sucks now and it looks like Dragon Quest is everything I always wanted Final Fantasy to be. Starting with IV, but looking forward to working my way up through whichever ones I can play on my 3DS. I can't believe it took me this long to try it out.

You should start with 3 but unless you find a ROM your only options would be NES or GBC.

Pyroxene Stigma posted:

Those are called fyggs!

Having a lot of fun with Dragon Quest IX, finished the story and onto having Metal King Slimes flee from every battle. Any tips for bringing them down?

Give everyone Thunder Thrust and get all the +agility/deftness you can. Faster classes will end up going before them.

Unoriginal
May 12, 2001

Evil Fluffy posted:

You should start with 3 but unless you find a ROM your only options would be NES or GBC.

Is it really so terrible to start with 4? I thought the stories weren't connected between 3 and 4. Either way, I'm about 10 hours in so I don't see myself starting over with 3 right now.

pyromance
Sep 25, 2006
They're not connected. 4-6 is the Zenithian trilogy, but there really isn't much of a connection between them, other than general themes. 3 is just a really solid game, though.

Jupiter Jazz
Jan 13, 2007

by sebmojo

Evil Fluffy posted:

The "break all pots" activity in Dragon Quest games was nothing but a warm-up for what they did in Blue Dragon. Not only can you search drat near every single loving thing, but they almost always have a couple gold or some cheap item instead of nothing, while a few here and there will give something useful (not that finding thousands of gold over time isn't handy).


gently caress yes. And you get those nothings to collect!

TurnipFritter
Apr 21, 2010
10,000 POSTS ON TALKING TIME

Nihnoz posted:

Is it blasphemy to say that I just looked them up in a FAQ.

No, it's perfectly reasonable.

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.
Dragon Quest 7 is the first game I ever went and looked up in a walk through because of some of those drat shards. The Suikoden games only reinforced the habit because stumbling around to find vague people (Clive :mad:) was just as bad at times. DQ7 giving hints for where the next shard is sounds like a good change.

Himuro posted:

gently caress yes. And you get those nothings to collect!

God, I'd forgotten about those drat things.

Saigyouji
Aug 26, 2011

Friends 'ave fun together.
Been playing through DQ7 for the first time the last few days, currently up to Dharma Temple. (More accurately, messing around in the Casino there). I like it, even though the pacing is glacial, and the developers expected everyone who played to be psychic. Feels pretty easy by DQ standards, but that's not necessarily a bad thing.

Nihnoz
Aug 24, 2009

ararararararararararara

Saigyouji posted:

Been playing through DQ7 for the first time the last few days, currently up to Dharma Temple. (More accurately, messing around in the Casino there). I like it, even though the pacing is glacial, and the developers expected everyone who played to be psychic. Feels pretty easy by DQ standards, but that's not necessarily a bad thing.

You're in for a treat soon WRT the easy thing.

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.
Unless you get Gabo and the Hero trained up as battlemasters and Marabel going in to Sage.

Then you just quad hit and explodet the gently caress out of everything while working the first two up as paladins to become Godhands. :hellyeah::black101:
Then you lose her and get Melvin and realize he sucks and oh god why did you have to lose a good caster at that point jesus christ this old guy's awful.

Mr. Trampoline
May 16, 2010
I wonder if the DQ7 remake will let you get Kiefer back at some point in the game. Even if it's just a new secret sidequest.

Levantine
Feb 14, 2005

GUNDAM!!!

Mr. Trampoline posted:

I wonder if the DQ7 remake will let you get Kiefer back at some point in the game. Even if it's just a new secret sidequest.

If it's anything like older entries, maybe for the Postgame activities.

Adbot
ADBOT LOVES YOU

TurnipFritter
Apr 21, 2010
10,000 POSTS ON TALKING TIME

Dragon Quest VII 3DS News:


There's now a Shard Radar on the bottom screen's mini map. It glows as you get closer to shards, and if you're close enough for the shard's location to appear on the bottom screen's minimap the location of the shard will actually be marked for you. Life keeps getting more convenient.

Dragon Quest X News:



Luminary is in DQX. The Body Guard skill makes me giggle, as does the Golden Shower thing (although that one is old news).

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply